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View Full Version : World's best "pushing someone down the stairs" sim



Erik
08-09-2002, 01:50 PM
Finally a sim I can really get behind:

http://taat.fi/taat/porrasturvat/

If Smart can somehow work this in to his next battleship game, I promise I'll buy a copy.

Mike Cathcart
08-09-2002, 02:02 PM
I'm at work and I thought that was boring. Is there any way to speed it up? The guy takes forever to hit the bottom. That last step is agonizing.

Call me old school, but I want my video game characters to fall down the stairs quickly. And to scream a lot more when I do 325 damage points to their shoulders.

Erik
08-09-2002, 02:12 PM
Is there any way to speed it up?

It's a sim, not Tony Hawk 4. Go back to your consoles and let us adults have our sophisticated lens cap removal / battle of Austerlitz / stair pushing simulations.

Anonymous
08-09-2002, 04:14 PM
Call me old school
You're an old school.

Is there any way to speed it up
no, no, it's clearly too fast. Why isn't there an option for carpeted stairs? The sound effects are subpar, but hang on to your jaws because if you don't, they'll splash in the sea of drool. that you drooled. when you saw the graphics.
Where's the patch??!!!

xahlt
08-09-2002, 04:34 PM
I'm looking forward to the "concrete platform dive" expansion pack.

Johan Freeberg
08-09-2002, 05:07 PM
Thank you. You are noticeing of course that it is made by Finland men. It is seriously the fault of a happening at a party from the demo scene where my brother was witnessing it, but the informations were very complecate so I am not knowing will you get the point? Still, many helpfuls to mister Erik for his straight seeing!

Greetz

Mike Cathcart
08-09-2002, 07:48 PM
It's a sim, not Tony Hawk 4. Go back to your consoles and let us adults have our sophisticated lens cap removal / battle of Austerlitz / stair pushing simulations.

Well, I guess I'll just wait for the god-mode patch that let's me use the rail gun. Way to go on the straight seeing, though.

Aszurom
08-10-2002, 06:48 AM
Pak chooie... UNF!!

Grandma is protected.

dwinn
08-10-2002, 12:33 PM
Do not listen to the Shover robot.

He is malfunctioning.

chet
08-11-2002, 09:19 AM
I am outraged by this game.

Stair tumbling injuries are not something that should be taken as a joke. 1,000s of people die every year because of stair injuries and often the cause for the injury is a push to begin the tumble down.

These are not made up fantasy injuries like you see in GTA3. A kid playing this game does not have to go out and steal mom's car and AK47 to recreate the scenes he sees in this game. He can replicate the action with his living rooms stairs and his little sister. What are we teaching our children, by allowing them to play such a game?

So I ask, what about the children!?!? Who is protecting the children from this awful game?

I am writing my congresswoman right now and demanding the halt to the import of all finnish stair falling games. Please join me before it is no longer safe to pause at the top of your own stairs before you begin your orderly and safe walk down. And remember, if there is a handrail, use it.

Chet

Aszurom
08-11-2002, 10:04 AM
Chet, do you have stairs in your house?

chet
08-11-2002, 10:29 AM
Yes, I do. EXACTLY MY POINT.

Chet

Alan Au
08-11-2002, 12:43 PM
Do not listen to the Shover robot.

He is malfunctioning.

Bah, that's just Pusher robot propaganda.

- Alan

Paxton
08-11-2002, 06:36 PM
this is just the rare sort of rigid body mechanics simulation that has the potential to transcend the usual limitations of the genre, and broaden the audience beyond the traditional pocket protector set. mark my words, with the right publishing deal this could be big. i'm envisioneering ports to all major platforms, and perhaps a movie deal. A tie in with fox properties would be sublimely synergistic: something along the lines of "Alien vs Predator vs Gravity". earth to taat: don't squander your intellectual property! contact scott miller immediately!

Sparky
08-11-2002, 06:41 PM
I passed out and fell down two flights of stairs once. Upon waking up a few minutes later, I thought it was pretty funny. In fact, my laughing scared the one bystander who had STEPPED OVER ME to get her mail. Then I went to the doctor and he said I had pernicious anemia, which is like regular anemia but with bigger R-Type-like boss monsters. So everything turned out okay. The lessons of this story are:

-- Don't live in cheap apartments, where other residents think nothing of stepping over your corpse to get their latest People magazine.
-- Eat more steak.
-- Games about falling down stairs are funny.

wumpus
08-11-2002, 08:23 PM
Geez. If you're serious, that sucks.

Aszurom
08-11-2002, 08:24 PM
But...

is it fun?

Sparky
08-11-2002, 08:47 PM
Geez. If you're serious, that sucks.

I am serious -- but the stairs were carpeted (thankfully, lush brown shag that had not been updated since the Carter administration) and I apparently had a vast karmic surplus, so it was more of an A. A. Milne creature "...thumpity wump bump OH MY, TIGGER! thumpity ump" , not a Die Hard henchman "...aagh aieee SCHEISSE ALLES IST! twistsnap crack gurgle". No harm done.

Aszurom
08-11-2002, 10:09 PM
So, apparently you're not "Aunt Bunnie" then.

Monty Cantsin
08-11-2002, 10:26 PM
Finally a sim I can really get behind:

http://taat.fi/taat/porrasturvat/

If Smart can somehow work this in to his next battleship game, I promise I'll buy a copy.

Wow, you need a post-graduate degree in film studies to get the jokes around here. Pretty fancy!

This game rocks.

/mc

Fussbett
08-12-2002, 12:16 AM
mark my words, with the right publishing deal this could be big. i'm envisioneering ports to all major platforms, and perhaps a movie deal. A tie in with fox properties would be sublimely synergistic: something along the lines of "Alien vs Predator vs Gravity". earth to taat: don't squander your intellectual property! contact scott miller immediately!
If Miller had a chance to rebrand it, the main character would be named "Ace Bonebreak'n". Perhaps your unseen persona would be "Hans Push'em". Thank you, I'll be here all week.

asspennies
08-12-2002, 06:43 AM
It's not quite as exciting as "Kaboom!" but it certainly makes for a fun couple of minutes. And it's a great excuse to have a lot of coworkers huddle around your cube, cheering.

Brandon Clements
08-12-2002, 10:52 AM
Some Random Thoughts on this:
Neat porn movie soundtrack.
I don't think I've ever seen someone's leg in that kind of position before, even in simulations.

Tom Ohle
08-12-2002, 11:45 AM
Anyone figured out how to get more than like 55K points? The leaderboard has scores in the millions... baffling. or cheating. but then how do I cheat?

asspennies
08-12-2002, 12:10 PM
I managed to get 75,000 by making him hit his head three times. I can believe that people may even be able to pump it up to 100K or so. As for beyond that, I have no idea. Anyone figure out any tricks?

My basic strategy was: aim for the chest, hit him in the back, a little bit of upward angle, medium-high strength.

Tom Ohle
08-12-2002, 12:55 PM
I managed to get around 77K by slamming his forearm out and forward. But that's about it.

Anonymous
08-12-2002, 01:20 PM
I can consistently get around 70k with the same technique Asspennies mentioned--beyond that, I have no idea.

Anonymous
08-15-2002, 11:29 AM
Using approx 45 to 55 degrees downwards on the head and straight forward heading, I was able to get up to around 123,000. Sometimes, not hitting at max power gives better results depending on the angle. :shock:

xahlt
08-15-2002, 11:32 AM
Yeah, I've found the end result almost impossible to predict with identical settings but different power levels. The body ends up roughly in the same places but the damage varies wildly. Has anyone found a reproducable combo for knocking him off the vertical edge at a height of 3 or more steps or so?