Rorschach
04-02-2003, 07:54 PM
Qt3, all GalCiv all day, and all night.
Actually I'd like to loop back to a discussion on patching and quality control in PC games vs. console games. Is the daily updates for GalCiv a good thing or a bad thing? Discuss.
Here's what's changed since release:
April 2, 2003: Cople of new tweaks, fixes
New Features:
+ Made AI better at negotiating in trade screen
+ Changed navigation bonus to be +moves rather than a percent
+ AI easier to trade techs back and forth with.
+ AI puts more emphasis on how far away an empire is before deciding to go to war
+ planet/ship lists refresh if open at beginning of turn
+ optimized Listbox painting a bit
+ option to disable just event music in prefs.ini
+ code to make ship leave orbit if moved from ship list
Bug Fixes
+ random buttons hide when race disabled
+ fixed dead ship maint bug
+ fixed trade routes not clearing when load/start new game bug
+ fixed up message coming late bug
+ Fixed tribute bug
April 1, 2003: Couple of crash fixes
Bug fixes:
+ Divide by Zero crash (Thanks bunboy)
+ Terror Star destroying stars could cause data corruption to starship object (Thanks bunboy)
March 31, 2003: Tweaks, fixes, and events...
1.01A.30
New Features:
+ GalCiv AI tweaked so that it bargains more intelligently at lower levels
+ General difficulty level affects which random events will be used (i.e. no more getting clobbered by an advanced story arc when you're just learning the game)
+ New Cut scene: When a player dies, you get a cut scene of ships conquering them.
+ New random event - population boom.
+ Social programs cost slightly less to maintain
+ Details screen now displays how much maint. completed projects use "(X)" by their names.
Bug Fixes:
+ Metaverse submissions should work for all players
March 30, 2003: Tweaks, fixes, and events...
Changes:
+ Some random events come later in the game.
+ Technology Trade United Planets issue nerfed
+ AI considers technology trade values more at lower intelligence levels
+ Crash bug in diplomacy screen hopefully fixed
+ Terraformer can be built
+ SDNet.lib updated for those who have had trouble submitting scores. Make sure you register with the metaverse.
+ Duplicate building of wonders / trade goods fixed
+ Added 2 new random events
+ Anti-Cheat methods beefed up
+ Metaverse submits difficulty level
March 26, 2003: BonusPak!
The BonusPak is a collection of additional features, tweaks, and other goodies to thank people for purchasing Drengin.net or GalCiv. The BonusPak requires updating to the latest version of GalCiv. The BonusPak module contains:
+ New Events
+ New United Planets Resolutions
+ New Ships
+ New Technologies
+ New Starbase modules
The update to GalCiv's base portion includes:
+ *NEW* Enhanced Setup Screen!
+ *NEW* MP3 player built in that allows users to specify different background music.
+ A few cosmetic bug fixes we found while playing the game after gold.
+ Some tweaking to the economy so that it's easier to make money.
+ Populations grow larger
+ Nicer looking "good" ship panel
+ Implementation of some suggestions from message board as well as from Tom and Bruce (thanks guys!)
+ Smarter AI (in terms of intelligence, not difficulty)
+ AI penalized more to make it easier. As the AI becomes more intelligent, we'll be penalizing it more in resources to simulate human players (computers are much more efficient than humans so us penalizing the AI is more about simulating us imperfect humans).
March 26, 2003: Released!
Personally I think it is a good thing, as long as the changes are though out and don't thrash between nerfing and buffing the gripe of the day I like the tuning process and continual refinement. I also appreciate the delivery vehicle and not having to deal with a "one patch only" policy. What do the console people say? What do the people pissed at Activision/Taldren say? Is GalCiv a bad game because it has so many changes?
Actually I'd like to loop back to a discussion on patching and quality control in PC games vs. console games. Is the daily updates for GalCiv a good thing or a bad thing? Discuss.
Here's what's changed since release:
April 2, 2003: Cople of new tweaks, fixes
New Features:
+ Made AI better at negotiating in trade screen
+ Changed navigation bonus to be +moves rather than a percent
+ AI easier to trade techs back and forth with.
+ AI puts more emphasis on how far away an empire is before deciding to go to war
+ planet/ship lists refresh if open at beginning of turn
+ optimized Listbox painting a bit
+ option to disable just event music in prefs.ini
+ code to make ship leave orbit if moved from ship list
Bug Fixes
+ random buttons hide when race disabled
+ fixed dead ship maint bug
+ fixed trade routes not clearing when load/start new game bug
+ fixed up message coming late bug
+ Fixed tribute bug
April 1, 2003: Couple of crash fixes
Bug fixes:
+ Divide by Zero crash (Thanks bunboy)
+ Terror Star destroying stars could cause data corruption to starship object (Thanks bunboy)
March 31, 2003: Tweaks, fixes, and events...
1.01A.30
New Features:
+ GalCiv AI tweaked so that it bargains more intelligently at lower levels
+ General difficulty level affects which random events will be used (i.e. no more getting clobbered by an advanced story arc when you're just learning the game)
+ New Cut scene: When a player dies, you get a cut scene of ships conquering them.
+ New random event - population boom.
+ Social programs cost slightly less to maintain
+ Details screen now displays how much maint. completed projects use "(X)" by their names.
Bug Fixes:
+ Metaverse submissions should work for all players
March 30, 2003: Tweaks, fixes, and events...
Changes:
+ Some random events come later in the game.
+ Technology Trade United Planets issue nerfed
+ AI considers technology trade values more at lower intelligence levels
+ Crash bug in diplomacy screen hopefully fixed
+ Terraformer can be built
+ SDNet.lib updated for those who have had trouble submitting scores. Make sure you register with the metaverse.
+ Duplicate building of wonders / trade goods fixed
+ Added 2 new random events
+ Anti-Cheat methods beefed up
+ Metaverse submits difficulty level
March 26, 2003: BonusPak!
The BonusPak is a collection of additional features, tweaks, and other goodies to thank people for purchasing Drengin.net or GalCiv. The BonusPak requires updating to the latest version of GalCiv. The BonusPak module contains:
+ New Events
+ New United Planets Resolutions
+ New Ships
+ New Technologies
+ New Starbase modules
The update to GalCiv's base portion includes:
+ *NEW* Enhanced Setup Screen!
+ *NEW* MP3 player built in that allows users to specify different background music.
+ A few cosmetic bug fixes we found while playing the game after gold.
+ Some tweaking to the economy so that it's easier to make money.
+ Populations grow larger
+ Nicer looking "good" ship panel
+ Implementation of some suggestions from message board as well as from Tom and Bruce (thanks guys!)
+ Smarter AI (in terms of intelligence, not difficulty)
+ AI penalized more to make it easier. As the AI becomes more intelligent, we'll be penalizing it more in resources to simulate human players (computers are much more efficient than humans so us penalizing the AI is more about simulating us imperfect humans).
March 26, 2003: Released!
Personally I think it is a good thing, as long as the changes are though out and don't thrash between nerfing and buffing the gripe of the day I like the tuning process and continual refinement. I also appreciate the delivery vehicle and not having to deal with a "one patch only" policy. What do the console people say? What do the people pissed at Activision/Taldren say? Is GalCiv a bad game because it has so many changes?