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View Full Version : A game idea (sandbox/building/flight sim)... would you play this?


datter
03-13-2008, 11:33 AM
ok, here's a thought I had for a game/sim awhile ago. I've long since passed the point of contemplating the likelyhood of making this myself in any way, shape or form so here it is as a free range idea. The basic thought is a sandbox/building/flight sim combination. I know what you're thinking, they'll line up in droves for that but wait it gets even more niche-elitist.

The idea is to give the player a space in which to build and test aircraft of their own designs, both offline and online in a way that's more like character creator we've seen in the Spore vids than anything else.

Perhaps there's different levels of entry such that there might be a "Free Build" mode which give you access to all the bits and pieces for making an airplane. A huge assortment of wings, bodies, tails, cockpits, engines etc all of which have a certain weight cost to them as well as different properties that would add or take away from a proposed airframe. The "sim" aspect would need to tally the proper weight distribution, thrust available, wing lift etc in real time so that if a real world version of a players aircraft would be tail heavy and unstable, it would also be so within the sim. So say I take bits and pieces to make a Cessna type aircraft, but the wing I've chosen just doesn't generate enough lift. Perhaps there's an option for an in-game helper to teach you this stuff, but better yet you find out when you do the flight testing, which is the next bit.

So you've gone through the build process and created your very own airplane from the initial design and construction (picking and attaching the parts together... to the level of should the wings be farther forward or farther aft etc) and in through a cosmetic phase where you can paint your aircraft (Forza style). At that point, according to everything you've gleaned from flight theory in game (via helpers or other in-game info) you decide your aircraft should fly rather nicely. Next comes the flight testing where you leave build mode and find yourself on the runway in the aircraft you've developed. Things now switch to a more true flight sim aspect, requiring a joystick (preferrably) and the ability to fly your plane... or not, depending on how well it was designed. Maybe the engine isn't powerful enough? Maybe the wings don't generate enough lift? You'll find out any problems with the airplane, by actually flying it and again maybe via in-game helpers hinting at what the issues might be as you test it out. Ideally the sim would recreate proper wing forces and lift (sort of like X-Plane does) so that it's a literal real world simulation. Maybe the plane flies pretty well, but the wings aren't strong enough to hold during a loop causing a structural failure. You can reset to the ground at any point and go back to the hangar to modify and alter your aircraft and tweak it to your standards in any way you like. It's not unlike building a paper airplane, but you're using real world airplane pieces and building/testing a proper airplane you can get into and fly via the game.

So with all this we've given players the ability to design, test and fly their own aircraft based on real world physics and aerodynamics. Beyond that you can factor in other things to make it a bit more interesting. How about different weather schemes so you could test your plane in varying conditions? A map maker so you could design your own airport what have you? Maybe along with engines, wings and whatnot there's also an assortment of guns and bombs to be had so you could build yourself a fighter of some kind. An online component so you could take this fighter plane you built and connect to a friend for some dogfighting? How about a central server somewhere that anyone could connect to with their homemade airplanes to show them off and fly around with their friends. Combat servers, free flight servers, relaxed mode servers. A server might even have tasks such as building a basic fighter airplane with a given set of pieces in 15 min, followed by a multiplayer dogfight to see whose design holds up. This "task" idea can carry back into the single player as well.

"Free build" is where you can just get in and create something in a very "Garry's Mod", no-reprecussions kind of way. Just building airplanes and testing/flying them for the fun of it. Another "mode" might be a task, or challenge sort of situation where all the airplane parts available are assigned a real world dollar value, and the player is given a certain amount of cash. A challenge might be to "Using less than $10,000... create a biplane that can carry a single 250lb bomb from point A to point B and destroy the target" The player would then have a specific task to work towards, and once complete the airplane they built would get added to their hangar for later flying, or edits.

Further you could even get into full "Dynasty" mode where you start as a young entrepreneur with a given amount of task and have to build aircraft and advance through the years to build your howard Hughes-esque aviation empire... minus the insanity driven reclusiveness towards the end.

I realize that's a lot of info, and it might be a monster of a game to build for what might be a niche market... but there it it regardless. I personally would play it.

Thoughts?

scharmers
03-13-2008, 12:03 PM
Flight Sim Toolkit, Domark, circa 1993.

SirBruce
03-13-2008, 12:04 PM
I was just going to link to X-Plane for you, but then I see you already mentioned X-Plane in your post. So what's the difference? Just more modular airplane building for the unskilled?

Bruce

datter
03-13-2008, 12:34 PM
Yeah, that's it... approachable and modular such that anyone can just tinker to see what they can come up with.

Skipper
03-13-2008, 12:57 PM
You really want that end game though, the build and test sounds great but you need the goal to drive them, a best combat aircraft goal (with dogfighting), a best transport aircraft, best cheap recreational, etc. I like your idea of the overarching career mode. Break that down into sub-goals and you've got a pretty strong idea. For online though, you need something either competitive, or cooperative, or both, and it should be a stronger driver than "my self made plane flys better than your self made plane."

EDIT: You could also do scenario's like "Build the first transcontinental plane," or "create an aircraft that can break the sound barrier."

spiffy
03-13-2008, 01:14 PM
This sounds like it would make a better 'tycoon' type game. Building up your factory, experimenting with different parts and chassis, etc, for profit and prestige. Have little cutscenes of a plane exploding if you mess up.

I love sims, because I love the imersion of flying/driving something that I couldn't IRL in the most realistic context possible. But I can't stand the tinkering that keeps me away from the flying, unless it can auto-update parts as I fly, which seems to defeat the purpose. Racing buffs like to deal with the inner workings of their cars, but I'd just as soon leave it alone or hit auto-tune.

It's like your trying to meld two ultra niche genres into one, that only the cross-section of people that like both will play.

tromik
03-13-2008, 01:48 PM
This sounds like it would make a better 'tycoon' type game. Building up your factory, experimenting with different parts and chassis, etc, for profit and prestige. Have little cutscenes of a plane exploding if you mess up.
SimGolf - golf + airplanes!

I'd play that! It'd be fun just to build a plane with an engine on the front and sell it to a private military company and have them give you a bad reputation because the pilot started it up and backed it into the control tower at mach 3. You'd have to throw the realism out, but I have no interest in building real jets and planes.

flyinj
03-13-2008, 02:01 PM
Flight Sim Toolkit, Domark, circa 1993.

Jesus, that game was a bear to work with.

Jazar
03-13-2008, 02:10 PM
I remember a loooong time ago there was an Apple IIe (I think) game which was exactly this but for cars. I'd enjoy bulding the boxiest, most inefficient turd and run it through all the road tests, wind tunnels, etc. Exciting nerdy fun.

I'd like a plane version. It'd be like the Red Bull flying contest.

Kunikos
03-13-2008, 02:24 PM
I'd have more fun if everywhere in the concept "airplane" was replaced with "dinosaur."

Alan Au
03-13-2008, 02:34 PM
I'd have more fun if everywhere in the concept "airplane" was replaced with "dinosaur."The release date for Spore is set for September 7, 2008.

- Alan

Marcin
03-13-2008, 02:43 PM
In Chuck Yeager's Flight Trainer, you could tweak airplane parameters by altering text files. The inevitable result was that I made a plane that had an acceleration of Mach 1/second from standstill, immediately lost its wings, shot out into space and crashed the EGA video card. The game actually modeled the atmosphere and the transition into space, and you could flame-out there in a properly designed plane; but it wasn't set up to handle warp speed :D

I suspect much the same would happen here :P

TomChick
03-13-2008, 03:53 PM
This is a great idea, datter, and it's sure to sell threes of copies! But I would play it, so there's that.

-Tom

jerri blank
03-13-2008, 04:00 PM
This is a great idea, datter, and it's sure to sell threes of copies! But I would play it, so there's that.

Someone's buying flight sims and peripherals enough that Microsoft is up to, what, Flight Sim 45 now? I'll bet a healthy subset of those folks are flight-geeky enough to enjoy a building sim as well.

I like the idea.

Drastic
03-13-2008, 04:10 PM
Combine this with a Stunt Island sort of scenario-builder and film editing bit, and I'll buy the second of the threes of copies.

Funkula
03-13-2008, 05:06 PM
Further you could even get into full "Dynasty" mode where you start as a young entrepreneur with a given amount of task and have to build aircraft and advance through the years to build your howard Hughes-esque aviation empire... minus the insanity driven reclusiveness towards the end.

Sounds great except for the counterproductive self-limitation there at the end. I have always dreamed of being able to save my virtual urine in jars of my own design, and you get thiiiis close to realizing my dream, only to quash it at the last moment.

datter
03-13-2008, 05:59 PM
The jars full of urine is in alpha testing, we hope to have it in for the first patch.

Dante-JT
03-13-2008, 06:13 PM
I think the idea is great, one thing I foresee is a lot of plane crashes and test-pilot deaths in players early/poor designs...which will be nice to have something like the IL-2 damage model: http://www.youtube.com/watch?v=78z60kNEpa0

Anyway, IL-2 meets Burnout Series - destruction and stunts with strange player-made experimental planes, will be a lot of fun and perhaps stepping out of niche market if done with a flashy presentation.

Enduro_Man
03-13-2008, 09:49 PM
Combine this with a Stunt Island sort of scenario-builder and film editing bit, and I'll buy the second of the threes of copies.
Despite the iffy physics, Stunt Island was loads of fun, and looked pretty good in its day. (The complexity of its scenery graphics were well in advance of its competitors'.) I even ended up making a handful of bad movies on it, complete with crappy voice acting.

And while it was pretty basic compared to the likes of X-Plane, I spent a lot of time making ridiculous aircraft on Microsoft's Aircraft and Scenery Designer, from the FS4 era. I loved my huge, Cessna-powered, Flying Wing.