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View Full Version : Tighten up the graphics on game design colleges



Sol Invictus
05-01-2008, 11:50 AM
So what do you guys think of colleges that offer 'game design' as degree courses? A friend of mine joined ITT Tech for game design a couple of months ago and just recently quit, stating that he didn't really learn much of anything in the way of actual game design or programming.

Do any of you know of anyone who's gone to places like ITT Tech and landed jobs in an actual game development company, or is just a giant scam?

Related: http://www.youtube.com/watch?v=UJ-QSJmEgHU

idrisz
05-01-2008, 11:56 AM
I actually went to Fullsail, after going to UCR for a year or so.

The course they offered is about 85% programming with 13% design course + 2% how to relieve stress while working under duress.

It's quite tough, but it paid off. it's for people who's willing to learn on the side on top of the stuff you learn in class.

Right now, about 3/4 of my classes landed a job in some type of programming position, there are couple of slackers here and there.

Oh yeah I hate Orlando Florida.

Sol Invictus
05-01-2008, 11:58 AM
Oh yeah, Full Sail's definitely for real. Didn't the Portal developers come out of there?

Brendan
05-01-2008, 12:01 PM
I think Charles might be a good person to ask...

Alan Au
05-01-2008, 12:46 PM
Oh yeah, Full Sail's definitely for real. Didn't the Portal developers come out of there?They came out of Digipen.

As far as I know, there are only really three "reputable" program dedicated to teaching game engineering: Digipen, Full Sail, and SMU Guildhall. The rest tend to be art institutes and "game studies" programs focusing mainly on sociology instead of engineering.

Also, read this: http://www.sloperama.com/advice.html

- Alan

Charles
05-01-2008, 12:53 PM
I have my doubts about Digipen's reputability, as that's where I came out of. Granted, I graduated from their original Canadian school, which they shut down in order to move to the states and become 'accredited', which I hope means they stopped giving degrees to anyone who paid all their tuition, because that's what the one I went to did.

In fact, Digipen was blacklisted at a bunch of game companies in the late 90s, due to the students coming out of there not actually knowing how to program. I don't know if that has changed.

I paid $20k tuition for a two year course which was a glorified C/C++ course that taught a lot of dead knowledge, and no actual design. Of course, this was the late 90s, there wasn't much heavy emphasis on that kind of stuff yet anyway.

But really, what it comes down to is if you go to these places, don't expect them to be magic. You still won't get anywhere if you aren't willing to do all the work yourself.

edit: As a follow up, I couldn't get a job out of Digipen. Whether it was a lack of knowledge, or blacklisting of the school, I can't say. I graduated with some of the highest marks in the school, and it still wasn't enough to impress anyone in the game industry enough to get a real job straight up.

I got in to the game industry via Greg Zeschuk, whom I met while I was at Digipen and exchanged info. Apparently I made enough of an impression in person because when I sent him an impassioned email essentially begging for a job, he squeaked me in as a tester. Then from there I bulldozed my way in to programming within a month, and the rest is 9 years of history.

Michael Fitch
05-01-2008, 12:57 PM
Greetings:
I'm a skeptic in general on these things. Most of the time, you're better off modding or going indie as a way to learn than taking some formal program. However, there are a few schools that seem to actually add some value. In addition to the ones Alan mentioned (and for the record, I'm still pretty iffy on Full Sail in general and the Guildhall for non-FPS stuff), the Carnegie Mellon program and the one at USC both seem pretty good.

Mind you, I would never just hire a designer based on having a degree from one of these programs, but then again, one of the aspects of the good programs is that they make sure people have more than a resume when they graduate; USC forces them to start prototyping from week one.

We've still got a long way to go, but I think we're finally starting to see some real progress.

Best,
Michael.

JoshV
05-01-2008, 01:31 PM
Charles negative DigiPen Experience


I never realized you were a digipenner too, Charles.

I just thought i'd add that I had a much different experience from what you describe. My friends and I had a relatively easy time getting jobs straight out of DigiPen. Though we were all members of the four year bachelor's degree, which had a much better core curriculum over the two year one, with lots and lots of math, some physics and other useful courses.

That being said, they do NOT teach design, you should go somewhere else for that. And like any other school, you're going to get as much into it as you put out of it, I know of some guys who barely graduated and didn't get jobs after, but overall the placement rate is pretty good for the four year program.

Accreditation was definitely a good thing, forced them to teach a little english to the kiddies, and put some better standards in overall.

I've met some smart guys from Full Sail, though they all have mixed feelings about their time there.

I have yet to meet anyone from any other game school that is a programmer.


You can get a design job with a degree from DigiPen, we have one at my company at the moment. I know thats contradictory, to what i said up above but having a good CS background is good for designers. Its more a warning that DigiPen is not a design school, your either going to be taught and tested on programming or art.


Oh, and i'm finding it rather crazy that some mainstream schools aren't teaching C or C++ anymore, and just teaching Java.

idrisz
05-01-2008, 01:37 PM
Currently, we have a couple people from guildhall and a few from Digipen at work, we just recently interview a bunch of people from Carnegie Mellon.

Fullsail is actually a 2 years program, so don't expect you have summer or winter vacation. 5 days a week, 8 hours classes with homework. It's extremely strict, 1 missing day typically = fail in the classes even if you score perfect on the test.

It cost for me around 66k for the 2 years not including rent and stuff, but I think it's great because sometime, teacher to student ratio is like 1-10 not counting 2-3 TA we have. I entered the course with 0 knowledge in C++ programming or any other type of programming.

Charles
05-01-2008, 01:55 PM
I never realized you were a digipenner too, Charles.

I just thought i'd add that I had a much different experience from what you describe. My friends and I had a relatively easy time getting jobs straight out of DigiPen. Though we were all members of the four year bachelor's degree, which had a much better core curriculum over the two year one, with lots and lots of math, some physics and other useful courses.

Oh, I have no doubt that it's a better program. Accreditation means that they have to actually make sure to teach stuff and do so properly. I have great stories like how instead of marking everyone's assignments, one teacher would just grab one, mark it, and if that person passed, give everyone the same mark, assuming that everyone worked together to come to a common solution.

Anyway, I'm Vancouver '99.

Dravalen
05-01-2008, 03:15 PM
Yeah, digipen has improved quite a bit from what it seems your experience was.

They still have a good ways to go I think though. The coursework is very graphics heavy which is one of the reasons I dropped out a year ago(plus the fact I already had a job and some industry experience). It's a pretty tough program now and most people who graduate seem to do well in game programming jobs, but they would do well in realizing that not everyone wants to be a graphics programmer.

JoshV
05-01-2008, 03:53 PM
Anyway, I'm Vancouver '99.

Funny, i graduated HS in 97, and thought about going to Digipen straight away, but the parents convinced me Canada was too far away and too expensive, and got me to go to a local community college first.

So instead i farted around at a community college, not learning much, until DigiPen moved local to me, and it seemed crazy not to give it a try.

I could've been one of your classmates. Though from the sounds of it, i'm glad i wasn't. (no offense)

jerri blank
05-01-2008, 04:02 PM
I haven't seen a single post about Collins College.

Can you believe we get paid to do this????

Charles
05-01-2008, 04:09 PM
Yeah, digipen has improved quite a bit from what it seems your experience was.

They still have a good ways to go I think though. The coursework is very graphics heavy which is one of the reasons I dropped out a year ago(plus the fact I already had a job and some industry experience). It's a pretty tough program now and most people who graduate seem to do well in game programming jobs, but they would do well in realizing that not everyone wants to be a graphics programmer.

Yeah it was the same shit in vancouver. When I left school I knew how to write a software 3d engine. Fat lot of good that did me, since the next year brought a ton of games that required hardware acceleration.

Everything I know about making games, I taught myself, and learned after I got a job.

Dean
05-01-2008, 04:16 PM
Well, since I'm currently the director of the Interactive Media and Game Development program at Worcester Polytechnic Institute, I think I know a couple of things about gaming programs (as we've been looking at other programs for the last 4 years.)

I wouldn't recommend any ITT, Wentworth, or other 2 year certificate programs anywhere (including Fullsail and Digipen's certificate program). Get a degree.

The Guildhall at SMU, Carnegie Mellon's Entertainment Technology Center, and the MIT Media Lab are all great grad programs. They vary in how gaming-centric they are, but if you already have a bachelor's and you want to get an advanced degree then I'd say check any of them out.

As for undergrad, we offer a 4-year BS so I may be a little biased. Programs are in full swing all over the country including the USC Gamepipe, RIT's new game development program, Georgia Tech's program, UC Santa Cruz, and even Savannah College of Art and other art colleges. Most of these programs are based out of the computer science department, and are mostly a CS curriculum with some game development courses added (usually 3 or 4). The other prospect is they're an art college, so you get their visual art curriculum with some game-centric courses added (again, usually 3 or 4).

We're offering an interdisciplinary program where you go on either a tech track or an art track. The programmers not only do normal CS stuff (everything from scheme to C++) but have to take some Art courses and work extensively in groups with art track students. The art track students have to take some CS courses and work with the programmers. WPI has been doing project-based learning since the late 60's, so it's something we're good at. Students start their very first class in the Game Development Process working in a group of 5 to bring a simple game from concept to prototype. I just finished my Interactive Storytelling class where each section of 25 students made a single game (an alternate reality game) for the other section to play (and vice versa). Not only do they get to apply basic design principles to making a game without getting bogged down in the programming and art, but they learn project management to keep all 25 on task and reduce bottlenecks.

Okay, that's sounding like marketing-speak, but I helped design the program and I think it's pretty good. This was our third year, so next year is our first big crop of seniors and we'll have a better grasp on how many are getting jobs in the industry or elsewhere.

idrisz
05-01-2008, 04:20 PM
Well, since I'm currently the director of the Interactive Media and Game Development program at Worcester Polytechnic Institute, I think I know a couple of things about gaming programs (as we've been looking at other programs for the last 4 years.)

I wouldn't recommend any ITT, Wentworth, or other 2 year certificate programs anywhere (including Fullsail and Digipen's certificate program). Get a degree.


LOL. I do have a degree, it a BS degree too, Fullsail doesn't offer Associate Degree for GD for a while now.

Dean
05-01-2008, 04:24 PM
LOL. I do have a degree, it a BS degree too.

I'm guessing not too many English courses there.

idrisz
05-01-2008, 04:32 PM
I'm guessing not too many English courses there.

No, if I want to be an english Major, I probably stay in UCR.

I mean it's fine trying to advertise your school here, but at least do some research before telling people how your degree program is better than your opponents.

Charles
05-01-2008, 04:36 PM
No, if I want to be an english Major, I probably stay in UCR.

I mean it's fine trying to advertise your school here, but at least do some research before telling people how your degree program is better than your opponents.

I know one thing. I wish your school had been better.

Sol Invictus
05-01-2008, 04:38 PM
No, if I want to be an english Major, I probably stay in UCR.

I mean it's fine trying to advertise your school here, but at least do some research before telling people how your degree program is better than your opponents.

I'm pretty sure he was making fun of your relatively loose grasp of the English language more than anything else.

idrisz
05-01-2008, 04:50 PM
I'm pretty sure he was making fun of your relatively loose grasp of the English language more than anything else.

I can see that, I'm sure I can find bums off the street that can probably write better than I can and if I was working at a job where writing is the #1 requirement, I'm sure I be working hard to fix it.

Still doesn't make it OK for him spew lies about other schools.

Dravalen
05-01-2008, 05:14 PM
I wouldn't recommend any ITT, Wentworth, or other 2 year certificate programs anywhere (including Fullsail and Digipen's certificate program). Get a degree.

Might want to do a little research before you go posting claims like that, Digipen offers full degrees. It's not a bad program just a bit graphics heavy on the programming side.

JoshV
05-01-2008, 05:19 PM
I interpreted it as the 2 year Digipen degree as being not recommended, which i agree with =) Unless maybe you were trying to use it as leverage for being a designer or something.

Mordrak
05-01-2008, 05:25 PM
I can see that, I'm sure I can find bums off the street that can probably write better than I can and if I was working at a job where writing is the #1 requirement, I'm sure I be working hard to fix it.


You should be working hard to fix your basic mistakes. I make many mistakes too, so I understand. However, writing well will be a requirement as you want to move up in your career. This is true whether you focus on design or technology.

idrisz
05-01-2008, 05:30 PM
You should be working hard to fix your basic mistakes. I make many mistakes too, so I understand. However, writing well will be a requirement as you want to move up in your career. This is true whether you focus on design or technology.

Yeah I know that, that's why I'm not all snappy at people telling me I suck at english. I admit it's one of my weakness, I don't think it's that hard but just need take some times out and fix the basic stuff.

Raife
05-01-2008, 05:36 PM
Yeah I know that, that's why I'm not all snappy at people telling me I suck at english. I admit it's one of my weakness, I don't think it's that hard but just need take some times out and fix the basic stuff.

Try this (http://en.wikipedia.org/wiki/The_Elements_of_Style).

idrisz
05-01-2008, 05:37 PM
I think I have that book, one of my english course was using it.

Probably somewhere in a box.

Dean
05-01-2008, 05:40 PM
No, if I want to be an english Major, I probably stay in UCR.

I mean it's fine trying to advertise your school here, but at least do some research before telling people how your degree program is better than your opponents.

You may have noticed that I recommended three grad schools and five other undergraduate programs, then said I liked my own program. I'm not "advertising" I'm responding to the original question.

I'm sorry, I haven't looked at Full Sail since it was a certificate program. If you're happy with your degree, then I'm glad for you. Digipen offers both a degree program and a certificate program, and I was not recommending the certificate program.

Also, people will take you more seriously if you improve your writing skills. I probably shouldn't have responded that way, but it was just sitting there and I'm weak when it comes to zingers.

Stroker Ace
05-01-2008, 06:03 PM
Damn, Dean never said Digipen didn't offer degrees. He said he didn't recommend 2-year certs from the following places:....

Inferiority complexes ITT?

flyinj
05-01-2008, 06:41 PM
Academy of Art in San Francisco is a great place too, if you want to get into the art side of things.

We've hired quite a few people out of there, and they're great.

ITT and the rest of the "two year degrees" you see on TV are basically scams. Don't give them your money.