View Full Version : X-Wing Alliance on Xbox 360= a $$$billion trillion dollars
jpinard
03-05-2009, 03:06 AM
*** Beautifully rendered cockpits.
*** Jonh Williams sound scores.
*** Advanced laser effects and "definitive part projection" DPP, you hit an area, and it destroys just that secion.
*** Heat, energy, speed, mass, & weapon management.
*** Screaming into your xbox live mic, to "Cover me MAN, COVER ME!!!"
There is no other game peple would freak the freak out to play on xboxlive that somethign do like that. Crieps they could even sell a new spakerheadset combo wirth your choice of "Dark Empire Helmet" with full scary voince modulation built in, or a "Luke Skywalker specia, complete with the orange shades) and R2D2 yelling at you from behind.
Have ladder play for accolades, and have other team competitions where set groups battle for control of turf. No RPG elements though, except getting a new ship unlocked
Major Icehole
03-05-2009, 03:12 AM
Did you just wake up from a dream about this? I thought this was gonna be some kind of awesome announcement. But now I'm just sad.
ArrowOfFortune
03-05-2009, 03:48 AM
No announcement?
FAIL.
FAILFAILFAILFAILFAILFAIL
Yo Rudy
03-05-2009, 04:23 AM
Oh my god, you SON OF A BITCH. How dare you, sir.
I too am now very sad.
Major Malphunktion
03-05-2009, 04:36 AM
Grrr...thanks for ruining my day.
Jake Plane
03-05-2009, 05:03 AM
I very much agree with all stated - this would be a great next-generation game.
And you are a son of a bitch who ruined my day with this thread.
schurem
03-05-2009, 05:21 AM
Why is your day ruined? The tread title didnt look to me at all like an anouncement. Would have been great if it were tho :D
intruder
03-05-2009, 05:34 AM
Crieps they could even sell a new spakerheadset combo wirth your choice of "Dark Empire Helmet" with full scary voince modulation built in, or a "Luke Skywalker specia, complete with the orange shades) and R2D2 yelling at you from behind.
Yup just what you need on Xbox Live: A 14 year old with Dark Vader voice calling you a cheater and fag. Sounds like a good plan!
Jazar
03-05-2009, 05:58 AM
I'd rather a new X-wing game be more structured like XvT.
Huge multiplayer focused missions where you can be part of the Alliance or Empire. Not just a free-for-all but mini 4-5 mission campaign scenarios where each team has to complete their objectives while mid mission twists and turns happen in-game.
Success or failure of a specific mission will move the overall campaign a certain way. If the rebels fail to secure an outpost in the first mission then the second mission will be to protect the transports as they retreat. If the rebels succeed then the second mission will use the outpost to attack an imperial command center nearby.
Each team will be separated by squadrons specific to their task. X-wings to support the Ys. Interceptors to support the bombers, etc. Imagine a huge 64 player match with 8 Squadrons made up of 4 pilots per team.
MSUSteve
03-05-2009, 06:01 AM
Did you just wake up from a dream about this? I thought this was gonna be some kind of awesome announcement. But now I'm just sad.
x two.
FoRmaT
03-05-2009, 06:57 AM
So many of you crave X-Wing Alliance? I'll sell you my copy for 500 bucks!
It was all a dream wasn't it Auntie Em?
Wallapuctus
03-05-2009, 07:05 AM
I agree, the OP is a fucker for making my heart leap into my throat with excitement.
mkozlows
03-05-2009, 07:12 AM
This thread sums up my opinion on that damn Wing Commander: Academy game. ("OHGODOHGODOHGOD... oh.")
awdougherty
03-05-2009, 07:16 AM
This would be awesome, at least redo X Wing and Tie Fighter up to XBox Live standards and get it out there.
I still have alliance sitting on my shelf waiting to be played...
Preachy Preach
03-05-2009, 07:18 AM
The rights shouldn't be too much of a difficulty, right? They're all held under the same corporate umbrella...
Griddle
03-05-2009, 07:22 AM
http://img518.imageshack.us/img518/8705/blueballs.jpg
Staff Sergeant
03-05-2009, 07:46 AM
What a punch in the nuts this was.
Jon Rowe
03-05-2009, 08:56 AM
I would much rather have a PC version, as I would not want to buy a flight stick for my 360, also.. the 360 version would likely be way too arcadey.
TranquilityBase
03-05-2009, 09:37 AM
http://img518.imageshack.us/img518/8705/blueballs.jpg
??... Grates my balls?
I'd rather a new X-wing game be more structured like XvT.
Been awhile since I last played it, but didn't X-Wing Alliance have the ability to set up missions to be just like XvT?
Bahimiron
03-05-2009, 09:40 AM
I would much rather have a PC version, as I would not want to buy a flight stick for my 360, also.. the 360 version would likely be way too arcadey.
Is this a funny jokey comment?
FoRmaT
03-05-2009, 09:40 AM
Been awhile since I last played it, but didn't X-Wing Alliance have the ability to set up missions to be just like XvT?
Yes, and it was good.
Jazar
03-05-2009, 09:42 AM
Been awhile since I last played it, but didn't X-Wing Alliance have the ability to set up missions to be just like XvT?
It's been a while for me as well, but the XWA didn't have the over-arching story line type missions that Balance of Power (XvT addon) brought. It was more of a set the pieces on the board and GO! type deals. Of course later on there were more in-depth fan made missions but I'm talking about the vanilla experience.
Wallapuctus
03-05-2009, 09:45 AM
As I recall, Xwing alliance did indeed have a story arc. You played a smuggler family or something, and your starting ship was a variant Corellean Transport (Millennium Falcon).
XvT was just a set of mission scenarios you could configure and play from either side.
Shit what does it matter we'll never get awesome games like these again. /tantrum
FoRmaT
03-05-2009, 09:49 AM
XvT had an add-on, Balance of Power, (which I have tried) that added a supposedly good campaign.
Adam B
03-05-2009, 09:55 AM
Yup just what you need on Xbox Live: A 14 year old with Dark Vader voice calling you a cheater and fag. Sounds like a good plan!
As opposed to...a 14 year old with, uh, no voice masking calling you a cheating fag in most other XBL games?
Derek French
03-05-2009, 10:07 AM
Tie Fighter FTW! I could get all up in that kitchen if it came to Steam or something like that.
Rimbo
03-05-2009, 10:12 AM
http://img518.imageshack.us/img518/8705/blueballs.jpg
Yeah, it's a lot like that. ---^
jpinard you fucker DON'T TEASE ME LIKE THAT.
I really, really, really miss these games.
Demon G Sides
03-05-2009, 10:29 AM
??... Grates my balls?
Uhh... Blue balls.
Jon Rowe
03-05-2009, 11:06 AM
Is this a funny jokey comment?
Not at all, I would assume if they made a star wars space combat game it would end up being Rogue-Squadron esque.
If it isn't on the PC, it isn't going to be good, no mods, no clan structure, no secondary voice support ventrilo No good. I like the xbox and all, but console based games don't tend to have the same rabid community base as PC games.
Bahimiron
03-05-2009, 11:16 AM
I... what?
You really don't think that a space shooter could be done on the 360 and if they did it would be a Starfox-esque rails shooter? Really? Really?
I can only assume you never played Colony Wars, and that was on the PS1 eleven years ago.
X-Wing vs TIE Fighter or Freespace would work just fine on the PS3 or 360 and dual analog stick configurations are pretty ideal for that sort of setup. Hell, I can imagine the control pad setup for Tachyon right now. Ah, it's so good!
Sure, there are issues with the other stuff you mentioned, but a lack of clan support or secondary voice support hasn't hurt Halo or CoD4. Lack of mods didn't kill Oblivion or Fallout 3.
jason_wilson
03-05-2009, 11:16 AM
I still play the Win95 versions of X-Wing and TIE Fighter (a patch exists at http://www.lucasfiles.com/ to make it compatible with XP), and X-Wing Alliance runs just fine on my XP machine. I don't know how well, if at all, these programs run on Vista. But the single-player modes of these games are still quite playable -- and enjoyable.
frank austin
03-05-2009, 11:19 AM
I was sad to see this wasn't an announcement, but then I thought about playing an X-Wing game on my TV with my Ace Combat sticks. I feel much better now.
Adam B
03-05-2009, 11:29 AM
Not at all, I would assume if they made a star wars space combat game it would end up being Rogue-Squadron esque.
If it isn't on the PC, it isn't going to be good, no mods, no clan structure, no secondary voice support ventrilo No good. I like the xbox and all, but console based games don't tend to have the same rabid community base as PC games.
It's good to know that some people still keep their monocles around.
You know, for old times' sake.
Jon Rowe
03-05-2009, 11:32 AM
I... what?
You really don't think that a space shooter could be done on the 360 and if they did it would be a Starfox-esque rails shooter? Really? Really?
I can only assume you never played Colony Wars, and that was on the PS1 eleven years ago.
X-Wing vs TIE Fighter or Freespace would work just fine on the PS3 or 360 and dual analog stick configurations are pretty ideal for that sort of setup. Hell, I can imagine the control pad setup for Tachyon right now. Ah, it's so good!
Sure, there are issues with the other stuff you mentioned, but a lack of clan support or secondary voice support hasn't hurt Halo or CoD4. Lack of mods didn't kill Oblivion or Fallout 3.
I am not saying that it wouldn't work, I am saying it wouldn't be like the Xwing games we remember, much less like what was suggested in the OP. Heat management? Individual weapon controls? DPP? Sounds like a flight sim/PC game to me. I would love it if they could do it justice on the xbox, but call me a pessimist but I don't see it happening.
There is a reason that Colony Wars never had a PS2 update, consoles just aren't the audience for this type of game. I mentioned Rogue Squadron, and that was in no way an on-rails shooter. It was very wide open, it just suffered from Factor-5 itis, where every mission had similar objectives, protect this, destroy that, stop that transport, etc... I can only assume that the console resurrection of Star Wars based shooters will be based more on the Rogue Squadron games than the X-wing games. It is some fairly simple logic I have here.
Grifman
03-05-2009, 11:41 AM
Yup just what you need on Xbox Live: A 14 year old with Dark Vader voice calling you a cheater and fag. Sounds like a good plan!
"The gayness is strong in this one . . ."
MattKeil
03-05-2009, 12:09 PM
I am not saying that it wouldn't work, I am saying it wouldn't be like the Xwing games we remember, much less like what was suggested in the OP. Heat management? Individual weapon controls? DPP? Sounds like a flight sim/PC game to me. I would love it if they could do it justice on the xbox, but call me a pessimist but I don't see it happening.
You're a pessimist. The X-Wing games always were arcade style. There's no sim to them at all, at least no more than there is to something like Ace Combat 6 or HAWX, both of which are console games.
An X-Wing and/or TIE Fighter remake/update would work exceptionally well on Xbox Live or PSN. Just update XWvTF and slap it online with multiplayer support and you'd have a huge hit. This will not happen because LucasArts is too busy making a horrible Indiana Jones game and obscenely overpriced TFU DLC.
Jon Rowe
03-05-2009, 12:24 PM
You're a pessimist. The X-Wing games always were arcade style. There's no sim to them at all, at least no more than there is to something like Ace Combat 6 or HAWX, both of which are console games.
An X-Wing and/or TIE Fighter remake/update would work exceptionally well on Xbox Live or PSN. Just update XWvTF and slap it online with multiplayer support and you'd have a huge hit. This will not happen because LucasArts is too busy making a horrible Indiana Jones game and obscenely overpriced TFU DLC.
So you are agreeing with me. I am not saying that type of game cannot be made, I am saying it will not be made period. Besides, what the OP mentioned sounded like he wanted a sim-like game.
Adam B
03-05-2009, 12:28 PM
I love the idea of a Star Wars flight sim. I mean, really. Let's get some physics models implemented for the proper weight and power output of the main and maneuvering jets on an X-wing and have a collective belly laugh at how poorly the fiction resembles physical reality.
FoRmaT
03-05-2009, 12:30 PM
Why don't we just play Independence War 2 instead?
Bahimiron
03-05-2009, 12:31 PM
the 360 version would likely be way too arcadey.
Not at all, I would assume if they made a star wars space combat game it would end up being Rogue-Squadron esque.
I am not saying that it wouldn't work, I am saying it wouldn't be like the Xwing games we remember, much less like what was suggested in the OP. Heat management? Individual weapon controls? DPP? Sounds like a flight sim/PC game to me. I would love it if they could do it justice on the xbox, but call me a pessimist but I don't see it happening.
I am not saying that type of game cannot be made, I am saying it will not be made period.
What is it that you're not saying again?
Cowboy Bebop invented space westerns.
Gotcha.
Major Malphunktion
03-05-2009, 12:37 PM
Really? I'm gonna keep pitching a Firefly MMO until my hair turns all gray. It won't be made now, but when more $$$$ is floating around, it surely could happen.
Jon Rowe
03-05-2009, 12:37 PM
Gotcha.
you're
not
saying
i
W
in?
Sorry! Let me quote random things said out of context as well!
it involves applejuice and the torture of a cat...
Wallapuctus
03-05-2009, 12:45 PM
Hmm, I'm going with the PC crowd on this one, and I am as rabid a console fanboy as anyone here I reckon. There's too much to Xwing that I don't think can be done with a control pad. Juggling energy levels between systems, split second throttle adjustments, allocation of shield power, issuing orders, toggling Sfoils, etc etc. There's just too many commands and not enough buttons.
Adam B
03-05-2009, 12:48 PM
Hooey. Starlancer worked great on the asstacular Dreamcast controller, and that was barely less complicated (moreso in some cases, like weapons systems) than X-wing. There's no reason a competent developer (I know, it's Lucas, but bear with me here) couldn't come up with a solid interface on a 360/PS3 pad.
Soapyfrog
03-05-2009, 12:49 PM
I agree; a console version would be a horrible abortion.
Bahimiron
03-05-2009, 12:50 PM
That's pretty funny (though the last second edit adding my applejuice line doesn't improve the rest of the post, stop when you have gold), but it does't change the fact that you keep switching up what it is you claim to be saying. First it's that any X-Wing game on the 360 would be arcadey, comparing them to Rogue Squadron, which was just short of an on-rails shooter. Then you said that it wouldn't be a sim, cos X-Wing was of course a big ol' simmy game. Then you said that it could be made just fine, but it wouldn't be because LucasArts only wants to make Indiana Jones games. Mixed messages here, Jon.
I agree; a console version would be a horrible abortion.
I just don't see it. Colony Wars was pretty good and it didn't even have two analog sticks, much less analog triggers.
You get your 'split second throttle controls' from the two analog triggers. Target selection and linking on the d-pad. Weapons fire on the shoulder buttons. Map other stuff like heat redistribution to the face buttons. I mean, I'm no game design, but I think that'd work, so clearly someone whose job it is to do it could make it work even better.
FoRmaT
03-05-2009, 12:51 PM
All I know is that Wing Commander 3 on the Playstation was very playable. You just had to remember some button combos, which admittedly took me a few hours but got to be second nature after a while.
FoRmaT
03-05-2009, 12:52 PM
That's pretty funny (though the last second edit adding my applejuice line doesn't improve the rest of the post, stop when you have gold), but it does't change the fact that you keep switching up what it is you claim to be saying. First it's that any X-Wing game on the 360 would be arcadey, comparing them to Rogue Squadron, which was just short of an on-rails shooter. Then you said that it wouldn't be a sim, cos X-Wing was of course a big ol' simmy game. Then you said that it could be made just fine, but it wouldn't be because LucasArts only wants to make Indiana Jones games. Mixed messages here, Jon.
I understood him quite right.
Bahimiron
03-05-2009, 12:54 PM
I understood him quite right.
As did I.
Any space shooter on the 360 would be arcadey, like Rogue Squadron.
No, I mean any space shooter on the 360 wouldn't be a hard sim.
No, I mean they wouldn't even make a space shooter on the 360, goldurn it.
His message is as clear as bricks.
Jon Rowe
03-05-2009, 01:03 PM
First it's that any X-Wing game on the 360 would be arcadey, comparing them to Rogue Squadron, which was just short of an on-rails shooter. .
It isn't, and I am fairly certain that I am not changing my focus here. I said that I don't think that the type of game that the OP suggested would get made in the first place, because console games generally are not that complex. And if it did, it wouldn't be able to be accomplished in the way the OP suggested. Everything you quote is supporting that fact.
Also, I hope you enjoy that cat torture line, because I will quote it anytime I feel like, as you seem to enjoy quoting that Bebop line all of the time.
belgerog
03-05-2009, 01:37 PM
I would love to see a SW space sim for PC, with the complexity of a series like IL-2. Not only x-wings though, I want to pilot a B-wing.
FoRmaT
03-05-2009, 01:43 PM
Please define complexity.
KaoFloppy
03-05-2009, 01:50 PM
Please define complexity.
Banking left/right will dip down. Pull up! Pull up!
That reminds me, what about Crimson Skies? How much of a flight sim was that?
ElGuapo
03-05-2009, 01:58 PM
Banking left/right will dip down. Pull up! Pull up!
That reminds me, what about Crimson Skies? How much of a flight sim was that?
None at all. Could you even stall in that game? And you could bounce off buildings and walls. It did have throttles. It also had a button that automatically made you do an evasive maneuver.
Still, that game had awesome environments and a great story. Just a wonderful theme, design, and execution.
Rimbo
03-05-2009, 02:04 PM
I love the idea of a Star Wars flight sim. I mean, really. Let's get some physics models implemented for the proper weight and power output of the main and maneuvering jets on an X-wing and have a collective belly laugh at how poorly the fiction resembles physical reality.
Never played Mantis, I see.
MattKeil
03-05-2009, 03:18 PM
It isn't, and I am fairly certain that I am not changing my focus here. I said that I don't think that the type of game that the OP suggested would get made in the first place, because console games generally are not that complex.
Absolute bullshit. The Ace Combat games are just as complex (read: not complex at all) as X-Wing and TIE Fighter were.
The reason they're not being made has nothing to do with the platform (otherwise, where's the X-Wing vs. TIE Fighter game for PCs?) and everything to do with LucasArts not having any interest in what they assume would be a niche product.
Also, if they did make it, they'd probably do something like set it between the trilogies or something, brutally missing the point.
Bahimiron
03-05-2009, 04:43 PM
It would take place during the blockade of Naboo and it would be called Naboo Royal N-1 Starfigher versus Variable Geometry Self-Propelled Battle Droid, MKI.
Rock8man
03-05-2009, 04:51 PM
None at all. Could you even stall in that game? And you could bounce off buildings and walls. It did have throttles. It also had a button that automatically made you do an evasive maneuver.
Still, that game had awesome environments and a great story. Just a wonderful theme, design, and execution.
I haven't played the sequel much, but the original Crimson Skies by Zipper Interactive (for the PC) was definitely not one in which you could bounce off buildings and walls. It wasn't super sim-like, it was arcade-y, but it was still very much more realistic than the Xbox sequel, from the little I played of it.
And it also had awesome environments and a great story, and a wonderful theme, design and execution. Hmm. Maybe I should check out the sequel.
garin
03-05-2009, 04:52 PM
Absolute bullshit. The Ace Combat games are just as complex (read: not complex at all) as X-Wing and TIE Fighter were.
That's not quite true. The Star Wars games had a few more sim-like elements, such as having individual subsystems knocked out by damage. I can see how the power allocation stuff would be a bit of a burden on the controller if they tried to keep it intact (not only setting recharge priorities, but transferring stored energy between systems.)
MattKeil
03-05-2009, 05:01 PM
That's not quite true. The Star Wars games had a few more sim-like elements, such as having individual subsystems knocked out by damage. I can see how the power allocation stuff would be a bit of a burden on the controller if they tried to keep it intact (not only setting recharge priorities, but transferring stored energy between systems.)
How in the world is that a burden on the controller? You've got left stick for flight, right stick for headlook; bumpers for throttle; triggers for torps and blasters; four face buttons to handle target acquisition, weapon changing, and wingman commands; d-pad for systems balance and shield recalibration.
Yeah, it's more complex than Rogue Squadron, but if millions of players can handle the multitasking that CoD4 demands of the controller, I see no reason why the same can't be said of a flight game. I don't know why FPS seems to be the only genre not afraid to have console controls beyond "walk/shoot/jump." Hasn't MechAssault taught us anything?
sventest
03-05-2009, 05:05 PM
I'm definitely in the "I will cut you" frame of mind for this thread title. :(
garin
03-05-2009, 05:56 PM
How in the world is that a burden on the controller? You've got left stick for flight, right stick for headlook; bumpers for throttle; triggers for torps and blasters; four face buttons to handle target acquisition, weapon changing, and wingman commands; d-pad for systems balance and shield recalibration.
If you were trying to recreate it faithfully, you'd have three commands to alter charge rates, two commands to redistribute stored energy between weapons and shields, and then at least one more command to transfer between front/rear shields. It's clearly not impossible, I just think you run the risk of having the controller layout look like that Penny Arcade cartoon. There's definitely a lot more to put on the pad than in Ace Combat.
Jazar
03-05-2009, 06:04 PM
I haven't played the sequel much, but the original Crimson Skies by Zipper Interactive (for the PC) was definitely not one in which you could bounce off buildings and walls. It wasn't super sim-like, it was arcade-y, but it was still very much more realistic than the Xbox sequel, from the little I played of it.
And it also had awesome environments and a great story, and a wonderful theme, design and execution. Hmm. Maybe I should check out the sequel.
The xbox CS game was fun but it doesn't hold a candle against the original.
JoshV
03-05-2009, 06:40 PM
If you were trying to recreate it faithfully, you'd have three commands to alter charge rates, two commands to redistribute stored energy between weapons and shields, and then at least one more command to transfer between front/rear shields. It's clearly not impossible, I just think you run the risk of having the controller layout look like that Penny Arcade cartoon. There's definitely a lot more to put on the pad than in Ace Combat.
And the dpad has four directions, matt's right, this wouldn't be a tough game to swap to console, especially if some actions were simplified.
garin
03-05-2009, 07:53 PM
And the dpad has four directions, matt's right, this wouldn't be a tough game to swap to console, especially if some actions were simplified.
Four directions for six commands. Which gets you into holding additional buttons as modifiers, I suppose.
Obviously it could be simplified (and I would say should be), but that's what most of this thread is about: whether it could be transferred intact.
Talorc
03-05-2009, 08:48 PM
The specifics of the shield / power management stuff in most of the X-Wing games wasn't ever really much fun. It mostly came down to being fast enough to shunt energy from the lasers to your shields when you got in trouble. You could easily just simplify this part of the game to simply be setting priorities (Weapons vs Shields vs Speed) and just leave it at that, removing the redistribution of energy part.
You can let the shields just auto distribute energy from front to back as they get hit. I have a feeling X-Wing Alliance let you do this? Or just had a button that did it?
If you want to have the move power around thing going on - just have a toggle switch "Will systems suck power from other systems if they run out? Y/N". Toggle it on or off as you wish to let shields automatically suck the power out of weapons as they run near empty and vice versa.
You are up to what 4 buttons now? (3 x priority buttons, click to cycle through 5 settings and 1 toggle button)
Only thing really left out is shield direction priority (ie putting extra shields to front / rear). If you really really want you could put that back in with a modifier button.
Rimbo
03-05-2009, 09:00 PM
i would make the d-pad the shields/power management: left-right to transfer to/from shields, and up/down to transfer to forward/rear shields.
Use the left stick to steer, right stick to adjust thrust and roll. (Push down and move to adjust thrust.)
Right bumper switches weapons; left bumper switches firing mode (alternating or joined).
right trigger fires. Left trigger... cycles through targets, or selects the target in front of you, or something. You could use pushing on the left stick to select current target, and then use the left trigger for cycling through key targets.
You could then use a combination of a button and the d-pad to give wingman commands -- hold X, select wingman command.
Still got a lot of buttons left. Select or start can bring up the map, for example.
MattKeil
03-05-2009, 09:20 PM
Four directions for six commands. Which gets you into holding additional buttons as modifiers, I suppose.
Obviously it could be simplified (and I would say should be), but that's what most of this thread is about: whether it could be transferred intact.
It could, since I used to use the four-directional hat switch on my Flightstick to manage the power distribution and balance shields. I did just remember that you'd need an "even out all shields" command, which could potentially be the L3 or R3 stick clicks.
I think you could potentially simplify it to just engines vs. shields, as well. Leave the weapon charge at a standard rate per ship model.
There's also the prospect of sub-menus for toggling resource management for shields and other things. I.e. press right on the d-pad and then press up or down to set forward/aft shield strength. I'm not sure power distribution needs to be as complicated as it used to be, either. Essentially, you changed distribution into only one of two configurations: slower speed with increased shields when going on a bombing run in your Y-bomber, or faster engines with decreased shield power (and full aft shield power, of course) when getting away to go on your next bombing run. As MattKeil mentions, redistributing power to the weapons could just be taken out, as that really wasn't all that interesting of a feature, although it did make veteran pilots veritable slaughtering machines once you hit a certain level of skill.
Holy fuck I want to play XvT again.
Talorc
03-05-2009, 09:34 PM
I think you could potentially simplify it to just engines vs. shields, as well. Leave the weapon charge at a standard rate per ship model.
I'd prefer to see overcharging weapons still in - there are plenty of tactical situations where sacrificing some speed and shield recharge rate in favour of increased damage output is an interesting / useful choice to have available to you.
MattKeil
03-05-2009, 09:43 PM
I'd prefer to see overcharging weapons still in - there are plenty of tactical situations where sacrificing some speed and shield recharge rate in favour of increased damage output is an interesting / useful choice to have available to you.
Agreed, and I'd prefer to see it kept, as well, in this pipe dream wild goose chase game we're inventing. But if I had to cut one of the three power distribution systems, I'd cut weapons.
Just update XWvTF and slap it online with multiplayer support and you'd have a huge hit. This will not happen because LucasArts is too busy making a horrible Indiana Jones game and obscenely overpriced TFU DLC.
Hell I wonder if they even have anyone on their payroll these days who are old enough to have played the old Lucas Arts classics. Ask anyone working on games at LA what their all time favorite games are and I'm sure they'd fire off a bunch of console titles from the N64 and PS1 era.
Kenny Yap
03-06-2009, 02:16 AM
No one seems to have considered a custom controller ala Steel Battalions? Separate throttle, flightstick, shield / laser charge indicators, front / rear shield displays, redirect power buttons, maybe even a small LCD to display current target details Maybe it can even display the goofy animations when locking on.
Rimbo
03-06-2009, 02:26 AM
of course the real problem with this discussion is that THIS GAME WE'RE ARGUING ABOUT DOESN'T EXIST!!!
*sigh*
Bahimiron
03-06-2009, 04:33 AM
But it could, and that's good enough for me.
Apple juice, anyone?
FoRmaT
03-06-2009, 06:00 AM
I did a collage with the controls for the PS1 version of Wing Commander 3.
You can see that you very much can cram all the necessary controls for the game you're describing into the 360's controller.
http://farm4.static.flickr.com/3559/3332433431_5c42257b1b_o.jpg
Wallapuctus
03-06-2009, 06:33 AM
But it could, and that's good enough for me.
Apple juice, anyone?
yeah hit me.
So we've covered energy management, what about throttle control? I remember constantly toggling between 1/3, 2/3, full, and match speed when dog fighting. Combine this with rotating your ship and you had the ability to pull of Han Solo quality maneuvers. Just offering accelerate/decelerate isn't going to cut it, imo.
FoRmaT
03-06-2009, 06:48 AM
Dang. Forgot a few pages.
http://farm4.static.flickr.com/3541/3333348794_b4bb36fcec_o.jpg
FoRmaT
03-06-2009, 06:49 AM
Looking at all those controls, actually I'm now wondering how it is possible that I once had all that memorized and PS1 WC3 is one of the maybe ten games I have finished in my long gaming history.
Bahimiron
03-06-2009, 06:57 AM
So we've covered energy management, what about throttle control? I remember constantly toggling between 1/3, 2/3, full, and match speed when dog fighting.
We've had some disagreements on that one so far, but I see no reason why you couldn't handle something like that using analog triggers, though I imagine some tricky programming would have to be tossed in there to make certain thrust ratings 'sticky' to compensate for twitchy fingers. Matching speed is tougher, but you could always just do a double-tap to match the speed of your current target.
We've also got two buttons that everyone's pretty much forgotten exist. Click on the left analog stick could be a quick 'target nearest' and click on the right could be 'match speed'.
Rimbo
03-06-2009, 10:59 AM
But it could, and that's good enough for me.
Only if someone goes out and makes it.
Rimbo
03-06-2009, 11:07 AM
We've also got two buttons that everyone's pretty much forgotten exist. Click on the left analog stick could be a quick 'target nearest' and click on the right could be 'match speed'.
Back in my day, there was no "Match speed" button. THat was added later. I'd call it "nice to have" not "gotta have."
Wallapuctus
03-06-2009, 11:13 AM
Oh, and while we're mapping buttons, I need to toggle subsystems on my target, deploy countermeasures, and give R2 repair priorities when my ship is damaged.
Major Icehole
03-06-2009, 11:20 AM
Do any 360 games have functionality for the little key pad thingy that plugs into the controler? It seems to me that if you could there would no reason to sweat all the controls needed.
All this dry humping is really breaking my heart. I haven't played x-wing since 1994 or so but it still ranks as one of my all time favorites.
Bahimiron
03-06-2009, 12:02 PM
Oh, and while we're mapping buttons, I need to toggle subsystems on my target, deploy countermeasures, and give R2 repair priorities when my ship is damaged.
The game supports the headset and when you need Artoo to fix your flux capacitor, you just shout at him to do it. In your ear you hear Porkins die.
UncleSmoothie
03-06-2009, 12:16 PM
Push in left stick and press Y, X, A while applying half-pressure to the right trigger to have R2 write Porkins' family a letter of condolence on your behalf.
Tortilla
03-06-2009, 12:18 PM
Push in left stick and press Y, X, A while applying half-pressure to the right trigger to have R2 write Porkins' family a letter of condolence on your behalf.
That one unlocks an achievement if you do it while dodging Vader in the trench right?
Jon Rowe
03-06-2009, 12:21 PM
Push in left stick and press Y, X, A while applying half-pressure to the right trigger to have R2 write Porkins' family a letter of condolence on your behalf.
Stay on Target!!!!
jpinard
03-07-2009, 07:55 PM
I didn't realize the thread title would come off as an announcement. It was to specifiy whoever made this would make a ridiculous amount of money... and I want it too :(
Freezer-TPF-
03-07-2009, 08:48 PM
I didn't realize the thread title would come off as an announcement. It was to specifiy whoever made this would make a ridiculous amount of money... and I want it too :(
Between this and the Mechwarrior thread . . . you've toyed with my emotions enough to last a lifetime, jpinard!
Why don't you just do me in and post about how cool a Wizardry IX would be.
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