View Full Version : Turned Around on HOMM5
chumpface
06-03-2006, 11:12 PM
Just skip the painful campaign and go right into custom missions or multiplayer missions (which you can play as single player, just set all the opponents to AIs.)
I just had a mission that took me back to homm2...the last game (until now) that got both the look and the gameplay of homm right.
It's even (god forbid) a balanced Nival game! I've always wanted to love their stuff (and i've played pretty much everything they've ever done, back to rage of mages and evil islands, and they've all been missing something...feels like the finally got it right this time.
Equisilus
06-04-2006, 05:43 AM
So, you are saying the game itself is great but the campaign is not? At what point does the campaign fall apart, because I'm very slowly making my way through the first set of missions (because I don't have a lot of time right now)? I'm not terribly impressed with it so far, and I'm a little stunned at how dull the battlefield is (just a big square dotted with some misc props). I thought they might have put some elevations in a 3D-based game.
Aeon221
06-04-2006, 07:45 AM
A lot of games have gone 3d for shits and giggles. Civ4? 3d serves 0 purpose, is only a marginal improvement in looks, and makes unit and graphic creation time consuming and extremely difficult. New units can only be made by people with expensive modeling programs. Reskins are doable but uninspiring.
I doubt any game was hurt more by 3d than Civ4.
Campaigns are also bad with most of the tbgs I've played recently. Story is often poor and there are frequently bugs, even in high quality, otherwise excellent games. Galciv2 anyone?
That said, I never liked the HoMM series.
Matthew Gallant
06-04-2006, 08:13 AM
A lot of games have gone 3d for shits and giggles. Civ4? 3d serves 0 purpose, is only a marginal improvement in looks, and makes unit and graphic creation time consuming and extremely difficult. New units can only be made by people with expensive modeling programs. Reskins are doable but uninspiring.
I doubt any game was hurt more by 3d than Civ4.
http://images.amazon.com/images/P/0064405710.01._BO2,204,203,200_PIsitb-dp-500-arrow,TopRight,45,-64_AA240_SH20_SCLZZZZZZZ_.jpg
Equisilus
06-04-2006, 09:59 AM
I'm going to have to disagree with you, Aeon, on the 3D hurting games (especially Civ4...crazy indeed!). It may not add anything, but it certainly isn't detrimental.
I've always loved the HoMM series but I've not seen anything yet in HoMM5 that strikes me as better than any past implementation.
Which reminds me, anyone know how to turn off just the single sound that all the pop-up/tool-tip windows make? If there's one thing that's annoying me to death, it's that, especially since I have the tips pop up instantly right now.
metta
06-04-2006, 10:04 AM
I doubt any game was hurt more by 3d than Civ4.
How do you think it was hurt by having a 3D engine?
Brad Wardell
06-04-2006, 10:08 AM
We couldn't have doen Galactic Civilizations II they way we did without a 3D engine. The advanced ship design stuff really required it (for starters).
The easy, smooth zoom in and out from being able to see continents on a planet all the way out to seeing the galaxy also would't have been very nice without a 3D engine.
3D engines aren't just about eye candy. They can give developers the ability to give players a lot more flexibility in how they play the game.
chumpface
06-04-2006, 11:43 AM
So, you are saying the game itself is great but the campaign is not? At what point does the campaign fall apart, because I'm very slowly making my way through the first set of missions (because I don't have a lot of time right now)? I'm not terribly impressed with it so far, and I'm a little stunned at how dull the battlefield is (just a big square dotted with some misc props). I thought they might have put some elevations in a 3D-based game.
To me, the campaign started in a "Fallen apart" state, but i've played every homm game there is...it made it seem like the balance didn't exist and the battles were all going to be absolute pushovers. Without challenging fights, the battlefield is dull. Homm is all about interesting decisions, every turn. One reason people love it's about a reasonably small number of interesting decisions each turn, which keeps the strategy clean and free of micro-management. However, in the campaign, esp. early on, those interesting decisions don't exist.
Qenan
06-04-2006, 11:48 AM
Well in the case of Civ 4, 3D added very little for me, but it made it require a lot better machine to run.
Then again, I seem to be one of the rare folks who didn't particularly like Civ 4.
TomChick
06-04-2006, 11:52 AM
BTW, I fully agree with Ken's initial post. Some of the missions really turned me off the single player campaign. It's funny seeing people discover 2-3. :)
The stand-alone scenarios and the flexibility of the multiplayer games (choose your own race, hero, and bonus) is what kept me going. Here's hoping Ubi and Nival get a map-maker and scenario editor into the fans' hands pronto.
-Tom
Damien Neil
06-04-2006, 12:56 PM
Civ4's graphics put it out of reach for anyone without a gaming rig. For a series that attracts huge numbers of non-gamers...yeah, that hurt it. A lot.
I know several people who almost never play games who wanted to play Civ4, but found that it wouldn't run on their systems.
Ryan A
06-04-2006, 01:32 PM
Civ4's graphics put it out of reach for anyone without a gaming rig. For a series that attracts huge numbers of non-gamers...yeah, that hurt it. A lot.
I know several people who almost never play games who wanted to play Civ4, but found that it wouldn't run on their systems.
What's more, anybody who would have upgraded their system or bought a new one so they could play Civ 4 would not have seen any improvement in gameplay or graphics for their trouble. The game just doesn't look *that much better* than Civ 3 did, but now it requires a relatively high-end machine to run (high-end by what most computer owners have, not necessarily what most serious gamers own).
If a game is going to tech up to the point that a sequel is unplayable on a machine that ran the prequel just fine, it damned well better look and feel the part. I love Civ 4 and I think it offers a more enjoyable gameplay experience than Civ 3 did, but I'm pretty sure I'd be pissed off if I had gone out and bought a new video card or a new computer in order to get the thing to run.
jpinard
06-04-2006, 03:06 PM
Could you imagine TA's successor "Supreme Commander" being 2d instead of 3d?
Yes, initially a lot of modders were unhappy Civ IV went to 3D, but personally I think it adds a whole lot of character to the game that 2D simply can't do. Like the jump from from CGA -> EGA -> VGA - >16 bit color -> 32-bit color. If you give artists the power, they can continually improve. Of course, even someone like myself (no graphic talent) could do something in CGA since you only had 4 colors to work with, and very few pixels. So the definition between a good artist and bad artist wasn't that defined. Take it to 3D and 4,294,967,296 (32-bit) colors - and you need someone who's talented, skilled, and trained to do a good job.
Sometimes I'm concerned with too much emphasis going towards graphics (at the expense of AI) - but a well managed development team will strike the right balance (Firaxis, Stardock, BHG). Did Nival? Sounds like they didn't - but since I don't have the game myself I'm judging that fully off reviews and forum discussion on its AI.
It's even (god forbid) a balanced Nival game!
I'm not sure I agree. I always felt like Etherlords and Etherlords 2 were too well balanced. Most of the battles (in the campaign game) came off like puzzles, where you had to have just the right mix of cards in order to defeat the enemy.
chumpface
06-04-2006, 03:54 PM
I'm not sure I agree. I always felt like Etherlords and Etherlords 2 were too well balanced. Most of the battles (in the campaign game) came off like puzzles, where you had to have just the right mix of cards in order to defeat the enemy.
Considering I couldnt' get past the first mission in Etherlords because one battle (which was at a bottleneck) was simply, as far as I could tell, literally impossible to win with the possible resources you had, I wouldnt' call it balanced...but ymmv
However, balancing an open ended game like the skirmish missions in HOMM5 is a zillion times harder, and they did it around a quantrillion times better. Trust me, balancing BioShock makes baby Irrational cry, and I think HOMM5 was maybe even harder.
Maybe.
Trust me, balancing BioShock makes baby Irrational cry...
Well, you tell baby Irrational that if he pulls it off, I will personally buy him a new monkey for his troubles. I can't wait for that damned game!
Aeon221
06-04-2006, 04:40 PM
In many games, 3d has a place. Shooters (BF2), castle and building sims (Stronghold 2, which has as many issues as EU2, and is almost as fun), and games that are designed to never be modded (Consoles).
In turn based games, 3d has zero effect on gameplay. Neat-o graphics at the expense of performance and moddability? Woo hoo!
Civ1: Anyone can make a unit so long as they can copy-paste
Civ3: 3 programs (some of them are user created) are required for unit creation
Civ4: A graphical studio is required for anything more complicated than a reskin
How is it a good thing to restrict graphical modding to a select few?
How is it a good thing in a game where it serves no purpose other than eye candy and machine slowdown?
I fail to see how I am crazy for decrying the erosion of the layman's ability to modify the graphics of his game to his liking. But hey, to each his own, right?
steve
06-04-2006, 05:10 PM
I fail to see how I am crazy for decrying the erosion of the layman's ability to modify the graphics of his game to his liking. But hey, to each his own, right?
I fail to see a great loss in every layman being able to create a great mods, since most won't actually be great. I also fail to see how shooters have been negatively impacted by the move to 3D when it comes to mods.
Also, I'm going to go out on a limb and say that all of the other changes to Civ 4--the Python interface, the XML data, the AI DLLs--will help people create way more interesting mods than were ever created for 2D Civ games.
caesarbear
06-04-2006, 05:41 PM
I fail to see how I am crazy for decrying the erosion of the layman's ability to modify the graphics of his game to his liking. But hey, to each his own, right?
How is this any different than every other game? Why is Civ4 hurt and others not? As graphics become more complex and detailed the ability of "laymen" to create custom content diminishes.
And how is the creation of custom graphics so critically important to game modding? It's not supposed to be about eye candy right? Civ4 is the most customizable version of Civ yet.
Hey I love Adventure Construction Set (http://www.mobygames.com/game/dos/adventure-construction-set). I could make anything with that. But, yeah, I'd be crazy if I said Neverwinter Nights 2 is going to hurt the series because making models will be harder than NWN1.
RightWrong
06-04-2006, 06:12 PM
Minimal requirements for making mods means a lot of shitty ass mods. I don't think I've ever seen a game that is too advanced for someone dedicated to break it open ( perhaps illegally ) and modify to their heart's content. There's this belief I have about the human condition where if you increase the challenge, people will just increase their level of effort. Those who won't probably just wanted to make a Homer Simpson Total Conversion. Why complain about a more complex modding process when everyone's eternally asking for more complex graphics, physics, gameplay, etc? If what you want is simple, play the older version of the game, then mod the fuck out of it until it plays exactly how you want it.
Jason Lutes
06-04-2006, 11:07 PM
I've always loved the HoMM series but I've not seen anything yet in HoMM5 that strikes me as better than any past implementation.
They've stayed mostly true to the HoMM formula, but in the unit mix, faction-specific abilities, hero levelling, and tactical battles, they have greatly improved on it. I find the big tactical battles in HoMM V more gripping than in any previous games in the series. I'd have a hard time going back to HoMM III at this point, given how much I enjoy all the design changes they've made.
Which reminds me, anyone know how to turn off just the single sound that all the pop-up/tool-tip windows make? If there's one thing that's annoying me to death, it's that, especially since I have the tips pop up instantly right now.
In the other thread about the game, tylertoo posted a link (http://www.celestialheavens.com/viewpage.php?id=527) to a mod that removes the tooltip sound.
chumpface
06-05-2006, 01:08 AM
Hey, all you 3d vs 2d thread-jackers, why not be a sport and take the argument to 1997 where it belongs.
mtkafka
06-05-2006, 04:20 AM
After a weeks play I think the AI is more than sufficient... if it had more maps and maybe more options for mp (custom duel mode/speeded up strategy map play) I would give this a perfect score!
I really like the spells and abilities they put in the game... In one duel I had a med spellpower/low knowledge hero who despite low mana was still able to use spells effectively with the dark mana replenish spell on ally monster (you mark a monster, everytime it gets hit you get mana back!). I was on the losing side of a duel where the player destroyed all my ranged monsters and then proceeded to teleport his hunters all around the map to avoid any melee. I was down to my last slow zombie melee stack, sp I marked them. I kept reanimating my zombies but he was turn by turn porting and dwindling my zombies with his hunters. But i kept rejuvenating mana! i was able to reaniomate my dragon stack on the last turn he was about to destroy my once mighty zombie horde! even before that move he was saying GG (as if I lost!) but once he saw the spectral dragons, game over for him! Never seen that in a Heroes game... so much like MTG!
etc
MythicalMino
06-05-2006, 08:26 AM
Civ4's graphics put it out of reach for anyone without a gaming rig. For a series that attracts huge numbers of non-gamers...yeah, that hurt it. A lot.
I know several people who almost never play games who wanted to play Civ4, but found that it wouldn't run on their systems.
hmm...strange. My pc is an HP, 3 yrs old, at that. Civ 4 ran and still runs, perfectly fine on it. It was Civ3 that I had so much trouble with getting to run.
Chris
Civ4's multiplayer support is so much improved over Civ3 it's almost like a new game. (Oh, wait...)
As for the 3D engine stuff; well, from a technical standpoint I can understand why they did it (same reason Vista is using a 3D rendering layer; it's just easier to do stuff that way) but I can also understand grognards being pissy about having to actually install a 3D card or something. There are some really good 3rd party mods coming out, though (Fall from Heaven that was talked about previously here stealing my time lately) and they seem to have plenty of 3D unit models.
Charlatan
06-05-2006, 08:41 AM
Getting back on track a bit.. as someone who leans towards campaigns as opposed to single playing mp maps, is there hope for the campaign, or is the AI scripting just not up to the task?
Sounds like the campaign is the weakest part of the game. Would it be worth getting if I'm primarily going to be going through the campaign, or should I hold out for the next big thing?
Jason Lutes
06-05-2006, 09:38 AM
Sounds like the campaign is the weakest part of the game. Would it be worth getting if I'm primarily going to be going through the campaign, or should I hold out for the next big thing?
There are six campaigns of five missions each, and they have to be played in order. The entire first campaign, plus the first two missions of the second campaign, are not very interesting. Campaign 2, mission 3 -- the killer mission we've been referencing -- is when things get interesting, but it's a crazy-hard hurdle they throw at you after a lot of cakewalking. Once you're past that, the game opens up and becomes a lot more fun. At least for the next ten missions; right now I'm on the second mission of the fourth campaign and enjoying it very much, but I don't know how the rest of the game will play out. I haven't played any multiplayer or any stand-alone map to completion, and so far I am loving it, but YMMV.
Old Man Gravy
06-05-2006, 10:19 AM
Say, did many of the heroes from previous games make the transition to 3d? I'm sort of on the fence on this one (despite the fact that Succession Wars and Price of Loyalty combine to form my favorite turn-based game ever), because III was so-so and IV was just not very good.
Knowing that some of my old favorites like Crag Hack, Gem, Sandro (either with or without skull-face), Lord Haart the Effiminate, and Halon had made the leap would make me much more likely to buy in.
Jason Lutes
06-05-2006, 10:24 AM
Say, did many of the heroes from previous games make the transition to 3d? I'm sort of on the fence on this one (despite the fact that Succession Wars and Price of Loyalty combine to form my favorite turn-based game ever), because III was so-so and IV was just not very good.
Knowing that some of my old favorites like Crag Hack, Gem, Sandro (either with or without skull-face), Lord Haart the Effiminate, and Halon had made the leap would make me much more likely to buy in.
Nope, it's a new world with a new cast of heroes.
I have never been a big fan of the HOMM series, despite having played them all. Not sure why really, as on paper its right up my alley, a fantasy set strategy game with turn based tactical combat.
I am liking this one a lot though. I have only played the campaigns and am currently on 4-1, so right at half way through.
I am not sure how I would grade the AI. 2-3 is the only mission I have lost so far, like Jason said it was much tougher than everything that came before it. Also at that point I still did not have a handle on how best to develop a hero, what spells to use, what each faction's strengths were, etc. Each faction plays a little differently and so there is not a universal 'best' set of skills/spells. The third campaign has been the easiest for me. Necromancy seems overpowered.
olaf
balut
06-05-2006, 03:30 PM
WRT Sandro, the main character of the 3rd campaign, Markal the Necromancer, mentions that Sandro was his mentor and was killed when the Mages sacked Sandro's home of Lorekeep.
MikeSofaer
06-05-2006, 03:33 PM
Some of my old favorites like Crag HackCrag Hack is apparently some kind of legend. There's a line in a cutscene about him.
Equisilus
06-05-2006, 06:27 PM
They've stayed mostly true to the HoMM formula, but in the unit mix, faction-specific abilities, hero levelling, and tactical battles, they have greatly improved on it. I find the big tactical battles in HoMM V more gripping than in any previous games in the series. I'd have a hard time going back to HoMM III at this point, given how much I enjoy all the design changes they've made.
I suppose it's too early for me to see the 'tactical' nature of the battles (despite the 'tactics' phase). Maybe when I start matching up against other heroes with big armies I'll have more interest in it that way. It's not that HoMM5 is bad at all, just that I haven't seen anything that's really drawing me in.
In the other thread about the game, tylertoo posted a link (http://www.celestialheavens.com/viewpage.php?id=527) to a mod that removes the tooltip sound.
Wow, thanks! Didn't expect that to have an answer. Installed it and hope it works (haven't had the opportunity to try it out yet). Woo!
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