View Full Version : A Stable Oblivion
deccan
07-04-2007, 08:26 PM
Ok, so I've finally started playing Oblivion after having it sit on my drawer for nearly 6 months. So I install it, all of the Knights of the Nine DLC packs, Shivering Isles, download the latest patch, the unofficial patches, add in a bunch of mods that I want, start it up and surprisingly it doesn't break.
So I play through the prison smoothly enough and then when I exit the sewers, wham, it crashes. It's easy enough to figure out the source of the crash: I had both "Better Imperfect Water" and the water mod from "Natural Environments" running, so when I encountered water for the first time, it crashed. I disabled "Better Imperfect Water" and I can make it out of the sewers.
Then, I swim across the river towards these ruins, and then when I reach land and start walking towards the ruins, wham, Oblivion crashes again. This time, it takes a while to figure things out, but eventually I disable all of Francesco's add-on packs while keeping the main Francesco's mod enabled, and find that I can wander around freely.
So I try exploring the dungeon, and find that I can't make it past the first bandit. He just keeps killing me. I figure it must be the Francesco's mod making him harder than usual or maybe my thief just plains sucks in combat. Vowing to come back later, I head back to Cyrodil and start exploring.
The first quest I come across is this lady wanting me to investigate how a particular merchant in town gets his goods which seem to be impossibly cheap. That sounds like a job for a thief! So I try to hang out inconspicuously outside his store until he closes (I was really hoping the game had some MMO-style emotes at this point).
When he closes up shop, he walks across the street to an inn, to have dinner I guess, so I follow him in, and, wham, the game crashes yet again. This time, I disable the main Francesco's mod and 'lo and behold, I can actually follow the merchant in and watch him while he, literally, bumps into all of the other people there for their dinner and say hello to them.
So with all of the Francesco's mods off, I find that I can play this quest to completion, though the fight in the tomb was still impossible, with me winning only by continuously chugging health potions. But even then, when I try to exit the game, instead of shutting down smoothly, it crashes. At this point, I only have Natural Environments, a map mod, Btmod and extended death camera mods enabled.
Is this normal behavior for Oblivion? I mean you guys seem to play with a shit-load of mods, I can't understand how you put up with it. It seems like the whole thing is only held together with duct tape. Or could something be seriously wrong with my installation of Oblivion?
Demon G Sides
07-04-2007, 08:30 PM
Ok, so I've finally started playing Oblivion after having it sit on my drawer for nearly 6 months. So I install it, all of the Knights of the Nine DLC packs, Shivering Isles, download the latest patch, the unofficial patches, add in a bunch of mods that I want, start it up and surprisingly it doesn't break.
So I play through the prison smoothly enough and then when I exit the sewers, wham, it crashes. It's easy enough to figure out the source of the crash: I had both "Better Imperfect Water" and the water mod from "Natural Environments" running, so when I encountered water for the first time, it crashed. I disabled "Better Imperfect Water" and I can make it out of the sewers.
Then, I swim across the river towards these ruins, and then when I reach land and start walking towards the ruins, wham, Oblivion crashes again. This time, it takes a while to figure things out, but eventually I disable all of Francesco's add-on packs while keeping the main Francesco's mod enabled, and find that I can wander around freely.
So I try exploring the dungeon, and find that I can't make it past the first bandit. He just keeps killing me. I figure it must be the Francesco's mod making him harder than usual or maybe my thief just plains sucks in combat. Vowing to come back later, I head back to Cyrodil and start exploring.
The first quest I come across is this lady wanting me to investigate how a particular merchant in town gets his goods which seem to be impossibly cheap. That sounds like a job for a thief! So I try to hang out inconspicuously outside his store until he closes (I was really hoping the game had some MMO-style emotes at this point).
When he closes up shop, he walks across the street to an inn, to have dinner I guess, so I follow him in, and, wham, the game crashes yet again. This time, I disable the main Francesco's mod and 'lo and behold, I can actually follow the merchant in and watch him while he, literally, bumps into all of the other people there for their dinner and say hello to them.
So with all of the Francesco's mods off, I find that I can play this quest to completion, though the fight in the tomb was still impossible, with me winning only by continuously chugging health potions. But even then, when I try to exit the game, instead of shutting down smoothly, it crashes. At this point, I only have Natural Environments, a map mod, Btmod and extended death camera mods enabled.
Is this normal behavior for Oblivion? I mean you guys seem to play with a shit-load of mods, I can't understand how you put up with it. It seems like the whole thing is only held together with duct tape. Or could something be seriously wrong with my installation of Oblivion?
What was the Bandit's name, and was she/he wearing some sweet looking armor?
Because, if its outside of the main city (I honestly can't remember the name even though Oblivion is sitting right at my fingertips), there was Umbra, who can literally kick your ass at any level up to about 20+.
Otherwise... Why can't you just play it vanilla first?!
Robert Sharp
07-04-2007, 08:32 PM
You need to use the mod manager. They all need to be loaded in the correct order, or they crash. The mod manager creates that order. It might still crash, but not as often.
deccan
07-04-2007, 08:44 PM
Otherwise... Why can't you just play it vanilla first?!
Eh? Because I'm not going to finish the vanilla game and then come back and replay it with mods enabled. Besides, I've picked mods that make the game look good rather than add content. I suppose I could completely forget about using Francesco's and use some kind of levelling mod instead.
Linnaeus
07-04-2007, 11:00 PM
I've gotten some odd results stacking certain mods during my current play-though. with MMM and Francesco's I've had the not-so-pleasant experience of getting jumped by 8+ enemies at some of the "ambush" points (the roadside ones outside towns, near the old Imperial forts, etc), each of whom would be a moderately to very tough encounter on their own, let alone in a pack.
Fooey
07-05-2007, 05:43 AM
I always got the crash on exit even with no mods.
deccan
07-08-2007, 03:55 AM
Just a note: I finally had the time to try out the Oblivion Mod Manager and after using it organize the load order in a logical way I can get Oblivion perfectly stable. No errors even on exit. Alt-Tab still behaves weirdly at times though.
Midnight Son
07-08-2007, 04:47 AM
Just a note: I finally had the time to try out the Oblivion Mod Manager and after using it organize the load order in a logical way I can get Oblivion perfectly stable. No errors even on exit. Alt-Tab still behaves weirdly at times though.
Ok, you ain't really supposed to use alt-tab. Oblivion is useless played vanilla. Mods make this game.
Skipper
07-08-2007, 06:49 AM
I thought the crash on exit had to do with a certain no-dvd executable?
I had the same problem when I loaded too many mods. Plain vanilla works like a champ though. Or the unmoddable xbox version. ;)
Gordon Cameron
07-08-2007, 07:25 AM
Oblivion is useless played vanilla.
Baloney. Mods may make it better, but vanilla Oblivion is a great CRPG.
Tciecka
07-08-2007, 07:50 AM
I used to get a lot of random crashes while using Francesco specifically. I don't get them anymore. I would have the same problem described by the OP coming out of the initial dungeon and swimming over to those ruins. For me, though, I also had weird graphic asset problems in addition to random crashing. There were really wacky looking things superimposed on npc body parts. To a certain extent, the npc models looked like the shield belt wearing soldiers in the old Dune movie. Only big, blocky and yellow, as opposed to being transparent.
You might check to see if you've downloaded and installed the "Extra Models and Items" that go with his mod. I wasn't using the items, but for some reason, installing the extra resources fixed my problems.
Lizard_King
07-08-2007, 08:27 AM
Baloney. Mods may make it better, but vanilla Oblivion is a great CRPG.
What exactly are you trying to get across here? If you still play unmodded Oblivion on a pc at this time, you are (objectively) a sap. It's in the bible or something.
Gordon Cameron
07-08-2007, 08:35 AM
What exactly are you trying to get across here? If you still play unmodded Oblivion on a pc at this time, you are (objectively) a sap. It's in the bible or something.
I'm trying to get across precisely what I said, which is that vanilla Oblivion is not "useless," as Midnight Son claimed.
As for calling me a sap for my choices in playing a goddamn videogame, maybe so. But better a sap than a colossal prick such as yourself. And better a sap than someone who apparently can't comprehend plain English.
Lizard_King
07-08-2007, 08:43 AM
I'm trying to get across precisely what I said, which is that vanilla Oblivion is not "useless," as Midnight Run claimed.
As for calling me a sap for my choices in playing a goddamn videogame, maybe so. But better a sap than a colossal prick such as yourself. And better a sap than someone who apparently can't comprehend plain English.
Guy comes on Qt3:
How can I get Oblivion to run with the mods I like?
Cameron strikes:
Don't Use Mods. Duh!
But I'm the colossal prick, right?
Gordon Cameron
07-08-2007, 08:46 AM
Cameron strikes:
Don't Use Mods. Duh!
I never said that, of course. The whole import of my post was that Midnight Son's hyperbole was nonsense.
If you are going to distort me with fanciful paraphrasing, I'm not going to respond to you. Again, you seem incapable of comprehending plain English.
Good day, sir.
Lizard_King
07-08-2007, 09:01 AM
I never said that, of course. The whole import of my post was that Midnight Son's hyperbole was nonsense.
It's not actually nonsense, it's just what a Midnight Son post obviously "imports": Hyperbole.
If you are going to distort me with fanciful paraphrasing, I'm not going to respond to you. Again, you seem incapable of comprehending plain English.
You're right, you didn't say that. I would say I confused Demon G. Sides' post for yours, but he didn't really say that either. My bad, or as you would say, mea culpa.
Good day, sir.
No, good day TO YOU.
Midnight Son
07-08-2007, 09:06 AM
Baloney. Mods may make it better, but vanilla Oblivion is a great CRPG.
No it isn't. It's half a game. That's what you get on three-sitty or unmodded on PC, half a game.
Mordrak
07-08-2007, 09:10 AM
I'm starting over with Oblivion because my mage character is kind of borked and my other characters are too uber to be fun anymore. Anyway, I'm looking at getting Francesco's leveled lists and new items/creatures and Midas Magic Spells of Arnum. Anyone have experience with the latter? If I use both, should I get a mod manager?
Robert Sharp
07-08-2007, 09:38 AM
Yes, you should get the mod manager. I had problems getting Francesco's to work with Midas, actually. But then, I didn't like Midas in the end. I think it's overpowered. But I still had problems...even with the Mod manager.
Mordrak
07-08-2007, 10:02 AM
Yes, you should get the mod manager. I had problems getting Francesco's to work with Midas, actually. But then, I didn't like Midas in the end. I think it's overpowered. But I still had problems...even with the Mod manager.
Yeah, I could see the Midas mod being overpowered but the magic system could use some oomph. Thanks, I'll look into the mod manager.
EvilIdler
07-08-2007, 10:59 AM
No it isn't. It's half a game. That's what you get on three-sitty
I've spent over 400 hours on half a game! I'd never get anything done if I installed the other half :(
Alan Au
07-08-2007, 12:29 PM
I've spent over 400 hours on half a game! I'd never get anything done if I installed the other half :(
You misunderstand; mods allow you to experience the whole game in 400 hours, not just the half that comes out-of-the-box.
- Alan
Midnight Son
07-08-2007, 02:15 PM
I've spent over 400 hours on half a game! I'd never get anything done if I installed the other half :(
I spent over 600 on the massively modded one!
Mordrak
07-08-2007, 02:33 PM
I've always been leery of mods, especially running a bunch of them, because I'd rather be playing the game rather than hastling with conflicts, crashes, etc. I didn't install any of the Better-X style stuff, since in the past it caused me to crash. I have to say, after leaving the sewers I can already feel the difference between Francesco's and no-Francesco's. So far, it's great. I'd definitely suggest trying an overhaul mod to see how you like it.
deccan
07-08-2007, 04:32 PM
I used to get a lot of random crashes while using Francesco specifically. I don't get them anymore. I would have the same problem described by the OP coming out of the initial dungeon and swimming over to those ruins. For me, though, I also had weird graphic asset problems in addition to random crashing. There were really wacky looking things superimposed on npc body parts. To a certain extent, the npc models looked like the shield belt wearing soldiers in the old Dune movie. Only big, blocky and yellow, as opposed to being transparent.
You might check to see if you've downloaded and installed the "Extra Models and Items" that go with his mod. I wasn't using the items, but for some reason, installing the extra resources fixed my problems.
I didn't enable the extra items and extra mobs parts of the mod and so far it's been smooth sailing for me, technically at least.
Gameplay-wise, my stealthy archer character seems unable to take down anything in hand-to-hand combat other than casters and imps. Imps anyway are kind of fun to kill, since they are always one-hit kills with my bow in stealth mode.
Warriors always totally own me, even with me chugging health potions like they came in six-packs. So far, my main combat strategy is look around for rocks or other spots that I can jump to and my enemies can't, and ping at them with arrows while they glare at me helplessly. Maybe someday my blade skill will actually do some good.
peterb
07-08-2007, 04:50 PM
This whole thread is like an advertisement for the Xbox 360 version of Oblivion.
awdougherty
07-08-2007, 04:51 PM
I didn't enable the extra items and extra mobs parts of the mod and so far it's been smooth sailing for me, technically at least.
Gameplay-wise, my stealthy archer character seems unable to take down anything in hand-to-hand combat other than casters and imps. Imps anyway are kind of fun to kill, since they are always one-hit kills with my bow in stealth mode.
Warriors always totally own me, even with me chugging health potions like they came in six-packs. So far, my main combat strategy is look around for rocks or other spots that I can jump to and my enemies can't, and ping at them with arrows while they glare at me helplessly. Maybe someday my blade skill will actually do some good.
I went stealth archer as well and I have to say, it can be tough going at times. I'm in the mid-20's level wise, and I still get owned by melee combat if I can't find a rock to jump up on. In dungeons it's not nearly as bad. I can usually fire off a shot and remain undetected, so it's actually rather easy to snipe enemy after enemy. Currently trying to get my blade and light armor skills as high as possible.
edit: for what it's worth... unmodded (Xbox 360), around 110 hours. Maybe halfway through the main quests. Just started the Mage and Fighters guilds, finished the Thieves Guild and Dark Brotherhood lines.
EvilIdler
07-08-2007, 04:55 PM
I spent over 600 on the massively modded one!
Yeah, I've spent an extra 200 hours+ with mods. But that doesn't mean the
game can't be enjoyed for a *long* time without..and what other game gives
you that much fun for $(RRP of special edition)? Oh, and I bought it twice.
deccan
07-08-2007, 05:29 PM
This whole thread is like an advertisement for the Xbox 360 version of Oblivion.
I'm not so sure about that. I mean I don't know if I could live without stuff like Harvest Flora. Natural Environments does add a nice level of purtyness to the great outdoors and I know for so sure that the default consolitis interface would have have me tearing at my hair.
I don't know what they were thinking when they released the PC version without a launcher capable of letting you sort the load order of mods. Once you get the 3rd party launcher though, everything works fine.
Alan Au
07-08-2007, 06:52 PM
This whole thread is like an advertisement for the Xbox 360 version of Oblivion.
You mean the one with the game-stopping bug in Shivering Isles?
- Alan
Desslock
07-08-2007, 09:27 PM
I went stealth archer as well and I have to say, it can be tough going at times..
The key to stealth charactes is to use invisibility to get constant stealth attacks -combine it with even a weak paralysis spell/effect and you can kill anything with little challenge. Constantly use poisons as well, obviously.
Skipper
07-09-2007, 05:33 AM
I'm playing Oblivion for the third time now. I own both the PC and 360 version and this is my first time through on the 360. I have to say that despite the lack of 3rd party mods, it is indeed quite playable and very fun on the console. The first play through was on the PC, unmodded. The second was on the PC with mods and I got about half-way through.
This time I'm playing through with the 360. Sitting at my couch most of the holiday weekend left me sore but now I'm knee deep again and hooked. I'm using the 360 for my first run through of all the official expansions. I just finished Knights of the Nine and I'm working on others now. Awesome quest chain. I felt like Indiana Jones there for a bit.
Also for Alan Au, the fix for that bug is out, even on the 360. Rejoice and pick your controller back up!:
http://www.uesp.net/wiki/Shivering:Reference_Bug
Kunikos
07-09-2007, 09:53 AM
This whole thread is like an advertisement for the Xbox 360 version of Oblivion.
Not really since vanilla Oblivion + Knights of the Nine is exactly the same fucking game and has no more bugs than the 360 version. In fact, you can download bug fix update patch from Baldurdash that makes it even MORE bug-free than the 360. Suck it.
Alan Au
07-09-2007, 10:43 AM
Also for Alan Au, the fix for that bug is out, even on the 360. Rejoice and pick your controller back up!:
http://www.uesp.net/wiki/Shivering:Reference_Bug
This fix was out almost immediately for the PC, first as as fan patch, later as a beta, and finally as an official release. The Xbox fix took a lot longer, as there was no option for fan or beta patches.
- Alan
Skipper
07-09-2007, 10:49 AM
This fix was out almost immediately for the PC, first as as fan patch, later as a beta, and finally as an official release. The Xbox fix took a lot longer, as there was no option for fan or beta patches.
- Alan
Yep, it's the price of MS's closed system. Good or bad, it takes longer for that. However, note Kuni's reply above, a lot of folks don't know it's been patched. The 360 runs Oblivion quite well, and to be honest I'm impressed with the overall play considering that it's on a console.
I enjoyed Oblivion on both, for very different reasons. With my PC I can mod and tweak settings to make the game very pretty. With the 360 version I can sit on my couch staring at a 50" display and easily toss the controller to my friend who alternated some of the dungeons with me while I played. I'm not saying either version is better, I have enjoyed both.
Kunikos
07-09-2007, 11:41 AM
Frankly I could care less about the visual mods for Oblivion for the PC (minus perhaps the "no saran-wrap" look mod). The quest, home, dungeon, spell system, leveling, UI, and companion mods are where it's at.
Desslock
07-09-2007, 02:44 PM
The 360 runs Oblivion quite well, and to be honest I'm impressed with the overall play considering that it's on a console.
I enjoyed Oblivion on both, for very different reasons.
I'm really impressed with the 360 Oblivion - it's the first "PC-style" RPG on a console yet, since unlike Morrowind, it's graphics are comparable to the PC version (and for most gamers at the time of it's initial release, probably better than those they could get on their then current PC).
I have zero interest in the mods, so I've only played a zillion hours of the official versions - the PC version is obviously better because of the superior graphics and more precise controls, but the 360 version is pretty damn good - far better than I ever thought we'd get on a console.
Kunikos
07-09-2007, 03:01 PM
Depends on your PC though; if your PC is a junker you will get better graphics on the 360.
Fooey
07-09-2007, 05:02 PM
I haven't played the 360 version, so I can't compare, but I played Oblivion on a seriously aging PC (AMD 3500+ 2.21 ghz, 6800 ultra card), and it looked terrific and ran smoothly.
tiohn
07-10-2007, 05:48 AM
No it isn't. It's half a game. That's what you get on three-sitty or unmodded on PC, half a game.
Is the other half of the game the part where you spend hours troubleshooting the mods, uninstalling and reinstalling, finally getting things appear to work, only to have leveling completely borked?
I'm giving mods one last chance before I just play it vanilla. I'm going with Francesco's plus optional creatures and items, Francesco's leveled guards and quests and a few loot options,Governing Attributes Overhaul, Living Economy, Advanced Weather Systems, and Kobu's Character Advancement System. Anyone know why this might be broken before I even start?
Edit: Oh, and Operation Optimization and Darnified DarkUI. Does anyone here have experience with Operation Optimization or Streamline? Do they work together? Do they work at all?
Kunikos
07-10-2007, 08:19 AM
I haven't played the 360 version, so I can't compare, but I played Oblivion on a seriously aging PC (AMD 3500+ 2.21 ghz, 6800 ultra card), and it looked terrific and ran smoothly.
I ran the same game on an Opteron 165 and 6600GT and it was a dog.
Kunikos
07-10-2007, 08:20 AM
Is the other half of the game the part where you spend hours troubleshooting the mods, uninstalling and reinstalling, finally getting things appear to work, only to have leveling completely borked?
I'm giving mods one last chance before I just play it vanilla. I'm going with Francesco's plus optional creatures and items, Francesco's leveled guards and quests and a few loot options,Governing Attributes Overhaul, Living Economy, Advanced Weather Systems, and Kobu's Character Advancement System. Anyone know why this might be broken before I even start?
Edit: Oh, and Operation Optimization and Darnified DarkUI. Does anyone here have experience with Operation Optimization or Streamline? Do they work together? Do they work at all?
Streamline doesn't seem to do jack shit. I would also note that AWS is a real CPU sucker.
Quaro
07-10-2007, 09:53 AM
It would be neat if the Oblivion modding scene was more like the linux distro scene. People take all the best mods, balance decisions, interface tweaks, whatever, and package them all up into a single installer or distributions. Ultimately you get different distributions with different design philosophies. Right now it's like everyone is compiling their own distros.
tiohn
07-10-2007, 12:09 PM
Ok, I'm glad I gave this another shot. I'm enjoying Francesco's a LOT more than OOO, and having gotten rid of the hi-res texture packs, am getting great framerates at the highest settings.
Thanks for the tip on AWS, Kunikos.
A bit of help is needed, however. Due to one of my mods, listed above, I am getting a fourth status bar on the main screen, below the normal three. It has a dot at about the three-quarters point and is usually between half and three-quarters full, but I cannot, for the love of poon, figure out what the hell it is.
Midnight Son
07-10-2007, 12:14 PM
The fourth status bar is for your weapon. It will only go up over 3/4ths once you are able to improve the weapon to 125%.
Tciecka
07-10-2007, 12:38 PM
Edit: Oh, and Operation Optimization and Darnified DarkUI. Does anyone here have experience with Operation Optimization or Streamline? Do they work together? Do they work at all?
Streamline works like a charm for me. It will scale back and even turn of LOD, shadows, etc if you're in combat. This mod made the game playable for me while keeping detail settings pretty high for my older hardware.
The defaults make for a pretty decent framerate, but tweaking it usually yields better results.
deccan
07-10-2007, 03:32 PM
I just tried the Arcane Archery mod last night. Infinite glowy arrows! Nice! Unfortunately it causes Oblivion to crash again on exit and I think it's somewhat too powerful so I think I'll do without it.
Anyone know of any other archery-related mods for Oblivion?
I remember that in Mount & Blade, I could shoot enemies from a really, really long distance away by having the arrows travel in a ballistic arc. Is this possible in Oblivion? So far, I haven't had a chance to engage an enemy far enough way to make it possible to try.
Desslock
07-10-2007, 06:26 PM
I remember that in Mount & Blade, I could shoot enemies from a really, really long distance away by having the arrows travel in a ballistic arc. Is this possible in Oblivion? So far, I haven't had a chance to engage an enemy far enough way to make it possible to try.
Yes, you have to fire in an arc to hit distant enemies - not just possible, it's necessary.
Coca Cola Zero
07-10-2007, 06:36 PM
Oblivion is garbage with or without mods.
Skipper
07-10-2007, 06:54 PM
Oblivion is garbage with or without mods.
Obviously. I mean the critics all agreed with you. Or did they? ;)
In all seriousness though, which part wasn't to your liking?
Midnight Son
07-10-2007, 07:28 PM
Oblivion is garbage with or without mods.
Suh, you have gone too fah! Ah demand satisfaction! (Maybe I'll get from Oblivion With Guns!)
Desslock
07-10-2007, 08:17 PM
Oblivion is garbage with or without mods.
Why even bother trolling with posts like this?
Jesus, get out in the sun more; hit the gym, kiss a girl - you need a "goal" in your life to strive for something a little higher than jumping into a thread about a 2 year old game to make a post solely to annoy people still interested in talking about the game.
Kunikos
07-10-2007, 10:59 PM
In all seriousness though, which part wasn't to your liking?
It didn't have in-game Coca Cola Zero Cherry ads on the shields and Mountain Dew-branded horse armor.
Why even bother trolling with posts like this?
He posts to get a rise out of people and make them post (likely to see his name quoted by someone else so he can get an erection). You fell into his trap.
Tciecka
07-11-2007, 10:05 AM
And now back to our regular program...
So what mod's are people using with the latest patch without serious crashes?
I'll export and post my list from OBMM when I'm back from work.
deccan
07-11-2007, 03:27 PM
And now back to our regular program...
So what mod's are people using with the latest patch without serious crashes?
I'll export and post my list from OBMM when I'm back from work.
This sounds like a great idea. Having people post their exact mix of mods and their load order in OBMM and declare it stable sure would save a lot of trial and error time.
Coca Cola Zero
07-11-2007, 04:07 PM
In all seriousness though, which part wasn't to your liking?
Great tech demo but a hellaciously boring and unmemorable game, just like Morrowind. The most fun part of the game was the winning influence talking subgame and even that got boring after a few dozen conversations. The dynamic level difficult system was just a complete disaster from start to finish. These guys are soooo gonna fuck up Fallout 3. And the tears of Fallout fans are going to taste so delicious.
Here's me playing Oblivion:
"Wait didn't I already do this Oblivion gate? No, I guess this one is different because that one guy spawned over here and not over there like he did in the last Oblivion gate. Wait, why am I closing these again? Picard mentioned something but I can't remember because everything in this game is so generic and cliched!"
Oblivion is a real-world example of how right John Carmack is when he talks about how over-use of procedural generation of content is a bad thing. It is the Vanguard of single player games... a great big, giant, boring-as-fuck world to explore.
Midnight Son
07-11-2007, 04:09 PM
Hmmmm, better stick to towering examples of originality like Halo.
Alan Au
07-11-2007, 08:19 PM
Patient: Doctor, it hurts when I [CLOSE GENERIC RANDOMIZED OBLIVION GATES].
Doctor: Well then stop doing that.
- Alan
Tciecka
07-11-2007, 09:17 PM
I don't crash at all using this set as loaded.
Current omods...
Color Map Mod(1.1).omod
Female EyeCandy - Body Replacer (underwear) 1.0.omod
Load order and currently used mods (non-omod)...
Unofficial Oblivion Patch.esp
Unofficial Shivering Isles Patch.esp
Oblivion.esm
attack and hide harder v2.1.esp
DLCShiveringIsles.esp
Landmarks, w Wells.esp
Harvest[Containers].esp
DEJ Harvest - Flora.esp
Lyre's Beautiful Faces Compilation.esp
All+5AttributeModifiers.esp
DLCOrrery.esp
DLCFrostcrag.esp
DLCThievesDen.esp
RealisticForceHigh.esp
DLCVileLair.esp
DLCMehrunesRazor.esp
DLCSpellTomes.esp
Knights.esp
Harvest[Containers] - Flat-Top Barrels Add-on.esp
Harvest[Containers] - Havok Crates Add-on.esp
ExnemRuneskulls.esp
Dude Wheres My Horse.esp
Beautiful People.esm
DeadlyReflex 3 - Timed Block + Very High Damage.esp
DeadlyReflex 3 - Combat Moves.esp
SM Ancestral Guardian.esp
SM Spell Leveller.esp
SM Spell Leveller - Mehrunes Razor.esp
SM Spell Leveller - Vile Lair.esp
SM Spell Leveller - Knights of the Nine.esp
SM Spell Leveller - Shivering Isles.esp
SM Spells.esp
EnchantmentRestore_Wells.esp
EnchantmentRestore.esp
Francesco's 7 days respawn time - 1-24 day lenght rescale.esp
Francesco's level up mini mod.esp
Natural_Habitat_by_Max_Tael.esp
Natural_Vegetation_by_Max_Tael.esp
Beautiful People.esp
Natural_Water_by_Max_Tael.esp
Natural_Weather_by_Max_Tael.esp
HouseMapMarkersOnlyBought.esp
Lock Bash v99.9.esp
Francesco's SI optional chance of stronger bosses.esp
Francesco's SI optional chance of stronger enemies.esp
Francesco's SI optional dungeon chest locks.esp
Francesco's SI optional dungeon chest loot.esp
Timekeeper_Advanced.esp
Francesco's SI optional leveled guards.esp
Francesco's optional house chest loot.esp
Francesco's optional new adventurers.esp
Francesco's optional vendor tweaks.esp
Francesco's SI optional leveled quests.esp
Francesco's More Wilderness Life.esp
Francesco's Optional New Items Add-On.esm
Francesco's Leveled Creatures-Items Mod.esm
Francesco's optional leveled arena.esp
Francesco's Optional New Creatures Add-On.esm
Streamline 3.0.esp
Oblivion Citadel Door Fix.esp
P1DkeyChain.esp
deccan
07-11-2007, 09:30 PM
Eh? Don't .esm files always load before .esp files?
tiohn
07-12-2007, 08:56 PM
Strange. I was using Streamline, and then decided to try out Qarl's texture pack. Framerates were decent, but stuttering was really bad everywhere. I was about to reinstall everything thinking that the hi-res textures screwed me, but I decided to turn off Streamline just in case. Viola! I'm getting around 30 fps in outside with everything maxed out, and 80 fps indoors with no stuttering. I'm surprised that streamline actually worsened what it is supposed to fix.
deccan
07-13-2007, 05:37 PM
My current mods, seems to work well enough, limited testing so far though:
Oblivion.esm
Francesco's Leveled Creatures-Items Mod.esm
Knights.esp
DLCShiveringIsles.esp
DLCFrostcrag.esp
DLCSpellTomes.esp
DLCOrrery.esp
DLCThievesDen.esp
DLCHorseArmor.esp
DLCMehrunesRazor.esp
DLCVileLair.esp
Unofficial Oblivion Patch.esp
Unofficial Shivering Isles Patch.esp
Francesco's Optional Files.esp
Francesco's Slower skills x1.5.esp
Francesco's 10 days respawn time - 1-20 day lenght rescale.esp
Quest Award Leveller.esp
Quest Award Leveller - Vile Lair.esp
Quest Award Leveller - Knights of the Nine.esp
Quest Award Leveller - Mehrunes Razor.esp
ln.esp
attack and hide medium v2.1.esp
Harvest [Flora].esp
Harvest [Flora] - DLCFrostcrag.esp
Harvest [Flora] - Shivering Isles.esp
Harvest [Flora] - DLCVileLair.esp
Natural_Weather_HDR_by_Max_Tael.esp
Natural_Vegetation_by_Max_Tael.esp
Natural_Habitat_by_Max_Tael.esp
Natural_Water_by_Max_Tael.esp
'Eagle Eye' Realistic Archery v1.0 Fixed.esp
Extended Death Camera.esp
Dude Wheres My Horse.esp
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