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DeepT
08-05-2006, 01:14 PM
Having been dissapointed in some recent games such as Civ City Rome and Titian Quest, I was looking for another game to play.

I went to Target and saw some titles on the shelf I didn't recognize, but then saw RCT3. I loved the original, but RCT 2 was somewhat of a let down.

So I go and read some reviews of the game. Everyone seems to love it, except for the bugs. Over and over the horrable bugs this game has keeps comming up.

Fortunatly this game is fairly old, which means they have had plenty of time to fix them all. To bad this doesn't mean they actually did fix them. Can anyone tell me how RCT3 is today? Are the bugs the reviewers keep bringing up fixed? Is it a solid game and worthy of suceeding the original?

Rob_Merritt
08-05-2006, 01:40 PM
Its better. Its no longer in an unplayable state that is was for a good year after its release. With all the ptches and expansion packs, it at least works. However it isn't as half as good as the first two. Plus major problems with the sim still exist.

DeepT
08-05-2006, 01:42 PM
Like what? It only crashes half as often now?

triggercut
08-05-2006, 01:46 PM
Like what? It only crashes half as often now?

No, Eeyore. It doesn't crash for me at all.

Get RCT3. Patch it. If you're into this style of game, RCT3 is incredible. It might be--no, it certainly is--the best "Tycoon" style in the past few years. Rob Merritt's been pretty vocal about not liking the game since it came out, but there are a ton of other folks 'round here who think the game is fan-damn-tastic.

Rob_Merritt
08-05-2006, 01:52 PM
Like what? It only crashes half as often now?

No, crashes are rare these days. However there are still lots of problems with the sim. Horrible peep path finding, peeps getting stuck in lines, and just over all wackiness that makes the game a chore with a lot of quiting and reloading an older save. Graphical gltiches are still really common.

Rob_Merritt
08-05-2006, 01:57 PM
Rob Merritt's been pretty vocal about not liking the game since it came out,

Well duh, when you release a game in a major franchise that is completely broken at every level for a good year after it was released, there is a lot to not like.

triggercut
08-05-2006, 02:11 PM
Well duh, when you release a game in a major franchise that is completely broken at every level for a good year after it was released, there is a lot to not like.

Yeah, except other than you in any RCT3 thread, I'm not seeing a whole lot of other folks finding these problems. Certainly wasn't my experience, and had I gone off the opinion of the vocal minority caterwauling about the crippling bugs in the game, I'd have missed a game that's sort of become a favorite way to kill a free 45 minutes here and there.

FWIW, DeepT, Tom gave it a 4.5 out of 5 stars. (And then Tom had to defend himself against a not-so-subtle accusation that he'd either never played the game or been bought off for a favorable review from Merritt.)

DeepT
08-05-2006, 02:17 PM
I am sure Ill like the gameplay, its just the buggyness that I am worried about. Hopefully the bugs are mostly gone. I just bought the gold version and downloaded an 18 meg patch.

Tom Chick
08-05-2006, 03:06 PM
a game in a major franchise that is completely broken at every level for a good year after it was released,

Sigh. Absolute malarky.

DeepT, it's a totally sweet game and it's was in fine condition shortly after its release. It's in ever better condition by now. We look forward to reading your exhaustive analysis about how the Inverse Rail Twisty-Twist Ride is overpowered. :)

-Tom

Alex Dolce
08-05-2006, 03:42 PM
I sense a disturbance in the Force...as if a powerful link is crying out in silence, yet no one is typing it up for me.

Rob_Merritt
08-05-2006, 06:09 PM
I sense a disturbance in the Force...as if a powerful link is crying out in silence, yet no one is typing it up for me.

*sigh* This was my inital thread about Tom's review
http://www.quartertothree.com/game-talk/showthread.php?t=15961&highlight=rct3
And I've already written everything about Tom's review that I'm going too.

If you want other opinions on the game at that time, you could just go to the offical forums at atari.com and look at the thousands posts from November 2004 till lated 2005 when the Soaked patch was released and most of the major problems were finally fixed.
http://www.ataricommunity.com/forums/forumdisplay.php?f=315
http://forums.eu.atari.com/forumdisplay.php?f=157

Most of the people here at Qt3 seem to be far more forgiving that fans of the series.

Currently, if you just want to build coasters, rides, attractions, and parks in sandbox mode with the Soaked and Wild explansion packs, the game is fun. My six year old loves it. Its just that if you want a meaty, fun, and few if any bugs simulation of a theme park like the first RCTs were, then this game is one you should avoid.

Tom Chick
08-05-2006, 07:16 PM
And I've already written everything about Tom's review that I'm going too.

Which was pretty much zero, other than an insulting accusation that I didn't do my job.

In fact, looking back over that thread, it sounds like you didn't even bother to actually read the review, because you didn't mention a single point I made. Your only comment was something to the effect that my 4 1/2 star rating was "3 1/2 stars too high". Oooh, zing!

Yeah, good times, Rob.

Whatever your weird agenda is with RCT3, you're the outlier here. Most of us totally dug it and recommend it heartily. All in spite of the crippling bugs* that you and the RollerCoaster Tycoon community** experienced***.

-Tom

* Translation: "I can't be arsed to update my graphics drivers."

** Translation: "A few forum posts I found from people who were having technical problems."

*** Translation: "Used as a basis to act all pissy because other people were having fun!"

RepoMan
08-05-2006, 07:46 PM
*** Translation: "Used as a basis to act all pissy because other people were having fun!"
Tom, have you gotten over your anti-F-word issues, or what? Once upon a time, Teh Fun was verboten. Glad it's not anymore :-)

Tom Chick
08-05-2006, 08:08 PM
Well, I think using the idiom "people were having fun" is a bit different than leaning on the word "fun" to describe or review a game. I imagine Fellini's scene (or is it from a Woody Allen movie?) where everyone on the other train is having a party. Rob Merritt is the lonely guy on wrong train with his broken unplayable copy of RCT3. The rest of us on the other train are merrily playing away, designing our own coasters, unlocking scenarios, escorting VIPs through our parks, and so on.

Having said that, however, I do think RCT3 is "fun". So there you go! :)

-Tom

extarbags
08-05-2006, 08:27 PM
I imagine Fellini's scene (or is it from a Woody Allen movie?) where everyone on the other train is having a party. Rob Merritt is the lonely guy on wrong train with his broken unplayable copy of RCT3. The rest of us on the other train are merrily playing away, designing our own coasters, unlocking scenarios, escorting VIPs through our parks, and so on.


I would've just cut to the chase and called him a fox and RCT3 grapes. But then you probably would have been accused of being gay for Rob Meritt, so.

Rob_Merritt
08-05-2006, 08:38 PM
Which was pretty much zero, other than an insulting accusation that I didn't do my job.

In fact, looking back over that thread, it sounds like you didn't even bother to actually read the review, because you didn't mention a single point I made. Your only comment was something to the effect that my 4 1/2 star rating was "3 1/2 stars too high". Oooh, zing!

I am sincerely sorry that you took it that way and appologize.


Whatever your weird agenda is with RCT3, you're the outlier here. Most of us totally dug it and recommend it heartily.

Most???? Beside you, who else here got RCT3 at or a few months after launch that would say that? Maybe two other forum members? I just did a search of this forum and I can't find one positive thread. In fact there aren't hardly any RCT3 threads at QT3. You either have "Roller Coaster Tycoon 3 - buggy as all hell" which I didn't even post in or "Rollercoaster Tycoon 3 patch 2 -- teh funz0rz?" and everything else alternates on those two themes. There isn't much traffic either way on this forum for this game to say "most of everyone had x opinion" or did the hundreds of RCT3 posts get deleted when you migrated forums?


All in spite of the crippling bugs* that you and the RollerCoaster Tycoon community** experienced***.

* Translation: "I can't be arsed to update my graphics drivers."

** Translation: "A few forum posts I found from people who were having technical problems."

*** Translation: "Used as a basis to act all pissy because other people were having fun!"

None of that is accurate. The first * is particularly wrong since none of the crippling bugs related to the sim part of the game were graphic related and that can easily be looked up.
http://www.quartertothree.com/game-talk/showthread.php?t=14444&highlight=Roller+Coaster+Tycoon

The second ** is bogues. Just search the official forums and the number of threads and users are no where near "a few." More like in the 10s of thousands.

You got me on the third one. If our experience with a product doesn't give us a right to act pissy, I don't know what would.


Rob Merritt is the lonely guy on wrong train with his broken unplayable copy of RCT3. The rest of us on the other train are merrily playing away, designing our own coasters, unlocking scenarios, escorting VIPs through our parks, and so on.

You ARE gay for me!!!!

DeepT
08-05-2006, 09:02 PM
I just got done with the first Scenerio, Vanillia Hills. I didn't encounter any bugs.

My only issue so far are some UI issues.

The first being, if people do not like a ride, Id like to know why. IE: You have a ride and no one (or very few people que for it), Id like to know why. Maybe you can tell, somehow, but I do not know how. I remember in the original RCT you could click on people and see thier thoughts, which reflected what was going on around them, ie: That rollercoaster looks far to scary, or that ride is overpriced, I am not going on that.

All I see in these thought bubbles are "I am not thirsty." "That ride was fun." and stuff like that. Maybe I have just been unlucky, but I have never seen a thought about something they didn't do.

Related to that, are knowing what people think about the enviroment. I have no idea if bushes or objects like giant bishops mean anything to the guests. Again I have not seen thoughts on how nice or ugly the place looks.

I made a stock coaster, some kind of tube ride. Apparently you need a pool (well that is my best guess) to connect it to, normal enterance / exit things do not seem to be used for it.

But other then that, its really cool so far. I am sorry to see that underground stuff is gone, but I really do like the various cameras you can use, like on the coasters. I wish you could attach one to a person and view the park through thier eyes and see what they do and where they go from thier point of view.

Tom Chick
08-05-2006, 09:28 PM
Uh oh, the DeepT analysis machine is kicking into high gear. Everyone get your calculators ready! :)


I am sincerely sorry that you took it that way and appologize.

Well, thanks for the apology, but it has everything to do with what you said and nothing to do with "how I took it". You flat out accused me of not playing the game enough to review it. I don't recall what your day job is, but if I were to accuse you of collecting your paycheck without doing your duty, I suspect you'd bristle, too.


Most???? Beside you, who else here got RCT3 at or a few months after launch that would say that? Maybe two other forum members?

I'm pretty sure there have been more than two people on this forum that liked RCT3, whether they posted about it or not.

And if that's not enough for you, I'm confident enough to make certain assumptions about how well reviewed it was. Shall we take a trip to Gameranksings, or can we just skip that silliness and admit that RCT3 was, by pretty much any metric, a well-received game. And rightly so.


You ARE gay for me!!!!

So...like...do you wanna get, I dunno, a cup of coffee or something sometime?

-Tom

DeepT
08-06-2006, 06:28 AM
I don't know why you object to my desire to know what is under the hood of a game. I have never liked 'mystery' mechanics in games. Part of this is that I am an abstract thinker mostly, according to that Myers Briggs test, I am INTP (http://www.intp.org/intprofile.html). Read that if you are really intrested why I am the way I am. However, ignore the bad parts, they are obviously untrue ;)

Anyway, some more questions for the experts if you would be so kind.

What affects the exitement level of a ride beyond the simple nature of a ride, ie: How a coaster is built or how a thrill ride 'just is' ?

In the original game placing a ride near another ride could add excitement, ie: putting a ferris wheel near a coster would increase the exitement rating of both rides at once.

Also scenery would increase the excitement of a ride which certainly encouraged you to pretty up ride areas aside from just slapping them down.

Unfortunatly the gold game came doesn't come with a manual (it comes with this 4 page thingy giving you technical information, like installation, and how to navigate through the menus, etc..). The tutorial often cites that for further information on some subject, consult the manual, which I do not have.

Any other building tips anyone can give me?

Unicorn McGriddle
08-06-2006, 06:48 AM
Guess what? I'm an INTP too. Draw your own conclusion.

Edit: By "draw your own conclusion" I mean "that fucking test doesn't mean shit."

DeepT
08-06-2006, 07:08 AM
My company did a company wide test about 2 years ago. Actually its not perfectly accurate to state that I am INTP because the last part, the 'p' is very weak for me. I forget the numercal scale, but on the P side I was only a 2. I could almost say I am INT*.

Aside from that, I would by lying if I did not agree that the typical INTP profile wasn't at least 75% accurate for me. I read a lot of the other profiles and they were way off with reguard to me. Reguardless of what you think, this test isn't totally bogus. There is at least some truth to its results.

The shrink (who I think is a Quack (why are bogus doctors referred to as quacks anyway?)) said the test usually does mis-diagnose people 1 out of 4 times and if you really want to pin someone down, you need to give them a whole bunch of tests. Still though, the MB test was considered the most accurate of them all.

Anyway... can anyone answer my RTC3 questions?

Alex Dolce
08-06-2006, 07:15 AM
I'm an INTJ. I'm not sure if I'm supposed to like or hate you INTP types. I'll have to look it up and get back to you.

Rob_Merritt
08-06-2006, 07:17 AM
Well, thanks for the apology, but it has everything to do with what you said and nothing to do with "how I took it". You flat out accused me of not playing the game enough to review it. I don't recall what your day job is, but if I were to accuse you of collecting your paycheck without doing your duty, I suspect you'd bristle, too.

I agree and that is what I wrote. I just didn't expect asking someone if they finished a game would lead anyone to think I was saying "you didn't do your job." Its clear now that you felt it did and once again, I apologize.


And if that's not enough for you, I'm confident enough to make certain assumptions about how well reviewed it was. Shall we take a trip to Gameranksings, or can we just skip that silliness and admit that RCT3 was, by pretty much any metric, a well-received game. And rightly so.

Gamerankings isn't infallible
http://www.gamerankings.com/htmlpages2/914356.asp?q=black%20%20white

Most of the reviews for RCT3 were excited that it was in 3d and that you could ride the rides and that was good enough for them. Never mind the actual game part was broken because a beta patch was on the way that would fix most of the issues (which it didn't). A lot of games, 3d graphics and potential is probably enough. For a business sim, it isn't.

Alex Dolce
08-06-2006, 07:19 AM
Can someone help me out? I'm watching this play here and I can't figure out who is playing the role of the brick wall and who is the head banging against it. The arts do confuse me so...

Rob_Merritt
08-06-2006, 07:36 AM
I don't know why you object to my desire to know what is under the hood of a game.

Probably because you'll see the parts of the game don't work. Turn your brain off and you'll have "fun"


What affects the exitement level of a ride beyond the simple nature of a ride, ie: How a coaster is built or how a thrill ride 'just is' ?

In the original game placing a ride near another ride could add excitement, ie: putting a ferris wheel near a coster would increase the exitement rating of both rides at once.

Excitement is calculated when the ride is built. Adding items afterwards will not improve its rating. With some rides (coasters this works), you can stop the ride, edit a part of it, and reopen it and excitement is recalculated.


Unfortunatly the gold game came doesn't come with a manual (it comes with this 4 page thingy giving you technical information, like installation, and how to navigate through the menus, etc..). The tutorial often cites that for further information on some subject, consult the manual, which I do not have.

There is a pdf manual on the CD. However it is just for RCT3 and doesn't cover the Soaked expansion. There really isn't anything in soaked that you can't figure out after reading the RCT3 manual.


Any other building tips anyone can give me?

Keep your paths simple as possible. RCT 1 & 2 would reward areas with long and twisting paths with lots of scenery. RCT3 peeps can barely deal with straight lines and 4 way intersection. If anything takes their attention away from what they want or need, they will soon end up pissed off and leave your park.

Rob_Merritt
08-06-2006, 07:38 AM
Can someone help me out? I'm watching this play here and I can't figure out who is playing the role of the brick wall and who is the head banging against it. The arts do confuse me so...

Meh, thats just a side show. I'm here just to talk about the game.

FIDGAF
08-06-2006, 08:01 AM
I don't know what I'm enjoying more...
DeepT's attempt at being serious or the border line Flame War going back and forth between Tom and Rob punctuated by Alex's interjections...

So, uh, let us know how that cup of Coffee turned out guys!
Good Times!
;)

T - The underground stuff is gone? That was one of the coolest features of the original. I created a coaster that was part of a mountain and I would imagine that added to the excitement level because it made a fortune in TC1.
That's something they shouldn't have nerf'd IMO. Too bad about that.

I also remember that putting the concession stands right next to the bathrooms was a terrible idea.
Go figure...

So aside from that, what's actually GOOD about the game besides the ability to "ride" the coasters?

Alex Dolce
08-06-2006, 08:04 AM
So, uh, let us know how that cup of Coffee turned out Is it...HOT coffee? Good times, indeed!

GregB
08-06-2006, 08:14 AM
T - The underground stuff is gone? That was one of the coolest features of the original. I created a coaster that was part of a mountain and I would imagine that added to the excitement level because it made a fortune in TC1.


Didn't "Soaked!" put the underground stuff back in? I swear I remember making a "Haunted Mountain" dark ride in RCT3.

Rob_Merritt
08-06-2006, 08:40 AM
Didn't "Soaked!" put the underground stuff back in?

Yes and I believe Wild includes that functionality as well. There are cheats that lets you put the entire park underground if you want.

Rorschach
08-06-2006, 09:21 AM
But the camera controls underground were horrible. I really enjoyed designing the park, but I guess I don't have the patience to design coasters or elaborate scenery.

AndrewM
08-06-2006, 09:23 AM
But the camera controls underground were horrible. I really enjoyed designing the park, but I guess I don't have the patience to design coasters or elaborate scenery.

Maybe you just hadn't researched the improved UI yet.

Rorschach
08-06-2006, 09:58 AM
You're funny... No really you should take that on the road. Didn't I see you on Last Comic Standing?

FIDGAF
08-06-2006, 11:45 AM
Is it...HOT coffee? Good times, indeed!

You'd have to ask them two.
Wink Wink...

Kirian
08-06-2006, 02:15 PM
Excitement is calculated when the ride is built. Adding items afterwards will not improve its rating. With some rides (coasters this works), you can stop the ride, edit a part of it, and reopen it and excitement is recalculated.


I am almost certain adding scenery (and defining the 'ride area' to cover it) increases the excitment of rollercoasters.

DeepT
08-06-2006, 03:26 PM
The underground stuff is apparently in, although its a bit squirly, since I am not sure how it decides weather or not to dig a trench or tunnel.

What about excitement for rides that are not coasters, are they more dramatically effected by scenery before they go open then after? I intermixed a rollercoaster with a race track (the third scenrio). The race track didn't get any more exciting even though there was a coster doing loops around the track.

Rorschach
08-06-2006, 03:47 PM
Can you shut down the racetrack or edit it to reset the excitement levels?

Rob_Merritt
08-06-2006, 04:41 PM
I am almost certain adding scenery (and defining the 'ride area' to cover it) increases the excitment of rollercoasters.

It will but only when you finish building it (or editing it). It doesn't happen in real time. I don't think thats a bug either but by design.

jpinard
08-06-2006, 10:18 PM
Dang, I'm busy for a few days and I miss a thread I can really contribute to. RCT3 is an exercise in anger management. The game has been out for forever and the major bugs those of us oldies on the RCT forums asked to be fixed with the original were basically neglected. As they added on more expansions they added more grievace bugs and just seemed to say "we don't care".

OK here some basic stupidess.

* Suntan lotion is like crack cocaine. Once people buy one bottle, they're addicted to buying to over and over again... from booths miles apart. Peeps will spend an inordinate amount of time doing this. This major bug has been in Saked from release and Frotnier never bothered to address it. Therefore you have to let your peeps get burnt to a crisp and not use Suntan Lotion booths otherwise they'll spend all their time buying and using crack... err I mean lotion.

* Whoeever designed the interface needs to use his own spawn-of-hell. Want to spend 50% of your time scrolling menus? RCT3 is your game! Yea! Menus are only 2" tall so when you've got a lot of rides to choose from you get to scroll... and scroll... and scroll...

* More interface stupidness. The "x" to close windows is so small that many talented computer people (like my nieces) get frustrated trying to close windows since they end up scrolling off the map. The "x" could have been more than a pixel in size, or maybe not right on top of the auto-map-scroll area. It's another case of developer's not playing their own games and generally not giving a shit.

* Money doesn't matter. The entire financial aspect of the game is a joke. My niece who just learned to read Dr. Suess books can successfully complete many scenarios without worrying about half-of-anything. And NO I'm not exaggerating.

* Peep's are retarded. The group AI was broken from early development and has never been fixed. This means 50% of your peeps will be standing around doing jack shit waiting for member #5 of the group who is 10 miles away waiting to get on a broken Bumper-Car ride.

* Once you hit 1,200-1,400 peeps - then even the fastest computers slow way down - regardless of computer power. Want to build a park like Cedar Point? You can if you don't want peeps in it.

* Peeps stop going on rides: Dang is it ever fun to see most of your ride queues with no one in them! Yea! Once again a huge problem we complained about from the beginning - that Frontier never addressed. What's their solution? Close your park for a while and force everyone to leave so you get all new peeps.

* Graphical problems. Want bizarre spikes going across your park for no apparent reason? RCT3 is for you! What's best is you often times can't get rid of this weird artifact problem unless you delete that whole area of your park. Wheee!

Holy shit... should I go on?

When the dev's were asked why we can't just resize windows so we don't have to scroll so much - want to know their response? "we didn't know how to do that". And here I thought we lived in the 21st century where most software that had scroll bars also has resizable windows... Their response when asked why they didn't just make bigger windows so we didn't have to scroll so much? "I don't know why we didn't do that, that's a good idea". Frontier... can you just mend those few little interface issues? <no response> It'd take a programmer with the code about 2 hours at best to make a bigger close window icon and make the coaster selection windows larger.

I'm pretty pissed right now as my nieces (5.5 and 10) were just here all weekend and LOVE the game but are handicapped by the stupid interface design decisions. People have been asking for those simple things to be fixed since Day 1 of RCT3's initial release *grrrr* I think Brianna spent 1/2 her time scrolling the view window after it accidentally moved on her while trying to close windows.

Alex Dolce
08-06-2006, 10:33 PM
* Suntan lotion is like crack cocaine. Once people buy one bottle, they're addicted to buying to over and over again... from booths miles apart. Peeps will spend an inordinate amount of time doing this. This major bug has been in Saked from release and Frotnier never bothered to address it. Therefore you have to let your peeps get burnt to a crisp and not use Suntan Lotion booths otherwise they'll spend all their time buying and using crack... err I mean lotion. I don't know, but this doesn't sound too far-fetched to me. Next time you're at the beach or a water park, keep an eye out for families and observe the obsessive way in which mothers will keep slathering the sunscreen on everyone every five minutes. Also, maybe the formulation of the sunscreen in RCT3 is similar to Carmex. You can get help (http://www.kevdo.com/lipbalm/home.html).


* Money doesn't matter. The entire financial aspect of the game is a joke. My niece who just learned to read Dr. Suess books can successfully complete many scenarios without worrying about half-of-anything. And NO I'm not exaggerating. Of course money will pile up and lose all meaning if you just continue peddling your narcotic lotions to every poor sap who enters your park gates. Then again, maybe they're all just really big Baz Luhrmann (http://www.lyricscrawler.com/song/3953.html) and/or Mary Schmich (http://www.generationterrorists.com/quotes/sunscreen.html) fans?


* Peep's are retarded. Seems accurate to me...they're made of marshmallow insides, for crying out loud.

DeepT
08-07-2006, 11:45 AM
Yea, the money making aspect doesn't seem challenging. Just slap down thrill rides and/or stalls and watch the money roll in. The only challenge is getting X dollars in Y time.

I am on the haunted theme park scenario now. The rest I blew through with nearly zero effort. The only challenge is doing something with limited land space. Some how I do not really feel the draw to decorate the hell out of my parks like I did in the first one.

Also there seems to be easy cheese in the goals. IE: For each level of difficulty, you need a coaster with an excitement 4, 6, and 7 respectively. Ill just make one with 7.5 and then hit the fast forward button, and DING I win. I usually meet all the other goals simply by making shit to fund the big coaster.

Nothing really happens when you do not tend your park either. I turned my game on super fast time, and left, went to lunch, and a movie, and came back expecting to see smoking ruins or something. Nope, everything was fine, and I had a lot of money in the bank.

Also does money carry over? I started one scenario that had the afore mentioned successive roller coaster requirement. I started with over 50k cash. I just bought a premade one and popped it down. I won that game in maybe 15 minutes. I do not know why I started with such a huge surplus of money.

jpinard
08-07-2006, 05:06 PM
Money doesn't carry over.

mystery
08-07-2006, 11:11 PM
I tested this game, reviewed this game, and bought it when it came out. The only real draw for me was making the park, and creating near-resemblances to my family...and then collecting the family photos from the hard drive after the scenario was finished.

Other than that, it's like it jumped the shark from being just enough of a testy interface to keep you interested in the game mechanics to suddenly giving you way too much control.

Besides, it doesn't seem to work in this version of the game that I can build multi-level mazes of walkways at the opening of the park and trap peeps between 2 or 3 choice thrill rides. I managed to do it once, but I spent 1 hour building the damn thing, and it took all the fun out of it.

Rob_Merritt
01-19-2010, 09:28 AM
*super bump*
I picked up this game again as a part of steam's super sale and spent a better part of the weekend playing it. While playing it on a modern computer solves many of the techinical issues (such as slow downs and graphic glitches) The game itself is still not a good park simulator.

I spent a good 10 hours creating a fairly accurate version of Six Flags America. (Its the park I'm most familar with since its local) Within a short time of opening the park I had 2200 peeps visiting. 1600 of which went staight to the first small pool and stayed there. Another 300 were hovering around the sun lotion stand. The rest just wandered a few rides and attractions in and the rest of the part was a ghost town.
Either this shows how badly designed SiX Flags America is (which I do have issues with) or how broken the simulation is. Probably a combination of both.

With that I created my next park: Kiddy pool land! The park featured a tiny pool, surrounded by sun lotion and lemon aide stands and no bathrooms. Got ~1500 peeps and most were happy.

Fozzle
01-19-2010, 02:06 PM
The park featured a tiny pool, surrounded by sun lotion and lemon aide stands and no bathrooms. Got ~1500 peeps and most were happy.

Man I hope that pool had good "yellow" filtration... And might I add WOW - Nice necro! I actually had fun with the original game. The two expansions ruined most of that for me though. Adding a pool measn no more peeps on your rides, and the safari stuff was just... blah.

Pogo
01-19-2010, 02:48 PM
How long have you run the park? Mine have all been successful in terms of getting everyone spread out and enjoying other rides. In the initial rush you are going to get people bunching up and spending time on stupid rides before they get bored and go somewhere else. Make sure the stupid rides aren't such a great value that people end up staying there, even though like I said they will eventually get bored.

Run the simulation for a while longer and see what happens.

rezaf
01-19-2010, 10:32 PM
It's still a lot better than vanilla (unpatched) RCT3 was back in the day, where it was SOOOO easy to accidentally design a rollercoaster nobody wanted to ride. Sometimes because there were things that let the ride's tolerance requirements skyrocket, but at other times for no apparent reason.
This was very disheartening and caused me to shelve the game for a long time back then.
_____
rezaf

mtkafka
04-29-2010, 08:25 AM
btw this game still rocks.

http://www.youtube.com/watch?v=FgXD11ivcFQ
http://www.youtube.com/watch?v=1AkVK9QDD9U

ppl are twisted.

Pogo
04-29-2010, 12:26 PM
That first video is pretty great (2nd video sucks). I didn't realize that people could actually collide in this game.

mtkafka
04-29-2010, 12:54 PM
That first video is pretty great (2nd video sucks). I didn't realize that people could actually collide in this game.

2nd video does suck. I actually pasted wrong one.

this is the one i like. its just dumb, but funny~!

space water slide!

http://www.youtube.com/watch?v=z3Kofb5We9E

jellyfish
04-29-2010, 01:13 PM
2nd video does suck. I actually pasted wrong one.

this is the one i like. its just dumb, but funny~!

space water slide!

http://www.youtube.com/watch?v=z3Kofb5We9E

That video is just insane.
Why can't there be anything like this in real life?
The guy just got up and walked away, so it seems safe.

Rob_Merritt
05-13-2010, 03:50 AM
http://www.heatvisionblog.com/2010/05/rollercoaster-tycoon-sony-pictures-animation.html

Well now that we are going to get Rollercoaster Tycoon the movie we can finally get Rollercoaster Tycoon 4?

Pogo
05-13-2010, 01:41 PM
What the fuck?

Telefrog
05-13-2010, 01:44 PM
No worse an idea than the movie based on Battleship.

Jupiter Jones
05-13-2010, 01:52 PM
Chris Sawyer better f*cking get a piece of that.

Dufresne
05-13-2010, 03:06 PM
There's already a film that's very faithful to the way most people played RC3. It's called Final Destination 3. (http://www.youtube.com/watch?v=wBajoh6xijU&feature=related)

Brian Rubin
05-13-2010, 04:11 PM
The hell?!

Gordon_Bleu
05-13-2010, 06:55 PM
I understand the vomiting will be in 3D.