View Full Version : Space Rangers 2: Reboot
Quitch
06-17-2008, 04:13 PM
I just noticed this in the Impulse store. My palms got sweaty. Is this the Space Rangers 2 2.0 patch I'd been waiting for? Certainly came out quietly, goddamnit!
Frantically I read the description, but this wasn't the description of an expansion it was the description of Space Rangers II, so either the writer was useless or it wasn't the product I expected. I look over the features list and this makes it sound like what I'm looking for, but then I see "Two new game modes: text-quests and planetary battles" and remain as confused as ever, especially as text quests were even in the original Space Rangers AFAIK.
Not that it matters because clearly we're into some seriously wankerous publisher territory here with this being available only in the US and Canda. Is this 2.0? If so it's time to engage the proxy and teach someone that the Internet isn't regional.
flyinj
06-17-2008, 04:18 PM
I just noticed this in the Impulse store. My palms got sweaty. Is this the Space Rangers 2 2.0 patch I'd been waiting for? Certainly came out quietly, goddamnit!
Frantically I read the description, but this wasn't the description of an expansion it was the description of Space Rangers II, so either the writer was useless or it wasn't the product I expected. I look over the features list and this makes it sound like what I'm looking for, but then I see "Two new game modes: text-quests and planetary battles" and remain as confused as ever, especially as text quests were even in the original Space Rangers AFAIK.
Not that it matters because clearly we're into some seriously wankerous publisher territory here with this being available only in the US and Canda. Is this 2.0? If so it's time to engage the proxy and teach someone that the Internet isn't regional.
I want to know this as well.
Right now!
Ahhh it is! :
http://totalgaming.stardock.com/games/?id=sr2x
Ugggh... Will this work with my UK retail Spacerangers 2 with Starforce?
Tim James
06-17-2008, 04:19 PM
Not that it matters because clearly we're into some seriously wankerous publisher territory here with this being available only in the US and Canda. Is this 2.0? If so it's time to engage the proxy and teach someone that the Internet isn't regional.I don't know if Brad can comment, but I'd be interested in hearing whether he tried to get worldwide distribution with most games, or if it wasn't even up to the publisher they were working with or something.
forgeforsaken
06-17-2008, 04:21 PM
Did they ever patch the European version to not require starforce? I kind of want to play my imported version again but don't want to put that on this PC.
Sam Jones
06-17-2008, 04:24 PM
This is clearly the promised expansion. "Requires Space Rangers 2 to play".
flyinj
06-17-2008, 04:30 PM
Did they ever patch the European version to not require starforce? I kind of want to play my imported version again but don't want to put that on this PC.
Exactly what I'm wondering. It took me forever to purge Starforce off my PC after uninstalling it the first time...
Sam Jones
06-17-2008, 04:34 PM
NOOOOOOO!
USA only. FUCKSTICKS.
Tankero
06-17-2008, 04:38 PM
I put on my cowboy hat and my Yosemite Sam mustache...
idrisz
06-17-2008, 04:43 PM
use a proxy?
anyone have a link to what's new/added in the expansion?
Sam Jones
06-17-2008, 04:43 PM
Can I borrow them?
It doesn't really make any sense, since I've already got Space Rangers 2 in my SDC/TGN/Impulse account. Why not sell me the expansion?
flyinj
06-17-2008, 04:44 PM
Can I borrow them?
It doesn't really make any sense, since I've already got Space Rangers 2 in my SDC/TGN/Impulse account. Why not sell me the expansion?
That is so ridiculous.
mystery
06-17-2008, 04:47 PM
Apparently, you can't use Stardock Central with Cinemaware titles...you have to download and install Impulse.
Impulse didn't find my GC2: Twilight installation, so I think I'm stuck using 2 different launchers/updaters now. All so confusing.
flyinj
06-17-2008, 04:48 PM
Cinemaware? What Cinemaware titles are on there?
mystery
06-17-2008, 04:58 PM
Cinemaware? What Cinemaware titles are on there?
Defender of the Crown
Neighbors from Hell
Neighbors from Hell: On Vacation
Patrician III
Port Royale 2
SR
SR2
SR2: Reboot
SR2: Complete (2 + Reboot)
Tortuga: Pirates of the New World
flyinj
06-17-2008, 05:10 PM
Defender of the Crown
Neighbors from Hell
Neighbors from Hell: On Vacation
Patrician III
Port Royale 2
SR
SR2
SR2: Reboot
SR2: Complete (2 + Reboot)
Tortuga: Pirates of the New World
Cinemaware publishes all that stuff? I thought it was Ascaron or whatever that euro publisher's name was. Did they acquire them?
If so, what kind of a boneheaded move was that?
Anyhow I digress
malkav11
06-17-2008, 06:15 PM
I want to know two things, really: What does it add? And can I run it on top of my (US) retail copy of SR2?
I suppose I'm not wholly against buying the original off Impulse as well just to ditch Starforce, but it'd definitely delay my laying down any money at all.
flyinj
06-17-2008, 06:47 PM
Ugh, the only patch I found for the Excalibur-published UK version is this:
Space Rangers 2 & StarForce & Windows XP 64
This Space Rangers 2 update should allow StarForce to run on Windows XP 64 Bit Edition. You can download the update (8 MB in size) from here:
"Hey, starforce is a piece of crap that doesn't work on 64bit XP. I have an idea! Instead of removing it entirely, let's patch it so it can ruin that OS too!"
Assholes.
Justin Fletcher
06-17-2008, 06:51 PM
I want to know two things, really: What does it add? And can I run it on top of my (US) retail copy of SR2?
And can I play only Reboot content? Primarily Reboot content? Or is it mixed in among all the original missions at random?
Brad Wardell
06-17-2008, 07:05 PM
I'm looking into seeing if we can release tomorrow for worldwide. Checking now.
Wolff
06-17-2008, 07:27 PM
http://images.stardock.com/tgNET/game-features.gif
Five new text quests.
27 new planetary battle maps.
10 new hyperspace battle maps.
More than 50 new governmental missions of different types to complete.
New unique equipment.
Two new game modes: text-quests and planetary battles.
Improved galaxy searching system.
jpinard
06-17-2008, 07:37 PM
http://images.stardock.com/tgNET/game-features.gif
Five new text quests.
27 new planetary battle maps.
10 new hyperspace battle maps.
More than 50 new governmental missions of different types to complete.
New unique equipment.
Two new game modes: text-quests and planetary battles.
Improved galaxy searching system.
I was just going to ask what this super 2.2 thing includes. I played the game like mad for a while, I might have to do it again. What a great game.
Juan Rayo
06-17-2008, 07:52 PM
http://images.stardock.com/tgNET/game-features.gif
Five new text quests.
27 new planetary battle maps.
10 new hyperspace battle maps.
More than 50 new governmental missions of different types to complete.
New unique equipment.
Two new game modes: text-quests and planetary battles.
Improved galaxy searching system.
*salivates*
krayzkrok
06-17-2008, 08:33 PM
I certainly hope this available worldwide. It would be a pity if online retail growth was compromised because of this kind of blinkered thinking, especially when they're trying to encourage us to switch from bricks and mortar to online.
Justin Fletcher
06-17-2008, 09:51 PM
http://images.stardock.com/tgNET/game-features.gif
Five new text quests.
27 new planetary battle maps.
10 new hyperspace battle maps.
More than 50 new governmental missions of different types to complete.
New unique equipment.
Two new game modes: text-quests and planetary battles.
Improved galaxy searching system.
The OP mentioned this list and the fact that the "Two new game modes" throw some doubt onto its accuracy. Namely because both of those modes were in the original SR2.
Brad?
ElGuapo
06-17-2008, 10:02 PM
Sooo, if I bought this retail . . . is there any way to get a digital copy of it? As in, I want to play it again, but I don't want to Starforce up my computer.
I can't beleive I'm thinking about spending $20 to buy a game I already own. Starforce is a bitch.
DoomMunky
06-17-2008, 10:31 PM
Is Starforce REALLY that bad? I've been playing Silent Storm for years, a title that supposedly had SF on it and I haven't had a single problem basically, um, ever.
But you guys are getting me stoked about trying out this awesome game I never tried. Any good resources out there for someone new to the game?
krayzkrok
06-17-2008, 11:14 PM
Starforce increases the chances of something horrible happening to your computer, in the same way that smoking increases the chances of something horrible happening to your body. Whether you take the risk or not is up to you!
Justin Fletcher
06-18-2008, 06:20 AM
But you guys are getting me stoked about trying out this awesome game I never tried. Any good resources out there for someone new to the game?
Yep.
http://www.quartertothree.com/game-talk/showthread.php?t=19984
http://www.quartertothree.com/game-talk/showthread.php?t=20915
http://www.quartertothree.com/game-talk/showthread.php?t=21894
A lot of which which was distilled into the OO FAQ (http://98.175.67.242/forum/viewtopic.php?f=2&t=16820).
Here's another one (http://www.gamefaqs.com/computer/doswin/file/920464/44831) which incorporates QT3, OO, and some new tips.
mystery
06-18-2008, 07:14 AM
As far as I can tell, the new search function has some dubious quality about it.
If I search for the capacity of my hull in goods (minimum 95 units), with a maximum purchase price of 54 (the current amount of money I have), within a distance of 25...it gives me a list of systems and goods which don't appear to ascribe to any of those parameters. Perhaps I'm missing something here, and it's costing me 3cr every time I want to get back bad information.
Equis
06-18-2008, 10:16 AM
I am so willing to put down money on this. Through IMPULSE no less. So if I implore Brad to let us non North American fans buy the complete SR2, will he?
Please Brad, please.
AndrewM
06-18-2008, 11:21 AM
Please Brad, please.
I'm sure if it was up to Brad, Impulse would sell everything to everyone. :)
Fugitive
06-18-2008, 11:40 AM
To be honest, the feature list isn't really that exciting to me, especially when the ground battles were one of the weakest parts (unless they've enhanced the mechanics, as well).
But oh well, I've got some now-obsolete tokens to burn...
Tim James
06-18-2008, 11:58 AM
I had never heard of this game. I grabbed a demo but not sure when I will get to it. I understand it makes the space-trading-sandbox geeks go crazy, but I was curious about space combat. How does the turn-based combat work (not the stuff in the black holes)? Are there any tactics to it or is it just a slugfest? Does it happen often, like in dangerous sectors or something?
I haven't played MOO2 or SC2 or anything yet so referencing those won't help. :)
rowe33
06-18-2008, 12:00 PM
The OP mentioned this list and the fact that the "Two new game modes" throw some doubt onto its accuracy. Namely because both of those modes were in the original SR2.
Brad?
I'm reading that to mean that you can play those two modes from the main menu instead of solely through the regular game. At least I don't remember being able to play them on their own before....could be wrong.
flyinj
06-18-2008, 12:35 PM
I'm reading that to mean that you can play those two modes from the main menu instead of solely through the regular game. At least I don't remember being able to play them on their own before....could be wrong.
I think it's just badly worded.
They meant to say "new additions to these modes". Or "more stuff in the modes". Or "new in the modes".
Brian Rubin
06-18-2008, 02:30 PM
NOOOOOOO!
USA only. FUCKSTICKS.
Son of a BITCH! I'm not in the practice of buying games twice, but in the case of SR2, I just might.
Disconnected
06-18-2008, 03:26 PM
I think it's just badly worded.
They meant to say "new additions to these modes". Or "more stuff in the modes". Or "new in the modes".You're right. At least, they're not stand-alone game modes in the Russian version of SR2:Reboot.
It's just a bunch of new RTS maps, a couple of txt missions, a slew of government missions and a major overhaul of, well, nearly everything (including a faction rebalance for moar pirate goodness!!).
About the Eurotrash release; to the best of my knowledge there'll be a retail version in about a month and a half. It should include SR, SR2:Reboot (complete, not an expansion pack), some additional tools and be Starforce-free.
EDIT: Also, don't blame SD or for the regional clusterfuck. It's 1C's doing.
Brad Wardell
06-18-2008, 03:35 PM
So here's what I found out today:
Cinemaware is the North American publisher of SR2:R which is the one who signed on to Impulse and they only have the rights to NA.
So we're going to go out and try to get the Europeans and Asians to support it as well.
Aeon221
06-18-2008, 03:45 PM
It's okay, Europeans. You'll always have Paris.
flyinj
06-18-2008, 03:56 PM
Ok, I guess I'm just going to bite and pay for the whole game over again. I really want to play some enhanced SR2... especially a DRM free one.
And the more money SR2 gets the better, IMO.
Brian Rubin
06-18-2008, 04:02 PM
So wait, what's this about a "retail version in about a month and a half. It should include SR, SR2:Reboot (complete, not an expansion pack), some additional tools and be Starforce-free"?
Now I'm confused, should I get the impulse one or the retail one?
Disconnected
06-18-2008, 06:31 PM
So wait, what's this about a "retail version in about a month and a half. It should include SR, SR2:Reboot (complete, not an expansion pack), some additional tools and be Starforce-free"?
Now I'm confused, should I get the impulse one or the retail one?What continent are you on?
North America
No retail version.
Downloadable expansion pack.Europe
No downloadable expansion pack.
Retail version roughly equivalent to the Russian Collectors Edition SR2 v2.0 (mid-August, last I heard).
Linoleum
06-19-2008, 09:02 AM
All I know is I have an original retail PC game which has Starforce. I don't want to install that.
I live in North America, I am willing to pay good, well not-so-good American dollars for SR, SR2:Reboot sans Starforce. It looks like I can buy both of them digitally off totalgaming, unless I'm mistaken...
EvilIdler
06-19-2008, 11:14 AM
If the expansion becomes available to the continent-challenged, I'm willing to whip out my Visa and buy it. It's only dollars.
Brian Rubin
06-19-2008, 01:16 PM
What continent are you on?
North America
No retail version.
Downloadable expansion pack.Europe
No downloadable expansion pack.
Retail version roughly equivalent to the Russian Collectors Edition SR2 v2.0 (mid-August, last I heard).
I'm in the U.S., which I s'pose means I should get the complete version of SR2 off Impulse.
Tyjenks
06-19-2008, 09:34 PM
All I know is I have an original retail PC game which has Starforce. I don't want to install that.
My Starforce version never has given me any troubles whatsoever. I have had it on my PC for a year or so.
While I am in here, is 1.3 the last English version of the original SR2? Anyone?
Disconnected
06-19-2008, 09:47 PM
v1.3 is the latest English pre-Reboot version. v1.81 is the latest Russian pre-Reboot version.
Tyjenks
06-19-2008, 09:51 PM
Thought so, but could not google anything definitive. Was about to dip back into before I took the Reboot plunge.
Thanks Disconnected.
DavidKaye
06-20-2008, 01:06 AM
So, just to be clear. If I have the original US retail version, can I download this and run it or not?
Argh Im A Pirate
06-20-2008, 02:31 AM
I have Space rangers 2 on disk, and downloaded this just fine, tho, it installed it under a diffrent directory, and I had to copy it over into the original folder to get it to work. So If you get some weird ass error when you try to run it, try the old copy paste before a reinstall, since a reinstall involves downloading the whole damn thing again.
Theres also no readme that I can find which kinda sucks. Theres this little "Furnishing" tab on my ship info page with 3 selectable buttons along it, and no idea what it does.
Sean Tudor
06-20-2008, 04:38 AM
So here's what I found out today:
Cinemaware is the North American publisher of SR2:R which is the one who signed on to Impulse and they only have the rights to NA.
So we're going to go out and try to get the Europeans and Asians to support it as well.
Brad can you check for Australia as well ? I'd like to buy the Complete Pack through TotalGaming.net.
Quitch
06-21-2008, 04:00 AM
For those worried about Starforce the original game was available to all regions via Stardock Central and was Starforce free. I just hope the expansion becomes available to us non-Americans soon because I'm damned if I'm rebuying a game, no matter how good.
I need this overhaul, everything I read (I've seen more detail about it in the past, possibly here) had me dribbling. It changes all the rights stuff/
mittens
06-21-2008, 10:57 AM
Theres also no readme that I can find which kinda sucks. Theres this little "Furnishing" tab on my ship info page with 3 selectable buttons along it, and no idea what it does.
I just saw those too; I was clicking them, they lit up, and then either the game was fundamentally changed by what I did to the point where I wouldn't recognize its massive changes immediately or it did nothing.
Argh Im A Pirate
06-21-2008, 12:46 PM
I figured out what the furnishing buttons do, its so you can swap out equipment from your cargo easily. Not sure how usefull it would be, but you could have the first one with your missile launchers or whatever, run outa missiles and hit the second furnishing button to switch to your lasers or whatever.
Oh and the rts missions are way harder now. Before it was just easy experience, but now the second rts mission I ran into is kicking my ass. Rushing, and making good use of long range weapons and repairbots.
Quitch
06-21-2008, 01:04 PM
Did anyone besides me like the RTS segments? I'm not sure they'd stand up well by themselves, but I loved that I'd spend a couple of hours flying around space, trading and shooting down dominators, then I'd spend an hour in this RTS and when I launched it was like the universe was new again.
Damnit, I need this expansion right now!
tiohn
06-21-2008, 01:07 PM
I hate the RTS segments with a passion. The ability to turn them off completely is the best thing that ever happened.
mittens
06-21-2008, 02:32 PM
I hate the RTS segments with a passion. The ability to turn them off completely is the best thing that ever happened.
Yeah. They're absolutely terrible.
Qenan
06-21-2008, 03:55 PM
You can turn them off now? That's what convinced me to stop playing...
Quitch
06-21-2008, 03:56 PM
Why? They were always optional.
Qenan
06-21-2008, 04:13 PM
Hmm, maybe my memory is failing. Seems like I got to a point where those quests kept turning up.
Justin Fletcher
06-21-2008, 04:43 PM
Any time you get a mission, one of your options is something like "Don't ever show me these missions again." If you choose that option, you shouldn't be bothered with that type of gameplay from then on (though I do think they throw them in from time to time in case you change your mind).
Disconnected
06-21-2008, 05:04 PM
I have Space rangers 2 on disk, and downloaded this just fine, tho, it installed it under a diffrent directory, and I had to copy it over into the original folder to get it to work. So If you get some weird ass error when you try to run it, try the old copy paste before a reinstall, since a reinstall involves downloading the whole damn thing again.
Theres also no readme that I can find which kinda sucks. Theres this little "Furnishing" tab on my ship info page with 3 selectable buttons along it, and no idea what it does.You should have a file called "Manual.exe" in your install directory. As you might have guessed, running it brings up the game's manual. It does not contain a readme in the traditional sense, but there's only the one version of the English release of the game & it does contain a brief overview of the differences between SR & SR2, as well as a fairly comprehensive breakdown of nearly everything in the game.
It's perfectly safe to Alt-Tab out of SR2, and the manual is intended to be run alongside the game.
I don't have a copy of Reboot, so I can't help with the install issues, sorry.
I figured out what the furnishing buttons do, its so you can swap out equipment from your cargo easily. Not sure how usefull it would be, but you could have the first one with your missile launchers or whatever, run outa missiles and hit the second furnishing button to switch to your lasers or whatever.I'm not sure what buttons you're talking about, but assuming it's the weapons tab in the main game screen (when you're in space I mean), the buttons are used to manually aim your weapons. If those are the buttons you're talking about, I urge you to read the manual right now, because auto resolving combat is downright suicidal. The auto pilot during combat will happily fly your spaceship right into a star, for example. Likewise, you'll need manual aim to take out things like asteroids, comets, space junk too big for your grapple, and annoying things like missiles & the torpedoes of ultimate doom Dominators tend to send your way (really, try not to get hit by those).
Any time you get a mission, one of your options is something like "Don't ever show me these missions again." If you choose that option, you shouldn't be bothered with that type of gameplay from then on (though I do think they throw them in from time to time in case you change your mind).IIRC, it only happens the first time you're offered to fight a planetary battle (RTS mission) or text adventure. If you respond you don't want to play those types of missions, you won't be offered another until you start a new game. Otherwise they'll crop up from time to time.
Text adventures only happens as part of government missions.
Planetary Battles are available for a limited time after a system has been freed from Dominator occupation.
Quitch
06-21-2008, 05:09 PM
In regards to furnishing I believe they're referring to one of the new features of Reboot which is to save a variety of ship configurations so you can quickly swap between them.
Argh Im A Pirate
06-21-2008, 05:19 PM
Ya I have the manual for space rangers 2, I was talking about the expansion not having any documentation at all about what it changed.
An example of one change is that you can offer to improve a space station for a fee, and give it better weapons and crap out of your cargo hold.
Enidigm
06-21-2008, 09:17 PM
Space Rangers 2 is great but... two things.
First is that you can't really be a pirate until around the middle of the game. I guess this is the sort of hardcore pseudo-realism Russian developers like. Nothing like in Oblivion where you can massacre, murder, steal everything movable, and then, if caught, just pay some money and appear in front of the jail. Fighting other ships is difficult, and even freighters have defenses, and the AI ships are also upgrading themselves during the game. Also, along with all the other faction specific negatives, you start getting groups of ships against you later on. But the biggest problem is that piracy is just generally not very profitable - it's almost always better to extort a small amount of cash, or get them to dump their cargo, then to fight them to the death, considering your maintenance costs. And it's hard to stop them from landing before you can finish them off (you have to find a nadir point and camp out a bit).
The other much less arbitrary problem are those darn text missions. For what they are in that old school way, they're great. But damn if you have to spend 30 minutes just to get out of jail, and not die or lose half your savings. In Mother Russia, do not go to jail. And do not call someone a goat. That's a stabbin'. Poor lil' racing roach never knew what hit him.
Argh Im A Pirate
06-22-2008, 12:49 AM
At some point you'll see a message that a new ship has been built someplace, and fly there and ask for the unique ship. Save first, cause I crash to desktop when I ask for it.
Shadarr
06-22-2008, 01:45 AM
All this talk made me go and try to go buy it off TotalGaming, but I was rejected. I guess they don't ship their bits to Canada.
Fugitive
06-22-2008, 07:51 AM
Hmmm, I had no trouble buying SR2:Reboot. I used tokens though, if that might make a difference.
Shadarr
06-22-2008, 01:48 PM
I have no tokens, and there was a message that they don't sell tokens anymore. But it would seem odd to allow it one way and not another. Maybe I'll try asking support.
Shadarr
06-23-2008, 12:08 PM
I tried again in IE and was able to download it. Yay! Next question, is there a backup mechanism or will it work to just burn the contents of the program folder onto a DVD? I don't really want to have to re-download 1.3GB every time I wipe my computer, nor do I trust any company to support me forever.
Fugitive
06-23-2008, 12:30 PM
There is a built-in backup feature (the 'archive' option in the client), but it doesn't seem to work for Reboot right now. A small bug that they'll eventually get around to fixing, probably (I also can't archive Disciples 2, though it works for GalCiv2 and the original SR2).
MarchHare
06-23-2008, 05:59 PM
If I wanted to buy SR2: Reboot, where would be the easiest place to get it? If I buy it through Stardock, do I need to have the full version of SR2 previously installed for it to work? I bought the original a few years ago on Direct2Drive, but I'll be damned if I can remember my username/password there. I wouldn't object to buying it again if there was an option somewhere to get the core game and the expansion as a bundle.
Also, Starforce = no sale, so I'll only consider sources that sell the Starforce-free version.
[Edit]
Actually, I just remembered my D2D account info. If I redownload the core game from there, can I buy the Reboot expansion from Stardock and have the two of them play nice together?
Drastic
06-23-2008, 06:04 PM
The Impulse/Stardock store has "Space Rangers 2 complete" which I assume is the game+reboot bundled, but isn't written very clearly to reflect that. Dunno if just the expansion will work with non-Stardock sourced installs, though.
The Stardock version is Starforce-free, even if the names match on a Star* regexp. I like to think that's why they renamed to Impulse.
Marcus
06-23-2008, 06:09 PM
Yes complete is SR2 with the expansion.
Also it works flawlessly and I would highly recommend buying that version.
MarchHare
06-23-2008, 06:11 PM
Ok, found it here: https://store.stardock.com/product.aspx?productid=ESD-TGN-W295
Thanks! :)
Shadarr
06-23-2008, 06:46 PM
That's what I got too, because my version was Starforced and even with the crack I'd rather just buy a new clean copy. They didn't ever advertise it, but once you click on Reboot there was the option to get the complete version.
DennyA
06-24-2008, 01:28 AM
So if you haven't played SR2, do you start with SR2 and then go to Reboot, or just start with Reboot? Is Reboot a superset of SR2, or different missions/campaign/etc. so you should play both?
Argh Im A Pirate
06-24-2008, 02:30 AM
It just improves SR2. Tho if you want you can just try out the text missions or the rts missions from the main menu.
Papageno
06-24-2008, 03:54 PM
I have the original import (UK) DVD release that I bought at Fry's, I think. As soon as they had a good no-CD crack at GCW, I applied it and removed the Starforce it came with.
My questions--if I buy the digitally-distributed expansion from Stardock, will I have to use the original .exe (the uncracked one) and will the expansion pack then modify the .exe and remove Starforce? Anyone here have a similar situation?
Brian Rubin
06-24-2008, 03:59 PM
Anyone here have a similar situation?
Yup, I have the UK DVD too. I plan on simply buying the Complete version soon, looks like the only away around this mess. I don't mind buying the game twice, really. The developers certainly deserve it. :)
Quitch
06-24-2008, 04:21 PM
The developers no longer work for that company.
mystery
06-24-2008, 07:05 PM
You should have a file called "Manual.exe" in your install directory. As you might have guessed, running it brings up the game's manual. It does not contain a readme in the traditional sense, but there's only the one version of the English release of the game & it does contain a brief overview of the differences between SR & SR2, as well as a fairly comprehensive breakdown of nearly everything in the game.
As a clarification: Manual.exe does not cover any of the additional features offered by the Reboot expansion, in particular the buttons to which the original poster was referring.
Wolff
08-31-2008, 06:43 PM
Yeah there are a bunch of little things added to complete/reboot, i for one would like to know what "i agree to take part in the development of your base" does as well as a few other things
Abilio Carvalho
08-31-2008, 07:12 PM
So, uh, after all this time there's still no option for europeans to buy this off Stardock? Why is that, after all I *did* manage to buy the original a long time ago.
Netriak
09-01-2008, 12:50 AM
According to the 1C Company, the expansion should be available to Europeans this week.
Wolff
09-01-2008, 01:30 AM
Participating in a station's development or w/e allows you to swap out equipment for that station.
There are now some superships depending if you advance to the upper echelon of your chosen profession.
Abilio Carvalho
09-01-2008, 02:03 AM
According to the 1C Company, the expansion should be available to Europeans this week.
OK, but I bought the original at stardock. That means I'll probably have to buy the whole thing again. Or did you mean available at SDC?
Netriak
09-01-2008, 02:18 AM
OK, but I bought the original at stardock. That means I'll probably have to buy the whole thing again. Or did you mean available at SDC?
They probably referred to their own website, not Stardock.
I don't think you'll have to buy the original again though, since it is only since a couple of months they are selling the original per digital download, so requiring people to have their version is silly.
And if you can upgrade the retail version, you'll be probably be able to update the Stardock version too.
Quitch
09-01-2008, 01:33 PM
Total playthrough from scratch, here I come!
Sparky2003
12-12-2008, 08:33 PM
If anyone hasn't bought this yet you can get Space Rangers 2 Complete for $4 this weekend here: http://www.impulsedriven.com/
I'm told it's DRM free but haven't been able to confirm yet.
edit: Bugger there's already a thread about this.
The Bitter Cynic
12-12-2008, 10:03 PM
Stardock releasing this for 4 bucks makes me happy because i lost my discs.
Now I can play again.
frank austin
12-12-2008, 10:15 PM
I still don't quite "get" the combat in this game, but that doesn't stop me from admiring it. When I get some more time I'll figure it out. I think the problem is that I really want this game to just be another Escape Velocity, and I have a hard time picturing everything playing out in turns, especially when I can take multiple turns at once.
Brian Rubin
12-13-2008, 02:37 AM
If anyone hasn't bought this yet you can get Space Rangers 2 Complete for $4 this weekend here: http://www.impulsedriven.com/
I'm told it's DRM free but haven't been able to confirm yet.
edit: Bugger there's already a thread about this.
OMG That is awesome, thank you!
Quitch
12-13-2008, 04:05 AM
Balls.
tylertoo
12-13-2008, 12:41 PM
I still don't quite "get" the combat in this game, but that doesn't stop me from admiring it. When I get some more time I'll figure it out.
I made a concerted effort to figure it out over the summer by pouring over some threads and FAQs (and FAQs compiled from threads) and still had a hard time, especially with combat. So I moved on. Now, after upgrading to the Reboot for $4 I'm giving it another go.
My old save game from the original SR2 works fine in the Reboot install, so I'm not starting over. I have a decent amount of cash, but not enough to buy any ship components or weapons that bring a significant upgrade. I do fine with Fedex missions, my ship is fast and efficient, but I still suck at combat. Last night a simple 'destroy a transport' mission ended in failure. I haven't even tried taking on a Dominator.
So I feel like I have to grind -- with Fedex missions or commodities runs to milk some large profits in buy/sell -- before I get good enough to handle even basic combat. Anyone know of faster paths to getting richer/stronger (I'm not playing the RTS stuff and few if any text missions).
Also, I stored a weapon somewhere to save weight while doing non-combative missions, and now I can remember where I stored it. Is there a way to easily find out where I put it?
Best single tip I've read: DON'T buy maps early on. They open up larger areas for missions, forcing you into longer galaxy jumping than you can afford. Keep your initial known universe small, and the jumps will be more manageable.
Quitch
12-13-2008, 04:55 PM
Anything you stored appears in the task bar as a crate icon. It will list where every item you own can currently be found.
A good way to make money is scoop up dominator loot. Follow attacks and hide at the back, swinging in to grab the goods and then sell them at science stations. Note that some goods are worth twice as much if sold under the right dominator path, you'll learn which ones but usually the small stuff is worth the most. Anything which can't fit into a ship slot.
Asteroid mining can be quite an easy way to make money, especially if you find a planet offering a lot for minerals (industrial worlds are good for this). Store everything on the planet until you're ready to cash in big. Oh, and shoot asteroids heading towards planets and they'll sometimes reward you.
Focus on a particular mission type as the rewards get larger the more you do. Personally I like RTS because I pretty much always win and, most importantly, it poses absolutely zero risk to me beyond reputation. The text adventures are much harder, as are "kill this ship" missions. Note that the expansion allows you to post bail on people who get arrested, so no more failing a mission because the authorities got them.
If you take a loan, make sure you can repay it later. I'm stuck in a downward spiral at the moment of debt and hostility, needing to pay everyone off, then falling further into debt. Playing on hard we own 9% of the galaxy and there are only nine rangers left. It's not pretty.
tylertoo
12-13-2008, 06:45 PM
A good way to make money is scoop up dominator loot. ...
Asteroid mining can be quite an easy way to make money, ...
Focus on a particular mission type as the rewards get larger the more you do. ...
Three tips I haven't really tried before.... thanks Quitch.
So much to do in this game its mind boggling. And maybe I should try the RTS missions if they're easy and lucrative.
Brendan
12-13-2008, 09:53 PM
Damn you people for talking about this and getting me back into it.
I'm running the Starforced 1.3 English version so getting it modified to run without copy protection is a painful process involving the starforce driver removal tool as well as frankensteining two different fixes together and applying them.
I'd forgotten how challenging the first few hours are. My game seems to be swarming with Pirates.
Another good way to make money on the side is probing planets. You can also sometimes find some cool equipment that way.
Does anyone know how well Space Rangers 2 has sold? I always wonder whether this is a niche title that has good sales amongst members of forums like QT3 alone or does it have a more widespread appeal?
Morberis
12-13-2008, 10:20 PM
Just anecdotal I know, but I'm the only person I know that plays it - and I only found out about it when it came out on Stardocks Total Gaming Network.
Juffo-Wup
12-14-2008, 12:05 AM
How can you start winning again if the Dominators start to take over? The military won't launch strikes against Dominator space (but they'll take my money!) and, while my ship is just strong enough to take a Dominator system by itself, it loses me lots of money and the Dominators just take a different system in the months of combat that needs. I can't make any progress.
Any tips?
Quitch
12-14-2008, 04:01 AM
How can you start winning again if the Dominators start to take over? The military won't launch strikes against Dominator space (but they'll take my money!) and, while my ship is just strong enough to take a Dominator system by itself, it loses me lots of money and the Dominators just take a different system in the months of combat that needs. I can't make any progress.
Any tips?
Invest in ships for planets and then in military assaults. Or up your leadership and recruit a fleet of wingmen.
I'm told at that impossible difficulty you have to recruit a whole load of rangers and be aggressive as hell. I'm doing pretty poorly at hard right now, so I wouldn't know. Military is launching strikes, but they're so outclassed the strikes last about five days.
Scrax
12-14-2008, 01:54 PM
My coffee this morning cost more than Space Rangers 2. Installed Impulse and bought it last night. Had to be less than 10 clicks. Couldn't have been easier.
When flying around, some ships will message me asking for help in taking someone out. I don't know if this is a good thing or a bad thing. I tried clicking on a few of the icons, but it just highlights the ship, doesn't tell me anything about the person, or what rewards (rep or otherwise) this will do.
What is consensus on whether to take these one-off side missions that are typically pretty fast? I did take one to try to take out a pirate with a group of 4-5 other ships, but the pirate hit the hyper jump before we could kill him.
Lee Johnson
12-14-2008, 04:53 PM
How can you start winning again if the Dominators start to take over? The military won't launch strikes against Dominator space (but they'll take my money!) and, while my ship is just strong enough to take a Dominator system by itself, it loses me lots of money and the Dominators just take a different system in the months of combat that needs. I can't make any progress.
Any tips?
Roll over them with a fleet of Mycon podships? ;)
habibi
12-14-2008, 08:35 PM
What is consensus on whether to take these one-off side missions that are typically pretty fast? I did take one to try to take out a pirate with a group of 4-5 other ships, but the pirate hit the hyper jump before we could kill him.
You are in trouble my friend.. now the pirate remembers you and will hunt you down! And that's what makes this game great!
Alright I broke down and picked this up. I'll probably have to scour this and that older thread for tactics and gameplay suggestions.
Staff Sergeant
12-14-2008, 08:53 PM
This coming out moved "get a credit card for online purchases" up a lot higher on my priorities list.
habibi
12-14-2008, 08:55 PM
You won't regret your decision :)
krayzkrok
12-15-2008, 01:31 AM
Do you realise that if I buy this game at this price, it will be the third time I've paid for this game?
Quitch
12-15-2008, 01:10 PM
Recently got camo from a pirate base. It was great messaging other ships and scaring the shit out of them, though travelling through friendly sectors was a nightmare, you have to keep checking you're not nearing any friendly ships as they WILL fire on you. On the upside I could travel through (one type of) dominator territory unimpeded.
When flying around, some ships will message me asking for help in taking someone out. I don't know if this is a good thing or a bad thing.
Depends who they're asking for help against. I mistakenly helped out a ranger under attack by battleships and pissed off most of the galaxy (my missiles launched before I realised my mistake). You can help transports under attack by pirates and by killing the pirates make most people happy, but Pelengs (and I believe Marloqs) will be annoyed as they're somewhat fans of pirates. The relationship model is tricky to understand.
A good rule of thumb is "Look out for number one". Unless it's a dominator I try not to fight it, repair costs are a bitch.
Juffo-Wup
12-15-2008, 01:44 PM
Roll over them with a fleet of Mycon podships? ;)
Ah, yes, that would be ideal. Your insight into the ineffable concept of Juffo-Wup is encouraging. :)
soondifferent
12-15-2008, 01:50 PM
Are there any mods for SR2? Specifically to reduce the equipment degradation/repair costs. I want to just goof about the galaxy this time around.
Quitch
12-15-2008, 01:58 PM
Change equipment failures to rare in the difficulty settings.
Mike O'Malley
12-15-2008, 02:01 PM
Ah, yes, that would be ideal. Your insight into the ineffable concept of Juffo-Wup is encouraging. :)
I grow turgid.
soondifferent
12-15-2008, 02:13 PM
Change equipment failures to rare in the difficulty settings.
It's not enough though, I still feel like I have to fly my spaceship with the plastic wrap on.
Got through the tutorial last night and the depth of this game seems amazing so far.
What's the best way to approach combat? I found myself taking a beating so I tried to somehow stay at max range and just fire with my longer range weapon, but my craft kept closing in when it didn't really have to. Is there a better combat setting to be able to do this, or should I just go in with guns blazing?
Quitch
12-15-2008, 02:18 PM
The combat behaviours just try to anticipate the other ship, sometimes you end up out of range and sometimes you're too close. If you feel the AI is getting it wrong then try to pilot manually, this is especially useful if you think the ship will explode next turn and you want to be in among the debris.
My preferred setup is lots of frag cannons, a fast engine and an upgraded bot combined with chase behaviour. Those things spit out the damage, so long as you can stay in range and dish out the beating. It helps that frag cannons work well in black holes too.
Combat comes down to having a good ship. I used to find it was a couple of years before I felt really comfortable getting into scraps with dominators.
Crater
12-15-2008, 02:32 PM
My only gripe with the combat is that each turn is day. I hate having to run from a fight I know I can win, beacuse I want to actually complete my delivery on time.
GreasyPig
12-15-2008, 06:04 PM
Ahh man... I think I missed the sale. bummer...
Scrax
12-15-2008, 10:59 PM
Well I was doing pretty well UNTIL I WAS DROWNED IN A TOILET! Holy shit.
Kid Socrates
12-16-2008, 06:22 AM
Last night I won a fishing contest! I had to gamble some and win an arm wrestling contest. The translation in the text adventures is more fun, as I think technically I won an arm-wrestling contest against Vulture's Fish.
Now I'm about to go drop 24K of my 25K on a new ship and then run some cargo back and forth to build my funds back up. Can you only have one ship at a time, or can I have a merchant ship and a fighter ship?
espressojim
12-16-2008, 06:54 AM
Now I'm about to go drop 24K of my 25K on a new ship and then run some cargo back and forth to build my funds back up. Can you only have one ship at a time, or can I have a merchant ship and a fighter ship?
You can leave your hull in storage. I haven't tried putting it in the ship's hold (like russian dolls), but you might be able to put it there too.
roBurky
12-16-2008, 07:23 AM
I'm playing this again as a result of the Impulse deal. I've decided to attempt the plan I had last time I played, but never seriously put into practice.
I am going to become the best space ranger in the galaxy. But I'm going to do it by assassinating every ranger above me in the rankings.
The first was a strike of opportunity. I saw a ranger-merchant passing me. I looked him up on the ranger rankings, saw he had a low weaponry rating, and opened fire. He led me on a chase through three star systems before exploding above Venus.
The second was a premeditated attack. I looked through the ranger rankings for a suitable target, a ranger-fighter with a low weapon rating, then payed 3 credits to use the info search to find his location. I ambushed him as he launched from a planet. He cursed at me, and shouted some stuff about how much a hero he was, and we should be working together to fight the Dominators. Eventually, he was fleeing towards another planet as my missiles closed in on him. I couldn't tell how badly damaged he was, but there was only two turns left before he'd be able to land and repair. However, I spotted there were two pirate ships by the planet that clearly saw he was weak and were moving in to intercept him.
I considered my options. Then opened a conversation with him. I offered to let him live for a sum of money. He accepted. I ceased fire. The pirates blew him up. I took all his loot. I moved up a place in the rankings.
tylertoo
12-16-2008, 07:49 AM
I am going to become the best space ranger in the galaxy. But I'm going to do it by assassinating every ranger above me in the rankings.
Great post, roBurky, let us know how it goes.
But this approach leaves me wondering -- wouldn't you eventually become such a marked man that other rangers will gang up on you? I can't remember whether there's a reputation mechanic in this game, but wouldn't you end up a wanted man with nowhere to hide, long before the other rangers are exterminated?
And what race/class did you choose for this approach?
roBurky
12-16-2008, 09:09 AM
Possibly. I do know that if you keep up illegal activities, the authorities come after you and try to destroy/arrest you. There's even a text adventure game for surviving your term in prison.
There don't seem to be a great many rangers about, though. There's only 14 other rangers left. I'm sure there were a lot more the first time I played this. It's possibly a result of me setting the Dominators to 'strong' at the start, and the rangers are getting killed in the war. Or maybe more rangers turn up as the game goes on.
I started as a human pirate.
Scrax
12-16-2008, 09:22 AM
Possibly. I do know that if you keep up illegal activities, the authorities come after you and try to destroy/arrest you. There's even a text adventure game for surviving your term in prison.
Yea, unless you end up getting drowned in a damn toilet.
Kid Socrates
12-16-2008, 09:48 AM
Right, storage. I forgot about that. I have a fishing trophy sitting on Venus and two micromodules at random Ranger bases.
I also have a quest I've been trying to collect the reward for, but I ran into a problem on my way back -- Dominators took over the system. For some reason, I don't think they want to tell me how great I am for keeping that trader alive for 60 days.
I keep hoping someone will attack there and clear it out, but so far no one's taken the bait.
Warren
12-16-2008, 10:44 AM
Right, storage. I forgot about that. I have a fishing trophy sitting on Venus and two micromodules at random Ranger bases.
I also have a quest I've been trying to collect the reward for, but I ran into a problem on my way back -- Dominators took over the system. For some reason, I don't think they want to tell me how great I am for keeping that trader alive for 60 days.
I keep hoping someone will attack there and clear it out, but so far no one's taken the bait.
If you got the money, you can fund a military strike, I believe. Money talks!
More like, money hires guns and they do the talking. Hmmm. I wonder if that's how Haliburton feels. Sorry, off on a tangent there.
Anyway, probably very cost-inefficient to get a small reward, but isn't it wicked cool that you could?
Kid Socrates
12-16-2008, 11:46 AM
If you got the money, you can fund a military strike, I believe. Money talks!
More like, money hires guns and they do the talking. Hmmm. I wonder if that's how Haliburton feels. Sorry, off on a tangent there.
Anyway, probably very cost-inefficient to get a small reward, but isn't it wicked cool that you could?
Holy crap, really? I had no idea. That is ten kinds of awesome.
roBurky
12-16-2008, 12:11 PM
Yeh, I'm discovering that if you have the money, you can make just about anything happen. You can pay for the creation of police battleships, fund military strikes, contribute towards the building of new starbases, and upgrade existing ones (although I don't know what that does yet).
I'm playing this again as a result of the Impulse deal. I've decided to attempt the plan I had last time I played, but never seriously put into practice.
I am going to become the best space ranger in the galaxy. But I'm going to do it by assassinating every ranger above me in the rankings.
The first was a strike of opportunity. I saw a ranger-merchant passing me. I looked him up on the ranger rankings, saw he had a low weaponry rating, and opened fire. He led me on a chase through three star systems before exploding above Venus.
The second was a premeditated attack. I looked through the ranger rankings for a suitable target, a ranger-fighter with a low weapon rating, then payed 3 credits to use the info search to find his location. I ambushed him as he launched from a planet. He cursed at me, and shouted some stuff about how much a hero he was, and we should be working together to fight the Dominators. Eventually, he was fleeing towards another planet as my missiles closed in on him. I couldn't tell how badly damaged he was, but there was only two turns left before he'd be able to land and repair. However, I spotted there were two pirate ships by the planet that clearly saw he was weak and were moving in to intercept him.
I considered my options. Then opened a conversation with him. I offered to let him live for a sum of money. He accepted. I ceased fire. The pirates blew him up. I took all his loot. I moved up a place in the rankings.
Fucking epic.
Telefrog
12-16-2008, 03:27 PM
This has to be the best $4 I've ever spent.
Quitch
12-17-2008, 12:39 PM
You cheap bastards who missed the sale, buy it anyway. FFS, this is the best, freshest, most original game to have come out in YEARS! Like Dwarf Fortress it makes for great stories, but it's infinitely more accessible, it actually has one of the best interfaces ever as well :D
Fuzzydevil
12-17-2008, 01:06 PM
I'm kind of glad I missed that sale, or I'd have been forced to buy it. I bought Space Rangers 2 but was absolutely rubbish at it, and it would've been a purchase that probably would've meant little to me - although this thread has made me reinstall the base version, with the hope that I'll miraculously be good at the game this time.
Dave Markell
12-17-2008, 02:07 PM
But--it's easy! Just realize that you are a very, very weak noob surrounded by forces that are VASTLY superior to you. Focus on your engines (to run, obviously), FedEx missions (because you can't survive combat at first), trading, mining asteroids and picking up miscellaneous junk floating in space (especially Dominator parts--if you hear of a big battle vs them in progress, go there, don't fight, and try to grab the spoils of war), and the RTS/text adventures (because your ship isn't at risk, they're free money). Ignore most ship components while you're in this mode since they won't help you and will raise your repair bills. Eventually you'll be able to upgrade to better hulls, buy serious guns and shields, and start fighting.
Juan Rayo
12-17-2008, 02:10 PM
I'm playing this again as a result of the Impulse deal. I've decided to attempt the plan I had last time I played, but never seriously put into practice.
I am going to become the best space ranger in the galaxy. But I'm going to do it by assassinating every ranger above me in the rankings.
The first was a strike of opportunity. I saw a ranger-merchant passing me. I looked him up on the ranger rankings, saw he had a low weaponry rating, and opened fire. He led me on a chase through three star systems before exploding above Venus.
The second was a premeditated attack. I looked through the ranger rankings for a suitable target, a ranger-fighter with a low weapon rating, then payed 3 credits to use the info search to find his location. I ambushed him as he launched from a planet. He cursed at me, and shouted some stuff about how much a hero he was, and we should be working together to fight the Dominators. Eventually, he was fleeing towards another planet as my missiles closed in on him. I couldn't tell how badly damaged he was, but there was only two turns left before he'd be able to land and repair. However, I spotted there were two pirate ships by the planet that clearly saw he was weak and were moving in to intercept him.
I considered my options. Then opened a conversation with him. I offered to let him live for a sum of money. He accepted. I ceased fire. The pirates blew him up. I took all his loot. I moved up a place in the rankings.
/re-installs Space Rangers 2
roBurky
12-17-2008, 02:57 PM
An update:
After my exploits earlier in the week, I no longer have to hunt down the remaining well-equipped, high-ranking space rangers. They're hunting me down.
I got attacked by a ranger as I was returning to Earth's solar system. He wasn't demanding money, but I didn't have any to give to him anyway. I didn't have the fuel to jump out back the way I came, and the nearest planet was half the system away. My engine was already half dead, but I put it into overdrive anyway. A few turns later, I had taken heavy damage, and the missiles I had launched hadn't even hit him yet. But several transport ships had just come into scanner range. I called them up, and begged them to help. Miraculously, they all agreed.
I turned around at the head of a fleet of transport ships. They circled him and softened him up with mining lasers while I delivered the killing blow with a rare upgraded fragment cannon I had dug up on Mercury. I moved up a place in the rankings.
That was the last straw for the authorities on Earth, however, and I became a wanted man. I had to flee the system as a squadron of battleships chased me down.
I got myself fixed up elsewhere, and then decided to head to the site of a battle with the Dominators at the Kephrone system. I thought I might be able to grab some nice loot. As it turned out, there was a damaged Dominator craft in a fight with a transport near where I came in, and I helped destroy it while hoovering up alien nodes. The system residents were terribly ungrateful, however. As soon as the system was declared free of the Dominator threat, the Gaalian planet sent a police battleship after me. It was then I remembered I had done a couple of missions from the Pelengs to destroy Gaalian transports in this system a while back. The Gaalians clearly remembered me.
I had to land and repair on another human planet in the system before he destroyed me. I tried bribing the battleship with all of my money, but it wasn't enough. I tried to escape a couple of times, only to be destroyed and forced to reload from the autosave. I wondered, if I was careful, if I would be able to destroy it. I launched, and began to circle around the planet firing missiles while he fired back from outside my fragmentor cannon range. When I had taken heavy damage, I landed, repaired my ship, and launched again. I spent all of my remaining money on repair bills doing this over and over again, but I eventually wore him down, and he began to flee back to his home planet. I thought that maybe if I finished him, I would be able to pass through this system in peace for a while, so I gave chase, and he exploded just as he was about to enter the atmosphere.
I don't think I thought that through, however, as the authorities on the two human planets in the system saw this, and launched their own squadrons of police battleships. Needless to say, I ran for the system border as fast as my deteriorating engines would allow. Combined with a couple of other misunderstandings, I am now a wanted criminal across half of known space. The other half is occupied by the Dominators.
Quitch
12-17-2008, 03:41 PM
You'd have been better spending your funds at a pirate base to change your identity. It's that or prison.
I love that the battleships aren't the usual "Drop you weapons" followed by them opening fire, if you do as they say (land on their planet to be charged for your crimes) they won't shoot you.
Even more epic. Keep us updated.
Sam Jones
12-17-2008, 03:43 PM
I am now a wanted criminal across half of known space. The other half is occupied by the Dominators.
Good work, Ranger!
Quitch
12-17-2008, 03:44 PM
Actually, a good next move might be to purchase camo, because then a quarter of the galaxy would be safe :)
Shadarr
12-17-2008, 03:48 PM
I'm thinking you needed to be more strategic than this, picking off specific rangers so that you still have safe places to go get repairs. Even the most bad-ass ranger in the galaxy can't stand up to the united might of all the militaries.
roBurky
12-17-2008, 07:02 PM
I have actually bought two varieties of dominator cloaking device from a pirate base. But I've no idea how it works.
habibi
12-17-2008, 08:04 PM
My only gripe with this Complete edition is that it is still a 1024x768 game. I was hoping that the Rebooted expansion would have up that by a bit.
I enjoyed your story Burky.. that's a pretty tough session you had there. What difficulty did you play on?
Warren
12-17-2008, 08:27 PM
[QUOTE=roBurky;1578085]I have actually bought two varieties of dominator cloaking device from a pirate base. But I've no idea how it works.[/QUOTE
I had the same problem, and after far too many hours was able to dig up the info ... because it isn't in any manual I could find ... but this link might help:
http://www.elementalgames.com/forum/msg.php?lang=eng&forum=rangers&theme=571&page=auto
It's the change list for SR2:Reboot and it has the info you need and more
This is getting mildly frustrating. I have completed the tutorial, thought I had the basics, and promptly forgot everything.
I am just trying to mine minerals laying around to build up cash, practice, just in my home system some more, but my "partner" fucking weasol Oscar keeps grabbing all the minerals. It's like he's got an infinite hull capacity.
I don't get how he's getting these. I click on the mineral to go there, double click on it, press space bar and the fucker gets it.
How do I get the minerals?? They're MINE.
Morberis
12-17-2008, 10:00 PM
Am I just doing something wrong or what? Before the expansion pack the first mission I did gave me the option of choosing whether I wanted to do the RTS battles or not, if I chose not I wouldn't encounter them while playing. But now while I still choose to encounter no planetside battles I get offered them quite often. Any way to fix that?
frank austin
12-17-2008, 11:11 PM
Woo! I think I finally "get it" with this game. I got through the training missions without a hitch and even managed to chase off a pirate attacking another Ranger. Somebody saw, and offered to be my partner. I took him up on it and now we're off to do Space Ranger-like things, I guess.
I definitely need a hull with more cargo space, though. Hoo man, 19 total (minerals) just isn't enough. I thought I picked a bigger ship, but it says I'm a "hero" type or something.
Dogar
12-17-2008, 11:47 PM
Can anyone tell me how to solve the "Code Box" text quest, or at least give me insight into how I should move the pieces? I didn't become the sole liberator of Murratz just to be shamed by a Rubix Cube knockoff.
habibi
12-18-2008, 12:12 AM
How do I get the minerals?? They're MINE.
I think your ship is not equipped with that item-grabbing machine.. I don't remember what is it called at the moment. When you started, you probably didn't choose this as your gear.
frank austin
12-18-2008, 12:46 AM
I blew up my first Pirate! :D
It was awesome. Someone hailed me just as I lifted off from Earth, and asked me for help with a Pirate who was attacking him. I agreed and quickly flew over to where they were, just a couple quick days away. (This game's time system is weird. Space battles take weeks, sometimes! Would it have been that difficult to break combat down into it's own time scheme?) I saw the pirate blasting away at a helpless transport, and closed the gap as quickly as I could. A couple blasts with my industry laser and frag cannon sent him running for the border, trying to jump away.
I hit him a couple more times, and he hailed me, begging to be let off the hook for a few hundred credits. "This ship does not negotiate with terrorists!" I responded, and fired another volley. He offered more credits, and so I blew him out of the sky.
Unfortunately for me, a bunch of other ships, not fast enough to keep up with me during the fight, swooped in and took the spoils before I could get to them. Some thanks for saving them!
You should have accepted the cash and resumed attacking him, then accepted the cash the second time as well. I'm not sure if that would increase any faction penalties though.
I definitely need a hull with more cargo space, though. Hoo man, 19 total (minerals) just isn't enough. I thought I picked a bigger ship, but it says I'm a "hero" type or something.
Check Equipment at every place you land. You can get equipment with the exact same (or better) stats, but which take up less hull space. After just a couple extra trading routes after finishing all the tutorials, I went from 60 hull space to 120 hull space. Hull space is a variable stat for equipment, even if the equipment is the exact same type as yours!
This is getting mildly frustrating. I have completed the tutorial, thought I had the basics, and promptly forgot everything.
I am just trying to mine minerals laying around to build up cash, practice, just in my home system some more, but my "partner" fucking weasol Oscar keeps grabbing all the minerals. It's like he's got an infinite hull capacity.
I don't get how he's getting these. I click on the mineral to go there, double click on it, press space bar and the fucker gets it.
How do I get the minerals?? They're MINE.
First, check to make sure you have a grabber. A merchant ship is guaranteed to start with one, but if you didn't pick a merchant ship to start off with then I don't know if you have one. Press 'S' to check your ship loadout and it should be along the bottom row. If you don't have one, you can get one for cheap (although make sure it doesn't take up too much hull space, read what I wrote above about buying new gear).
Click on the mineral to get the hand grabbing icon. You will see a blue outline around your ship... that's the range at which you can pull things into your hold. Now all you have to do is fly by the mineral, so click near the mineral close enough for your tractor beam to pull it in. You do NOT have to stop! The mineral will just take its time being pulled into your ship as you fly by it. You can double click on it and your ship will stop, although if you're in a hurry to be somewhere, flying by it would be more efficient. Also, double-clicking on space junk "might" be counterintuitive since it might disengage the hand grabber icon. Also keep in mind that time stops every day, so if the mineral isn't being pulled in when it should be, press Space again for time to resume and you'll see it come in.
There is a maximum load that beams can pull in. You can see the rating on it. So a beam that says it can pull a load of 40 cannot pull in minerals that are 41 or above. You cannot pull in "some" of the minerals, either.
Kid Socrates
12-18-2008, 07:08 AM
You cannot pull in "some" of the minerals, either.
Which is REALLY upsetting when Dominator materials blanket the system, but they're all in stacks of 50 or higher and you can't grab 'em. And the ones you CAN grab dumbass liners start shooting and blowing up.
Scrax
12-18-2008, 10:59 AM
My Ranger had been sailing the system for 4 years and was completely unexceptional. He had a decent enough ship that nobody bothered him, but he seemed entirely incapable of doing anything to get him noticed. He ran a few trade routes, shot down a few pirates, and protected the occasional vessal, but when it came to the ranger rankings, he was still in last place.
He tried to join the defense squadrons, but every time he would either arrive too late, the squadron already celebrating a victory, or jump directly into a swarm of Dominators, with only the wreckage of his comrades left behind.
Well luckily, my ranger happened across a collection of warships preparing for battle. He landed on a nearby planet, repaired his ship, and checked out the news. The battalion was gathering for an attack on a small system in the Galmaz sector that had recently fallen to the Dominators. Eager to join a proper fleet, and to test out his new homing rocket weaponry, he decided to leave the planet and join the fleet.
Again....he was late. The last of the fleet were jumping to the next sector as soon as he arrived. Quickly he jumped after them.....to chaos. The Dominator fleet and the Coalition fleet were deep in conflict. Rockets, lasers, and weapons he had never seen before were being discharged in all directions. Immediately, he received several transmissions requesting for help against the Dominator threat. Knowing he stood no threat against the larger battlecruisers, he stuck to the edge of the conflict and targeted the small to small-medium Dominators. Ships from both sides were exploding rapidly, my ranger chased after a small Dominator cruiser that limped out of the metal mosh pit with 1/3 of it's health. He closed in and shot a volley of his new rockets at the threat...with a satisfying explosion to welcome him.
Several rangers were chasing similar fleeing Dominators, while the more well equiped Coalition and rangers attempted to hold off the largest of the Dominator threat. My ranger tried to help from the sidelines, but the large Dominator Battlecruisers were shooting lasers, and a strange shockwave that confused his systems, any time he neared. Knowing he was no match, and with only half his defenses remaining, he retreated and started to search for technology that may be salvaged from the wreckage. He hoovered up a radar system that was substantially better than his own, as well as some technology that would be valuable to nearby research labs.
Suddenly, several rangers zipped past him trailing smoke and fire. Their ships were blown to pieces, their hulls almost breached. They jumped out of the system as fast as they could. My ranger received an SOS from the last remaining Coalition survivors. It was the last 2 Dominator warships vs. 3 Coalition starships. All sides were substantially damaged. He arrived just in time to see a Dominator and a Coalition ship explode. The forces were circling each other, unleashing a torrent of rockets and other weaponry. My ranger launched his own rockets, hoping to help as much as he could, but the Dominator noticed his arrival and was launching it's own rockets back at him. Another Coalition ship was blown into fine particles. My last friendly was 1/4 away from his own destruction. On opposite sides of the last Dominator we both launched everything we had. Our rockets slammed into the Battleship simultaneously crushing it from both sides. It exploded into fine dust.
My ranger celebrated to the tone of his message system. Everyone in the system had congratulated him on the victory. The Rangers gave him a substantial experience award for rescuing the small system from the Dominator fleet, as well as informing him he rose two levels on the ranger chart. The Military wanted to give him a promotion for his part in the battle. The only civilized planet remaining in that system wanted to hold a celebration for their remaining two rescuers. The ranger and his ally landed on the planet to be congratulated by the governement. He received several bonuses including a powerful robot that the government said would protect him from all danger. He thought that was great, he had no robot yet to be placed in his ship.
Upon leaving the planet he tried to place the robot in his ship.....but it wouldn't work. It had to be activated? Confused, the ranger activated the robot to see if anything would happen. Suddenly, the robot shot out of his ship and unfolded becoming many times larger. It unfolded into an entire ship, a new ally, with ship components and everything. The robot messaged my ranger asking what he wanted it to do. He could ask the robot to pick up various different space items, he could tell it to land on planets, to jump to any planet, or to attack his enemies. The ranger could also outfit the robot in any ship accessories, as well as level the robot just like himself!
My ranger was very excited to have a robot friend. He's calling it Fred.
roBurky
12-18-2008, 11:07 AM
It's really weird reading someone talk about what they did in a game in the third-person. Good stuff, though.
Dave Markell
12-18-2008, 11:11 AM
Check Equipment at every place you land. You can get equipment with the exact same (or better) stats, but which take up less hull space. After just a couple extra trading routes after finishing all the tutorials, I went from 60 hull space to 120 hull space. Hull space is a variable stat for equipment, even if the equipment is the exact same type as yours!
This is key, but an even better way to look for equipment is via the Search function on the Info screen. For example, I just used it to locate a 900 speed, 25 space engine a few systems away. Occasionally, the item will be gone by the time you get there, but most of the time you can find the best mix of size and power this way.
Scrax
12-18-2008, 11:11 AM
It's really weird reading someone talk about what they did in a game in the third-person. Good stuff, though.
There are other reasons why my ranger hasn't been raising in the charts.
frank austin
12-18-2008, 11:26 AM
When you replace your hull, does it change the appearance and handling characteristics of your ship? I can't imagine that I could slap all that extra stuff onto my ship and still fly the same.
Thanks for the tip, Pogo. I need to go about making some money, it seems. My ship's parts already need 600cr or so in repairs, and I haven't quite figured out how to make the cash quickly enough. I shall have to look into these "trading routes" you speak of. Heh.
I took a Fedex mission, but it was further than my ship could jump. Should I have just done it in smaller jumps, refueling along the way? I was worried I wouldn't make it in the 60 days I had. The galaxy map had a # showing over the system I was supposed to jump to, it was something like 40... is that the number of days it will take me to get there total or the number of days the jump will take?
Dave Markell
12-18-2008, 11:30 AM
I took a Fedex mission, but it was further than my ship could jump. Should I have just done it in smaller jumps, refueling along the way? I was worried I wouldn't make it in the 60 days I had. The galaxy map had a # showing over the system I was supposed to jump to, it was something like 40... is that the number of days it will take me to get there total or the number of days the jump will take?
No, that's the jump distance. You should have done it in a series of smaller jumps. And yes, it's quite possible that you might not make it in time if you have a slow engine or a low jump distance capability. You can always ask for an easier version of the task, where they extend the time and drop the pay. The most time consuming part is flying across systems, not jumping, so an engine with a big jump radius that cuts out the flying through the solar systems part really helps with FedEx quests.
Scrax
12-18-2008, 11:34 AM
When you replace your hull, does it change the appearance and handling characteristics of your ship? I can't imagine that I could slap all that extra stuff onto my ship and still fly the same.
Just the appearance. Be careful about which features each ship adds/removes. I accidentally bought a ship that had no radar system ability, making scanning ships impossible. That was annoying as hell.
frank austin
12-18-2008, 11:37 AM
No, that's the jump distance. You should have done it in a series of smaller jumps. And yes, it's quite possible that you might not make it in time if you have a slow engine or a low jump distance capability. You can always ask for an easier version of the task, where they extend the time and drop the pay. The most time consuming part is flying across systems, not jumping, so an engine with a big jump radius that cuts out the flying through the solar systems part really helps with FedEx quests.
Yeah, when I started to move across the system I was already in and it took 20 days, I just gave up on completing that one. I guess I gotta do some trading and get some better flying parts before I do many more of those. Thanks for the tip.
Just the appearance. Be careful about which features each ship adds/removes. I accidentally bought a ship that had no radar system ability, making scanning ships impossible. That was annoying as hell.
Gotcha. Is there a more detailed screen of information besides just mousing-over the item you're thinking about buying?
This game needs the ability to disable and board other ships to steal/sell them.
Thanks for the tip, Pogo. I need to go about making some money, it seems. My ship's parts already need 600cr or so in repairs, and I haven't quite figured out how to make the cash quickly enough. I shall have to look into these "trading routes" you speak of. Heh.
By trading routes, I mean your own routes, not anything the game actually gives you (except some missions are to fly a consignment of products to another planet... always take those mission as they're easy as hell).
Press 'I' to go to Information and read some updated news stories, perhaps a sector somewhere has just started war actions and needs weapons or equipment badly. Or, at the bottom left of the Info window is a search icon, click on it and then click on Goods, then search for goods within a certain radius (I'm not sure what those units are, I'm thinking they are actually jump-distance from your current location, since entering "1" gives you all the planets in your current system). Check out some prices and see where you can make some quick cash.
Remember that the first number on the info list is the amount they will sell to you, the second number is the amount they will buy for you. If you don't look at it correctly, you might pick up a huge amount of items to take to a new planet, and then realize when you get there that their buying price is a lot lower than their selling price.
I took a Fedex mission, but it was further than my ship could jump. Should I have just done it in smaller jumps, refueling along the way?
Yeah the # is the jump distance, not the time it takes. Your engine can only jump so far in one trip. You will have to refuel at an intermediate planet system to make it to where you want to go.
roBurky
12-18-2008, 03:16 PM
Update:
I gave all my money to charity. I'm like some kind of incompetent Space Robin Hood, who blows up the rich, then accidentally gives all his life savings to the poor. This did have the pleasant consequence of making the authorities across the galaxy forgive me for all of my many murder and extortion crimes.
Rangers are still hunting me down, though. They seem to like to interrupt me while I'm trying to collect dominator loot, having dropped all my combat equipment off on a nearby planet to make room. I've had to do a lot of running away, particularly when they come in teams of two or three. One time I cowered on a planet for two weeks while I waited for the guy with two thousand laser cannons in orbit to give up and fly away. One I managed to destroy, as he begged for his life over and over again. I moved up another place in the rankings.
I noticed on the ranger rankings screen that the number one space ranger in the galaxy's weapon rating had dropped down to almost nothing. I reckon he must have downgraded his equipment to do some trading. Of course I immediately did a search on his name, got his system, and headed there as fast as I could. I spent a month searching for him, and dodging the local pirates who seemed to object to my recent charity work. But I could never catch up with him.
I had been storing all my Dominator loot from this system in the business centre that I had donated money at. I noticed while docking to escape a pirate that it looked really badly damaged, presumably from the recent Dominator assaults. But I was shocked when I undocked from it later to see it vaporised as an asteroid collided with it, with all of my stuff inside. I considered just putting the many months of Dominator battling and looting I had done in this system as a loss, and hope there was another business centre somewhere that hadn't yet been destroyed by the Dominators. After all, there was nothing I could have done to save it, was there?
Reloading from the autosave, just one turn away from the collision, I took a look at the option for paying to upgrade the starbase. I thought that maybe I could repair it and save all my possessions, but I was just a few credits short. But this was a business station! I took out a loan of a few thousand credits. I paid to upgrade the station, and was presented with a fitting screen just like that for my ship. Here I noticed the problem - the station's repair bot was completely broken. To repair that would take another 500 credits. But there was no way that little bot could repair enough in time for the starbase to survive the asteroid hit. I ended up paying the absolute last of my money to fully repair the hull of the station and the bot.
I undocked and with pride I watched the station survive its collision with the asteroid. I may have done some very bad things in my life, but I had just selflessly saved a space station full of people, spending all of my money and putting myself heavily into debt to do it.
Enidigm
12-18-2008, 03:43 PM
Great stories all around :).
I love how fighting with the Dominators takes a " I watched C-beams glitter in the dark near the Tannhäuser Gate" feel.
We're going to need a screen cap of the leaderboard when you're done, by the way. GIFs or it did not happen!
roBurky
12-18-2008, 04:15 PM
I'll have some screenshots including leader board in the next instalment.
malkav11
12-18-2008, 08:03 PM
One thing about courier runs is that some ships can put their engine into overdrive mode, which does some enormous boosting to your engine's speed rating while it's on at a cost of massively accelerating wear and tear to it. You don't want to do it all the time - the repair costs start to eat up your reward money - but if you wind up in a crunch it's worth it. It can save you considerable time.
Doesn't hurt to snag fuel canisters (I find they usually drop from destroyed Dominators but I assume later they can be purchased), also. They do take up space on your ship, but if you have a decent-sized canister you can fill it on a fueling stop along with your onboard fuel supply and then the moment you arrive in a new system, fill your ship with the canister fuel and immediately zoom off to your next destination.
Quaro
12-18-2008, 10:26 PM
I vaguely remember from playing this game a few years ago -- the science stations interns usually give you a crap upgrade, but they have a tiny chance of giving you an amazing upgrade, right?
frank austin
12-18-2008, 10:36 PM
So, does smuggling actually hurt your reputation with places? Guns are totally the best moneymaker I can get right now.
Dogar
12-18-2008, 11:17 PM
Yes, though I'm not sure if it effects it on a racial, planetary or galactic scale. I do know that you can go to jail for it.
AlanT
12-19-2008, 05:45 AM
I'm setting aside some time over Christmas to play this. I tried loading a few old save games into Reboot last night, and it seemed to work, I'll have to decide if I want to keep playing those, or start a new one.
Actually, I find it scratches a lot of the same itches that Eve does, but without the boring bits. I should play it more.
roBurky
12-19-2008, 08:00 AM
I found the best space ranger in the galaxy. He was practically unarmed, and was carrying a hold full of alcohol. I exploded him. This is what the ranger rankings look like now. I'm Arthur Stone, in third place, still with the starting ranger rank of 'rookie'.
http://farm4.static.flickr.com/3105/3119856377_cc7d3486d2.jpg?v=0
This is the new best space ranger. His name is Afaikay, and he's been very active in the Dominator wars. Look at that weapon rating - he is flying the most heavily armed spaceship in the galaxy. I don't think I'll be going for him just yet. I need to build up my funds, get a bigger ship.
http://farm4.static.flickr.com/3209/3120682786_7ccc7972d1.jpg?v=0
This is the new second best space ranger. His name is Rorra-Aki, and he's a pirate. He's flying the second most heavily armed spaceship in the galaxy. But that's not what worries me about Rorra-Aki. What worries me is that little tooltip showing me he has practically every other space ranger left on the leaderboard under his command. The guy has turned the ranger program into his own private army.
http://farm4.static.flickr.com/3220/3120682756_3a9fca3fcf.jpg?v=0
Things are going to get tough now.
Kool Moe Dee
12-19-2008, 09:59 AM
This is the new second best space ranger. His name is Rorra-Aki, and he's a pirate. He's flying the second most heavily armed spaceship in the galaxy. But that's not what worries me about Rorra-Aki. What worries me is that little tooltip showing me he has practically every other space ranger left on the leaderboard under his command. The guy has turned the ranger program into his own private army.
Things are going to get tough now.
Sounds like you need to get yourself a posse. Either that, or trick him into attacking a Dominator-held system and then frag him in the heat of battle.
Anders Hallin
12-19-2008, 10:10 AM
Sounds like you need to get yourself a posse. Either that, or trick him into attacking a Dominator-held system and then frag him in the heat of battle.
Rangers 4-7 are all his, though, I don't see where roBurky would find this posse.
Staff Sergeant
12-19-2008, 10:50 AM
Does that mean you could have tried to make your leadership skill or whatever higher when you started and turned the Ranger program into your own private army? If so, you could have done that and sent them against other Rangers or off to Dominator systems ill-prepared until you were #1.
going to try this in vmware fusion 2.01 on my new Macbook-AL to see if it runs in XP.
Kid Socrates
12-19-2008, 11:49 AM
Okay, so, in thanks for killing some pirate, I got a combat droid that'll fly alongside me. "Awesome," I figure. "My own little combat R2, if R2 had lasers." So I shove him out of my hold and we sail around the system gleefully.
I grab a mission to transport something, and take off for the target planet, not paying too much attention to what's going on. I drop off the toothbrush, grab some food, trade it with this planet over here, so on, so forth. About thirty minutes later I remember my droid, and notice that he's not around. He's not stored on any planet, because it'd tell me that in that little notifier in the taskbar.
So, uh, did I just orphan R2?
Dave Markell
12-19-2008, 02:53 PM
How can you orphan that which has no parents?
More seriously, beats me. I fly solo in this game, beginning to end.
Kid Socrates
12-19-2008, 03:19 PM
How can you orphan that which has no parents?
For a brief moment it knew the joy of companionship. I looked upon it as a son; a son that I just left on the side of the road in my haste to chow down across the galaxy.
I'm a terrible father!
He might be in the old system, but the real shame is, I have no idea what system that was. I tried staying put for about a month on a planet, but never saw him, so he wasn't trying to catch up.
Juffo-Wup
12-19-2008, 06:24 PM
In my game, I thought I'd seen just about everything. My alter-ego, Ranger Zoggarto, was wealthy, beloved, and powerful. His ship was strong enough to effortlessly liberate sectors by itself, his nights were warm beneath a thick blanket of hundred-thousand credit bills, and his fame was so great that even Dominators had been known to swoon in his presence.
But, just when I thought I'd reached the top, Zoggarto was humbled. "Science Base Virus Bank in the Deneb System has Built a Ship." A new ship, I thought. How droll! Then I went to investigate.
Cost: 1040000 credits, a rank of Ace or higher, to have destroyed more than 200 Dominator ships, and to have completed 20 missions.
Yikes.
Shadarr
12-19-2008, 06:32 PM
I don't know that I would trust anything made by "Virus Bank".
Quitch
12-20-2008, 01:45 AM
For the camo question earlier: Open your ship page, click your ship and choose your camo. It's a one use option, but lasts until you disable it. Make sure you apply it BEFORE going into Dominator space.
For a brief moment it knew the joy of companionship. I looked upon it as a son; a son that I just left on the side of the road in my haste to chow down across the galaxy.
I'm a terrible father!
He might be in the old system, but the real shame is, I have no idea what system that was. I tried staying put for about a month on a planet, but never saw him, so he wasn't trying to catch up.
If it was within 30 days you can use the flight history feature to track all your movements and those of whichever sector you were in that day.
I suspect you'll find it got exploded.
roBurky
12-20-2008, 06:25 AM
Update:
With recent profits from Dominator loot, I thought it was time to upgrade my weaponry. I had two missile launchers and a fragment cannon, but the cannon and one of the missile launchers took up far too much space. I used the search function and found two good affordable missile launchers that were positively tiny. One was on sale in the business centre that I had saved a few months ago, and the other was in the Murratz system.
I saw this on my way to the business centre.
http://farm4.static.flickr.com/3248/3119856735_9bd7bc15b4.jpg
The guy at the back in the golden spaceship is Rorra-Aki. The five guys in front of him launching missiles are his minions. I moused over each one to check my relationship with them. They were all 'bad' or 'hostile'. Luckily, they already had a target and were chasing a transport as it fled towards a planet. I kept my head down and hurried past.
I got to the business centre, bought my new weapon, removed my two old weapons and installed the new one. I mounted the old ones on to the station for safe keeping.
When I undocked, I saw this.
http://farm4.static.flickr.com/3221/3120683132_542ab3c55a.jpg
Oh crap. He'd been waiting for me.
http://farm4.static.flickr.com/3116/3120683074_9730343ea1.jpg
I'm the little green one in that picture, desperately trying to redock at the space station while being pounded by laser fire.
I waited for a week in that station. When I undocked again, Rorra-Aki had found a new target, and I fled the system in the opposite direction as fast as I could. I then took a circular route around that system in order to reach the Murratz system where my other new weapon was waiting to be bought.
When I reached the system, though, the Gaalian planet sent a squadron of battleships after me. Gaalians don't seem to like me much. I overloaded my engine and sped past them to land on the human planet just before their swarm of missiles caught me. There I discovered that the humans didn't like me much either, and refused to trade with me. I bribed the government to let me in to the market, but then I didn't have enough to buy the launcher.
A wasted trip. I'd need to go do a mission or something to get enough money again. But until then I was a weapon short. I couldn't go back to the business centre while Rorra-Aki was guarding it.
I launched off and tried to head for Peleng space. But the battleships were waiting for me, and destroyed me. I reloaded. I repaired my equipment, launched again, overloaded my engine, and ran for the system border. My engine broke a few turns away from freedom, and the clouds of Gaalian missiles caught with me and destroyed me. I reloaded. I couldn't go in the other direction because all space over there was Dominator-controlled. No matter how or where I tried to run, those missiles caught me. I tried bribing the police, but I didn't have the money. I tried convincing passing spaceships to help me out, but they were all either law-abiding or afraid. I tried waiting for them to get bored, but these were patient police battleships, not opportunistic pirates. It seemed like there was nothing I could do. This was the end.
But then inspiration struck. I reloaded, and waited on the planet for two months. When I launched again, the planet had orbited closer to the system border I needed to reach, and I was easily able to escape.
This game's capacity for creative solutions to problems can make you feel so clever sometimes.
Quitch
12-20-2008, 06:30 AM
Fucking awesome. That Rangers will get pissed off at Ranger killers, as someone predicated earlier, is just a testament to how well the developers second-guessed EVERYTHING.
Have to say, never seen a Ranger with five buddies, the kind of armada I dream of.
Right now I'm in one of those ships which give a +100 to engine, but have only 201 hit points. I gave myself a long-range "slow them down" gun and spend my time roaring in, grabbing loot, and buzzing out before anything can close in my me. Anyone who gets near is zapped and quickly falls out of range.
I love being able to try new things.
Alas, I am stuck in three systems which are cut-off from the rest of the galaxy. No pirate base to buy camo from, and I need to go through TWO dom systems to get out, so I don't think I can make a run for it, I'd need to buzz the sun for fuel, and that's where doms hang out.
espressojim
12-20-2008, 07:30 AM
Alas, I am stuck in three systems which are cut-off from the rest of the galaxy. No pirate base to buy camo from, and I need to go through TWO dom systems to get out, so I don't think I can make a run for it, I'd need to buzz the sun for fuel, and that's where doms hang out.
Maybe a black whole will open up in either one of your systems, or one of the close by ones you can reach. I've been trying to get into as many black holes as possible, as the combat isn't too hard most of the time, and you get nifty artifacts and experience. If you know where the hole is going (sometimes updated in the news) you can even throw a mission.
Quitch
12-20-2008, 07:49 AM
On Hard you control so little of the galaxy that Black Holes are transports to Dominator space. Usually one-way.
I'll keep an eye on the news though.
roBurky
12-20-2008, 07:55 AM
A Peleng planet just offered me a mission. They told me this long story about a Peleng who fell for the culture of the Gaalians, started spreading messages of peace and harmony among the Peleng, took plastic surgery to look more like a Gaalian, started flying Gaalian ships, and then joined the ranger program. The Pelengs want me to kill him.
His name? Rorra-Aki.
frank austin
12-20-2008, 09:59 AM
roBurky, keep these posts up. Awesome stuff.
I haven't had any time to play in the past couple days, sadly, but tonight I'm gonna set aside some hours and see if I can't buy myself a new hull somewhere.
Kool Moe Dee
12-20-2008, 10:23 AM
I launched off and tried to head for Peleng space. But the battleships were waiting for me, and destroyed me.
Not sure if you knew this, but in my experience, if you talk to the battleships (you have to talk to each one in a group), they will break off fire and tell you to go land on a planet to serve your prison sentence. If you do that, your relations with them will be "excellent" (I think) once you finish your jail term.
roBurky
12-20-2008, 02:09 PM
Update:
I donated some more money to charity to get the police off my back. Then went to take some missions to build up my cash again.
The first mission was to prevent all pirate activity in the Murratz system for the next four months. I really didn't like the idea of sitting around in there waiting while I could be doing other stuff, or the prospect of trying to fight while still missing a third of my firepower, so I tried another bit of creative problem solving. I tracked down every pirate in the system. But instead of attacking them, I hired them, thus preventing them from doing any piracy there until the end of our contract.
This is me and my two new bodyguards. I'm the one in the 'diplomat' hull at the back, and the ones in the spiky ships are my minions.
http://farm4.static.flickr.com/3087/3122724065_3fb0886036.jpg
So with every pirate who might have threatened anyone in that system now under my control, I took some other missions for me and my unlawful buddies to go kill people elsewhere, and by the time I had come back and collected the money from the original mission, I had gained quite a bit of cash.
With my new riches, I did a search for a new ship, taking care to avoid anything in the system Rorra-Aki was controlling. I found a fantastic deal for a ship almost twice the size as my last one, and with more weapon slots, although less armour plating. After getting into it, I found my spare cargo hold space had gone from 10 cubic metres to over 200. I immediately went looking for Dominator battle sites, and started scooping up so much stuff that my gripper module broke several times through over-use.
I spent the money from that on some new launchers. In exchange for Dominator nodes, the ranger program gave me some micro-modules that improved my missile damage. According to the ranger ratings, I now had the best weaponry in the galaxy.
http://farm4.static.flickr.com/3084/3122716085_a8e780c7f3.jpg?v=0
I think it's time me and my boys had some words with Mr Afaikay.
Juan Rayo
12-20-2008, 02:29 PM
Me too, give'em hell!
frank austin
12-20-2008, 02:36 PM
:D This is gonna be awesome!
I'm not near my game to tell, but I assume that changing your hull type won't change how people respond to you, correct? If I buy a pirate/corsair style ship, people won't immediately assume that I'm evil? Or will they?
What are the four slots that sit in the corners of the ship's equipment screen? My current ship has four, and I have yet to see another hull for sale that has more than 1.
Lamalo
12-20-2008, 02:44 PM
It's for artifacts. You can get them by exploring uninhabited planets with research probes, sometimes as a mission reward and the most common way, enter a black hole.
They provide all sorts of bonuses ranging from engine speed and jump distance to better shielding or even opening up all sorts of slots on your hull while blanking others.
roBurky
12-20-2008, 02:45 PM
No, the hull types are just what kind of job the hulls were designed for. Those little corner slots are for artifacts, which as far as I know are all unique modules that do unusual things. You get them from exploring black holes or sometimes as mission rewards.
At the moment, I've got one fitted that reduces damage to my engine when overloading, and one that allows me to see the attack and defense characteristics of other ships.
frank austin
12-20-2008, 02:56 PM
Ah, nice. It's probably worth hanging onto my current hull, then. The only things I don't like about it are the minimal cargo room (330 total, which means about 17 with my current equipment) and the looks. It's got 8 armor, plenty of weapon slots, and 4 artifact slots.
Have you search for lower weight equivalent gear? I'm sure that concept still holds further into the game, and it's worth a long-term investment to pay several thousand space bucks for a couple more units of cargo room.
frank austin
12-20-2008, 03:05 PM
Yeah, I've been picking up lower weight gear as much as I can. I still haven't had much playtime, so I don't have a lot of funds, maybe 5k credits at best right now. I've had a real problem finding any missions to do, so I've just been running the meager trade routes that I can find and scraping together 500cr or so at a time from them.
I did run one escort mission that was easy as pie and netted me 2500cr. I'll have to get some more of those.
Lamalo
12-20-2008, 03:20 PM
Finally managed to kill 500 dominators so I could grab that supership from the science base. I must say, I'm shocked at the stats.
http://farm4.static.flickr.com/3203/3122933779_505950c0a2_o.jpg
roBurky
12-21-2008, 06:57 AM
Update:
http://farm4.static.flickr.com/3220/3122716245_5a558889d8.jpg
Found him. Afaikay - the greatest hero in the galaxy, bane of the Dominators, saviour of worlds. Just another obstacle to my pride.
My boys went in close with energy weapons. I hung back and laid down a carpet of missiles. Afaikay had a human partner, a junior ranger who quickly turned up to help and attempt to cover his master's escape. Judging by the explosions, they were giving my pirate allies a beating.
http://farm4.static.flickr.com/3053/3122716391_26a52a00a5.jpg
But Afaikay crumpled first, as we all knew he would. He may have been many times more experienced than me, more valiant, more heroic, more successful. But I was playing a different game to him.
The junior ranger who was formerly on Afaikay's payroll apparently harbored me no ill will, and I still had good relations with him. I decided to offer him a new job with my warband, and he accepted. But one of my pirates was outraged with this decision. He immediately handed me his resignation, blew the young ranger out of the sky, and zoomed off into the night. My contract with the other ended soon after, and he was off launching missiles at transport ships and fleeing from the police before I could object.
Now the only challenge left before I could claim my title as the best space ranger in the galaxy was the pirate king Rorra-Aki. This bully and his five lackeys had been dictating where I could and could not roam since our first meeting. He was without doubt the most dangerous man alive. And now I was going to have to face him alone.
http://farm4.static.flickr.com/3093/3123542558_74053f5fe6.jpg
Erlend Grefsrud
12-21-2008, 07:19 AM
In the future, games need to procedurally generate these narratives. Maybe even deliver them with a raspy VO over replay videos uploaded to YouTube.
Where can I buy Space Rangers 2, btw? Is it in any way similar to Ambrosia classic Escape Velocity? I've been looking for something like EV but more contemporary. I managed to emulate MacOS 7.3 back in the day to replay EV, but it had grown very old. I need something newer. Better.
Quick question: Whenever I decide to 'participate in the modernization' of a station or something, I get to see the station status/setup, but the only thing I seem to be able to do is to repair stuff. How can I equip it with new items? Weapons or tools I have in my ship's storage don't show up there. It's either not possible, or it's just the UI sucking.
-Julian
Quitch
12-21-2008, 08:39 AM
I haven't tried, but I suspect putting it in the station's storage will give you access to it. Or maybe taking it off your ship and pressing S to remove your ship view.
In the future, games need to procedurally generate these narratives
There were plans for GalCiv 2 to do something along these lines.
Where can I buy Space Rangers 2, btw?
www.impulsedriven.com
frank austin
12-21-2008, 09:42 AM
Arthur Stone is the space hero of a new generation. Rorra-Aki doesn't stand a chance.
I am getting stomped on my second planetary battle. Anyone have any good tips for those? I just can't seem to build enough robots fast enough to break into the center of the map where my enemies have been entrenched forever. Whenever I try to take their bases along the rim, they go at one of mine with about 15+ robots and I just can't defend it. I feel like I need a better attack robot build or something.
espressojim
12-21-2008, 09:48 AM
going to try this in vmware fusion 2.01 on my new Macbook-AL to see if it runs in XP.
I've been playing it that way. I get strange slow downs occasionally, and while the RTS portion works, it feels more clunky than I'd like (maybe a mouse would be useful, since it's right-click to move.)
If you figure out the slow down problem, pm me. If you don't have it, then it's just my poor mac that sucks.
espressojim
12-21-2008, 09:58 AM
I am getting stomped on my second planetary battle. Anyone have any good tips for those? I just can't seem to build enough robots fast enough to break into the center of the map where my enemies have been entrenched forever. Whenever I try to take their bases along the rim, they go at one of mine with about 15+ robots and I just can't defend it. I feel like I need a better attack robot build or something.
I build robots with 3 rocket launchers, 1 healer, a mortar, fast legs, and the headpiece that makes 50% of shots miss. I also build one robot with 4 rocket launchers, mortar, fastest legs, and the headpiece that speeds up fire by 20%.
Position your guys with rocket launchers in a line - guys behind don't fire over guys in front. Take manual control of the 1 special robot, and use him to take out static defense. You can also kite robots with him, so get ahead of your "wall" killzone, and lead the robots to them. The whole time, you can fire at them (from just slightly out of range) and they'll roll into range of the shot. You don't get hit, they do. Plus, 4 rockets takes out a lot of robots in 2 volleys.
If you're defending, build your wall of robots, but position it slightly behind the turrets (rocket!) that you build. The turrets will take damage first, and have more hitpoints. Your guys will then heal the turret after the battle if you've positioned them correctly.
I love the planetary battles, because they are generally easy (though can be time consuming as you have to be methodical), and give you large money and exp rewards. They seem to be one of the things that really pushes me ahead in the game.
Warren
12-21-2008, 12:16 PM
I am getting stomped on my second planetary battle. Anyone have any good tips for those? I just can't seem to build enough robots fast enough to break into the center of the map where my enemies have been entrenched forever. Whenever I try to take their bases along the rim, they go at one of mine with about 15+ robots and I just can't defend it. I feel like I need a better attack robot build or something.
I was stuck in this battle all day long yesterday with the same problem as you. Literally ALL DAY. Restarted it quite a few times, and my winning play took over 5 hours, with 2600 enemy robots destroyed! I know I suck at RTS but that was insane, and it really got under my skin. I wasn't going to quit until I won. What finally broke the insane stalemate was to set up a group along the south where the enemy just kept pouring thier bots into this missile turret backed missile/healer group of nine bots with a few healers stuck in the other few places the enemy would occasionally attack. The problem was that this took all my bots just to defend, and any attack into the center was SWIFTLY blown to kingdom come even with those flown in reinforcements backing them up. What eventually broke the stalemate was sending a batch of reinforcement bots in a diversionary attack to the north end of the isle, and shortly after rushing the south group into the middle - but ignoring all but the robot assembly plant in the middle using the capture option. They barely made it but they did capture the plant. Since I had full 9000's on every resource (did I mention 5 freaking hours?) I built replacements at this center factory and pushed them to the west and north ends to defend the center against the enemy trying to retake the middle. With them inplace I was able to take the resource plants one at a time, and all the outside ones as well and just overwhelm the bots. Phew.
Probable basic stuff to all you RTS vets out there, but, for this old turn-based dude it was anything but!
I build robots with 3 rocket launchers, 1 healer, a mortar, fast legs, and the headpiece that makes 50% of shots miss. I also build one robot with 4 rocket launchers, mortar, fastest legs, and the headpiece that speeds up fire by 20%.
Position your guys with rocket launchers in a line - guys behind don't fire over guys in front. Take manual control of the 1 special robot, and use him to take out static defense. You can also kite robots with him, so get ahead of your "wall" killzone, and lead the robots to them. The whole time, you can fire at them (from just slightly out of range) and they'll roll into range of the shot. You don't get hit, they do. Plus, 4 rockets takes out a lot of robots in 2 volleys.
If you're defending, build your wall of robots, but position it slightly behind the turrets (rocket!) that you build. The turrets will take damage first, and have more hitpoints. Your guys will then heal the turret after the battle if you've positioned them correctly.
I love the planetary battles, because they are generally easy (though can be time consuming as you have to be methodical), and give you large money and exp rewards. They seem to be one of the things that really pushes me ahead in the game.
Espressojim's advice is spot on there. I hadn't really used the manual control much in my prior playthrough, but it turns out to be really the best way when assaulting base-like stuff. I can't get it to work very well when the enemy robots are swarming but perhaps I just need to practice it more.
SteveS
12-21-2008, 01:07 PM
Quick question: Whenever I decide to 'participate in the modernization' of a station or something, I get to see the station status/setup, but the only thing I seem to be able to do is to repair stuff. How can I equip it with new items? Weapons or tools I have in my ship's storage don't show up there. It's either not possible, or it's just the UI sucking.
-Julian
Move stuff from your ships hold to storage on the station. You can can then add stuff in storage to the station.
Kool Moe Dee
12-21-2008, 01:30 PM
The RTS stuff, in my experience, is best handled by rushing and capturing the bot production facilities, and manually driving a quad-rocket bot to take down turrets and such. The bot factories should always be your highest priority -- don't bother capturing a resource base if you feel like you can continue rolling through and capture the factory.
If you need to defend your bases, drop a couple quad-repairers in there and just let them be.
Quitch
12-21-2008, 01:40 PM
I don't recommend combing healing with weapons, robots won't heal AND fire and when I add a mortar to a four heal bot it often ends up firing instead of saving my troops.
I recommend a four missile bot with the best legs, mortar and dynamo. This gives you way more damage output than the enemy, along with range so you can retreat and keep hitting them or keep them strafing and reduce the incoming fire you take. The legs ensure they are fast and thus able to rapidly defend anywhere. Back this up with a four heal both using the best legs and firewall.
You can take manual control of a missile bot to outrange any defence turret, but be sure to keep checking the global situation after each turret dies. For defence you want nothing but missile turrets.
As you have a tight robot limit, quality wins over quantity, especially if you handle them well. Be sure to only call in your reinforcements once you've hit your robot limit.
Scrax
12-21-2008, 02:03 PM
You guys act like you have all the resources in the world.
The best strategy I've come up with involves building 5-6 of:
Medium speed
2 weapon + helmet + accessory robots.
1 weapon = rocket launcher
1 weapon = (erm...the one right beneath the laser that costs 100 blue crystals, sorry)
helmet = +distance +radar
accessory = mortar
Rush with these guys and cap your first one or two factories....and just wait for a bit. Build turrents and make the location reasonably defensible. When you get a chance build at least 1 healer bot (2 best) for each defensive position. With at least 2 healing rods, the helmet which makes robots miss 50%, and the mortar. Usually a large wave or two comes to attack your locations. If the robots have line of sight they usually destroy everybody with long range mortars. I can't stress how awesome mortars are if used strategically. Even better, being on high ground makes them that much more effective. Space out defenders, so enemy mortars and bombs don't wipe you out.
You get resources, you get the lay of the land, pump out a few more attack robots, and then strategically attack locations. Always leave the healer bots behind at the defensive position, because they are stupid when attacking and get in the way. Always build turrents at the new locations, because they are cheap, give you a defensive position to run to, and prevent 1 unit enemy robots from capping your point.
I recommend building the 1000 health turret towards the direction of the enemy forces, it can take a lot of beating. Then build the long-range turret from the further away location, so it can attack incoming troops.
Eventually, when you are mopping the place up it's okay to make the 4 arm robots, but I never use them nor 95% of the battle. If there is a key strategic position, use the 4 arm healer bots. Other than that, they are a waste of money for something that can get destroyed in the blink of an eye.
Using this strat, I've beaten each level in about 60-75 minutes. Given I've only played 6-7 of them.
frank austin
12-21-2008, 02:50 PM
Good advice, all. I'll let you know what, if anything, works. I didn't know that the bots in the back didn't fire over the ones in the front, but that makes a lot of sense as to how the battles were playing out. Given how corridor-heavy this battle is, that's going to be a problem, I think.
espressojim
12-21-2008, 03:02 PM
You guys act like you have all the resources in the world.
The best strategy I've come up with involves building 5-6 of:
Medium speed
2 weapon + helmet + accessory robots.
1 weapon = rocket launcher
1 weapon = (erm...the one right beneath the laser that costs 100 blue crystals, sorry)
helmet = +distance +radar
accessory = mortar
Rush with these guys and cap your first one or two factories....and just wait for a bit. Build turrents and make the location reasonably defensible. When you get a chance build at least 1 healer bot (2 best) for each defensive position. With at least 2 healing rods, the helmet which makes robots miss 50%, and the mortar. Usually a large wave or two comes to attack your locations. If the robots have line of sight they usually destroy everybody with long range mortars. I can't stress how awesome mortars are if used strategically. Even better, being on high ground makes them that much more effective. Space out defenders, so enemy mortars and bombs don't wipe you out.
You get resources, you get the lay of the land, pump out a few more attack robots, and then strategically attack locations. Always leave the healer bots behind at the defensive position, because they are stupid when attacking and get in the way. Always build turrents at the new locations, because they are cheap, give you a defensive position to run to, and prevent 1 unit enemy robots from capping your point.
I recommend building the 1000 health turret towards the direction of the enemy forces, it can take a lot of beating. Then build the long-range turret from the further away location, so it can attack incoming troops.
Eventually, when you are mopping the place up it's okay to make the 4 arm robots, but I never use them nor 95% of the battle. If there is a key strategic position, use the 4 arm healer bots. Other than that, they are a waste of money for something that can get destroyed in the blink of an eye.
Using this strat, I've beaten each level in about 60-75 minutes. Given I've only played 6-7 of them.
My average win time is under 25 minutes. I often win in 15-20 minutes.
The key to my strategy is not losing many/any bots - a few high quality bots properly managed kick the other bots asses.
As for not mounting rockets + healing - the healing is purely after-action stuff - if the robots can fire, they'll prefer that over healing, which is exactly what I want - I want a set of bots who can defend one front while I take the other one on with manual control.
espressojim
12-21-2008, 03:05 PM
Good advice, all. I'll let you know what, if anything, works. I didn't know that the bots in the back didn't fire over the ones in the front, but that makes a lot of sense as to how the battles were playing out. Given how corridor-heavy this battle is, that's going to be a problem, I think.
Corridors are the perfect kill zone. Set up your wall o' death on one side, they rush from the other into the funnel and die. Leave this set up, and flank them with your manual control bot. They'll burn their resources (and yes, they do have to gather/spend just like you) on that endless parade of death, and you can take out other bases until they switch to defending another front, at which time you charge forward.
Note: hot key groups are a must. I always keep my manual control bot #1, and try to have 2-3 other groups for defending the lines.
works fan-fucking-tastic on my new macbook-al.
Quitch
12-21-2008, 04:21 PM
Tonight I got a treasure map from the wreckage of a pirate. Awesome! Alas, on doing a search on the planet it referred to I found it was deep in Dominator space, well out of reach. Sigh.
I also hit the jackpot in terms of Dominator goodies, only for my gripper to fail. Never buy a Peleng gripper, no matter how awesome.
My average win time is under 25 minutes. I often win in 15-20 minutes.
Wow, impressive. I tend more towards the 40-50 minutes timeframe, I'm fairly conservative, I take resource points fast but then pause to turret up.
I tried the one arm repair, but I didn't like it. After the action I prefer having only one or two robots who repair and do nothing else. It means I bring more guns to the party.
Enidigm
12-21-2008, 07:23 PM
Eh, it's been awhile, but i would pilot my mech with 4 launchers, 1 mortar, 1 cooldown improvement, and the fastest legs available. That is, the only mech i would build on the map (if possible).
If on two fronts, i would have a bunch of stuff backed by repair bots to hold them off. Piloting that mech above, i could solo whole armies. I use the mortar as basically a way to "aggro and kite" all the enemy mechs, to use MMO terms. The bonus is that as they're moving toward you your missiles can hit them even if they're considered out of range upon launch.
Warren
12-21-2008, 08:45 PM
Thanks for all the advice. I'll give it all of them a try and see what helps me avoid a day long frustration fest again :)
Kool Moe Dee
12-21-2008, 09:02 PM
Yeah, depending on the map, 15-20 minute victories are very doable. Just don't fight the ground battles like you would play a typical RTS and you'll do fine. :)
Staff Sergeant
12-21-2008, 11:49 PM
I vote this thread be closed. I sure as hell don't want to pay $50 for a game others got for $4, but I may have no choice soon.
deccan
12-21-2008, 11:59 PM
I vote this thread be closed. I sure as hell don't want to pay $50 for a game others got for $4, but I may have no choice soon.
I second this. I picked this up at $4.00 but was planning to start this only after finishing Fallout 3. Resolve weakening...
habibi
12-22-2008, 12:23 AM
The game is worth the full price of $39.90. If you want to play a game that is addictive, then SR2: Complete is for you!
frank austin
12-22-2008, 12:46 AM
That second RTS battle is giving me nightmares. This last time I managed to take out the green team's first resource base in the center, but red came sweeping through and soon had basically the entire map. I just can't crank out robots fast enough for that.
The "kill line" technique worked pretty well, though, and I had better luck with the robots everyone suggested.
Juffo-Wup
12-22-2008, 11:28 AM
Everyone's strategies are pretty much on the mark. The RTS battles aren't really strategy or action segments so much as they are puzzles. Each battle usually has a very specific trick to defeating it, while other methods will see you quickly killed as a result of the AI's rampant cheating. :)
If we both have the same map in mind (#2 on the planetary battles list?), the trick is to take out green as quickly as possible with quad-rocket bots (with 2 quad-healer bots as support) and chokepoint one half of the bottleneck beside one of the resource bases. If you set it up properly (healer bots behind a spread out line of quad-rocket bots, with a missile turret slightly in front), the chokepoint is invincible to the AI. Then take manual control of another missilebot, and kite/outrange enemies to death on the other path until you have won.
Tim James
12-22-2008, 09:22 PM
I vote this thread be closed. I sure as hell don't want to pay $50 for a game others got for $4, but I may have no choice soon.
You could also pick up the original for under $10 used, then buy Reboot through Impulse to remove StarForce from the executable.
habibi
12-22-2008, 11:06 PM
Just a note for new players.. you can totally skip the RTS battle if you want. I can't get used to it and I didn't play a single RTS in Space Rangers 2 at all.
SteveS
12-22-2008, 11:23 PM
I'm glad I'm not the only one who sucks at the RTS minigame. I couldn't even do the tutorial.
You do, however, want to spend some time getting good at the black hole arcade minigame. Not only do you get some good loot, but there is a required bit toward the end that, as far as I can tell, must be done in a black hole.
espressojim
12-23-2008, 08:31 AM
In the early part of the game, when there aren't very good weapons available, how to you beat back the dominators? I know that if the military raids a dom system you can go along for the ride and get some exp/loot. But without them, it's certain death.
I always feel stuck in the beginning-middle stages of the game, as I can't quite knock out the doms. In the past, I've done a few things like grabbing nodes to buy software so I can get a dom to release their weapons (giving me both some nice weapons and an easy kill.) Any other ideas?
Anders Hallin
12-23-2008, 08:44 AM
Completely ignore the Dominators for a lot longer than you have.
That is: you can't beat the Dominators in the first half of the game. You're a small fish in a big sea, and this isn't the story of one plucky hero destined to save *kind. It may turn out that way in the end, but it's not really the dish you've been served as you enter the game.
roBurky
12-23-2008, 08:46 AM
Just avoid the dominators in the early game.
I like the whole omnipresent threat the Dominators are. There's a war going on that is just so much bigger than you. You have to deal with your own troubles before you can get to saving the galaxy.
soondifferent
12-23-2008, 09:12 AM
That heart shaped map (with you stuck in the middle between three dominators) is kicking my ass. Any tips?
The game wasn't love at first sight for me, but I've spent an enormous amount of time on it by now and had some "Holy crap, I should have gone to bed hours ago" moments here and there. Wish there was a quick function that would let me refuel, repair and reload (missiles etc.) my ship through a single button click instead of having me to go through several procedures everytime you land somewhere. Still no fan of the planetary battles either.
-Julian
roBurky
12-23-2008, 12:00 PM
Update:
I was making preparations for my final battle with Rorra-Aki when I got a demand from a peleng pirate to pay him a large amount of money in exchange for my life. This was not an unusual occurrence, but I recognised this peleng. This was one of the pirates who had helped me kill Afaikay, and had stormed off afterwards in disgust when I tried to recruit a ranger.
Oh well. I could kill off traitorous former allies as well as any other pirate. I made no changes to my course, and merely used my enormous missile range to fire back as I went. He was using missiles as well, but also kept close to my exhaust to use fragment weapons at the same time. I was a couple of turns away from my destination planet when I realised I was about to die. This guy was packing a surprising amount of firepower.
This was the first pirate in a long time that had caused me any trouble at all, let alone been clearly my superior in a fight. I gave in to his demands, and sent him the money he was after. Then I hired him again. I decided I could do with a man like this when I next met Rorra-Aki. As long as he didn't choose that moment to betray me again...
We shadowed Rorra-Aki for a while, waiting for our moment. I chose to strike as we followed him in to the Pkhedock system. The ranger-brigand and most of his buddies were in battle with a peleng passenger liner, but crucially his band was split up around the system. One was docking to refuel. One was off chasing another transport. That still left three human rangers left at his side, but it was the best chance I thought I was going to get.
http://farm4.static.flickr.com/3108/3131548714_0547af6097.jpg?v=0
I gave the order.
http://farm4.static.flickr.com/3293/3130718931_8ac5d01717.jpg?v=0
As we moved in to missile range, I overhead the radio messages from a peleng police battleship as it informed one of Rorra-Aki's minions he was under arrest.
http://farm4.static.flickr.com/3261/3131548868_2b9f209be3.jpg?v=0
The minion started running for the system border. Things were looking better and better.
We opened fire.
http://farm4.static.flickr.com/3198/3131549078_28675ee3a5_o.png
tylertoo
12-23-2008, 12:31 PM
roBurky, don't leave us hanging...
Papageno
12-23-2008, 12:34 PM
Yeah, this is cliffhanger hell, here. What happened!?
Maybe roBurky suffered the fate of the animator in Monty Python and the Holy Grail while he was writing the post.
Juan Rayo
12-23-2008, 12:35 PM
hahaha I love it :)
Warren
12-23-2008, 12:39 PM
That's a picture that's just full of awesome. And missiles.
SamF7
12-23-2008, 01:01 PM
You can recruit PIRATES?
I'm on my 3rd playthru and I never knew you could recruit Pirates.
Hmmm...I'm beginning to have VERY interesting thoughts of SamF7 and his Gang of Nefarious Brigrands...
SamF7
Quitch
12-23-2008, 02:22 PM
Reboot adds some awesome shit :)
I hereby demand roBurky consolidate his posts into a wiki I can link to!
roBurky
12-23-2008, 03:07 PM
http://farm4.static.flickr.com/3134/3130719311_fea2f6da31.jpg?v=0
Lyakusha Gagarish gave his life for my cause. As did Rorra-Aki, of course. And all of his hired guns that hadn't fled before their master died.
I've done it. I've become the best space ranger in the galaxy by assassinating everyone better than me. Note the static screens where there should be portraits of the best fighter, trader and pirate. They don't have a screen on there for greatest traitor.
http://farm4.static.flickr.com/3078/3131549300_60059b69d3.jpg?v=0
Pity the galaxy's a pretty fucked up place as a result of my actions. I've only explored a little way, but it's plain to see that outside a small handful of free systems, with no rangers to defend it, the galaxy now belongs to the Dominators (systems with teal names are Dominator-controlled).
http://farm4.static.flickr.com/3092/3131549834_06d5bceabf.jpg?v=0
I gained a new medal when I killed Rorra-Aki. The 'Rusty Nail'. Even though I had set my own goals and made my own fun, the game still gave me an award for it.
http://farm4.static.flickr.com/3249/3131549324_1a3a731b13.jpg?v=0
Question is, what now? I could continue with my obsession and defend my position on the rankings by the same methods. There's quite a few younger rangers who are gaining a worrying amount of experience. Or I could accept my obsession as done, and get on with the task I was supposed to be doing: saving the galaxy from the Dominators, which is going to be quite a task with no other rangers to help me out. Or I could continue my theme of immoral personal missions, load up on Dominator camouflage devices and try to help the Dominators win.
tylertoo
12-23-2008, 03:21 PM
Question is, what now? I could continue with my obsession and defend my position on the rankings by the same methods. There's quite a few younger rangers approaching my position. Or I could accept my obsession as done, and get on with the task I was supposed to be doing: saving the galaxy from the Dominators, which is going to be quite a task with no other rangers to help me out. Or I could continue my theme of immoral personal missions, load up on Dominator camouflage devices and try to help the Dominators win.
Grats, nice AAR.
Option C, please.
Quitch
12-23-2008, 03:31 PM
I gained a new medal when I killed Rorra-Aki. The 'Rusty Nail'. Even though I had set my own goals and made my own fun, the game still gave me an award for it.
Fucking genius :)
frank austin
12-23-2008, 03:58 PM
Is there a message board equivalent of a standing ovation? If there is, I'm giving it.
Warren
12-23-2008, 04:56 PM
I am only sad to see it end.
Bravo Sir, Bravo.
Juan Rayo
12-23-2008, 05:50 PM
awesome stuff mate, and a great example of the kinda of game Space Rangers 2 can be.
I did nominate it for game of the year back then. :)
Drastic
12-23-2008, 06:03 PM
Or I could continue my theme of immoral personal missions, load up on Dominator camouflage devices and try to help the Dominators win.
This is the only way to be sure. No one will ever be better than you if they're all dead!
AlanT
12-23-2008, 06:18 PM
Bravo to you indeed, and also to the game developers for having that award in there.
habibi
12-23-2008, 06:35 PM
I am surprised at the award. They think of everything, don't they?
Oh btw, in case you guys don't know it, which I doubt, King's Bounty is made by the same guys who did SR2.. although in my opinion, King's Bounty, is more mundane.
SamF7
12-23-2008, 07:25 PM
I am surprised at the award. They think of everything, don't they?
Oh btw, in case you guys don't know it, which I doubt, King's Bounty is made by the same guys who did SR2.. although in my opinion, King's Bounty, is more mundane.
You want hilarity in King's Bounty? In one of the boss battles, you are not allowed to use your rage abiliites. Try anyway. The "error message" it gives you is lol-funny.
SamF7
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