mudpuppy
04-08-2009, 11:57 PM
From the description for the game Rat Hunter at GamersGate which, if nothing else, has to be in the running for having one of the best game titles ever:
Rat Hunter is a traditional first-person shooter set in a hi-tech environment. It does not push the envelope or bring something fresh to the genre, since we feel that there is little place for innovation in today's action games market.
So is Rat Hunter's design a bug or a feature then?
It is, however, solid, polished and smart. Developers lay the emphasis on original ideas in visualization and gameplay design.
It doesn't innovate--there's no place for that, dammit--but by God is it chock full of original ideas in gameplay design.
The action takes place on a remote planet, which is located in a G-class star system. Its gravity, atmosphere and other conditions are pretty much the same as on Earth. The planet is rich in minerals, and the low depth of occurrence allows for strip mining.
Finally, a game has set the depth of occurrence low enough that we can strip mine! Woo woo! Take that, EVE Online.
The main character of the game is a freelance reporter who started an independent investigation in order to expose the truth behind the disappearances of workers of a corporate facility. The installation, located on a remote planet, is a primary research site for ROOM, a highly potent "miracle drug". During the game, players will have the chance to use various mechanisms (turrets, cranes) and drives vehicles such as bikes and buggies.
Because the ability to drive vehicles and use cranes has exactly what to do with the disappearance of the pharmaceutical facility workers? (Even if it were in Russian, this would deserve a huge "F" for non sequituritude.)
And shouldn't that be VROOM or something? (At least VROOM would be amusing and wouldn't make you scratch your head and go "WTF?")
Rat Hunter features traditional, by-the-book gameplay, which does not wander into the realm of tactical shooters.
Unless the book happens to be about tactical shooters, in which case Rat Hunter features not-by-the-book gameplay...
Players will have to overcome different obstacles and solve various puzzles in order to get to the next level.
A chore, but...
They will also get to shoot monsters,
Just in case you thought the devs didn't know how to throw a little fun into their games...
but there is no goal such as "Kill everyone"; the adversaries are just a device to maintain the tension and further the story.
Wait! Forget it, everyone. Stand down. They're just a device. Damn!
Well, at least there's no goal. You've got to give 'em props for that.
Rat Hunter is a traditional first-person shooter set in a hi-tech environment. It does not push the envelope or bring something fresh to the genre, since we feel that there is little place for innovation in today's action games market.
So is Rat Hunter's design a bug or a feature then?
It is, however, solid, polished and smart. Developers lay the emphasis on original ideas in visualization and gameplay design.
It doesn't innovate--there's no place for that, dammit--but by God is it chock full of original ideas in gameplay design.
The action takes place on a remote planet, which is located in a G-class star system. Its gravity, atmosphere and other conditions are pretty much the same as on Earth. The planet is rich in minerals, and the low depth of occurrence allows for strip mining.
Finally, a game has set the depth of occurrence low enough that we can strip mine! Woo woo! Take that, EVE Online.
The main character of the game is a freelance reporter who started an independent investigation in order to expose the truth behind the disappearances of workers of a corporate facility. The installation, located on a remote planet, is a primary research site for ROOM, a highly potent "miracle drug". During the game, players will have the chance to use various mechanisms (turrets, cranes) and drives vehicles such as bikes and buggies.
Because the ability to drive vehicles and use cranes has exactly what to do with the disappearance of the pharmaceutical facility workers? (Even if it were in Russian, this would deserve a huge "F" for non sequituritude.)
And shouldn't that be VROOM or something? (At least VROOM would be amusing and wouldn't make you scratch your head and go "WTF?")
Rat Hunter features traditional, by-the-book gameplay, which does not wander into the realm of tactical shooters.
Unless the book happens to be about tactical shooters, in which case Rat Hunter features not-by-the-book gameplay...
Players will have to overcome different obstacles and solve various puzzles in order to get to the next level.
A chore, but...
They will also get to shoot monsters,
Just in case you thought the devs didn't know how to throw a little fun into their games...
but there is no goal such as "Kill everyone"; the adversaries are just a device to maintain the tension and further the story.
Wait! Forget it, everyone. Stand down. They're just a device. Damn!
Well, at least there's no goal. You've got to give 'em props for that.