View Full Version : DAWS EX 3? Yay! I win.
corpsman
10-17-2007, 05:24 PM
This is just schwizzity schwizzity! I loved the first Deus Ex, no matter what you guys say! *wah!* Anyways, looks like the good guys might be making one this time [please don't go the ruined colsole route of #2, oh goodness no] Anyways, here's the linkage:
http://sttnw.blogspot.com/2007/10/18-canceled-games-you-never-knew.html
BobJustBob
10-17-2007, 05:29 PM
Amped 4 :(
I remember buying the Edge magazine that interviewed the dev team after Amped 3, then later that day reading online that the studio had been dissolved.
Don Quixote
10-17-2007, 05:37 PM
Freelancer 2 :(
I had some good times playing Freelancer with Qt3 folks back in the day. Just a few weeks ago a friend asked if I'd ever played it, as he'd heard good things. We're thinking about firing it up again in the near future.
extarbags
10-17-2007, 05:57 PM
Joust?
Peter Olafson
10-17-2007, 06:04 PM
Too bad about Oni 2. Loved the first game. At the time of its release in early c. 2000, it was (to the best of my knowledge) the only PC title around to permit elaborate hand-to-hand fighting in an explorable (i.e. non-arena) 3D world. (Similar to what Triton tried to do in the '90s with the unreleased Into the Shadows.)
Peter
Unicorn McGriddle
10-17-2007, 06:18 PM
Yeah, Oni was all right. I've been consistently surprised, especially with the potential for cel-shading and hybrid 2D/3D tricks, at the lack* of American games with a conscious anime style, because the market is clearly there.
Freelancer was really good. I remember playing a Star Wars TC for it with some Qt3 guys. Unfortunately, the TC was lacking -- we tooled around trying to find a good freight route (like those "all the way out, all the way in" drug runs in the original), but there weren't any. A sequel might have really done amazing things with Freelancer. A dynamic market alone would have improved the game dramatically, and if it was tied to dynamic military strength, political upheaval, and bases/planets changing hands... that alone, with everything else the same, would have been sequel-worthy.
*There are a few, but not many. Where's the leaner, grimmer NOLF in Noir's (http://en.wikipedia.org/wiki/Noir_(anime)) clothing that revolves around stealth, infiltration, assassination, and silenced weapons? There could be a multiplayer mode where two small teams of players -- say, two per team, like Splinter Cell -- have to make their way through an NPC-guarded environment to kill a specific target, with the team that makes the kill winning. You'd have to avoid letting the guards get shots off if possible, because THEIR weapons wouldn't be silenced, so they'd alert both the other NPCs and your opponents. Speed and stealth through dangerous places, unaware guards shot in the head, and highly stylized presentation.
(Edited to add footnote.)
Don't they mean Deus Ex 2?
Peter Olafson
10-17-2007, 06:57 PM
Deus Ex 2 was released (as Deus Ex: Invisible War). As was Project: Snowblind (which began life as a Deus Ex spin-off).
Peter
AndrewM
10-17-2007, 07:00 PM
No, I'm pretty sure they never released Deus Ex 2.
Charles
10-17-2007, 07:09 PM
This is just schwizzity schwizzity! I loved the first Deus Ex, no matter what you guys say! *wah!* Anyways, looks like the good guys might be making one this time [please don't go the ruined colsole route of #2, oh goodness no] Anyways, here's the linkage:
I wouldn't bet too much. Sounds around here like they are creating a brand new team to work on it.
Aeon221
10-17-2007, 07:15 PM
Freelancer 2 :(
I had some good times playing Freelancer with Qt3 folks back in the day. Just a few weeks ago a friend asked if I'd ever played it, as he'd heard good things. We're thinking about firing it up again in the near future.
Say something about it on here if you guys do. I'd love to fly around with some other people.
krayzkrok
10-17-2007, 07:26 PM
What I want to know is, why was there no Freelancer 2? I seem to remember it selling pretty well - being in the top 10 charts for a while - although perhaps everything is an illusion and I overpaid for my carpet (where the hell does that quote come from anyway?). Maybe after the disastrous development they couldn't face doing / funding another?
Speaking of which, was there ever a dissection of the history behind Freelancer's development - from the outside, it seemed worthy of a book in itself.
Freelancer was so flawed, but it was still hugely enjoyable. I can only begin to imagine a sequel if they kept the good but fixed the bad. And my favourite ex-genre as well. :(
Unicorn McGriddle
10-17-2007, 07:43 PM
perhaps everything is an illusion and I overpaid for my carpet (where the hell does that quote come from anyway?).
Woody Allen, "Without Feathers."
krokodile
10-17-2007, 09:53 PM
Blood Wake 2 (XBOX, Stormfront Studios/Microsoft)
This is a travesty. I loved the first game. Was practically Crimson Skies but on the ocean.
So awesome.
Don Quixote
10-17-2007, 10:53 PM
What I want to know is, why was there no Freelancer 2? ... Maybe after the disastrous development they couldn't face doing / funding another?
I'm gonna guess you hit the nail on the head right there. That game was on vaporware lists for years, and when it came out, it wasn't quite what people were expecting. On the flip side, pretty much the same can be said for Fable (took way too long, didn't deliver to expectations, and yet was still a pretty damn fun game), and we're expecting the sequel next year. Who knows what MS is thinking sometimes.
Deus Ex 2 was released (as Deus Ex: Invisible War). As was Project: Snowblind (which began life as a Deus Ex spin-off).
Peter
I have no recollection of this. Thinking back, I recall the sublime Deus Ex, and then there's just darkness and pain...and no mouse inventory control.
SqueakyFoo
10-17-2007, 11:28 PM
There was a game called Invisible War. It was a decent, nay good, game marred by one horrible, horrible, horrible flaw: someone was really stupid and decided to call it Deus Ex. The same thing is going to happen with DX3.
jeffd
10-17-2007, 11:44 PM
Blood Wake 2 (XBOX, Stormfront Studios/Microsoft)
This is a travesty. I loved the first game. Was practically Crimson Skies but on the ocean.
So awesome.
are you high? Blood Wake was one of the all time worst games to be released for the Xbox.
Damien Neil
10-18-2007, 12:44 AM
There was a game called Invisible War. It was a decent, nay good, game marred by one horrible, horrible, horrible flaw: someone was really stupid and decided to call it Deus Ex. The same thing is going to happen with DX3.
Two horrible, horrible glaring flaws: Someone decided to call it Deus Ex, and someone believed the programmers when they said that releasing on the XBox justified making the levels the size of a walk-in closet.
Enduro_Man
10-18-2007, 01:08 AM
Two horrible, horrible glaring flaws: Someone decided to call it Deus Ex, and someone believed the programmers when they said that releasing on the XBox justified making the levels the size of a walk-in closet.
Remember those early DX2 previews in which the developers boasted how they'd modelled the entire city of Seattle at an unprecedented level of detail? That the engine was now capable of displaying something like a hundred times more polygons than DX1? You got me good, Harvey!
corpsman
10-18-2007, 01:21 AM
are you high? Blood Wake was one of the all time worst games to be released for the Xbox.
Blasphemy! Your tounge shall be CUT OUT! >:E
roBurky
10-18-2007, 03:11 AM
are you high? Blood Wake was one of the all time worst games to be released for the Xbox.
It was a cheap rubbish game that was SO MUCH FUN. I don't quite know how that works.
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