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View Full Version : Three Moves Ahead 14 -- Mapping


Troy S Goodfellow
05-26-2009, 06:04 PM
With the blessing of the Entity, I self promote this time. This week, Tom, Bruce and I use my ongoing map series as the jumping off point for a wide ranging discussion of maps in strategy games.

Tom has a new catchphrase this week.

FoS post here (http://flashofsteel.com/index.php/2009/05/26/three-moves-ahead-episode-14-maps/), and the podcast file here. (http://media.libsyn.com/media/threemovesahead/ThreeMovesAhead014.mp3)

Troy

malphigian
05-27-2009, 07:38 AM
Interesting podcast, it's always nice to hear Tom and Bruce grumble at each other.

It even inspired me to go and read your series on map design. Good stuff. I really agree about Populous representing a largely unexplored design -- the 'map as a weapon' as you put it. I'd love to see some more games exploring the idea of having a map editor as part of the gameplay. I suppose it's less appealing since it's not character based or doesn't have characters as the center of the story, but still so much untapped potential.

Enidigm
05-27-2009, 07:39 AM
Ah, let me catch up! I haven't even commented on the podcasts i've already listen to....