Jonathan Blow
07-03-2006, 11:27 AM
(I got permission from Mr. C to post this a while ago.)
I am working on an indie game. A lot of people like this game, in fact it won in the Game Design category of the 2006 IGF despite its woefully unpolished state.
The game is very nearly done, and the main thing that needs to happen is to go through and replace all the placeholder art with real stuff, and do some accompanying visual design. I am trying to hire an artist to do this. But I've been trying for a long time, and things are getting dire. The market just doesn't seem to be set up for indies to commission quality work for anything bigger than a match-3 game, especially in 2D -- the skillset of the industry has moved mainly to 3D. (I am starting to worry that I'll have to ship the game with mediocre art, which would be very sad).
This is a paying job. The game is a 2D platformer, the main thing that needs to be done now is environment art (design of platforms, background paintings, general design concepts for different worlds). Ideal people for this:
* Know how to make 2D art that looks good, at high color depths (not the same as mobile phone/etc 2D!)
* Has played platformers, or at least understands them,
* "Gets" games, understands that art has a large impact on gameplay, knows how to make art that doesn't confuse or conflict with the gameplay objectives.
So if any of you kind-hearted qt3 readers know someone who might be appropriate for this, please drop me a message. This game is very creative and different, and I know there are people out there who would love to work on something like this. It's just hard to find them.
I am working on an indie game. A lot of people like this game, in fact it won in the Game Design category of the 2006 IGF despite its woefully unpolished state.
The game is very nearly done, and the main thing that needs to happen is to go through and replace all the placeholder art with real stuff, and do some accompanying visual design. I am trying to hire an artist to do this. But I've been trying for a long time, and things are getting dire. The market just doesn't seem to be set up for indies to commission quality work for anything bigger than a match-3 game, especially in 2D -- the skillset of the industry has moved mainly to 3D. (I am starting to worry that I'll have to ship the game with mediocre art, which would be very sad).
This is a paying job. The game is a 2D platformer, the main thing that needs to be done now is environment art (design of platforms, background paintings, general design concepts for different worlds). Ideal people for this:
* Know how to make 2D art that looks good, at high color depths (not the same as mobile phone/etc 2D!)
* Has played platformers, or at least understands them,
* "Gets" games, understands that art has a large impact on gameplay, knows how to make art that doesn't confuse or conflict with the gameplay objectives.
So if any of you kind-hearted qt3 readers know someone who might be appropriate for this, please drop me a message. This game is very creative and different, and I know there are people out there who would love to work on something like this. It's just hard to find them.