balut
09-15-2006, 12:16 PM
That's right, for the ultimate mixer of human carnage, I'd like to propose and run a Humans versus Vampires versus Things game; a real, three way paranoia and death-fest. I'm still trying to nail down possible mechanics to make this happen, though. Here's what I'm thinking, so far:
1. 15 Players: 12 Humans, 1 Initial Vampire, 1 Initial Thing, 1 Psychic
2. Before Day 1 Begins, the Alpha Vampire is randomly picked by the GM, and then the Vamp picks another player to turn as the Beta Vampire.
3. The GM then randomly picks the Alpha Thing from the remaining players, followed by a random pick for the Psychic.
4. Each Day, the players Test one person to determine if they are Human, Vampire, or Thing. If the Test comes up Human or Thing, they get a 2nd Test. If the initial Test comes up Vampire, they Incinerate the Vampire but in the struggle the Vampire destroys the 2nd set of testing equipment. If a Thing is detected, the Thing is Incinerated.
5. Each Night, the Vampires pick one person to Eat, and the Things pick one person to Infect. The Psychic focuses on one person, and learns if they are Human or Non-Human. The order of action goes Vampires -> Things -> Psychic. Because of this, if the Things pick someone who the Vamps just ate, then the Things come across only remains and no other Thing is created that night. The Psychic picks 2 people with priority; if the 1st pick was eaten that night, then the Psychic defaults to learn about the 2nd pick.
5a. Things cannot infect the undead flesh of Vampires. Vampires will equally devour both Humans and Things (although the alien flesh will give them a bit of a tummy-ache), but Things can't convert what's already both dead and magical.
5b. Things cannot infect the Psychic. The Psychic will get a premonition if the Things choose to Infect him, and will choose suicide rather than life as a Thing.
6. Because of this, it is in the best interest of the Things to sway tests both away from themselves, and towards suspected Vampires. Vampires cannot multiply like the Things, but they can both attempt to sway tests towards suspected Things, and directly eat them in the night. The Humans are really just completely freaking out at this point, and the Psychic is their primary weapon in the fight against the Unhumans.
7. The Humans win if they kill both Vampires and all Things.
7a. The Vampires win if they survive to the end.
7b. The Things win if they outnumber the combined Humans and Vampires.
I'm sure changing the game to 3 sides makes balancing this a nightmare, which is why I'd like to get suggestions on improving and balancing such a game.
1. 15 Players: 12 Humans, 1 Initial Vampire, 1 Initial Thing, 1 Psychic
2. Before Day 1 Begins, the Alpha Vampire is randomly picked by the GM, and then the Vamp picks another player to turn as the Beta Vampire.
3. The GM then randomly picks the Alpha Thing from the remaining players, followed by a random pick for the Psychic.
4. Each Day, the players Test one person to determine if they are Human, Vampire, or Thing. If the Test comes up Human or Thing, they get a 2nd Test. If the initial Test comes up Vampire, they Incinerate the Vampire but in the struggle the Vampire destroys the 2nd set of testing equipment. If a Thing is detected, the Thing is Incinerated.
5. Each Night, the Vampires pick one person to Eat, and the Things pick one person to Infect. The Psychic focuses on one person, and learns if they are Human or Non-Human. The order of action goes Vampires -> Things -> Psychic. Because of this, if the Things pick someone who the Vamps just ate, then the Things come across only remains and no other Thing is created that night. The Psychic picks 2 people with priority; if the 1st pick was eaten that night, then the Psychic defaults to learn about the 2nd pick.
5a. Things cannot infect the undead flesh of Vampires. Vampires will equally devour both Humans and Things (although the alien flesh will give them a bit of a tummy-ache), but Things can't convert what's already both dead and magical.
5b. Things cannot infect the Psychic. The Psychic will get a premonition if the Things choose to Infect him, and will choose suicide rather than life as a Thing.
6. Because of this, it is in the best interest of the Things to sway tests both away from themselves, and towards suspected Vampires. Vampires cannot multiply like the Things, but they can both attempt to sway tests towards suspected Things, and directly eat them in the night. The Humans are really just completely freaking out at this point, and the Psychic is their primary weapon in the fight against the Unhumans.
7. The Humans win if they kill both Vampires and all Things.
7a. The Vampires win if they survive to the end.
7b. The Things win if they outnumber the combined Humans and Vampires.
I'm sure changing the game to 3 sides makes balancing this a nightmare, which is why I'd like to get suggestions on improving and balancing such a game.