View Full Version : The Magicka thread
TurinTur
01-24-2011, 06:37 AM
Game to be released tomorrow.
http://store.steampowered.com/app/42910/
http://www.gamersgate.co.uk/DD-MAGICKA/magicka
Price: 9€.
Hey, i remember this game from ages (yeeears) ago! It was supposed to be a parody RPG game... oh look, now it's an action RPG with a bit of humor. Mmmm... still interesting, it reminds me of Nox, both the colorful style and the magic. In fact, the magic system seems cool and developed. And it also has coop.
RPS first article (http://www.rockpapershotgun.com/2011/01/24/spell-check-5-mistakes-to-avoid-in-magicka/)
Paradox page (http://www.paradoxplaza.com/games/magicka)
Dude explaining the game (http://www.youtube.com/watch?v=5gEzjms3YyI)
http://www.magickagame.com/
Morberis
01-24-2011, 08:45 AM
That RPS article is fantastic and sold me on it, if I can find a few other people to play with.
aganazer
01-24-2011, 09:13 AM
I'm sold.
Any word on whether or not it has LAN coop or is it internet only?
Benhur
01-24-2011, 09:20 AM
Thanks for the links! That RPS article sold me as well.
TurinTur
01-24-2011, 09:29 AM
I know it does have Internet play and various players in the same pc (with pads), but i don't know if includes LAN.
Greybriar
01-24-2011, 09:31 AM
I'm sold.
Any word on whether or not it has LAN coop or is it internet only?
From the Paradox forums (http://forum.paradoxplaza.com/forum/showthread.php?517196-Gamersgate-pre-order-page-just-up-quick-question%21&p=12019705#post12019705):
Hi everyone.
So here's the deal. The Steam version of the game is ready and shipped (steam will activate it on the 25th or 26th).
The non-steam version is not ready yet, we still have a few network issues to resolve.
I won't get into the technical stuff too much but the steam version uses steamworks (game browser , LAN, and direct IP) and the non-steam has another solution for online play (which supports LAN and direct IP).
We decided we didn't want to release the non-steam unless it was as stable as the steam version). We don't think it's fair to you guys to start selling a game unless the online play works fine.
So we offered our partners a choice, wait for the non-steam version (no ETA atm) or take the steam version. Most opted for the latter since that'd mean they'd can be a part of the release.
We'll get back to you as soon as we can with more info. But this week is steam week if you want to play Magicka.
I know this will piss some people off, I'd be pissed too. But I know that a lot more people would be pissed if there was no release at all.
Regards,
Shams
Gendal
01-24-2011, 09:33 AM
The RPS article sold me too.
If you charge up healing and cast it on your sword, your sword will be imbued with healing magic and the next person you stab will be healed instead of harmed, and so on.
+
You cast whatever you like, as fast as you like, and friendly fire isn’t something you worry about so much as it’s an integral and hilarious part of the game.
=
a recipe for good times.
TurinTur
01-24-2011, 09:40 AM
There is post in RPS that sounds like he played the BETA or is a journalist with a copy:
Some of my best spell selections:
* Arcane, Arcane, Arcane, Rock, Protection: explosive defensive rock wall. Change one Arcane with fire for flamming efects, but you’ll burn yourself too :(
* Lighting + cold in any proportion: mass slow through screen with damage. Follow with arcane + water beam for mass freezing.
* Lighting + fire in any proportion: all-around good chain damage spell, highly effective against mobs of small minions as they’ll panic.
* Water, Thunder Bolt Magicka once unlocked: 9001 damage. DUH.
* Arcane, Arcane, Protection, Cold, Arcane/Electric: Probably the best mines.
* Electric, Electric, Electric, Protection, Cold: Keep the enemies inside that wall with more slows for massive damage.
* Water+Cold=Ice. 5 x Ice is THE SPELL TO SPAM for its shotgun effects: penetration and high damage. Only works when playing with keyboard though, because the loadup of 10 elements in the pad is just too slow to spam.
There is also a video in this GS preview (http://www.gamespot.com/pc/adventure/magicka/news.html?sid=6253064) that shows very very f/x. The game won't be the next Crysis, but the smoke, dynamic lights, fire, sparks, blood, etc, have a very good quality.
Wolff
01-24-2011, 09:56 AM
This sounds fantastic thinking a first day buy so hilarity can ensue.
mouselock
01-24-2011, 10:02 AM
Why is there no way for me to give them money on steam right now? No price or anything..
roamunit
01-24-2011, 10:04 AM
This sounds fantastic thinking a first day buy so hilarity can ensue.
Ahh, the first-day confusion. I only hope that it's easy to just hop into a game with a group of randoms for maximum confusion!
Blips
01-24-2011, 10:40 AM
Game looks like great fun. I'm guessing there is no comprehensive spell list available?
ChrisPal
01-24-2011, 10:46 AM
If the price is right, I'll pick it up. May wait until it's on sale though. We'll see.
Kurina
01-24-2011, 10:53 AM
If the price is right, I'll pick it up. May wait until it's on sale though. We'll see.
Going to run $10/€10 I believe, as this is what it is currently going for on Gamersgate.
DeepT
01-24-2011, 10:55 AM
I am just worried about the dexterity involved in rapidly typing out a bunch of spells real quick. I am not sure I am up to that challenge, otherwise it looks like it could be a really cool game.
ChrisPal
01-24-2011, 11:02 AM
Going to run $10/€10 I believe, as this is what it is currently going for on Gamersgate.
If that's the case, I'm in! It does look fun.
Squee
01-24-2011, 11:06 AM
This looks pretty awesome. Might pick up a copy. Hope it has LAN play, but I could live without it. I guess. Barely.
Joe M.
01-24-2011, 11:30 AM
As noted above:
I won't get into the technical stuff too much but the steam version uses steamworks (game browser , LAN, and direct IP) and the non-steam has another solution for online play (which supports LAN and direct IP).
Marcin
01-24-2011, 12:23 PM
Wow, I didn't realize the spells were going to work like that. Sounds like multiplayer is mandatory if only for the sudden increase in magnitude of hijinks.
TurinTur
01-24-2011, 01:44 PM
Interview + video preview http://www.youtube.com/watch?v=EAWnnpPINRk
James Johnson
01-24-2011, 02:09 PM
I am just worried about the dexterity involved in rapidly typing out a bunch of spells real quick. I am not sure I am up to that challenge, otherwise it looks like it could be a really cool game.
That's partially the point: under pressure you're going to flub the casting or even forget the spell you wanted to cast entirely.
The result is the hilarity you can read about on RPS.
Morberis
01-24-2011, 02:19 PM
Me and the girlfriend are really looking forward to the local multiplayer, hoping that we can join online as a group of 2.
Blips
01-24-2011, 02:45 PM
I'm waiting/hoping for the demo to be released soon. In that interview he said the demo would be available at the time of release...
Squee
01-24-2011, 02:53 PM
Interview + video preview http://www.youtube.com/watch?v=EAWnnpPINRk
I'd say watch this interview instead, because I can't stand that interviewer.
http://www.youtube.com/watch?v=_ZKq5Z-cFW4
Lazy Shiftless Bastard
01-24-2011, 05:10 PM
I'm waiting/hoping for the demo to be released soon. In that interview he said the demo would be available at the time of release...
Just a heads up: I went to the Steam page and am downloading the demo RIGHT NOW.
Blips
01-24-2011, 05:12 PM
Just a heads up: I went to the Steam page and am downloading the demo RIGHT NOW.
Yeah, I just finished downloading but things are not looking good... game crashes 2 seconds into intro movie. There was some error in the DirectX installation. Going to update it manually hoping that, that is the cause of my problems.
Tyjenks
01-24-2011, 05:41 PM
"In Soviet Magicka, elements conjure you!"
Moyzan
01-24-2011, 06:08 PM
It gave me a directX error too but it loaded fine after that. It's gonna be a blast in multi, that's for sure!
Mitya
01-24-2011, 06:31 PM
Loads fine here as well.
I played the demo up until I was knocked into the water at the village battle. It's definitely a game that is made for multi; checkpoints don't seem that smartly laid out, and I can see the Revive spell you get handed on exiting the cave getting a lot of use. Other than that, combining all of the different elements and messing around is a lot of fun, though it's a bit cumbersome to do things with keyboard/mouse. I wish there were some tooltips or something on the elements to remind you of what doesn't mix too well with what.
Tyjenks
01-24-2011, 06:34 PM
My crappy 8 year old desktop seems to be running in fine thus far. Crazy. Looks fun. Reminds me of Nox for some reason.
Joe M.
01-24-2011, 06:42 PM
The error didn't prevent me from firing up the game, either. I've spent perhaps five minutes playing it and I'm already sold. I don't know how I'm going to juggle all these elements but I'm blown away by the possibilities.
erikg88
01-24-2011, 07:06 PM
Great stuff, wish my laptop were faster. It's certainly a skill-based game, since you've got all the tools at the start... it's just a question of how calm you can be when rushed by goblins.
Blips
01-24-2011, 07:07 PM
I think the reason the error messed things up for me was because I'm running off a fresh install of windows and I probably didn't have directX installed before hand.
Manually installing directx fixed everything and allowed the game to run normally.
I really wish there was some sort of "stone skin" spell that allowed you to take arrows without falling down. Those arrows are so annoying.
I like the game, but I'm not sure by how much. I'm finding combat quite chaotic to the point where I'm being forced to constantly react to the closest threat instead of preparing awesome combos. I know a lot of that is due to the fact that I'm new to the magic system, but I'm wondering how much more ordered combat will become once I'm familiar with the spells. Somewhat? Barely any? Not sure yet.
*spoiler*
edit: ok after some more experimentation, combat has become quite easy. Ice Ice Lightning Lightning Arcane.
Lazy Shiftless Bastard
01-24-2011, 07:42 PM
The demo has pretty much convinced me to buy the game. Just hilarious awesome. Single player is all about frantically running in circles while trying to figure out what to use in a kind of tactical way, while accidentally setting yourself on fire with a fire healing spell or embedding yourself in a rock-shield so you can't move. Multiplayer will obviously see a lot of usage of the revive spell after lots and lots of hilarious friendly fire deaths.
I cannot even imagine how you would play this on a gamepad.
James Johnson
01-24-2011, 07:50 PM
Some stuff the demo doesn't tell you:
*Hold down shift and left-click with a charged spell to enchant your sword with it. The next time you swing your sword (shift left-click again) you'll release a special version of the spell/combo.
*There seem to be "hidden" combos. For instance, press Fire and Water and quickly cast and you'll get a Steam spell, which is the same as a pure Water spell (knocks back and douses) except it does damage. Ice and Water also interact oddly, as they seem to over-write eachother if cast in quick succession. If you cast with an Ice and a Water rune up, though, you get a shotgun blast of Icicles.
*The Shield spell combos very well and generates some unique effects. I think you can create a temporary "Stone Skin" by using Earth 1-4 + Shield 1 and then casting on self (middle mouse).
Blips
01-24-2011, 08:01 PM
Some stuff the demo doesn't tell you:
*Hold down shift and left-click with a charged spell to enchant your sword with it. The next time you swing your sword (shift left-click again) you'll release a special version of the spell/combo.
*There seem to be "hidden" combos. For instance, press Fire and Water and quickly cast and you'll get a Steam spell, which is the same as a pure Water spell (knocks back and douses) except it does damage. Ice and Water also interact oddly, as they seem to over-write eachother if cast in quick succession. If you cast with an Ice and a Water rune up, though, you get a shotgun blast of Icicles.
*The Shield spell combos very well and generates some unique effects. I think you can create a temporary "Stone Skin" by using Earth 1-4 + Shield 1 and then casting on self (middle mouse).
*Spoilers*
You don't need to quickly cast the hidden combos. You just need to order them logically (as far as I can tell). Water + Ice + Water + Ice + Lightning for example will give you a spell consisting of 3 elements: 2 ice projectiles and 1 lightning. Throwing the lightning in the middle however *might* disrupt the combination.
I could be wrong, because I don't think I tried casting earth + shield on myself but casting any other element + shield on yourself seems to make you immune to that element for a period of time. For example, casting ice and shield on yourself will allow you to walk through ice damage unharmed.
One thing I don't remember being told is that clicking the middle mouse button (without any spells loaded) uses your staff. I grabbed the goblin's staff that allowed for teleportation and was able to use the teleport via the middle mouse button.
Morberis
01-24-2011, 08:05 PM
I'm sold on this.
Should we put combos/recipes under a spoiler warning?
Spoiler
Ok if you cast a shield on yourself using an arcane component it creates a rune the stays underneath you as you move. The rune changes depending on what elements you add to the mix. No idea what it does.
You can cast steam (water+fire) on yourself to create a layer of steam over you. No idea what it does.
Arcane+shield+an optional elemental creates mines
healing+shield makes healing mines.
I like to put a wall of rain up and then cast a wall of lightening behind it, attacking their weak points for massive damage.
Blips
01-24-2011, 08:11 PM
Should we put combos/recipes under a spoiler warning?
Spoiler
Ok if you cast a shield on yourself using an arcane component it creates a rune the stays underneath you as you move. The rune changes depending on what elements you add to the mix. No idea what it does.
As I was saying above, casting shield + element on yourself makes you immune to that element for a time. The more "element" you throw in, the wider the immunity field. All creatures within the immunity field gain the same protection.
Morberis
01-24-2011, 08:15 PM
As I was saying above, casting shield + element on yourself makes you immune to that element for a time. The more "element" you throw in, the wider the immunity field. All creatures within the immunity field gain the same protection.
Sorry new posts while I was writing
James Johnson
01-24-2011, 08:35 PM
k, let's tag combos as spoilers then.
So, SPOILERS!
Making these spell names up, but:
Shield 1 + Self Target = Power Word Shield. Fantastic spell that prevents application of status effects and absorbs any damage source til it fails. I think you get knocked down easier when it's up, though.
Shield 1 + Earth 1-4 + Self Target = Rockhide. You're encased in rock that absorbs damage, but you can't move. Breaks when you cast, but gives you breathing room to line up runes for your next spell.
Shield 1 + Any Non-Earth Element 1-4 + Self Target = Circle of Protection (Element). The chosen element doesn't work on you as long as the circle is up. More runes = bigger AOE. Note you can choose Life and actually be immune to healing.
Rain (Magicka book spell you get) = Water + Steam. This confused me until I discovered Steam.
ULTRA SPOILARZ -- SPECIAL RUNES
Steam Rune: A Steam rune is created by using Water + Fire. Took me forever to figure that out. Just use a Water then a Fire and the two runes will combine to a Steam. Mixed with Ice, a Steam rune turns into Water.
Slush Rune: Combine Water and Ice to get what I call a "Slush" rune. It causes the shotgun-like effect I talked about earlier. Mixed with Fire, a Slush rune turns into Water.
Dude explaining the game (http://www.youtube.com/watch?v=5gEzjms3YyI)
Geez, learn something new everyday. I didn't know Wizards couldn't swim. LOL.
Mark L
01-24-2011, 09:10 PM
BUY THIS GAME
The demo is ALREADY worth the 10 dollars I paid for this game. I don't even think that makes sense, I'm so excited!
Morberis
01-24-2011, 09:15 PM
I wonder if there will be a 4 pack, seems like a no brainer for a game based around 4 person co-op.
Blips
01-24-2011, 09:23 PM
Spoilers
Alright, new favorite bestest offensive spell. Warning, this spell will damage you if you use it to kill nearby enemies. It's best used at medium to long ranges against approaching enemies.
I'm calling it the Ray of Tearing: (fire + water) + arcane + lightning + lightning + lightning
This will pop most enemies in the demo within a second or two and deal splash damage to all nearby beings.
Just played through the demo, also got the direct X error but the game played fine. I keep forgetting in the heat of battle to use the area effect variations to do damage all around. I can just picture the craziness that friendly fire will cause as I nearly killed myself a few times. When you have the area affect shield up, what attacks if any can you shoot through it?
Spoiler:
One of my favorite combos was to combine water and rock to create a water ball to wet the enemies then follow up with a lighting to do major damage.
Lazy Shiftless Bastard
01-24-2011, 09:41 PM
If you have the pure shield up you can't shoot anything through it as far as I noticed.
Spoiler I guess:
One of my favorite combos is ice+ice+arcane+arcane+arcane. LASER SHRAPNEL EXPLOSION!
Steam+Arcane runes makes a steam stream for long range massive damage and soaking people before following with some lightning.
Blips
01-24-2011, 09:46 PM
Damn, for some reason I was able to fight the boss at the end of the demo this time. Each previous time the game has ended with a "please buy now" screen before the boss even appears. I managed to get the boss to about 1/3 his life without much trouble before the buy now screen came back :(
Anyway, I've just bought the game on Steam. I'd definitely be interested in some coop and vs play with who ever is interested once the game is actually released.
Spoiler
Soak enemies in water and then hit them with an ice spell to freeze them solid instantly.
Morberis
01-24-2011, 10:10 PM
Spoiler
I like to shield up and then charge me up something based around earth, usually with cold and then fire it into the crowd when the shield collapses.
Got a Geforce 210 and the demo runs like crap for me for some reason. Any ideas? I updated my drivers just a week or two ago. Otherwise it seems to be fairly fun but doesn't really shine without multiplayer that huge goblin fight in the forest just kicks my ass every time.
Just bought this and I will definitely be up for co-op. I do apologize in advance for blowing everyone to kingdom come with a fire, arcane ball of death.
Lazy Shiftless Bastard
01-24-2011, 11:11 PM
Got a Geforce 210 and the demo runs like crap for me for some reason. Any ideas? I updated my drivers just a week or two ago. Otherwise it seems to be fairly fun but doesn't really shine without multiplayer that huge goblin fight in the forest just kicks my ass every time.
If you're having trouble don't forget that 1 shield and middle mouse button will put a personal shield on you that you can run around with. Also, the Haste spell is actually useful for running in circles so arrows can't hit you while you ready a big spell.
No idea why it would be running like crap. It's perfectly smooth on my 4+ year old system.
If you're having trouble don't forget that 1 shield and middle mouse button will put a personal shield on you that you can run around with. Also, the Haste spell is actually useful for running in circles so arrows can't hit you while you ready a big spell.
I ended up spamming lightning which chained together quite well with so many goblins around. Once it was down to me a few of them and the chief it was much easier. I had been using the shield but you get knocked down easier when it is up so its kind of a wash in that battle.
TurinTur
01-24-2011, 11:44 PM
I'd say watch this interview instead, because I can't stand that interviewer.
http://www.youtube.com/watch?v=_ZKq5Z-cFW4
But my video apart from the interview, it does have almost 20 minutes of the game being played! :P
edit: oh great, it seems the demo was released just when i went to bed. I will have to wait 8 hours to try it. :/
Blips
01-24-2011, 11:47 PM
I ended up spamming lightning which chained together quite well with so many goblins around. Once it was down to me a few of them and the chief it was much easier. I had been using the shield but you get knocked down easier when it is up so its kind of a wash in that battle.
If you're going to spam lightning, it's sometimes good to add frost so that the enemies get shocked and slowed.
AaronSofaer
01-24-2011, 11:53 PM
This game is so awesome.
So, so awesome.
bakka bakka bakka
01-25-2011, 12:00 AM
i really like using shield on weapon casts. it's not terribly useful but it's a whole lot of fun.
Mind Elemental
01-25-2011, 02:40 AM
OK, I have to try this after reading RPS and this thread. This game, in MP, sounds like it could be video games' answer to The Slayers (http://www.google.com.au/url?sa=t&source=web&cd=8&ved=0CEgQFjAH&url=http%3A%2F%2Fwww.animenewsnetwork.com%2Fencycl opedia%2Fanime.php%3Fid%3D657&ei=f6g-Tca2HYi4vwOutbWxAw&usg=AFQjCNEKnWpzXAURfEdaVY4pOfWxZuWoHQ). Firing up demo now!
Reading on the Paradox forums that the Steam and non-Steam versions are incompatible for multiplayer FYI.
TurinTur
01-25-2011, 03:01 AM
That a bad decision. I wonder why they bothered of having a non-steam version. Contract obligations with the publisher? (who, of course, would be interested in a Steam-less version for their own site, gamersgate).
Knowing that, i am going to go with the Steam option.
Mind Elemental
01-25-2011, 03:23 AM
Well, the demo is a blast (no pun intended). I am concerned about being unable to save partway through a level, though -- this could be a great game for casual play, but not if it forces you to set aside, what, an hour at a time to clear a stage? (For reference, I was up to - SPOILERS -
the fight vs two trolls.)
Jarrodhk
01-25-2011, 03:49 AM
I have learned how to kill myself in multiple ways now.
It is possible to make yourself unable to be healed for instance.
Wondering if the full version has anymore options to improve performance, not running as smoothly as I would like
James Johnson
01-25-2011, 04:34 AM
Yeah, the game runs strangely poorly for me, despite my young (< 1 year) system...
Tyjenks
01-25-2011, 05:50 AM
I have not gotten far at all. Just a bunch of goblins on that first road, but my 3.4ghz P4 with 3GB RAM runs fine so far. Probably when substantially more parts and spells start flying, my PC will asplode, but I have had no issue. I had no real hope that it would run, but figured I would give the demo a shot.
TurinTur
01-25-2011, 06:33 AM
The game have a few issues:
With some configurations the game runs slow / the scrolling of terrain is a bit jerky.
Very sparse checkpoints.
Can't rebind the the mouse controls.
Learning curve a bit high (or at least they trust the player too much on having patience to experiment and die a good number of times while he learns).
Game went crazy when i alt-tabbed.
Controls are a bit iffy. Right click ok, middle mouse to cast in yourself ok, shift+right click is not ideal but ok... but shift+click for sword swinging is baad.
In that regard, it shows it's their first game from an indie studio. But the game holds promise. A lot of it.
Not only have thousands of combinations of elemental magical effects, applied to yourself, the sword, to the enemy or in an area, you can also charge spells or hold shields, and have 20-something unique spells, the "magicks" tomes you find while advance in the game.
edit: A note on how different is from Diablo. The movement: you have to hold the button to walk, a bit like holding a stick in a pad, instead of the click to move, click to attack from Diablo and clones. This is more an action game.
McKnight
01-25-2011, 08:22 AM
It's out NOW!! :)
Morberis
01-25-2011, 08:30 AM
Anyone up for some multiplayer?
Steam name is Morberis
rrmorton
01-25-2011, 08:41 AM
I tried the demo last night and got as far as the third step in the tutorial which asked me to use the middle mouse button to cast a spell and the game didn't register my fancy Logitech mousewheel button. Mouse buttons aren't remappable... am I out of luck or is there anything I can do?
Morberis
01-25-2011, 08:45 AM
That is odd, it is registering my fancy logitech mousewheel button. Do you have the logitech software installed?
TurinTur
01-25-2011, 09:17 AM
Morberis question is on the spot. Maybe your middle mouse button is assigned to another function instead of the normal "middel mouse button" action. It is customizable with the Logitech software SetPoint.
Creole Ned
01-25-2011, 09:17 AM
The control options in the demo say 'Keyboard and Mouse' but there are no mouse settings to be found. Is that changed in the full version? Not being able to map the mouse buttons is a deal-breaker for me, especially since my Logitech G9's middle mouse button functions very poorly as a button (it has too much tension to be clicked easily).
TurinTur
01-25-2011, 09:27 AM
If you have a G9, try to assign the middle mouse action to one of the lateral buttons or lateral wheel click. It sounds less than ideal, but it seems to me the "cast to self" action of that button will be the one less used. Normal spells are right button or shift + right button. Casting a spell to youself is only for healing or maybe to douse flames or things like that.
Of course i admit it's a flaw in the game, the ideal thing would be the developers fixing it in an update.
Morberis
01-25-2011, 09:27 AM
Any luck with connecting to games? I can connect with random games but trying to connect to QT3 games is a crapshoot even using the direct IP and ports. Filtering games by friends doesn't work, next up I guess is using Hamachi for setting up a Lan.
Creole Ned
01-25-2011, 09:48 AM
If you have a G9, try to assign the middle mouse action to one of the lateral buttons or lateral wheel click. It sounds less than ideal, but it seems to me the "cast to self" action of that button will be the one less used. Normal spells are right button or shift + right button. Casting a spell to youself is only for healing or maybe to douse flames or things like that.
Of course i admit it's a flaw in the game, the ideal thing would be the developers fixing it in an update.
Yeah, that's why I asked if the options are different in the full version. Clearly there are meant to be mouse settings there so I wondered if they just didn't get them in for the demo -- or at all.
I'm undecided on the full game but you're correct that I can at least re-map the middle button using SetPoint.
TurinTur
01-25-2011, 09:57 AM
Shameless stolen from SA forums:
PROTIP: During the casting animation of rain, queue up a water + shield self cast. Now you can't be wet. Because magic.
In general element + shield on yourself is protection from that element. So rain = everyone is wet except you. Go use those lightning spells!
Kalle
01-25-2011, 09:59 AM
Singleplayer seems to be fine. Multiplayer is crazy broken to the point where there's no way their QA department didn't know it was broken. I've yet to hear from anyone able to actually connect to a multiplayer game over the internet.
if anyone wants to try multi player with me you can send me a pm through steam, account name jab2565.
Blips
01-25-2011, 10:16 AM
Singleplayer seems to be fine. Multiplayer is crazy broken to the point where there's no way their QA department didn't know it was broken. I've yet to hear from anyone able to actually connect to a multiplayer game over the internet.
Multiplayer is broken for the Steam version, non-steam version or both? That's terrible news if true, I was looking forward to the vs mode.
flyinj
01-25-2011, 10:19 AM
The game runs pretty poorly on my system. Constant hitching when scrolling the background, and poor framerate overall. Are there any fixes for this?
System:
Quad core 2.77
5770 latest drivers
Win7 64bit 4 gig
Morberis
01-25-2011, 10:24 AM
They're not releasing the non-steam version yet because they admitted that non-steam multiplayer was broken - but that steam wasn't so they were going ahead with it.
Problems
-Scroll button on side of server browser disappears and does not work even when present
-filtering by friends does not work
-joining a random game and then leaving forces you to join again and again like an elastic band
-Can't connect to many games
-Connecting via IP and Port does not seem to work
-Every lobby I was able to get into was unable to start, we all had clicked ready
Criticisms
-No password protection for games, though apparently that will be patched in soon(tm)
-No ability to kick people
Whats worse is that Hamachi seems to be experiencing high load and rendering the service un-useable!
Creole Ned
01-25-2011, 10:25 AM
The first time I loaded the demo I was getting a weird issue where the world was being mirrored in the top-left quarter of the screen. I fixed it by switching to windowed mode. I haven't switched back to fullscreen to see if a simple restart may have also worked, but try switching between fullscreen and windowed mode and see if that improves things. Couldn't hurt to try, at least.
TurinTur
01-25-2011, 10:26 AM
@flyin: Some people says running in a window the game runs better. Try to run the three exes (apart from the game) in the Steam folder (xna, dotnet, directx).
@Blips: I think the only version out right now is the Steam version.
James Johnson
01-25-2011, 10:32 AM
In general element + shield on yourself is protection from that element. So rain = everyone is wet except you. Go use those lightning spells!
You can also just use personal shield (Shield + Self Cast, no other runes). Stops damage, reflects Arcane (pretty funny to see that in action) and prevents application of all status effects (including healing).
Personal Shield + Rain + Lightning 5 is a good way to (almost) clear a screen of small baddies. Lightning 4 + 1 Arcane on a doused target is the highest DPS spell in the game, as far as I can tell. It's what I use to kill trolls.
James Johnson
01-25-2011, 10:40 AM
Also, if you game is stuttering, apparently a potential fix is to force Triple-Buffering for the game in CCC if you use ATI (presumably through a profile). If you use nvidia, you'll need to use RivaTuner.
I still don't understand why, in 2011, some developers can't make every single relevant graphic setting directly accessible to their players. Having to force this and that is so 2002.
shang
01-25-2011, 11:06 AM
Lots of fun, although quite difficult in single player.
Here are some hints that I've figured out:
- If you accidentally cast a shield you don't want (like anti-healing), shield + self dispels your current shield.
- Similarly, if you trap yourself inside a sphere shield in a bad spot, shield + cast will dispel the current shield
- Water or Steam area effect followed by lightning is great for clearing crowds. The initial area effect has push-back, and wet monsters conduct electricity really well.
- Element + shield + arcane or element + heal + arcane places mines (not sure if there's any difference between them). Normal cast places them in front of you, area case places them all around you and sword cast places them in a line.
- Against a single tough enemy (like trolls), get the enemy wet with water and then cast frost + arcane beam. This will completely freeze the enemy and you can keep beaming it until dead.
GuildBoss
01-25-2011, 11:16 AM
Looks like it's patching on Steam right now...
TurinTur
01-25-2011, 11:20 AM
Right now i got the teleporting staff, so i am experimenting with putting a full circle of mines (mines casted in area mode) almost in the middle of the group of enemies, and then teleporting in the nick of time (middle mouse without any spell to use the staff).
LMN8R
01-25-2011, 11:27 AM
Does the difference between networking on Steam / non-Steam versions mean that people who buy it on Steam can't play with people who buy it at retail?
Morberis
01-25-2011, 11:28 AM
You still have LAN so you could do Hamachi or Gameranger (if/when) they add support.
Kunikos
01-25-2011, 11:32 AM
Looks interesting but what are the general impressions so far (when it works) ? Fun?
Morberis
01-25-2011, 11:33 AM
Extremely!
Blips
01-25-2011, 11:46 AM
I'm just playing single player atm and the game is pretty fun so far. There is a lot of easter eggs / parodied subjects in the game that have me smiling or laughing pretty regularly.
The most annoying thing so far is getting cornered by orcs and being continuously bounced around. I'm also getting a weird bug in my text that wasn't present in the demo: it seems that the "®" symbol is replacing other symbols randomly.
Spoilers
-You can get the Master Sword (Zelda) early on in the game.
-You can get Gandalf's white staff almost immediately in the game, out side of the castle.
-Excalibur is featured early on too.
-You can get an M60 by saving a town from monsters in chapter 3 (not sure how many buildings must be kept standing).
-I've seen references to Star Wars and 300 so far.
-Vlad is totally not a vampire.
TurinTur
01-25-2011, 11:52 AM
In the demo there is a reference to Iron Maiden and Games Workshop. There is also a fridge with a corpse inside (reference to Indiana Jones?) which ironically is frozen but have a cold protection aura staff.
One complaint I have is that I'm having a tough time launching projectiles at where I want them to go. Half the time they hit the ground several feet away from the intended target. Is there a way to increase travel distance?
Spoilers:
Has anyone found a use for steam yet? So far my favorite combination is using arcane and shield + anything else I can think of to create mines, they're excellent at pushing away enemies
Blips
01-25-2011, 12:12 PM
One complaint I have is that I'm having a tough time launching projectiles at where I want them to go. Half the time they hit the ground several feet away from the intended target. Is there a way to increase travel distance?
Spoilers:
Has anyone found a use for steam yet? So far my favorite combination is using arcane and shield + anything else I can think of to create mines, they're excellent at pushing away enemies
Hold down the right mouse to charge up projectile shots. The more you charge them, the further they go.
As for steam, it is acts like water except it does damage. One of my most effective offensive spells so far is steam + arcane + lightning + lightning + lightning. It gets the target wet while doing damage and causes the lightning to do increased damage.
Spoiler
I finally managed to find the Orc boss' weakness and had him down to 2/3 his health when the game locked up (first time). Downloading a patch now from Steam that is larger than 500mb; I'm hoping it will fix whatever problem I ran into.
TurinTur
01-25-2011, 12:17 PM
I haven't used steam except for the Rain magick (water+steam).
We have to compile a list of every possible effect. I just found that not only you can put an elemental shield (element + shield + self cast). You can also put an protective aura (element + shield + area effect).
Mines are shield + arcane + optional element. Four of them with normal attack, a circle of them with area effect.
Healing mines (they heal a lot!) are shield + health.
Alstein
01-25-2011, 12:28 PM
did the patch today add any performance/UI improvements?
McKnight
01-25-2011, 12:30 PM
For people being bounced to death by orcs/beastmen/etc, keep hold of the teleport staff. You can teleport even while being bounced and it's pretty much the most useful/gamebreaking move I've found so far.
Spoiler
Steam + Arcane + 3x Lightning is by far the most damaging beam in the game. About the only use I've found for Steam aswell.
Also useful is spamming Chain Lightning mixed with Cold. It's super easy to spam and slows everything, the slower enemies get clustered together and you can then further slow them all again much easier or pull back to finish them off with a beam.
Oh and for those that didn't know, you can mix Shield with any element and bind it to your sword. It will create a wall in a straight line which is extremely useful for closing off spaces (I use a rock/fire combo mainly). Just keep one charged on your sword at all times.
This game seems fun but the amount of enemies they throw at you quickly turns into a clusterfuck. There's nothing really all that funny about trying to conjure a spell and losing it because you're repeatedly hit with 20 fucking arrows at a time.
Fuck that.
One trick I use for dealing with arrows is using the right click normal shield to create a wall which buys me time to attack the closer enemies. Also even if you get knocked down your current charges will be retain so you can fire off whatever spell you were preparing.
TurinTur
01-25-2011, 12:37 PM
Oh and for those that didn't know, you can mix Shield with any element and bind it to your sword. It will create a wall in a straight line which is extremely useful for closing off spaces (I use a rock/fire combo mainly). Just keep one charged on your sword at all times.
I think i launched some mines in a line doing that. Shield + arcane in sword, then attacking with sword.
I'm not getting that at all. When I get knocked down all charges disappear.
And that shield takes like 5 arrows before it gets knocked down, or I can stand there hitting spacebar while shit just keeps hitting me, and then I revive back to full health to take care of all the shit hitting me and cancelling my spells. SO FUN!
I'll try it again later when the bad taste leaves my mouth.
McKnight
01-25-2011, 12:38 PM
This game seems fun but the amount of enemies they throw at you quickly turns into a clusterfuck. There's nothing really all that funny about trying to conjure a spell and losing it because you're repeatedly hit with 20 fucking arrows at a time.
Fuck that.
Haste is your friend.
Also you can Right Click + Shield and throw up a protective wall, shielding arrows and letting you easily kill all the other annoying goblins. Also charging a spell for more then a second is just asking to be killed (unless you have other factors in place, keep moving for gods sake).
McKnight
01-25-2011, 12:41 PM
I'm not getting that at all. When I get knocked down all charges disappear.
And that shield takes like 5 arrows before it gets knocked down, or I can stand there hitting spacebar while shit just keeps hitting me, and then I revive back to full health to take care of all the shit hitting me and cancelling my spells. SO FUN!
I'll try it again later when the bad taste leaves my mouth.
Lightning + Arcane + Shift + Left Click is your go to chaff clearing spell. Insta-kills small stuff, knocks everything back and is piss easy to cast quickly.
I don't bother charging the shield I use it as time to prepare an arcane lighting death ray for as soon as the shield drops to blast the archer with. Also it is true that having a personal shield makes it easier for you to be knocked down then without?
erikg88
01-25-2011, 12:45 PM
I don't bother charging the shield I use it as time to prepare an arcane lighting death ray for as soon as the shield drops to blast the archer with. Also it is true that having a personal shield makes it easier for you to be knocked down then without?
Certainly seemed like it to me.
TurinTur
01-25-2011, 12:47 PM
Update released
http://store.steampowered.com/news/4919/
Mostly network stuff.
Mind Elemental
01-25-2011, 01:19 PM
Yeah, it seems like a tradeoff between Shield -> No Damage, But Invariably Knocked Down By Arrows and No Shield -> Take Damage, But Can Fight Back.
Squee
01-25-2011, 01:20 PM
Anyone try playing a LAN game with the same Steam account yet?
flyinj
01-25-2011, 01:39 PM
Even though this game breaks one of my cardinal design rules of "never, ever juggle the player from a knockdown state into another", it still is pretty brilliant.
But yeah, until you learn how to set up shields, you get juggled badly.
McKnight
01-25-2011, 01:41 PM
Even though this game breaks one of my cardinal design rules of "never, ever juggle the player from a knockdown state into another", it still is pretty brilliant.
But yeah, until you learn how to set up shields, you get juggled badly.
Staff of Emergency teleport..... Nuff said :)
Blips
01-25-2011, 01:45 PM
The War Staff that you first get access to in chapter 5 doubles your hitpoints while allowing you to throw arcane spells every few seconds. It also makes you resistant to poison, not that that is something I've found to be very useful so far.
TurinTur
01-25-2011, 01:48 PM
One complaint I have is that I'm having a tough time launching projectiles at where I want them to go. Half the time they hit the ground several feet away from the intended target. Is there a way to increase travel distance?
What projectiles? Usually more charge, more powerful projecticles, but with the Earth element, it seems the normal o low charged rocks travel longer and bounce more than the most powerful one, which is big and too heavy.
Blips
01-25-2011, 01:53 PM
I'm finding casting earth + shield on myself to be quite useful. It prevents you from being smashed about the screen. Whenever I cast the meteor spell, I immediately cast earthX2 + fireX2 + shield and just watch the screen burn.
idrisz
01-25-2011, 01:54 PM
M60 is got to be the best gun(sword) in the game, it's hilarious how fast it cleans a room.
but for boss or bigger mobs, Water + arcane -> ice + arcane really does the trick, even work on bosses.
Marcin
01-25-2011, 01:56 PM
Man, I feel like fumble fingers. I get my shields, my sword projection, my basic beam, my ball of X, and my AoE confused ALL THE TIME.
Still, it's fun. Pity I can't get into a single multiplayer game - something just freezes the entire thing whenever I try.
Edit: how do I cast meteor? I can't tell what that symbol in the middle is.
idrisz
01-25-2011, 01:58 PM
have anyone try grease + fire, I literally die before I can put myself out when I accidentally step in a grease fire.
Brian Rubin
01-25-2011, 01:58 PM
Just played the demo for a spell (heh heh) and really enjoyed it. I am concerned, however, as to the limitations/longevity of the single player mode, though. I don't do multiplayer too often...though this game could change that. ;)
Be grabbing this fairly soon if you want to play on Steam add me (csl_ggoo)
flyinj
01-25-2011, 02:24 PM
I'm confused about a few things:
For the haste spell, you press space bar to activated it instead of middle mouse. Why is this? You're casting it on yourself, so why do they break the convention of hitting middle mouse? (If you press middle mouse with the 3 haste elements at the ready, it actually hurts you).
Also, how do you correctly cast meteor storm? One of the greyed icons I can't discern what is from it's icon, the middle one... and I can't tell if I have the correct 5 elements. Once I do, do I press space, middle button, or right?
AaronSofaer
01-25-2011, 02:27 PM
Magicks are all cast with space, whereas normally casting those elements gives you the normal effect.
The greyed out icon is a super-secret Steam rune.
We should play multiplayer! Is it even working for anyone?
McKnight
01-25-2011, 02:28 PM
All the specific combination spells require you to press space to finish them. Think of them like special conjurations rather then like your other normal spells.
Meteor Storm requires Steam (Water + Fire) in the middle. IIRC it's Fire/Earth/Fire/Water/Earth/Fire.
flyinj
01-25-2011, 02:35 PM
The greyed out icon is a super-secret Steam rune.
Are you just messing with me here?
TurinTur
01-25-2011, 02:45 PM
Are you just messing with me here?
Read the post about yours. Secret rune!
Also, the Excalibur sword was pretty fun. :)
flyinj
01-25-2011, 02:51 PM
All the specific combination spells require you to press space to finish them. Think of them like special conjurations rather then like your other normal spells.
Meteor Storm requires Steam (Water + Fire) in the middle. IIRC it's Fire/Earth/Fire/Water/Earth/Fire.
Oh I see.
How are you supposed to be able to tell if a spell icon is for a "secret rune" or not? They're all greyed out...
Also, how do you know if you have picked the right combo?
TurinTur
01-25-2011, 02:56 PM
It's not greyed out, it's just grey.. because is steam, which is of grey color. :P. The other secret element is ice (water+cold).
Btw, enemies have friendly fire on, it's pretty fun to see trolls klling by accident goblings, archer goblins misfiring in his own troops, and the goblin shaman beam bouncing off your shield into his minions.
The default "push" force can push not only bombs but also the pesky arrows.
McKnight
01-25-2011, 03:01 PM
Oh I see.
How are you supposed to be able to tell if a spell icon is for a "secret rune" or not? They're all greyed out...
Also, how do you know if you have picked the right combo?
Press Esc and look at the Magicka tab, it's alot easier to read the elements needed for a particular spell that way if it's your first time casting it.
Blips
01-25-2011, 03:06 PM
Hah, wow - the story just got ridiculously awesome.
And now another movie reference (spoiler): back to the future.
Marcin
01-25-2011, 03:10 PM
Magicks are all cast with space, whereas normally casting those elements gives you the normal effect.
The greyed out icon is a super-secret Steam rune.
We should play multiplayer! Is it even working for anyone?
Hah, I thought it was steam, but I couldn't get it to happen. And no, multiplayer doesn't work for me at all right now which is a huge pity. :/
Adam B
01-25-2011, 03:25 PM
Yeah, multi isn't working at all for me. Lame! This is going to be soooo awesome with solid multiplayer.
The chapter 4 boss is a big pile of stinky ass, though, and that's the truth.
Adam B
01-25-2011, 03:29 PM
Oh also, I think I prefer the way it controls with a 360 pad rather than mouse+kb. I know that makes me a heathen and everything, oh well.
flyinj
01-25-2011, 03:31 PM
Btw, enemies have friendly fire on, it's pretty fun to see trolls klling by accident goblings, archer goblins misfiring in his own troops, and the goblin shaman beam bouncing off your shield into his minions.
Unfortunately it works both ways. I was carting around a healing staff, and all the mobs in my healing radius were constantly getting healed. Is there a way to drop a weapon without finding another?
Even with the patch multi player is still iffy. People were constantly leaving and joining my lobby and then in game it froze during the tutorial and then the game crashed later on. Once they fix it multi player is going to be awesome.
Adam B
01-25-2011, 04:23 PM
I don't even need multiplayer to crash to my desktop, sucka!
But yeah, I've had I think five CTDs even in single-player. Lame.
Alright my second shot at the demo went better, particularly because I hit Shield by accident and created a crescent shaped shield of falling water.
And then I used arcane and lightning on my sword and it does a crescent-shaped swipe.
I think some of us can see where I'm going to go with this.
flyinj
01-25-2011, 04:33 PM
How do you put things on your sword? Does that just store the spell effect, and swinging the sword unleashes it, or does it enchant the sword until something else is done with it?
It taught you in the tutorial, though if you move quickly some of the text just goes away.
Shift+LMB to store your current spell into it. Swing the sword to release the spell. Once it's released, you have to re-enchant.
Don't do shift+RMB or you'll just cast the spell at yourself.
Blips
01-25-2011, 04:35 PM
I don't understand how they could ship the game with multiplayer in such a sad state. I refresh the list of games, game crashes. I join a game from the list, game crashes. I select quick start, I'm told the connection was lost. Scroll bars don't even work.
Not only that, but I don't see "vs mode" listed anywhere, despite the CEO saying it was a multiplayer mode during an interview.
Kalle
01-25-2011, 04:47 PM
Load up magic, then swing your sword to enchant it. Swing it again to use the magic you enchanted it with.
Ok, I've went through the beginning twice and both times I get to outside the castle, get the white wizard's staff, it says "checkpoint". The first time I practiced spells on the range, and crashed, the 2nd time I decided to quit gracefully, but in both cases, I come back and it forces me to start all over again.
Is checkpoint, not a save? How far do I need to proceed so that it saves?
Marcin
01-25-2011, 05:03 PM
You have to hit the actual checkpoints in-game, I think. They look like little stone altars/pillars and the game points them out.
No crashes here, but the multiplayer just dies. I'm sure it's one of those port issues - maybe I should open my port 7331 where they all seem to be; perhaps it's the game default? - but this shouldn't be happening in this day and age.
You have to hit the actual checkpoints in-game, I think. They look like little stone altars/pillars and the game points them out.
No crashes here, but the multiplayer just dies. I'm sure it's one of those port issues - maybe I should open my port 7331 where they all seem to be; perhaps it's the game default? - but this shouldn't be happening in this day and age.
Ok, I made it to a stone pillar and it tells me it will save, but then I quit and when I rejoin, I start back at the beginning AGAIN.
FUCK this.
Blips
01-25-2011, 05:39 PM
Ok, I made it to a stone pillar and it tells me it will save, but then I quit and when I rejoin, I start back at the beginning AGAIN.
FUCK this.
It's annoying, but not hard to understand. Checkpoints are in-game saves. Once you quit, they are cleared. They're there so that if you die during the level, you don't get sent back to the very beginning. The only permanent saves are once you clear an entire chapter.
More easter eggs: tomb raider and star wars references in chapter 9. You can find Lara's skeleton in a crypt and you can "see" a sunken x-wing in the swamp.
Once you quit, they are cleared.
Right. That still sucks, and it's a sloppy way to force re-playability.
peacedog
01-25-2011, 06:06 PM
So how do you make rain? Water + ? I see a greyed out symbol that doesn't look like anything from my qwer/asdf options. Also, I actually tried to combine them all.
McKnight
01-25-2011, 06:08 PM
So how do you make rain? Water + ? I see a greyed out symbol that doesn't look like anything from my qwer/asdf options. Also, I actually tried to combine them all.
Steam: Fire + Water
Blips
01-25-2011, 06:15 PM
Right. That still sucks, and it's a sloppy way to force re-playability.
I'm only guessing, but I think they were going for difficulty rather than replay but I could be completely wrong.
BleedTheFreak
01-25-2011, 06:37 PM
I'm only guessing, but I think they were going for difficulty rather than replay but I could be completely wrong.
Well, it's the reason *I* haven't picked this up. I don't have time to fumble through an entire level in a single setting, though I ADORE this game.
Marcin
01-25-2011, 06:41 PM
Right. That still sucks, and it's a sloppy way to force re-playability.
Yeah, that's crappy. I didn't know this either. Checkpoints should be checkpoints, at least in single player. :P
In multi I don't really care what scenario I play, but single player ... well it's the old save-anywhere debate.
Mind Elemental
01-25-2011, 06:49 PM
This game has so much potential, but the rough edges are just infuriating: the inability to save in mid-level, as Tman and I complained about; the wonky checkpoint spacing (dying in the boat fight sent me back to the beholder in the tutorial dungeon); the fact that you can remap KB+M to default but not the gamepad...
Debating whether to fork over my $10 now or see if the devs address the issues.
ETA: and in the time I typed this (thought I'd give the game some more time before I hit enter), more of you guys weigh in on the save points. XD
McKnight
01-25-2011, 06:51 PM
The wonky checkpoint problem is only in the tutorial, they are much more evenly spaced in the actual game.
Hanacker
01-25-2011, 07:13 PM
The demo ran perfectly fine but the release version is crashing every time I fall through the floor into the dungeon. Bleh.
Edit: Guess I needed a patch. Now it works. How do you tell Steam to manually look for a patch?
Exit Steam and re-launch.
Vesper
01-25-2011, 08:10 PM
As a software engineer, I appreciate the Scrum joke in the very first scene (chalkboard).
Blips
01-25-2011, 08:15 PM
Spoilers
Can anyone explain what the fuck chapter 10 was about? Future Vlad leads the player to someone in a swamp who is supposed to be able to help, but then it turns how Future Vlad led the player to Present Vlad. Present Vlad is mad about something, no idea what and ends up trying to kill the player...
Why? Huh? Kind of confused...
Reldan
01-25-2011, 08:21 PM
This game is pretty damn sweet.
I'm having fun in spite of some minor technical problems.
Vesper
01-25-2011, 08:39 PM
Dumb question: Is there a way to clear out the runes you've already selected before casting a spell?
If you do the opposed rune for each that you have already used, it will remove them. So... If you put Lightning, Water, then you can hit Earth, Fire to clear your bar.
edit: Oh yeah. It's Fire/Ice, not Fire/Water
Lazy Shiftless Bastard
01-25-2011, 08:43 PM
Pick a rune of the opposing element like Life/Arcane or Fire/Cold. Shield cancels itself.
Tony M
01-25-2011, 08:44 PM
Loving this game. But why can't I savegame anywhere in single player? Is it to make the game more hardcore? At the beginning of the game you should get to choose from 2 savegame options:
- I am a manly man. (no quicksaves)
- I have a life. (allow save anywhere)
Its Dawn of War 2 all over again.
Tony.
Zenchess
01-25-2011, 10:26 PM
Having a blast playing this multi with a friend of mine, and in pick up challenge games. Game crashed on me and my friend multiple times, but we just reload. In pick up challenge matches, the hardest part seems to be getting into a lobby.
I don't know about others, but the 2nd level is punishing. It basically reinforces "heal thyself", "run" and ffs, don't rage quit, because then you've got to do the first 20 minutes AGAIN.
Eg, you need to complete an entire level, or you start all over again when you come back to it. During a level, you have checkpoints that will save you time so when you die, you only go back a small bit. This is something you need to be prepared for as I was not & was getting really frustrated.
That snake was one tough cookie, i could only attack when it came down to strike, and it only came down to strike me if I was close enough to it (otherwise, it just spits). Until I figured out his pattern, I died a lot. I also found a special sword in a special place (sherlock holmes achievement) before getting to the snake. I had to drop the dragonslayer sword to keep it.
Now see, this is something that really infuriates me about the non-saving. I could have saved at that point, tried my battle, decided to go back to that save, try the dragonslayer sword and see if it was easier. But without the save, I'd have to start over.
No saves is really going to hurt replayability. Lets say there is a particularly fun battle I'd like to replay after I'm all done. How would I go about doing this other than starting all over?
Morberis
01-25-2011, 10:54 PM
SPOILERS
The easiest way I found to beat the snake is to summon up mines and rock walls or shields, he'll dive into them and receive a fair deal of damage.
Also right at the start at the castle you walk underneath a broken bridge, there is a book up there. I can get across the lake to get the grease spell but I have no idea how to get up there.
AaronSofaer
01-25-2011, 10:56 PM
SPOILERS
The easiest way I found to beat the snake is to summon up mines and rock walls or shields, he'll dive into them and receive a fair deal of damage.
Also right at the start at the castle you walk underneath a broken bridge, there is a book up there. I can get across the lake to get the grease spell but I have no idea how to get up there.
SPOILERS
Charge up Rock x many, hit him with it just as he goes to strike you, massive damage and he recoils.
Blips
01-25-2011, 10:56 PM
I'm putting the game away for a while now. I was on one of the final levels, in the middle of a boss fight when the game locked up. There's no way I have the patience right now to replay that level.
Spoiler
Kill the snake in about 3 - 5 attacks. Ice + ice + ice + earth + earth. When he pops out of the ground, in his attack position, run up close and start charging. When he lowers his head, unleash and deal some massive damage.
Scott Kevill
01-25-2011, 11:15 PM
You still have LAN so you could do Hamachi or Gameranger (if/when) they add support.
Looking into it to see if I can help them out.
vyshka
01-26-2011, 12:11 AM
Not having it save at least at those runestone checkpoints is fucking ridiculous.
AaronSofaer
01-26-2011, 12:12 AM
Not having a checkpoint before the final boss fight in Chapter 6 is ridiculous.
>.<
It's a slog to get there as is...
Gryff
01-26-2011, 12:39 AM
Archers haven't really caused me a problem yet, though I have only got to the dark forest so far.
I found that throwing up a quick dome and boosting it, then moving closer to the enemy (within the dome) and throwing up a lava dome is an easy way to deal with archers. Keep boosting the shield dome until the lava kills the enemy or it explodes then throw another up.
Lazy Shiftless Bastard
01-26-2011, 12:40 AM
Man, I finished Chapter 2 finding 3 staves but no swords!
Spoiler:
If you are having a lot of trouble with something that is following you or will cross a predictable spot like the snake or multiple trolls, I have the easy combo for you! Cast the Grease magick, then pop up 5 fire elements while it's casting and light it on fire. Now wait for someone to step in your five alarm grease fire. I killed the Chapter 2 snake this time around by catching his face in this twice.
Double secret spoiler:
The Grease magick is across the river under the tower just outside the wizard academy at the start of the game.
AaronSofaer
01-26-2011, 12:46 AM
How do you use the active ability on a staff?
TurinTur
01-26-2011, 12:56 AM
How do you use the active ability on a staff?
Middle mouse button, without any magic selected.
AaronSofaer
01-26-2011, 01:06 AM
Ahhh. That is useful. Quite useful!
The goblin king's wand (random teleporter) is a nice staff early in the game. That middle mouse button can save your bacon.
Who else here has put a shield of non-healing on themselves? Man I've lost count how many times I'm doing bad things to myself because I didn't realize what else was in the queue. Gotta hit that right mouse button to clear out the queue before casting heal.
Man, I finished Chapter 2 finding 3 staves but no swords!
SPOILER
You can grab mard's hammer at the blacksmith
There is a dragon sword hiding behind the dead moose.
Ultra secret is there is a stream you cross which you can follow up into the woods for the arcane sword. It requires a bit more than your normal cold to freeze this river.
Morberis
01-26-2011, 01:43 AM
Got to play this with the girl friend this evening and it's definately fun.
If you both aim your healing rays at each other, so that they reflect straight back at you there will be a healing explosion.
Crossing the streams with opposite elements does result in a large explosion, if either of you are near you will be gone. However we preferred adding our beams together rather than large explosions.
lol my girlfriend has very little experience with an xbox controller so she was always adding cold into her healing beams for some reason.
Frantic runs to revive your teammate can be awesome, especially when you already did and no one's realized it because they're hidden behind foliage.
" Fuuuuuuu I'm gonna die, why won't you rez?!"
"Stop joking around and just rez me already *smack*"
"I ammmm, oh my god I forgot to dry off after the rain and I'm now killing myself"
"heal heal heal *boom, death*".... why aren't we dead? Omg you're alive over there in the corner, rez me!"
"What! I'm trying I'm trying, don't be so eager *several tries of wrong button presses, revive, death"
I'm reviving you! *revive, instant death by boss, revive"
But this really does play better on PC, at this point I'm playing my keyboard like a damned pianist when I'm on top of my game.
Memorable moment
-Both at low health and I just get off meteor storm during the first shaman fight, proceed to try to survive the meteors as well as the goblins. Beams are flying everywhere, explosions from opposites everywhere (from shaman and us) and then suddenly everythings dead, and meteors are still falling.
DeepT
01-26-2011, 05:44 AM
Id like to second the request on how to get the book on the bridge in chapter 1 if anyone knows now.
I found the game very frustrating. The idea is really neat, but the human interface, at least for me, is very difficult to use. Its a game that will take lots of practice so you get your spell combos down to muscle memory almost. It would be nice if you could save some spell combos to hot keys in addition to typing them out every time.
I am currently stuck at the goblins that come off the boat near the beginning of chapter 2, the ones with the bombs. A friend of mine is playing this and he is stuck there too.
I could not get multi-player to work, I hope they fix that soon. They also need a save anywhere option.
When people say there is a sword and staff near the castle in the beginning, do you mean near the mage academy? I looked around and didn't see anything like that. Also did anyone get the haste spell to work in the tutorial? I tried it and all it did was set me on fire I think and then the haste spell disappeared from my magick combo list.
All and all, I am not sure I have the patience to learn to play this game well. It really is a neat idea coupled with a really cumbersome interface.
Gryff
01-26-2011, 05:51 AM
I am currently stuck at the goblins that come off the boat near the beginning of chapter 2, the ones with the bombs. A friend of mine is playing this and he is stuck there too.
I found liberal use of the default push spells to keep the bombs away from me worked well, along with fire spells to blow up the bombs before the goblin threw them.
Hard fight but the AOE push makes it much safer.
Also did anyone get the haste spell to work in the tutorial? I tried it and all it did was set me on fire I think and then the haste spell disappeared from my magick combo list.
All the Magick specific spells require you to press space to activate rather than the usual method. So for haste I think it is Lightning,Arcane,Fire followed by space. Fear would be Cold,Arcane,Shield then space and so on.
Kalle
01-26-2011, 05:53 AM
Rock+Fire fireballs blow up the bomb-tossing gobbos before they get close.
TurinTur
01-26-2011, 05:56 AM
Id like to second the request on how to get the book on the bridge in chapter 1 if anyone knows now.
I found the game very frustrating. The idea is really neat, but the human interface, at least for me, is very difficult to use.
It seems you need to play in coop to get that book.
And yeah, the game is a bit clunky. At first i thought it was only because i was still learning, but the nature of the system makes it less direct/easy than the normal one click = one attack of other games. But imo, it's clunky it's almost part of the charm of the game, his uniqueness, and more important, it's fun.
Stridergg
01-26-2011, 06:43 AM
And yeah, the game is a bit clunky. At first i thought it was only because i was still learning, but the nature of the system makes it less direct/easy than the normal one click = one attack of other games. But imo, it's clunky it's almost part of the charm of the game, his uniqueness, and more important, it's fun.
Exactly, the "clunkyness" is the point actually. If you could assign spells to hotkeys, it would became an easy, pretty funny game with not so good graphics and bad save system. Having to cast all those spells in real time, making mistakes, frantically trying to remember how to cast something, all this is a huge part of the game's charm.
However, you don't need to remember and use hundreds of available combinations all the time. To make it easier, what you need to do is come up with 1 defensive and 1 offensive easy to use but powerful spells that you will be using all the time and then just use other stuff on as needed basis, i.e. if the enemy casts Rain, you cast Cold.
For example, my bread and butter defensive spell right now is AoE Cold Mines (Life, Shield, Cold, shift-right-click), my offensive spell is Cold Lightning Beam (Cold, Lightning, Arcane, right-click). These 2 spells allow me to kill most of the enemies and also allow me to experiment with other spells when I feel like it.
TurinTur
01-26-2011, 07:10 AM
For example, my bread and butter defensive spell right now is AoE Cold Mines (Life, Shield, Cold, shift-right-click)...
What's the effect of adding Life in that combo?
Stridergg
01-26-2011, 07:34 AM
What's the effect of adding Life in that combo?
Well, Cold and Shield combo simply creates kind of like a cold mist around you, which disappears after a few seconds. Adding Life allows you to create mines that will lie on the ground forever until someone triggers them. The effect is knockback and freeze. Big knockback (they fly away quite a distance) and long freeze (they are frozen in place for like 7 seconds and after that they are slowed down for another maybe 10, giving you more than enough time to blast them away).
TurinTur
01-26-2011, 07:45 AM
Try Arcane, Shield, Cold. The heal element there maybe is healing a bit the enemies apart of knocking them back and freezing them. Arcane + shield also produces mines, arcane + shield + element produces mines with a "flavor" element.
Blips
01-26-2011, 08:17 AM
For those wondering about the book found early in the game, but unreachable:
Huge Spoiler
The player gets sent back in time somewhere around chapter 7 or 8. You warp into the top tower causing the explosion that kills the other wizard. The book on the left then teaches you teleport (lightning + arcane + lightning).
McKnight
01-26-2011, 08:25 AM
For those wondering about the book found early in the game, but unreachable:
Huge Spoiler
The player gets sent back in time somewhere around chapter 7 or 8. You warp into the top tower causing the explosion that kills the other wizard. The book on the left then teaches you teleport (lightning + arcane + lightning).
Well now I feel embarrassed I spent like 20mins trying to get up to that thing :)
Papageno
01-26-2011, 08:29 AM
So is this game sort of Myth-like?
TurinTur
01-26-2011, 08:41 AM
Nope?
I remember Myth being a tactical RTS, doesn't it? Here you only control one guy, like in Diablo or Nox. Action RPG. Except it's more action than RPG, as there aren't levels, experience, loots, etc.
It's a bit more like Nox than Diablo, with less focus on loot, more colorful graphics, and combo magics. The big appeal is the freeform combat system, where you combine 1-5 magical effects (eight at your disposal: Water, Heal, Shield, Cold, Lightning, Arcane, Earth, Fire) and cast it in 4 different ways: to yourself, the enemy, the area of in your sword. Every one of the eight magics have special effects: shield usually creates walls or give inmunity or auras, arcane and heal shoots beams and creates mines, lightning does extra damage to wet creatures, water of course wets and knockback people, fire burns, earth rocks can bounce, cold can freeze monsters and liquids, etc.
Adam B
01-26-2011, 08:51 AM
Myth is perhaps the game that this is least like. Except for maybe Myst.
TurinTur
01-26-2011, 09:06 AM
There a little smallish detail that i find it so much cool i wanted to write about it here: if you put yourself a shield, you will be very well protected, like wearing a bulletproof armor. But, like bulletproof armor, it may save your life, but it doesn't magically erase the fact that you have recieved an impact! Here, instead of bullets, it's arrows. Arrow impacts with the shield on will throw you to the ground from the "concussive" force. Which balance wise, it's a good choice: The spell protects your health very well and it's fast to cast, but it will be a bad choice against a big group of archers.
TurinTur
01-26-2011, 09:26 AM
Problem, Dead Space 2? :P
http://i6.photobucket.com/albums/y247/Turin_Tur/Magicka.jpg
DeepT
01-26-2011, 09:31 AM
Has anyone started a wiki yet? This is just dying for a list of spells, or can you do spells that you have not discovered yet? Ie: rain without discovering it.
Morberis
01-26-2011, 09:37 AM
Has anyone started a wiki yet? This is just dying for a list of spells, or can you do spells that you have not discovered yet? Ie: rain without discovering it.
Nope, you can not
Stridergg
01-26-2011, 09:40 AM
How do you boost your shield? The tutorial said something about repeatedly pressing Space, I tried it but haven't seen any effect.
TurinTur
01-26-2011, 09:42 AM
You can make whatever spell.... but Rain is not a spell, but a Magick ;), and those need to be discovered. There are 21 Magicks.
Another trick. Lightning + water makes double damage, but the problem is you can't combine lightninng with water, they are opposite effects. Buuuut... steam also wets targets, and you can combine steam with lightning. So use Steam (water+fire) + Lightning + Arcane to deliver it in a beam, it makes lots of damage.
Morberis
01-26-2011, 09:48 AM
How do you boost your shield? The tutorial said something about repeatedly pressing Space, I tried it but haven't seen any effect.
If you look underneath the curved shield or the dome shield there is a bar with a little bit of white at the end. In the case of the curved shield if you're on the inside edge and pressing space that white bit will increase improving the shields lifespan. It takes alot of button presses.
DeepT
01-26-2011, 09:50 AM
Nope, you ca not
That stinks. So I discover rain and grease, but then I die and now I forget it unless I go back and get the books again. That is extra annoying.
shang
01-26-2011, 09:58 AM
I just played through the first three chapters in coop, and I must say, this is probably close to the best 10€ I've ever spent.
Blips
01-26-2011, 10:04 AM
Has anyone had trouble with the movement control scheme?
Whenever I see a negative comment about the game that isn't regarding multiplayer, it is usually from someone complaining that there is no "pathing" which leaves me a bit confused because I've not had a single issue with how your character is moved (I find it to be quite natural in fact). I'm guessing people are trying to play the game like Diablo.
TurinTur
01-26-2011, 10:21 AM
There is no "pathing" in this game, indeed. It's not a flaw, also, there is no "pathing" in Call of Duty. In both games you control the movement by yourself. With very differnt control schemes, but in both the control is direct.
shang
01-26-2011, 10:21 AM
Yeah, the movement hasn't bothered me at all.
Stridergg
01-26-2011, 10:27 AM
My only complaint not related to multiplayer is I tend to accidentally turn the mousewheel, which brings me into the "Magicka casting" mode, which prevents me from casting what I actually want (a Heal, for example). I have to scroll the wheel all the way until magickas disappear, wasting LOTS of time. Which I suppose is going to get quite a bit worse when I have 20 magickas instead of just 5.
I don't even like the "magicka on the wheel" functionality, I prefer to look them up in the ESC menu. I wish I could disable the mousewheel.
McKnight
01-26-2011, 10:31 AM
My only complaint not related to multiplayer is I tend to accidentally turn the mousewheel, which brings me into the "Magicka casting" mode, which prevents me from casting what I actually want (a Heal, for example). I have to scroll the wheel all the way until magickas disappear, wasting LOTS of time. Which I suppose is going to get quite a bit worse when I have 20 magickas instead of just 5.
I don't even like the "magicka on the wheel" functionality, I prefer to look them up in the ESC menu. I wish I could disable the mousewheel.
You can still cast standard spells as normal even with a magicka selected with the moousewheel. It's a memory aid only, your not actually committing to anything.
Any tips for beating the chapter 5 boss? Every time I fought him he grabs me and I can't get loose and I get beaten to death.
Blips
01-26-2011, 10:48 AM
Any tips for beating the chapter 5 boss? Every time I fought him he grabs me and I can't get loose and I get beaten to death.
spoilers
Is that the orc chief?
Smash space when he has you grabbed, you'll get out faster. Other than that, I had haste and time warp on pretty much continuously. I killed him by dropping arcane + (frost I think) mines all over the map.
I am currently stuck at the goblins that come off the boat near the beginning of chapter 2, the ones with the bombs. A friend of mine is playing this and he is stuck there too.
Queue up Lightning-Fire-Lightning-Fire and let loose. It will chain through the goblins and blow up the guys with the bombs. I've found this to be an easy to remember (and easy to type) spell as it's A-F-A-F
TurinTur
01-26-2011, 10:59 AM
More comments
The sheep are so life-like in Magicka!
And what's the deal with this game and dead mooses? Is a joke, an obscure reference?
Blips
01-26-2011, 11:00 AM
More comments
The sheep are so life-like in Magicka!
And what's the deal with this game and dead mooses? Is a joke, an obscure reference?
I personally think the horses are far more lifelike than the sheep :P
No idea about the moose.
shang
01-26-2011, 11:02 AM
http://kingsquest.wikia.com/wiki/Moose
Moose and especially moose heads were a running gag/Easter egg in various Sierra game series, including King's Quest, and Quest for Glory.
You get the achievement "King's Quest" if you find every dead moose in the game.
DeepT
01-26-2011, 11:17 AM
I guess Ill have to start over because I never went back to get certain magic books again after dying.
Kurina
01-26-2011, 11:19 AM
Problem, Dead Space 2? :P
http://i6.photobucket.com/albums/y247/Turin_Tur/Magicka.jpg
30,000 copies (http://www.gamasutra.com/view/news/32649/) in the first 24 hours. I find this pretty interesting in relation to Dead Space 2 as you mentioned. From previous articles, I believe the Steam Top Seller list is based on revenue, meaning Magicka would need to sell 5 or 6 times the amount of units DS2 is to keep up. If that is the case, I am honestly surprised at the figures such a high profile game (DS2).
In the end though, this is awesome for Magicka all around, kudos to the devs.
TurinTur
01-26-2011, 11:29 AM
I personally think the horses are far more lifelike than the sheep :P
I just saw the horses now. Soo cute!
TurinTur
01-26-2011, 11:58 AM
http://www.youtube.com/watch?v=s0k3iYDfwDU
How to get the book in the tower in Chapter 1 (glitching)
Adam B
01-26-2011, 12:09 PM
SPOILERS
Orc boss, like just about any big nasty single dude in the game, is completely owned by getting him wet (I usually use an arcane/water beam) and then frozen (arcane/cold beam for preference). He didn't even touch me.
Also: Rain is totally amazing. Rain + A/C nova is silly-deadly.
James Johnson
01-26-2011, 12:18 PM
Has anyone started a wiki yet? This is just dying for a list of spells, or can you do spells that you have not discovered yet? Ie: rain without discovering it.
Not that I know of, but I'm considering writing a FAQ for this game, which would be my first ever. Seriously, this game is compelling enough to make me want to do it.
Blips
01-26-2011, 12:31 PM
SPOILERS
Orc boss, like just about any big nasty single dude in the game, is completely owned by getting him wet (I usually use an arcane/water beam) and then frozen (arcane/cold beam for preference). He didn't even touch me.
Also: Rain is totally amazing. Rain + A/C nova is silly-deadly.
Damn that confirms my fears: I somehow missed the rain book. I'm at chapter 11 and don't have that magic yet.
TurinTur
01-26-2011, 12:32 PM
New update (still not released)
Changelog Patch #26 Jan
Bugs Fixed
* Added keyboard binding for cast self (default middle mouse button)
* Steam usernames longer than 15 characters will now be shortened instead of crashing.
* Fixed a bug when displaying an already disposed server in server listing which caused a crash.
* Multiple move orders with delays will now properly stop during the delay.
* The errorReport in the application directory now also contains a version numbers.
* Server lists can now be properly scrolled.
* Path names are now region safe.
* Chapter 6 Scene 4 (Grimnir mind duel) now spawns the correct amount of spawns.
* Removed VAC option, all online games now use VAC.
* Improved cutscene-skip in Chapter 2 Scene 2.
* Improved cutscene-skip in Chapter 3 Scene 3.
* Checkpoint added in Chapter 6 Scene 5 (Grimnir boss fight).
* Statuseffect desync crash fixed.
* Animation time desync crash fixed.
* Additional small fixes.
Features added
* Cancel button added to gamepad configuration popup.
* Icon added for break free action.
* Icon added for boost action.
* Icon added for magic action.
Known issues:
* No private game/password game option (coming soon)
* Game stutters slightly on some systems despite good performance
* Steam attempts to install XNA framework every time game is launched
* Inexplicable poor performance on some high end machines
* Sometimes campaign progress is wiped due to network disconnect (yeah this one is annoying)
GuildBoss
01-26-2011, 12:45 PM
If you're on the fence and want to watch a bit of video, check out my preview/tutorial run:
http://www.youtube.com/watch?v=OeHAu9asWaY
it's actually two parts because of youtube's 15 minute max and this is a new channel instead of my "partnerized" channel which has no limit. (PLUG) FogeyGaming is a new venture that I'm starting up for PC Gaming videos by older gents like me. :)
Sarkus
01-26-2011, 12:59 PM
30,000 copies (http://www.gamasutra.com/view/news/32649/) in the first 24 hours. I find this pretty interesting in relation to Dead Space 2 as you mentioned. From previous articles, I believe the Steam Top Seller list is based on revenue, meaning Magicka would need to sell 5 or 6 times the amount of units DS2 is to keep up. If that is the case, I am honestly surprised at the figures such a high profile game (DS2).
In the end though, this is awesome for Magicka all around, kudos to the devs.
The price point makes it appealing even to people with only a marginal interest in this type of game. Even at $20 it would be viewed a lot differently.
James Johnson
01-26-2011, 01:30 PM
The price point makes it appealing even to people with only a marginal interest in this type of game. Even at $20 it would be viewed a lot differently.
This is absolutely one of the reasons Magicka is doing so well.
$10 for this pretty and visceral of a game with 4-player co-op being pushed as a big feature? It's a no-brainer, even with the bugs.
$20 puts it in a completely different tier of anticipated value:dollar. I'd be pretty pissed about the bugs if I'd paid $20. At $10, I'm much more forgiving.
Paul_cze
01-26-2011, 01:43 PM
So what is the agreed upon best control configuration - mouse and keyboard or x360pad?
I tried it for a few minutes with the latter and it seemed fine, so I wonder if I should keep using it.
TurinTur
01-26-2011, 01:49 PM
Try both?
James Johnson
01-26-2011, 01:51 PM
Is it on the PC and not a platformer or racing game? Then mouse and keyboard. Always.
AaronSofaer
01-26-2011, 02:03 PM
* Checkpoint added in Chapter 6 Scene 5 (Grimnir boss fight).
YAAAAY.
Adam B
01-26-2011, 02:11 PM
Is it on the PC and not a platformer or racing game? Then mouse and keyboard. Always.
Nah. I much prefer the gamepad control. I can see why people would prefer mouse/kb, but I'd suggest to new players to try both for sure.
YAAAAY.
I just spent the last hour on this fucking thing and oh man, the rage when I didn't get a checkpoint after the first five bullshit goddamn waves. SO MUCH ANGER
Vesper
01-26-2011, 02:13 PM
The price point makes it appealing even to people with only a marginal interest in this type of game. Even at $20 it would be viewed a lot differently.
Conversely, Dead Space 2 costing $60 instead of $50 makes me not want to buy it immediately.
idrisz
01-26-2011, 02:17 PM
Damn that confirms my fears: I somehow missed the rain book. I'm at chapter 11 and don't have that magic yet.
just use water -> fire (steam) + lightning + arcane explosion, you get the 2x bonus because steam makes target wet and lightning deal 2x damage on wet targets.
I don't use rain much simply because you have to cast water shield on yourself else you will get wet as well.
TurinTur
01-26-2011, 02:22 PM
30,000 copies in the first 24 hours. I find this pretty interesting in relation to Dead Space 2 as you mentioned. From previous articles, I believe the Steam Top Seller list is based on revenue, meaning Magicka would need to sell 5 or 6 times the amount of units DS2 is to keep up. If that is the case, I am honestly surprised at the figures such a high profile game (DS2).
In the end though, this is awesome for Magicka all around, kudos to the devs.
Right now at http://store.steampowered.com/stats/
[...]
Current | Peak
5,994 9,775 Call of Duty Black Ops
5,945 5,987 Magicka
4,680 6,752 Condition Zero
[...]
1,435 1,442 Plants vs. Zombies
1,331 1,382 Supreme Commander 2
1,282 1,416 Dead Space
1,277 1,366 Magicka - Demo
1,103 1,103 Europa Universalis III: Complete
1,087 1,408 Dead Space 2
AaronSofaer
01-26-2011, 02:28 PM
I don't use rain much simply because you have to cast water shield on yourself else you will get wet as well.
how does this work? You self-cast shield+water and get immunity to being wet?
James Johnson
01-26-2011, 02:30 PM
I don't use rain much simply because you have to cast water shield on yourself else you will get wet as well.
Personal Shield (Shield with no other elements + Self-Cast) will prevent you from getting wet too. I typically keep Personal Shield up almost all the time anyway, so there's that option if you like to do the same.
Therlun
01-26-2011, 02:33 PM
how does this work? You self-cast shield+water and get immunity to being wet?
Yes.
If you are already wet you get dry too.
Hanacker
01-26-2011, 02:35 PM
Shield plus heal prevents me from being healed?
Blips
01-26-2011, 02:35 PM
just use water -> fire (steam) + lightning + arcane explosion, you get the 2x bonus because steam makes target wet and lightning deal 2x damage on wet targets.
I don't use rain much simply because you have to cast water shield on yourself else you will get wet as well.
Yeah I've been using steam + arcane + lightningX3 since the demo, I was just sad that I missed rain :(
I kind of would have liked rain so that I could freeze the entire battlefield solid with rain + blizzard.
Hawkeye Fierce
01-26-2011, 02:36 PM
Personal Shield (Shield with no other elements + Self-Cast) will prevent you from getting wet too. I typically keep Personal Shield up almost all the time anyway, so there's that option if you like to do the same.Having personal shield on all the time drives me crazy. Don't you get knocked around like a bowling pin?
vyshka
01-26-2011, 02:38 PM
Shield plus heal prevents me from being healed?
Yes :)
heh
Tip:
In Soviet Magicka, the elements conjure you
LMN8R
01-26-2011, 02:41 PM
Right now at http://store.steampowered.com/stats/
To be fair, I think the idea that the top sellers list is based on revenue is actually a mis-statement.
Valve started releasing weekly reports for top-selling games, and they said that list is by revenue and not units sold, but I don't think they ever said the same thing about the usual top-10 list on their site.
Hanacker
01-26-2011, 02:48 PM
Yes :)
Oh, that green shield looked so helpful, too...
Adam B
01-26-2011, 02:58 PM
That's it. I'm officially fucking done with the bullshit that is chapter 6 until they patch this shit. Just a total pile of ass that highlights everything that sucks about playing the game single-player. Raaaaaaaaaaaaaaage
Blips
01-26-2011, 03:05 PM
That's it. I'm officially fucking done with the bullshit that is chapter 6 until they patch this shit. Just a total pile of ass that highlights everything that sucks about playing the game single-player. Raaaaaaaaaaaaaaage
It's funny because I actually accidentally cheated to defeat the chained wizard (forgot name).
During the last mind battle, I had my steam + arcane + lightningX3 beam going after using it to kill the remaining enemy. When I got flashed back to reality, the beam was STILL GOING except now it was being shot from mid air across the middle of the screen.
I retreated so that the beam came between me and the wizard, and then fired another steam + arcane + lightningX3 beam at the existing beam. I angled the beam I was casting against the bugged beam until the resulting super beam was hitting the chained wizard. I took his health down to 1/6 in a matter of moments. The ridiculous moment came when his spirit fired a beam into the super beam, causing the whole thing to rupture and destroying the bugged beam.
I then killed him quite easily using a single steam + arcane + lightningX3 beam.
Kurina
01-26-2011, 03:17 PM
To be fair, I think the idea that the top sellers list is based on revenue is actually a mis-statement.
Valve started releasing weekly reports for top-selling games, and they said that list is by revenue and not units sold, but I don't think they ever said the same thing about the usual top-10 list on their site.
Unless it has changed, which is entirely possible, it was mentioned (http://forums.steampowered.com/forums/showpost.php?p=19743639&postcount=11) last December by one of the Steam developers to be based on revenue within the past 24 hours. That is the only source I have though, and with him mentioning that they adjusted it during the holidays, it could very well have adjusted once again to something else.
James Johnson
01-26-2011, 03:28 PM
Having personal shield on all the time drives me crazy. Don't you get knocked around like a bowling pin?
You do. It's annoying as shit against archers and I don't recommend using it against packs of them. I'll take it down in those situations (just recast it to disable).
Otherwise, it has the following advantages:
-Extra health bar. Literally -- heals actually heal the shield, not you!
-Deflects beams.
-Prevents status effects. This is the big one for me. Managing shield is much easier than burning myself to get rid of doused or chilled, or dousing myself to get rid of burning, or forgetting to dry myself off and killing myself in seconds due to popping Lightning runes, etc. It's also easier than juggling the Circle of Protections.
It's not the final word in defense. It's just a very flexible one. If I ever get around to playing multiplayer, I'll be keeping it up all the time to mitigate friendly fire (unless I'm getting focused by physical mobs).
One of the situations where CoPs are definitively better are the damaging Magickas. A direct hit from Meteor Shower is ~6k. A Grease fire does an immense amount of damage over a very short time.
It's just preference, mostly.
Marcin
01-26-2011, 03:28 PM
I'm not sure what changed (I did open port 7331 or whatever that one is) but I can get into multiplayer now, pretty reliably.
Now, it needs to stop crashing because this is ridiculous fun.
Game is a little more stable today, Tman and I were able to play through two levels without disconnects, but then the game crashed at the chapter 6 boss.
Sorry to Morberis and Kool Aid Man, first time the game filled up without warning. Then it seems you can't join once the game has started.
Reldan
01-26-2011, 05:51 PM
I'm Kool Aid Man on steam (may have to change it to be more obviously me). I just went through single player and had two crashes on the Chapter 6 boss myself, both right after the 5th fight when you exit the Mind Duel.
Apparently they broke something today and you can't do Chapter 6's boss fight or Chapter 12. You can fix it yourself by doing the following:
Go into your magicka directory in your steam folder and make a copy of this file:
\magicka\content\models\bosses\assatur\assatur_SPG _0.xnb
and rename it to this:
\magicka\content\models\bosses\assatur\assatur_dmg _0.xnb
Blips
01-26-2011, 06:07 PM
Finally was able to beat the boss of Chapter 11. Is anyone able to explain the story behind the castle (chapter 9 i think)? I must of missed something because non of it made any sense.
Also I ran into an odd issue where the FPS just went through the floor after I died. Killing myself fixed the problem.
Jab - thanks for playing with me today. Went back to single player and I am back to hating this game.
Doing things in multi-player don't carry over to single player, so I get to go through chapter 3 again. Oh what joy!
Without saves ... because lets face it, you need to take a break every once in a while - this game sucks. I can't recommend it to anyone for the single player experience.
But multi-player coop, man this is like two different games. Multi-player coop is awesome. Crossing streams, reviving each other, people can play roles (I like controlling with ice/freezing them the best) and it really goes quickly. You die and have to go back to the checkpoint, but it's not bad. The moral support of your comrades is great.
Single player OTOH can suck my balls.
AaronSofaer
01-26-2011, 07:20 PM
Honestly, the single player has been really easy and fun for me. With a combination of QFASAA (Steam + Arcane + Lightning x3 deathbeam), QFASAA (SAL self-centered AoE to clear everything around me), QFASAA (charging my sword to swing for massive damage), and QFASA (Lightning Strike), it doesn't take much variety to blow through difficult areas.
In fact, that got boring pretty fast, so I started playing around with other stuff just for fun!
Lazy Shiftless Bastard
01-26-2011, 08:16 PM
Aww, I enjoy singleplayer. You know, when I can actually launch the game. Which I can't after the patch.
:(
Reldan
01-26-2011, 09:01 PM
Honestly, the single player has been really easy and fun for me. With a combination of QFASAA (Steam + Arcane + Lightning x3 deathbeam), QFASAA (SAL self-centered AoE to clear everything around me), QFASAA (charging my sword to swing for massive damage), and QFASA (Lightning Strike), it doesn't take much variety to blow through difficult areas.
In fact, that got boring pretty fast, so I started playing around with other stuff just for fun!
Yeah, the steam lightning mix is just too damn strong for too little effort. It defeats the point of comboing different elements in a chain if you can just get all the best benefits simultaneously. I almost hope they patch that out, and increase the charge speed of projectiles to make rocks and fireballs a reasonable alternative for dealing damage.
Morberis
01-26-2011, 09:07 PM
Indeed, as it is I never do rocks or fire balls. They just aren't worth the cost of standing still for so long. If a fully charged fireball would at least kill the goblin it hits, then that might be worth it.
James Johnson
01-26-2011, 09:23 PM
Yeah, Lightning and Beams are somewhat OP and Projectiles/X-Balls are definitely way underpowered.
Powered by vBulletin® Version 4.2.0 Copyright © 2013 vBulletin Solutions, Inc. All rights reserved.