View Full Version : Heroes of Might and Magic goes browser-based
Schazzwozzer
12-13-2007, 11:12 AM
Here's the article on Blue's News (http://www.bluesnews.com/cgi-bin/board.pl?action=viewthread&threadid=83441).
The press release:
LONDON, UK –13th December, 2007 – Today Ubisoft, one of the world’s largest video game publishers, announced that Heroes of Might and Magic® Kingdoms , a new Web-based game in the critically-acclaimed Heroes of Might and Magic series is being developed for a Spring 2008 worldwide launch.
Heroes of Might and Magic Kingdoms is a strategy game set in a persistent version of the heroic-fantasy world of Heroes of Might and Magic. Thousands of players will be able to rule their virtual kingdoms, lead gigantic armies against each other, master the trades or create legendary heroes. The game requires no download or installation, only an Internet connection. In addition, players can play at their own pace; from 10 minutes to multiple-hour sessions.
“This is a new type of game for Ubisoft, one that allows you to jump into a rich and complex universe just with your Web browser,” said Serge Hascoët, Chief Creative Officer. “Heroes of Might and Magic Kingdoms will open a wide door to the Might and Magic universe, allowing players to immerse themselves within it unlike ever before.”
An exclusive key for the beta test is hidden in the Heroes of Might and Magic Complete Edition that releases today, you can also register on www.hommkingdoms.com.
I've not played 5, or even 4, but from what I've heard, it seems as though Ubisoft kind of hasn't known in recent years what to do with the series. Browser-based is certainly an interesting, and even bold direction.
I wonder how similar it will be to other browser-based persistant strategy games, like Travian (http://www.travian.com/). Travian was neat at first, but I dropped it pretty quickly once I started becoming the target of constant raids.
Skipper
12-13-2007, 11:30 AM
I've played every game in the series. It's true that 4 branched out a bit too far, too quickly, but 5 was and is still a great game, hindered only by the fact it's still what it was all along, a slower paced strategy game that can take decent amount of time to play. A lot of people like that style of play, some do not though.
If all this was underneath was say, Heroes 2 or 3 in web form I still think that would be a great way to play, as well as a great introduction to the setting for a lot of folks.
Adam B
12-13-2007, 11:44 AM
V is good, but good lord does the campaign design suck. Also, that graphics engine is a massive hog for how average it looks.
IV was admittedly pushed out the door before it was done, and it shows. Not the worst game ever by any stretch, but definitely the worst in the series.
I-III are amazing.
Skipper
12-13-2007, 11:48 AM
V is good, but good lord does the campaign design suck. Also, that graphics engine is a massive hog for how average it looks.
IV was admittedly pushed out the door before it was done, and it shows. Not the worst game ever by any stretch, but definitely the worst in the series.
I-III are amazing.
Agreed in every way. 2 and 3 provided _years_ of gaming enjoyment for me while I was stationed overseas in the military. I must have collected thousands of scenario maps by the time I finally got out. Hell now I want to reload 3 just after talking about it.
Tyjenks
12-13-2007, 11:51 AM
AS a fanboy, I am going to say, cool. I even played the hell out of IV. As long as the game is kept alive with its core lements intact in any form, I am happy.
Rob_Merritt
12-13-2007, 11:54 AM
I'm hyped. :) HOMM II is one of my favorite games of all time.
Ben Sones
12-13-2007, 11:54 AM
This concept interests me, particularly since I always liked the idea of HoMM multiplayer, but found the scenario length problematic. A persistent setting, though... could be cool.
How does this game make money, though? The website says that it will be free. Can we expect tons of obnoxious ads sprinkled around the interface?
SorenJohnson
12-13-2007, 11:58 AM
Where did it say it was going to be free? I didn't see anything on the site about any sort of business model.
Does anyone know what type of tech they are using? If it's browser-based and not a download, then is it Flash? Java? Something else?
Ben Sones
12-13-2007, 12:00 PM
Where did it say it was going to be free? I didn't see anything on the site about any sort of business model.
Front page, under "Features."
Play online with thousands of players.
Play at your own pace.
Play wherever you want (no download, no installation required), you only need an Internet connection.
Play for free as long as you want
I guess that doesn't discount the possibility of having an optional subscription model, as a lot of these games do. Perhaps that's how it will work.
SorenJohnson
12-13-2007, 12:05 PM
Front page, under "Features."
I guess that doesn't discount the possibility of having an optional subscription model, as a lot of these games do. Perhaps that's how it will work.
thanks... yeah, that still leaves some unanswered questions. Obviously, there has to be SOME sort of business model. (it's interesting that everyone in the BETA has to buy a copy of HOMM5. Could they extend that for the final game? Probably not a very good idea...)
Chowhound
12-13-2007, 12:53 PM
Sounds promising, especially MP play!
We were never able to finish a whole game of 5 on LAN - the game would always eventually desync.
Funkula
12-13-2007, 01:14 PM
Hm. If the gameplay is HOMM, this could be very cool. If it takes its cues from the web-based TBS in existence, it will fucking blow. I've tried a fair number of those, and I can't bring myself to care.
Justin Fletcher
12-13-2007, 06:42 PM
Sweet Lord, there goes my productivity at work.
PeterGinsberg
12-14-2007, 06:25 AM
Hm. If the gameplay is HOMM, this could be very cool. If it takes its cues from the web-based TBS in existence, it will fucking blow. I've tried a fair number of those, and I can't bring myself to care.
You could totally recreate a 2d HOMM game in Flash nowadays that played just like the originals.
I don't know if that's what they are doing here, but it does look like they are using flash at least. Most of the web-based TBS games I've seen are HTML/database driven affairs.
Schazzwozzer
12-14-2007, 12:13 PM
Some thoughts:
With cities to build up, armies to recruit, heroes to develop, and, from the looks of it, territory to manage, it looks like there will be a lot of opportunities for strategic depth. That's promising.
The site says that you can play as little as 15 minutes a day. This suggests they're going to do something similar to other browser-based games, where you have X number of 'moves' or 'turns' or actions in a day.
Therein lies what most gives me pause. Almost without fail, the people who have been playing the longest WILL be more powerful. If you're going to have thousands of players playing together competetively, they're going to have to have a pretty solid system in place to make sure that newbie players aren't just cattle for the big dogs. As Lum said (http://brokentoys.org/2007/12/10/how-to-make-a-game-with-pvp-done-right/), “you gotta keep ‘em separated".
You know what would be really nice? If they let you spawn your own self-contained, persistant game. You know, like a big, epic HoMM game with only Qt3 folk playing, everybody starting at the same time. To me anyway, that kind of community approach is more interesting than yet another giant world with a thousand faceless strangers.
Telefrog
08-10-2010, 04:53 PM
This is up now.
http://mightandmagicheroeskingdoms.ubi.com/en/
Anyone played it?
OrfBC
08-10-2010, 04:54 PM
I can't get that link to work, but did a browser game really take Ubisoft three years to make?
They spent half of that just typing the bloody URL. Not exactly catchy, is it?
Telefrog
08-10-2010, 05:01 PM
Yeah. I don't know. The registration process fails for me. :\
Edit: Ah. I guess it was out in other countries for a while.
http://twitter.com/Ubisoft/statuses/20827717107
baruk
08-11-2010, 03:25 AM
This is up now.
http://mightandmagicheroeskingdoms.ubi.com/en/
Anyone played it?
Started a few days ago. Like it so far, with several interesting choices and judgements to make, but a serious lack of documentation means a lot of experimenting to see what works (eg. I can't figure out if Bless is worth learning, because the spell description implies that it only works on defence - thus is possibly useless for clearing monsters from the start area).
Luckily there is a 2-hour single player demo (http://mightandmagicheroeskingdoms.ubi.com/en/playTheDemo) to let you try stuff out - highly speeded up so attacks that would take 2 hours normally are resolved in 1 minute (or thereabouts).
My tip: play Inferno - it seems a little underplayed, so you might pick up your favoured rare resources cheaply at the auction house.
Mike Hussey
08-11-2010, 11:24 AM
I signed up and started the tutorial. I broke the initial siege and built a tavern. Now it appears I have to wait several hours while my army marches to the nearest saw-mill and for my newly recruited hero to arrive and not a drop of wet paint to watch dry in the meantime.
It's too early to make any judgments, but I was disappointed that the tactical battles were auto-resolve only.
espressojim
08-11-2010, 03:12 PM
I signed up and started the tutorial. I broke the initial siege and built a tavern. Now it appears I have to wait several hours while my army marches to the nearest saw-mill and for my newly recruited hero to arrive and not a drop of wet paint to watch dry in the meantime.
It's too early to make any judgments, but I was disappointed that the tactical battles were auto-resolve only.
I thought the whole point of HOMM was tactical battles. What is HOMM without them?
Supper's Ready
08-11-2010, 03:32 PM
I thought the whole point of HOMM was tactical battles. What is HOMM without them?
Seriously. It's like a Call of Duty game without any guns.
Who thought this was a good idea?
Mike Hussey
08-12-2010, 10:07 AM
It reminds me of one of those PBM strategy games where you would issue your orders for a turn , via snail mail, to a moderator, who would play the turn for everyone than mail back the results to all the players, with the obvious exception that HoMM:Kingdoms is very slow real time and the turn round is a little faster. In the PBM games most of the interest came from diplomacy and building.
I can see why they went for auto resolve only, it means that players can attack players who are offline, but I still love moving my units round the mini-map in traditional HoMM.
Mike Hussey
08-16-2010, 02:01 PM
The full game is launching in the UK on Tuesday 31st August (the day after a public holiday, in case you were wondering). Still no news on the US or the rest of Europe.
http://mightandmagicheroeskingdoms.ubi.com/en/news,2781,Might-and-Magic-Heroes-Kingdoms-in-the-UK
Unlike MMORPGs the game is not never ending, the world is reset when one player, or more likely alliance. wins with surviving players receiving a 'heritage' bonus for the next game. As only inactive players can lose their last town, this effectively means all active pkayers.
thither
08-16-2010, 02:07 PM
I've been playing this, but it seems profoundly dull to me so far. The battles are all decided by statistics and there's no sense of discovery as there is in the first several levels of Heroes. It's also very derivative of another long-term strategy browser game, which I can't remember the name of but which I also briefly played and then grew bored of (or rather, forgot about). Apart from a similar style of character portraits and the same resource system (ore, wood, mercury, sulphur, etc) nothing seems very HoMM-like about this.
Mike Hussey
08-17-2010, 11:09 AM
Yes ut does give the impression of being a freeware online strategy game with added graphics from HoMM V and the economy tweaked to have HoMM style buildings and resources. I wouldn't pay to play it, but as it currently takes a couple of m minutes every 8 or so hours to play, I'll stick with it a bit longer and see how it goes.
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