MrAngryFace
06-01-2003, 08:13 AM
Cause im oddly finding myself playing it. Of course its all thanks to user made modules, not the developer made snorefest of a campaign.
While the Shadowlord module packs lots of grammar errors, the content that IS there isn't full of DND doublespeak that makes EVERY conversation a giant labor to click through. The little jokes are funny, and the henchmen/player scripted conversations in dungeons add A LOT of color to the adventures. Nooble is an idiot, he always has some sick story about things trying to have sex with his horses.
Plus there's an element of exploration and level pacing to Shadowlords that works out really well. Admittedly most of the battles so far have been easy, but as a sorcerer I have been caught by surprise a few times and killed for it. The puzzle items are cool, cant figure out what the first ring means tho. The number combo eludes me.
All of that kind of stuff is what I wanted from NWN. If I want lots of enemies rushing me at once ill play IWD1 or 2, but I want an ADVENTURE with decently written character interaction, schemes, and inventive ways of presenting the setting and story. Hopefully Shadows of Underwear will improve upon the retail campaign.
Im on chapter 4 of the Shadowlord series, and things are getting REALLY cool, obviously showing that while the first chapter was good, the guy was getting better with each installment. The story continues on to the Dreamcatcher series and that's supposed to be pretty cool as well.
Its still not GOTLastY tho.
While the Shadowlord module packs lots of grammar errors, the content that IS there isn't full of DND doublespeak that makes EVERY conversation a giant labor to click through. The little jokes are funny, and the henchmen/player scripted conversations in dungeons add A LOT of color to the adventures. Nooble is an idiot, he always has some sick story about things trying to have sex with his horses.
Plus there's an element of exploration and level pacing to Shadowlords that works out really well. Admittedly most of the battles so far have been easy, but as a sorcerer I have been caught by surprise a few times and killed for it. The puzzle items are cool, cant figure out what the first ring means tho. The number combo eludes me.
All of that kind of stuff is what I wanted from NWN. If I want lots of enemies rushing me at once ill play IWD1 or 2, but I want an ADVENTURE with decently written character interaction, schemes, and inventive ways of presenting the setting and story. Hopefully Shadows of Underwear will improve upon the retail campaign.
Im on chapter 4 of the Shadowlord series, and things are getting REALLY cool, obviously showing that while the first chapter was good, the guy was getting better with each installment. The story continues on to the Dreamcatcher series and that's supposed to be pretty cool as well.
Its still not GOTLastY tho.