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View Full Version : [RUMOUR]Uncharted 2 in development.


Fersis
09-30-2008, 07:23 AM
http://www.n4g.com/ps3/News-206993.aspx
Its a rumour until Naughty Dog confirms it.

Im realy happy .... as a kitten !
Uncharted was one of my first PS3 games, and one of my favourites games ever.

Sorry for my english

Royal Fool
09-30-2008, 08:22 AM
They've been dropping hints for a while now, and it's fairly obvious that they planned this as a series.

Uncharted is my favourite PS3 game.

zengonzo
09-30-2008, 08:25 AM
It did a great job of making modern what is essentially a corridor-shooting action game.

I loved it. Any hints on where it will be going with it?

(Co-op, please!)

MSUSteve
09-30-2008, 08:25 AM
Good news. I can't wait to play another adventure. I just hope that the enemies don't take 8 shots to bring down this next time.

Fersis
09-30-2008, 09:42 AM
They've been dropping hints for a while now, and it's fairly obvious that they planned this as a series.

Uncharted is my favourite PS3 game.
A sequel is a given, but now is almost official.... almost.

Sorry for my english

MattKeil
09-30-2008, 10:29 AM
Definitely looking forward to this, although I had a chat with Gus Mastrapa at PAX where he hit on something that had always bothered me about Uncharted but I don't think I ever really put my finger on before. Nate's...kind of a mass murderer. It's really weird how you're just offing human beings left and right by the dozens during gameplay and all the cutscenes are all "Whoa-ho-hey! Wacky hijinks! Sully, you devil! Mortal danger? No problem!"

I mean yeah, he's supposed to be an experienced treasure hunter and he certainly reacts cooly to the pirates at the beginning of the game, but it was odd that the guy (and girl) kill like 300 people in the space of about 24 hours and they generally keep their mood and tone about on the level of an episode of Friends. Didn't make the game any less fun, but it was an interesting observation by Gus, I thought.

MSUSteve
09-30-2008, 10:33 AM
Definitely looking forward to this, although I had a chat with Gus Mastrapa at PAX where he hit on something that had always bothered me about Uncharted but I don't think I ever really put my finger on before. Nate's...kind of a mass murderer. It's really weird how you're just offing human beings left and right by the dozens during gameplay and all the cutscenes are all "Whoa-ho-hey! Wacky hijinks! Sully, you devil! Mortal danger? No problem!"

I mean yeah, he's supposed to be an experienced treasure hunter and he certainly reacts cooly to the pirates at the beginning of the game, but it was odd that the guy (and girl) kill like 300 people in the space of about 24 hours and they generally keep their mood and tone about on the level of an episode of Friends. Didn't make the game any less fun, but it was an interesting observation by Gus, I thought.
I shared this observation while playing the game, but just chalked it up to Uncharted having to be a game first and foremost. Killing one guy would be a lot for a normal guy to handle, but it wouldn't make a very interesting shooter, ya know?

That said, I recall thinking the exact same thing while playing Jedi Knight II: Jedi Outcast. Kyle Katarn is a mass murderer in that game any way you slice it and yet he's still a Light side Jedi. It's pretty weird.

mittens
09-30-2008, 10:45 AM
Definitely looking forward to this, although I had a chat with Gus Mastrapa at PAX where he hit on something that had always bothered me about Uncharted but I don't think I ever really put my finger on before. Nate's...kind of a mass murderer. It's really weird how you're just offing human beings left and right by the dozens during gameplay and all the cutscenes are all "Whoa-ho-hey! Wacky hijinks! Sully, you devil! Mortal danger? No problem!"
I still find it amazing that the game got a T rating.

zengonzo
09-30-2008, 10:47 AM
Just like Indiana Jones, Han Solo and just about any other adventure hero, right?

We all know that bad guys aren't human!

Ridah
09-30-2008, 11:04 AM
I can't find the quote, but I could have sworn one of the guys on the development team confirmed they were working on a sequel a while ago...

ElGuapo
09-30-2008, 01:23 PM
Do the martinis silence the screams of all the women you've failed to save, James?

Sometimes you can't read too much into the body counts of action games/movies or you'll realize how silly they are.

MSUSteve
09-30-2008, 01:26 PM
Just like Indiana Jones, Han Solo and just about any other adventure hero, right?

We all know that bad guys aren't human!
I see your point zen, but if you really think about how many guys Han Solo or Indiana Jones actually kills, it's not very many. Certainly not the literally hundreds that Drake and Kyle Katarn have killed. But games are way different than movies in that regard and there's really no way around it. It's just funny when you stop to think about it.

zengonzo
09-30-2008, 01:42 PM
Bring on the sanity meters!

Royal Fool
09-30-2008, 02:21 PM
I still find it amazing that the game got a T rating.

Yeah, I know... that Elena is so damn sexy the game ought to have an M rating.

Miramon
09-30-2008, 03:43 PM
I thought the game was so incredibly well executed in its superficial qualities that I didn't really mind that it wasn't very interesting. I had fun cruising idly through the trivial climbing puzzles and beautiful settings until I hit some annoying place that was different from the rest of the game -- the place where you have to kill a large number of encroaching monsters in a set scene. Having failed once at that, I realized I felt no desire at all to try it again. So much for that. But the art direction is certainly top notch, and I might buy a sequel just for those pretty superficial qualities that they handled so well.

It did occur to me, also, that the body count was a bit high for the characters to take it all so lightly, but it is after all a ludicrously stupid story, so it's not as if there is any dramatic context or story immersion to be knocked out of. It's just a mindless pseudocinematic romp, so I didn't really mind the characters' lack of concern for the carnage.

extarbags
09-30-2008, 03:57 PM
Definitely looking forward to this, although I had a chat with Gus Mastrapa at PAX where he hit on something that had always bothered me about Uncharted but I don't think I ever really put my finger on before. Nate's...kind of a mass murderer. It's really weird how you're just offing human beings left and right by the dozens during gameplay and all the cutscenes are all "Whoa-ho-hey! Wacky hijinks! Sully, you devil! Mortal danger? No problem!"

I mean yeah, he's supposed to be an experienced treasure hunter and he certainly reacts cooly to the pirates at the beginning of the game, but it was odd that the guy (and girl) kill like 300 people in the space of about 24 hours and they generally keep their mood and tone about on the level of an episode of Friends. Didn't make the game any less fun, but it was an interesting observation by Gus, I thought.

How is this different from most games?

gordonrumble
09-30-2008, 05:06 PM
How is this different from most games?

I'd say it's because they worked very hard to make Drake appear as a normal guy, while normal shooters usually star a psychopathic killer or at the very least a bald marine. They then introduce him to a situation where any normal person would be freaking out, and he reacted in a completely irrational way. It destroys the illusion and creates significant cognitive dissonance. What they should have done was have Drake kill fewer people (maybe a little sneaking, or some platforming to get around enemies), and when he does kill people look less like he's flipping burgers and more like he's ending lives. The cutscenes could have at least touched on the slaughter a little. I don't think it would have made for a boring shooter; in fact, each kill would be a tense and exciting affair, and you would have an impression of moral consequence. I'm not saying make this an emo game, but if they're going to put so much effort into humanizing Drake, they should be more aware of the situation they put this 'normal guy' in to avoid absurdity.

The Indiana Jones argument doesn't really fly, either. He had no problem killing people, but when he was in a dangerous situation he knew it. While those situations were absurd as well, they were far less so than those in Uncharted.

zengonzo
09-30-2008, 05:35 PM
I'd say it's because they worked very hard to make Drake appear as a normal guy, while normal shooters usually star a psychopathic killer or at the very least a bald marine.

OK, from this angle I actually felt the same. It was less to do with him killing multiple people than him simply killing at all. It did feel like he'd gotten into it without any problems.

Perhaps that could've been fixed by establishing some darker roots or by giving him less sanitary reactions to his kills - but one of the things I really liked about the game was not playing a hardcore marine for once ..


The Indiana Jones argument doesn't really fly, either. He had no problem killing people, but when he was in a dangerous situation he knew it. While those situations were absurd as well, they were far less so than those in Uncharted.

Have to disagree there, though, in part because I don't even know what you mean by the second sentence. Drake wasn't in a dangerous situation? Drake didn't know he was in one?

Jones killed people in pretty casual and sanitary situations. Take the sword-swinging dude. That was purely a comedic moment, not horrific.

I can't make a perfect comparison of a game to a movie - they both require very different environments. But that was the tone they were going for - easygoing adventure pulp where the bad guys are just fodder and the hero preens and cracks wise.

Certainly room to improve that, but they'd made a great first effort.

Rob_Merritt
09-30-2008, 05:39 PM
Then its settled. Dexter Morgan will star in the next Uncharted.

gordonrumble
09-30-2008, 05:39 PM
I can't make a perfect comparison of a game to a movie - they both require very different environments. But that was the tone they were going for - easygoing adventure pulp where the bad guys are just fodder and the hero preens and cracks wise.

Certainly room to improve that, but they'd made a great first effort.

I agree it's a great first effort, and a big leap above most games in terms of making the characters believably human. If they try to make their reactions more human as well, I think they would have a real mind-melter in Uncharted 2.

fuzzyslug
09-30-2008, 06:19 PM
I hate to tell you this guys, but if the second Uncharted game features Drake killing two guys, crying, filling himself full of self-loathing, and developing PTSD, only to spend the rest of the game talking to doctors in a white room I'm going to be pissed.

fuzzyslug
09-30-2008, 06:20 PM
Definitely looking forward to this, although I had a chat with Gus Mastrapa at PAX where he hit on something that had always bothered me about Uncharted but I don't think I ever really put my finger on before. Nate's...kind of a mass murderer. It's really weird how you're just offing human beings left and right by the dozens during gameplay and all the cutscenes are all "Whoa-ho-hey! Wacky hijinks! Sully, you devil! Mortal danger? No problem!"

I mean yeah, he's supposed to be an experienced treasure hunter and he certainly reacts cooly to the pirates at the beginning of the game, but it was odd that the guy (and girl) kill like 300 people in the space of about 24 hours and they generally keep their mood and tone about on the level of an episode of Friends. Didn't make the game any less fun, but it was an interesting observation by Gus, I thought.

You know who is a real bastard? That fucker Mario. PETA should jump all over that mass animal murderer. :)

Gordon Cameron
09-30-2008, 06:21 PM
I think my World of Warcraft character has killed more people than Stalin.

Dave Long
09-30-2008, 06:55 PM
There is a phenomenal editorial by Howard Scott Warshaw in the latest games™ magazine about how there are two types of game, action and adventure. Uncharted uneasily straddles the line between these two genres and is unfortunately hurt by trying to do so.

I agree with a lot of what's been said so far that the body count is beyond ridiculous and extremely difficult to stomach given the everyman appeal of Drake. That's one thing that really bothered me throughout the game. Is it entertaining action that you participate in? Sure! While you're taking on hundreds of nondescript jungle military-type dudes, it's a total gas. The problem is how that sits with the rest of the adventure. It's out of place.

It kind of shows that you can't simply apply Jak and Daxter/Ratchet and Clank action-platform mechanics to a real world-type setting and suddenly you've got the formula for a modern blockbuster extravaganza. You've gotta think that adventure stuff through a little better. Once again, HSW's article really does a great job explaining the divide.

Kevin Grey
09-30-2008, 08:01 PM
I shared this observation while playing the game, but just chalked it up to Uncharted having to be a game first and foremost. Killing one guy would be a lot for a normal guy to handle, but it wouldn't make a very interesting shooter, ya know?


Given the way that Nate handled the opening pirate attack, I never got the impression that this was the first time Nate had to kill someone, just as I never thought Indy's hands were clean before Raiders.

I know Naughty Dog and/or the press talked up Nate's "everyman" persona before the game came out, but I think they just meant his personality, not that he was some Hitchcockian normal guy who gets in over his head. Based on Nate's prior history with Sully and the pirates it seemed pretty clear that he's been in similar situations before.

Dave Long
09-30-2008, 08:27 PM
That opening scene doesn't play like the later sequences where it's all run and gun for countless minutes. Eventually you get something other than military types to shoot, but consider that the first couple hours have a lot more action-platform type stuff that leads you to believe the gunplay will be a small part of a much larger adventure.

When it shifts into near DOOM territory, that's where the whole illusion of adventure sort of breaks down.

MSUSteve
10-01-2008, 07:39 AM
I hate to tell you this guys, but if the second Uncharted game features Drake killing two guys, crying, filling himself full of self-loathing, and developing PTSD, only to spend the rest of the game talking to doctors in a white room I'm going to be pissed.
Ha ha! I certainly am not suggesting that Uncharted 2 go this route. Hell, I'm not even criticizing the fact that Drake kills so many cannon fodder-type enemies in Uncharted. I just think it's an interesting thing to think about when you take a step back from the game. We sort of take mass murder for granted in a game because it makes sense in the context of a game, but if we saw the same in a movie, it would certainly generate some discussion. If Indiana Jones killed literally hundreds of people in an adventure, it would be pretty weird.

gordonrumble
10-01-2008, 10:05 AM
Given the way that Nate handled the opening pirate attack, I never got the impression that this was the first time Nate had to kill someone, just as I never thought Indy's hands were clean before Raiders.

I know Naughty Dog and/or the press talked up Nate's "everyman" persona before the game came out, but I think they just meant his personality, not that he was some Hitchcockian normal guy who gets in over his head. Based on Nate's prior history with Sully and the pirates it seemed pretty clear that he's been in similar situations before.

Sure, but they portrayed him as a fairly normal person. He killed hundreds of people. He didn't even mention it, and would wisecrack on unrelated topics right after killing people. He hasn't been turned into a 'normal person', even a somewhat badass one, he's been turned into a sociopath.

Lucidvizion
10-01-2008, 10:11 AM
Ha ha! I certainly am not suggesting that Uncharted 2 go this route. Hell, I'm not even criticizing the fact that Drake kills so many cannon fodder-type enemies in Uncharted. I just think it's an interesting thing to think about when you take a step back from the game. We sort of take mass murder for granted in a game because it makes sense in the context of a game, but if we saw the same in a movie, it would certainly generate some discussion. If Indiana Jones killed literally hundreds of people in an adventure, it would be pretty weird.

If you want to go that route, just think about how much more Nate would weigh at the end of the game... from all of the unsolicited lead injections. Nevermind the burning, scarring, and shrapnel wounds from being in the blast radius of grenades.

;)

MSUSteve
10-01-2008, 10:22 AM
If you want to go that route, just think about how much more Nate would weigh at the end of the game... from all of the unsolicited lead injections. Nevermind the burning, scarring, and shrapnel wounds from being in the blast radius of grenades.

;)
Yeah, no shit, huh? This is sort of silliness we get to if we examine a game too closely with relation to real life or even movies.

fancimus
12-01-2008, 05:22 PM
We all knew it was coming, but now it's official:
Teaser Video (http://www.gametrailers.com/player/43231.html)
GameInformer front cover announcement (http://www.gameinformer.com/News/Story/200812/N08.1201.1525.24193.htm)
Fancy yourself an Uncharted fan? Well you’re not going to want to miss our next cover (sequel!). We’ve got Uncharted 2: Among Thieves featuring 10 pages of world-exclusive details. Nathan Drake returns with a whole new adventure which revolves around the 13th century explorer Marco Polo and his voyages. The new PlayStation 3 title will add a free climbing mechanic and stealth gameplay. Players can also expect all-new locations, characters and a focus on the game’s story. The new issue also feature the first details on Guitar Hero: Metallica plus tons of the latest news, previews, features and reviews. As an added bonus, we’ve also got the brand-new teaser trailer for Uncharted 2, so click the media tab above and enjoy!
I can't wait to see what they do in the sequel!

Blue Guyute
12-01-2008, 06:08 PM
pretty psyched for this one. Uncharted was an absolutely fantastic game. I just hope that I don't have to fight wave after wave of goons that apparently work part time as bullet sponges.

Pogue Mahone
12-01-2008, 06:28 PM
That's cool, not getting to play the original was the one little tinge of regret I felt getting rid of my PS3. I'm anxious to hear how the sequel turns out.

gordonrumble
12-01-2008, 07:04 PM
Couldn't be more excited for this game. The first one was amazing, and the studio is rock solid. Personally I hope they tweak the game a little away from arena shooting and towards exploring, since it got slightly repetitive, but even if they keep everything the same and give me a new adventure they have a sale from me.

Gendal
12-01-2008, 07:11 PM
Loved the original, didn't mind the combat focus at all. More exploration wouldn't go amiss but I am fine with more of the same.

Royal Fool
12-01-2008, 07:29 PM
I just hope they're not basing the stealth gameplay on Assassin's Creed.

Blue Guyute
12-01-2008, 08:08 PM
I just hope they're not basing the stealth gameplay on Assassin's Creed.

Especially because AC isn't a stealth game.

zengonzo
12-02-2008, 07:43 AM
He's hunting Marco Polo now? But they don't share the same last name - how could they make that work?

Uncharted was an absolutely fantastic game. I just hope that I don't have to fight wave after wave of goons that apparently work part time as bullet sponges.

But that was the game. Which part did you love?

Hugin
12-02-2008, 07:56 AM
I see your point zen, but if you really think about how many guys Han Solo or Indiana Jones actually kills, it's not very many. Certainly not the literally hundreds that Drake and Kyle Katarn have killed. But games are way different than movies in that regard and there's really no way around it. It's just funny when you stop to think about it.

Between gunfights on the ground and blowing up ships in space I'm willing to bet Han Solo has killed hundreds in his time. Not even counting the degree to which you want to count his participation in wiping out the crews of the two Death Stars, which would boost him into the thousands easily.

MSUSteve
12-02-2008, 08:26 AM
pretty psyched for this one. Uncharted was an absolutely fantastic game. I just hope that I don't have to fight wave after wave of goons that apparently work part time as bullet sponges.
The fact that each guy could take 6 to 10 bullets before going down wasn't as annoying as the warp to the side they did upon being hit by that first bullet. This made it impossible to quickly dispatch an enemy because as soon as he was hit, he'd jump 3 feet to the right or left, making subsequent rapid shots go wide. Also, the head hit detection was off. There were many many times I'd hit a guy in the head, see the little blood splash from his head, and have him continue to live. I'm not sure if they did this to artificially lengthen the game, but it was annoying.

Even so, I'm looking forward to the sequel. I really loved the story and characters from Drake's Fortune. Honestly, I would've been content to watch it as a feature length movie instead of playing it.

zengonzo
12-02-2008, 08:28 AM
Between gunfights on the ground and blowing up ships in space I'm willing to bet Han Solo has killed hundreds in his time. Not even counting the degree to which you want to count his participation in wiping out the crews of the two Death Stars, which would boost him into the thousands easily.

That figure goes up exponentially if you're talking about the digitally enhanced version or not.

Though, if you accept that they're all clones, then he's really just killing one guy many times over - which can't be as bad.

zengonzo
12-02-2008, 08:29 AM
I do agree that the length could've been compressed quite a bit. I didn't even finish the game - I was pretty worn down near the end. So I certainly find that issue valid.

Royal Fool
12-02-2008, 09:01 AM
Especially because AC isn't a stealth game.

Nope, but that didn't stop Ubisoft (http://www.youtube.com/watch?v=cfrvwGp8XBc) from putting in a really silly stealth mechanic.

Blue Guyute
12-02-2008, 09:49 AM
But that was the game. Which part did you love?

I actually really liked the underlying mechanic of the combat. The combination of too many baddies and them being a bit to tough led to me wanting fights to end a bit quicker than they did.

What I really liked about Uncharted was that is was absolutely dripping with personality. I like the whole Indiana Jones treasure quest genre as well.

Blue Guyute
12-02-2008, 09:53 AM
Nope, but that didn't stop Ubisoft (http://www.youtube.com/watch?v=cfrvwGp8XBc) from putting in a really silly stealth mechanic.

Fair enough.

zengonzo
12-02-2008, 10:33 AM
I actually really liked the underlying mechanic of the combat. The combination ofto many baddies and them being abit to tough led to me wanting fights to end a bit quicker than they did.

Quite fair.

I assume game makers are very sensitive to the noise that many players make about video game length (sometimes valid). I used to make some of that noise myself, before coming to the realization that I don't devote the time required to finish even the short games these days.

With you on the basic mechanics - very clean and refined. I can think of many other games I wish played like it.

MattKeil
12-02-2008, 11:37 AM
Given the way that Nate handled the opening pirate attack, I never got the impression that this was the first time Nate had to kill someone, just as I never thought Indy's hands were clean before Raiders.

He definitely knows how to handle himself, but his later reaction (maybe halfway through?) to Elena's suggestion they keep looking for Drake and El Dorado is slightly panicked outrage that she'd be willing to risk her life in that manner. All he wants to do is get out of there. So clearly the events of the game are above and beyond the kind of thing he's accustomed to. In fact, that scene would have been a great place for him to note the morality of his actions so far, but all he's concerned about is not dying himself.

Amy Hennig is a great writer when it comes to character, though, so I would almost suspect that that scene originally did have that element to it but it ended up being cut because the team or Sony thought it was too dark for the tone of the game.

Kevin Grey
12-02-2008, 12:23 PM
He definitely knows how to handle himself, but his later reaction (maybe halfway through?) to Elena's suggestion they keep looking for Drake and El Dorado is slightly panicked outrage that she'd be willing to risk her life in that manner. All he wants to do is get out of there. So clearly the events of the game are above and beyond the kind of thing he's accustomed to. In fact, that scene would have been a great place for him to note the morality of his actions so far, but all he's concerned about is not dying himself.


I'm not sure what's immoral about his actions at all, at least in the context of the genre- it's kill or be killed and the mercenaries are out to kill him. It doesn't matter if he's already killed 100 badguys because that 101st is still more than willing to take his life.

Any morality at play in Uncharted is probably the boilerplate stuff about his treasure hunting/grave robbing motivations that are part and parcel with this stuff. So I think it's perfectly consistent that his concern in that scene is for his personal well being and not for the lives of those mercs who had every intention of killing him.

If anything it would be more appropriate for Elena to exhibit some shellshock/remorse but she shrugs off every near fatal encounter with a chipper can-do attitude.

MattKeil
12-02-2008, 02:30 PM
Any morality at play in Uncharted is probably the boilerplate stuff about his treasure hunting/grave robbing motivations that are part and parcel with this stuff. So I think it's perfectly consistent that his concern in that scene is for his personal well being and not for the lives of those mercs who had every intention of killing him.

I agree, but in that situation, even if I was totally justified in self-defense, I think (or would like to think) I would have a more visceral reaction to killing dozens of people in the span of a few hours.

It's nitpicking, but I think Nate is such an interesting and enjoyable character that it seems odd to have this large black hole where there could be a further layer added to him. I concede that you probably don't want the player thinking about that too much while they're playing, though. Hell, it took a conversation with another reviewer a year after the fact to get me to even think about it.

If anything it would be more appropriate for Elena to exhibit some shellshock/remorse but she shrugs off every near fatal encounter with a chipper can-do attitude.

Hey, she's freelance, pal!

zengonzo
12-02-2008, 02:40 PM
She's covered wars, ya know.

Kevin Grey
12-02-2008, 02:47 PM
I agree, but in that situation, even if I was totally justified in self-defense, I think (or would like to think) I would have a more visceral reaction to killing dozens of people in the span of a few hours.



Ah, yeah now I understand.

It is interesting that this basic facet applies to most of the games we play but it seems like the topic comes up more often with Uncharted than others. Which is probably a testimony to the quality of what they did put in there.

Kent William Innholt
12-08-2008, 06:28 PM
I didn't like the first Uncharted very much.

It wasn't so much that I hated it as it was that there just wasn't anything in it to really love, apart from the colourful graphics and the good animation. The action parts weren't especially good, and platforming/puzzling was mostly simplistic and less involved than i'd have preferred.

This then, gets the same [lack-of-interest] from me as Resistance 2: I'm not going to be fooled twice.

quatoria
12-08-2008, 06:49 PM
No, no one in the thread where we eagerly discuss our anticipation for Uncharted 2 has pointed out that Uncharted 1 was terrible so we shouldn't give a shit about the sequel. Thanks for being the guy to point that out, Kent William Innholt. I always appreciate it when someone chooses a relatively unimportant thread to shit up as their warning that they should be ignored in the future, rather than fucking up one that's genuinely interesting.

Kent William Innholt
12-08-2008, 07:10 PM
That's what I thought. Me, always only out to shit in other people's stuff.

TomChick
12-08-2008, 07:15 PM
Kent, so long as we're showing up just to derail week-old threads, I'd like to point out that "disinterest" doesn't mean what you think it means.

-Tom

Kent William Innholt
12-08-2008, 07:19 PM
Duly noted.

TomChick
12-08-2008, 07:27 PM
You suck at derailing. You're supposed to explain it's an accepted alternative definition, at which point we discuss standards of grammar and the failings of Western Civilization. What's this "duly noted" nonsense?

-Tom

Kent William Innholt
12-08-2008, 07:30 PM
Heh, just the fact that it's getting severely late in Europe and that I wasn't out to start anything major right now. :)

fuzzyslug
12-09-2008, 06:12 AM
So ... that Uncharted 2 game is gonna be awesome...

zengonzo
12-09-2008, 06:37 AM
As awesome as that first game, which was unarguably the awesomest I've ever seen?

Rock8man
12-09-2008, 06:44 AM
As awesome as that first game, which was unarguably the awesomest I've ever seen?

I just started the first Uncharted last week, and I'm having a really tough time getting into it. But I take heart in the fact that seemed to be a common sentiment here at Qt3 in the original Uncharted thread. Obviously something happens at some point in the game that wins people over.

But I gotta say, the first two or three hours have been a slog to get through. The exploration/climbing/jumping interface is not in the same league as the likes of Prince of Persia or Assassin's Creed, cover-based gun play is not in the same league as Rainbow Six: Vegas, or even Grand Theft Auto IV, and the melee hand-to-hand combo fighting is just weird and not fun at all.

MSUSteve
12-09-2008, 08:15 AM
No, no one in the thread where we eagerly discuss our anticipation for Uncharted 2 has pointed out that Uncharted 1 was terrible so we shouldn't give a shit about the sequel. Thanks for being the guy to point that out, Kent William Innholt. I always appreciate it when someone chooses a relatively unimportant thread to shit up as their warning that they should be ignored in the future, rather than fucking up one that's genuinely interesting.
This seems a little harsh to me. All the guy said was he didn't like Uncharted and wasn't excited for the sequel. Are we not allowed to post about not liking something in a pretty unoffensive way and without calling names?

Uh, anyway, can't wait for Uncharted 2! I hope my latest GI comes very soon so I can get all the latest details. I really hope the article addresses how the team is responding to the criticisms of the first game, if they are at all.

Miramon
12-09-2008, 08:16 AM
I just started the first Uncharted last week, and I'm having a really tough time getting into it. But I take heart in the fact that seemed to be a common sentiment here at Qt3 in the original Uncharted thread. Obviously something happens at some point in the game that wins people over.

But I gotta say, the first two or three hours have been a slog to get through. The exploration/climbing/jumping interface is not in the same league as the likes of Prince of Persia or Assassin's Creed, cover-based gun play is not in the same league as Rainbow Six: Vegas, or even Grand Theft Auto IV, and the melee hand-to-hand combo fighting is just weird and not fun at all.
The game is consistently the same all the way through, alternating exploration spaces and combat waves. If you don't like it, I doubt it will get better for you. I mildly enjoyed the space design and pretty graphics until I got to the monster onslaught level, then I had enough.

zengonzo
12-09-2008, 08:23 AM
Yeah, you've seen everything you will see from the beginning of the game. Everything else is just a variation on the gameplay. If the mechanics don't grab you from the start, you've only got an extended slog to look forward to.

Sorry, Rock8.

MSUSteve
12-09-2008, 08:29 AM
I don't think the mechanics of Uncharted ever really grabbed me. I just liked the story and the characters so much I had to see it through to the end. A good comparison would be The Force Unleashed, where the story was my only reason for powering through the game. Of course let me be clear when I say that Uncharted is a much much better game that TFU technically. Uncharted is rock solid really in the gameplay department, but the gameplay just didn't "grab" me.

quatoria
12-09-2008, 04:52 PM
This seems a little harsh to me. All the guy said was he didn't like Uncharted and wasn't excited for the sequel. Are we not allowed to post about not liking something in a pretty unoffensive way and without calling names?

Steve, he radically reworded his post after my reply to it. The original statement was much more inflammatory, more along the lines of calling it a piece of crap and saying he found it ludicrous that anyone would be interested in a sequel. It was not originally 'pretty unoffensive'.

nKoan
12-12-2008, 06:39 PM
Just got an e-mail saying that the trailer will debut at the Spike VGAs.

I can't wait to watch it online the day after that.

DrewMarlowe
12-12-2008, 06:49 PM
Seriously. I can't wait for the "Here's all the trailers you didn't have to sit through the Spike awards to see" posts.

I really enjoyed the first uncharted. It didn't do anything spectacular, but it all came together well, and the whole ended up being greater than the sum of the parts.

Actually, the one thing that really kept me going was the quality of the cutscenes, which seems to be a theme with PS3 exlusives (Heavenly Sword, MGS4)

Lemming
12-15-2008, 01:07 AM
Uncharted 2 VGA trailer:

http://www.gametrailers.com/player/43625.html


PS - Hi, I'm new here.

gordonrumble
12-15-2008, 06:31 AM
Awesome cutscene, nice engine-based graphics and great voice acting, but zero gameplay. Still has me looking forward to it like crazy.

MSUSteve
12-15-2008, 07:41 AM
Steve, he radically reworded his post after my reply to it. The original statement was much more inflammatory, more along the lines of calling it a piece of crap and saying he found it ludicrous that anyone would be interested in a sequel. It was not originally 'pretty unoffensive'.
Sorry about that then. I didn't realize there had been a ninja edit performed.

nKoan
12-15-2008, 08:10 AM
Short but sweet.

TomChick
12-15-2008, 09:48 PM
Awesome cutscene, nice engine-based graphics and great voice acting, but zero gameplay. Still has me looking forward to it like crazy.

Yeah, but I'm pretty sure we all know what the gameplay is going to be like. I don't expect Naughty Dog is going to monkey around with the basic formula very much, and that's fine by me.

I loved the teaser. It did just what a teaser needs to do: it told a little story, complete with a cool character and an even cooler reveal. And it posed a pretty compelling question: uh, what the heck happened to that train?

-Tom

Kid Socrates
12-16-2008, 06:19 AM
I admit to wondering what happened to Elena Fisher from the first game -- I liked the banter she and Drake had. I thought they worked very well together.

I pay a lot of attention to plot in these games; possibly more than is healthy.

Jazar
12-16-2008, 07:16 AM
For those who haven't seen it, GAF has some sweet screenshots of the game (not from the trailer) here:

http://www.neogaf.com/forum/showthread.php?t=345546

Dave Long
12-16-2008, 07:49 AM
There's a lengthy article in the new Game Informer.

gordonrumble
12-16-2008, 07:52 AM
I admit to wondering what happened to Elena Fisher from the first game -- I liked the banter she and Drake had. I thought they worked very well together.

I pay a lot of attention to plot in these games; possibly more than is healthy.

I'm wondering if maybe it's like Indiana Jones, and each game wil have a new female protagonist?

nKoan
12-16-2008, 09:08 AM
I'm wondering if maybe it's like Indiana Jones, and each game wil have a new female protagonist?

The Neogaf link above seems to think so, with concept art for a character called Chloe Frazer.

Kid Socrates
12-16-2008, 09:51 AM
The Neogaf link above seems to think so, with concept art for a character called Chloe Frazer.

Saw that -- that's what made me wonder about Elena's fate. I really liked her in Uncharted.

MSUSteve
12-16-2008, 09:53 AM
Elena was probably too smart to stick around for Drake's foolishness. Much like Marion from Raiders of the Lost Ark. Maybe she'll come back in the fourth game.