Peter Frazier
07-20-2002, 05:59 PM
I'm having great fun with this one. Granted, I'm one of the seven people who also enjoyed Codename Eagle by the same creators, so I guess I have fanboy status. To give the game a one sentence treatment I'd say it was 'Medal of Honor graphics with Wolfenstein soldier classes with Operation Flashpoint vehicles with Unreal Tournament domination game play'. Oh, and it has bots which work.
I have had one game hang when loading, otherwise there were no hardware problems.
Gameplay involves running around reclaiming flags at bunkers. The more flags you have, the more 'tickets' the other side loses per minute (I think). When the tickets run out, the game is over. This scenario recreates the siege of Tobruk, so the Germans only start with one flag. When they capture a flag, the British lose tickets at a much higher rate compared to what the Germans lose. This is a nice dynamic that means maps don't have to be symmetrical for balance purposes.
The tanks are pretty cool- Tiger, Pz III, Wespe, Sherman, M26, Priest. 2players per tank- driver/gunner and commander with .50 cal on top. Flashpoint style damage models- It accumulates and then blows up but damage from the sides and behind is greater. No thrown tracks or damaged guns here.
The artillery tanks are good- apparently you can have a frontline scout spot for you with binocluars and it will come up as another camera view for you to use to correct your fire.
No aircraft or battleships in this scenario unfortunately. It will be interesting to see how they handle. (In CNE the planes were initially awful but were nicely fixed in a patch.)
I guess the two questions to ask are:
a) Will the net code be any good? Considering that it was one of the major problems with CNE.
and
b) Are people fed up with WW2 shooters? My feeling is that the addition of the vehicles gives this game a definite boost.
Now, I'm writing this after the initial high of playing it for the first time. Is there anyone willing to make a few jaded counterpoints?
I have had one game hang when loading, otherwise there were no hardware problems.
Gameplay involves running around reclaiming flags at bunkers. The more flags you have, the more 'tickets' the other side loses per minute (I think). When the tickets run out, the game is over. This scenario recreates the siege of Tobruk, so the Germans only start with one flag. When they capture a flag, the British lose tickets at a much higher rate compared to what the Germans lose. This is a nice dynamic that means maps don't have to be symmetrical for balance purposes.
The tanks are pretty cool- Tiger, Pz III, Wespe, Sherman, M26, Priest. 2players per tank- driver/gunner and commander with .50 cal on top. Flashpoint style damage models- It accumulates and then blows up but damage from the sides and behind is greater. No thrown tracks or damaged guns here.
The artillery tanks are good- apparently you can have a frontline scout spot for you with binocluars and it will come up as another camera view for you to use to correct your fire.
No aircraft or battleships in this scenario unfortunately. It will be interesting to see how they handle. (In CNE the planes were initially awful but were nicely fixed in a patch.)
I guess the two questions to ask are:
a) Will the net code be any good? Considering that it was one of the major problems with CNE.
and
b) Are people fed up with WW2 shooters? My feeling is that the addition of the vehicles gives this game a definite boost.
Now, I'm writing this after the initial high of playing it for the first time. Is there anyone willing to make a few jaded counterpoints?