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Jupiter Jones
08-14-2002, 05:30 PM
Anyone rememer Twilight 2000? Post WWIII Poland. Squad-based, 3-D world. Multiple vehicles to drive/pilot. I loved it until I got to the bug in mission 4, sent for the replacement 5 /14 inch disc, and it arrived bent.


(Edit: Sorry, I meant for this to go into the "Games never played thread)

Brian Rucker
08-14-2002, 05:37 PM
I remember the PnP roleplaying game - the PC game must have been before I was a computer gamer.

Anonymous
08-14-2002, 06:58 PM
How very odd... I was doing some research today on Twilight 2000, trying to see if anyone had the old rulebook and modules for sale. Too bad GDW went out of business around 95.

Damn, the PC version is more than a decade old. All I remember were some insanely huge firefights. Not huge as in lots of people... but huge as in "you've got 3 guys shooting at each other on a map about 30 acres big." It made for some long combat resolution.

Then you "jumped" into vehicles for the 3D portion of the game. Controls were really twitchy, the graphics were very, very spartan (like F-19 Stealth Fighter-quality... this was years before anyone even came up of a "3D accelerator".

Kool Moe Dee
08-14-2002, 07:32 PM
Fun game. Never really progressed too far in it, but it was still fun.

Best part: consistently "lucky" die rolls during character creation could mean you wind up with an ultra-skilled super agent...who's 80 years old. :P

Anonymous
08-14-2002, 09:01 PM
Loved the PnP, but never played the computer version.

Being in High School when it came out, the campaign quickly devolved into drug smuggling/abusing and mild terrorism. It's tempting to sell the old rulebooks but they're so full of character and nostalgia that I don't think I can.

But I have a cheap copy of the PnP "Living Steel" that I'm willing to sell/barter/immolate.

Aszurom
08-15-2002, 10:55 PM
Anybody remember "The Morrow Project"?

Man, that was a cool concept for an RPG - although bogged down with some sluggish rules. I think that's why d20 is catching on so well, very streamlined and essentially the same mechanic across a variety of game worlds.

When it comes down to it, it's not the dice mechanics that matter - it's the setting. I'm praying for a d20 remake of Skyrealms of Jorune. Shit, I'd write it myself if Teves would let me. I loved that setting... and cringed when I saw the PC adaptation of it.

Brian Rucker
08-16-2002, 05:22 AM
I used to have a battered manila copy of 'Morrow Project' along with some of its supplements. That game blew us away for a while. As I recall it came out early in the era of D&D with rules that seemed more realistic than anything we'd seen. I wouldn't say we got bogged down by them but more entranced by the sense of immediacy and tactics they brought to us. It was pretty popular for a time in our group and then Champions hit. Both Champions and Morrow Project are actually pretty good arguments for why rules systems matter and both provide, IMHO, better options and a better fit than D20 did for their specific settings.

Anonymous
08-16-2002, 07:16 AM
Anyone rememer Twilight 2000? Post WWIII Poland. Squad-based, 3-D world. Multiple vehicles to drive/pilot. I loved it until I got to the bug in mission 4, sent for the replacement 5 /14 inch disc, and it arrived bent.

I too remember the PnP game, but not the computer game. The thing I remember most about the PnP was that my first time playing, I rolled a character that could've be me, age, height, weight, everything. I went ahead and gave him my name and role-played myself 16 years older.

As for the computer game, I see that Underdogs has it at http://www.the-underdogs.org/game.php?id=1199 .