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View Full Version : Quick! Give me some Too Human advice!


Ryan A
12-08-2008, 05:20 PM
My Gamefly copy of Too Human just arrived and I am installing it to my 360's hard drive as I compose this post.

I'm hoping that by the time I'm ready to roll my first character somebody will have seen this thread and posted some pointers for a first-timer, in terms of class selection, etc.

Thanks!

Pogo
12-08-2008, 05:30 PM
Wut.5

TomChick
12-08-2008, 05:41 PM
Damn comedians.

-Tom

Ryan A
12-08-2008, 05:44 PM
I'm actually impressed neither of the first two posts were anything along the lines of "send it back."

TomChick
12-08-2008, 05:46 PM
We're just getting warmed up.

-Tom

Pogo
12-08-2008, 05:48 PM
Pick whichever class you want.

You won't be playing for long.

Pumpkinhead
12-08-2008, 05:48 PM
send it back

CommunistWalrus
12-08-2008, 06:20 PM
Push sticks, win game.

But really, don't pick the berserker or commando. I'd go with the champion, or whichever one excels at the air attacks. Also, learn how to do air attacks.

porousnapkin
12-08-2008, 06:23 PM
If you're playing by yourself, the Champion class seems the best suited to single player. If you're playing multiplayer, it's fun to have a ranged guy and a melee guy. The ranged class is a lot more fun about halfway through the game. Definitely spec them cybernetic so you can get cannons which is when they start to actually decently compare to the melee classes.

If you're dying a lot, it's often because you're approaching the situation wrong. Try utilizing different attacks in different ways. Nothing in the combat system is obvious and nothing is well explained. Also, sometimes you'll die a lot because the level design is awful and you'll begin to question if the level designers were even aware of the combat system they were developing for, so be prepared to give up. If you're willing to push through the slow and stupidly difficult sections, there's a few moments in the game that are really dramatic and fun, but they're largely eclipsed by the bad stretches. Also, play multiplayer. The story line is terribly delivered, but the gameplay is decent mindless action-rpg maybe a bit more interesting than the Gauntlet remakes were, and equally fun when played with a friend.

malkav11
12-08-2008, 07:08 PM
If you find you can't master air combat (I couldn't) absolutely do not play a Champion. They don't really excel in any other area, so dark elves in particular are a painful slog and since your only source of health are orbs dropped by dying enemies (and occasionally from containers) the slower you kill the more likely you are to die.

I played through the entire singleplayer campaign with one, so I know whereof I speak.

Mike Pugliese
12-08-2008, 07:30 PM
I was personally going to say "don't play it", but I like "send it back" more.

Deadbuffalo
12-08-2008, 10:05 PM
I would say that a commando is a fine choice for single player, but just expect to die a lot in the Ice Forest. Like over and over again. Then again, that goes for almost any class as the Ice Forest is easily the hardest stage in the game, doubly so since its the 2nd stage and you aren't that familiar with polarity enemies, dark elves, and those trolls with the explosives yet.

Commando slug cannons are awesome. It gets really repetitive, the constant drumming of the minigun made me turn off the sound since I started to get a head ache. But watching things die wherever i pointed it was fun.

I didn't really enjoy the Champion either; defender and bioengineer kill too slowly for my tastes, so um... Berserker?

Mehrunes
12-08-2008, 11:28 PM
1. You're invincible (except to status effects) while rolling.

2. If you jump and push both sticks forward to do an air finisher against trolls you can knock their armor off in one blow, then you can roll behind them use the QTE to finish them.

3. Enemies that glow brightly explode when they die causing damage or status effects around them, but they're typically vulnerable to ranged fire or fierce attacks (push both sticks in the same direction while on the ground). Really dark enemies (they're called dark and light polarity) are the opposite, they're vulnerable to melee but ranged fire makes them glow and become more powerful.

4. Don't neglect ranged as a berserker or melee as a commando, you should at least have a decent weapon equipped to deal with polarities and bosses.

5. Stick to the human tree. They're much better at using ruiners which kick ass and all cybernetics gets are crappy, slow-firing cannons that aren't as good as rifles.

unbongwah
12-09-2008, 08:17 AM
As someone who actually finished TH, I can honestly say: the only way to win is not to play.

ydejin
12-09-2008, 02:12 PM
Don't listen to the haters. It's a decent game. I played as a Defender and had a lot of fun. I think I ended at level 43 or so about 2/3rds of the way through a second play through.

I've heard the Beserker is a lot of fun, but can get frustrating at the higher difficulty levels.

Gendal
12-09-2008, 02:26 PM
I played through as a Defender too, and it was fairly enjoyable. It took almost a complete play through though before I could completely grok it though. The good and bad thing about the Defender is that it lets you survive things most other classes can't. This can put you in a situation where it's hard to discern what is a good tactic and what isn't. The game is terrible at training you with successful methods of combat.

Vincent_GC
12-09-2008, 03:13 PM
I just picked this up at a flea market the other day and have a lv 10sih beserker. Not to shabby, but I wouldn't mind having someone to slog through it with.

ColonelT
12-09-2008, 03:19 PM
It's actually totally playable as a Cybernetic Berserker. Learn to juggle (double-right-stick into an enemy) and then attack your opponent in the air. This will almost always take you from 0 to 1 Ruiner (your smart bomb). Firing off a ruiner with enemies around will nearly always give you a health orb or two. Repeat that sequence over and over and over for ten hours and you'll be a winner in no time.

("Winner" is relative, of course.)

tromik
12-09-2008, 03:50 PM
I had that stuff with it, what's it called? Right, right, "fun."

Go with Champion.

Andrew Mayer
12-09-2008, 03:58 PM
I'm hoping that by the time I'm ready to roll my first character somebody will have seen this thread and posted some pointers for a first-timer, in terms of class selection, etc.

And as you've now discovered it's really not that kind of game.

You'll be getting more powerful items so fast you won't even be able to keep up.

Ryan A
12-09-2008, 05:59 PM
I played for exactly 35 minutes before turning it off in disgust. This game sucks.

ydejin
12-09-2008, 06:07 PM
I played for exactly 35 minutes before turning it off in disgust. This game sucks.

1 hour in I was not impressed by Fallout. I think I was still tooling around in the vault and generally things were pretty dull, now it's my Game of the Year. I'm not saying that you're going to love Too Human, but 35 minutes is not much time.

Michael Fitch
12-09-2008, 07:29 PM
Greetings:
I think the big advantage to picking Defender for your first character is that you're immune to knock-down effects. That's the most frustrating bit in the early going for me.

Best,
Michael.

malkav11
12-09-2008, 08:58 PM
Especially with the damn missile spamming goblins and trolls. Yeesh.

Ryan A
12-09-2008, 09:35 PM
1 hour in I was not impressed by Fallout. I think I was still tooling around in the vault and generally things were pretty dull, now it's my Game of the Year. I'm not saying that you're going to love Too Human, but 35 minutes is not much time.

With most games you're right, but unless the camera stops sucking, the cutscenes become less ridiculous, and the unkillable-trolls-unless-you-play-the-stupid-QTE stop showing up, this definitely isn't the game for me.

The beauty of Gamefly is that I don't mind wasting a few minutes on this abortion of a game: I surely would be annoyed if I had paid $60 for it, though.

Gunmetal
12-09-2008, 10:27 PM
You don't have to do the head-strike to kill Trolls.

Personally, I liked playing the Defender because it makes some of the survival arenas easier

malkav11
12-10-2008, 04:15 PM
Trolls are fairly sparse through most of the game, and yeah, the QTE is the fast way to kill trolls (and is, I think, slightly more rewarded) but you can just shoot/hack them to death.

I didn't find the camera objectionable for very long - not that it ever improves, but it just really isn't that bad or important.

The cutscenes are what they are. I liked 'em.

Jason McMaster
12-10-2008, 04:17 PM
You know, the worst part of this game is the fact that a couple of lines of code to make the fucking Lolkyrie skippable would have easily jumped my opinion of it up a notch or two.

Andrew Mayer
12-10-2008, 04:37 PM
You know, the worst part of this game is the fact that a couple of lines of code to make the fucking Lolkyrie skippable would have easily jumped my opinion of it up a notch or two.

Amen.

Dreamshadow
12-10-2008, 05:30 PM
Trolls are fairly sparse through most of the game, and yeah, the QTE is the fast way to kill trolls (and is, I think, slightly more rewarded) but you can just shoot/hack them to death.

I didn't find the camera objectionable for very long - not that it ever improves, but it just really isn't that bad or important.

The cutscenes are what they are. I liked 'em.

There are several areas where you can have 2-4 trolls at the same time, and at least one of them will be a Grenade Troll (instead of a hammer Troll). Combine that with the Polarity issues...that can be a painful section to play through.

malkav11
12-10-2008, 05:35 PM
You know, the worst part of this game is the fact that a couple of lines of code to make the fucking Lolkyrie skippable would have easily jumped my opinion of it up a notch or two.

That is 100% correct.

unbongwah
12-11-2008, 08:41 AM
You know, the worst part of this game is the fact that a couple of lines of code to make the fucking Lolkyrie skippable would have easily jumped my opinion of it up a notch or two.
I would've been more impressed had they rebalanced combat so you weren't respawning every 30 seconds.

But that would've been an improvement too.

Jason McMaster
12-11-2008, 09:16 AM
I would've been more impressed had they rebalanced combat so you weren't respawning every 30 seconds.

But that would've been an improvement too.

Oh, absolutely, but they could have gotten away with that IF you didn't have to sit there and watch your delightful journey to the afterlife. They tried to get away with two awful choices instead of one or the much preferred zero.

Andrew Mayer
12-11-2008, 11:07 AM
But, to the game's credit, the word "interminable" sounds like something good if you don't know what it really means.