View Full Version : Civilization 4: Emperor is tough
Jason McCullough
12-03-2005, 01:51 AM
Ok, how do you do it? The best I've done on emperor so far is through the Mongol/horse archer/kill 3 neighboring empires thing, but even then I got bogged down fighting the Greeks and was clearly going to lose.
All I can think of is tricks that turn the AIs strengths against them - they get cheap workers, settlers, and archers? Build to kill archers and steal their settlers & archers, I guess. Unfortunately you can't do this to every civilization simultaneously, and I just can't convert the temporary advantage into enough science.
Anaxagoras
12-03-2005, 02:12 AM
First off... why Emperor? The game stops being fun after (roughly) Monarch. After that, the only way to win are AI exploits and/or tedious gamey tricks.
But if you're really determined, one way to do it is to play on the Terra map. The AI doesn't handle colonization of the New World properly. Also, I've read that choosing raging barbarians helps.... the barbarians tend to screw the AI more than the human player. (I can't personally vouch for the barbarian thing... I hate raging barbarians.) Another useful trick is to play the Incas and do a Quechua rush.... the AI starts with Archers, which get pummeled by the Quechua.
Other than that, general good playing and insane micromanagement are key. There's all sorts of chop/rush strategies detailed on Civfanatics.com that help you burst out the gate, if you're willing to to manage things *just so*. Based on your particular post, it sounds like the problem that you're running into is that of overexpansion.... if your empire gets too big, then your science rate goes to hell. You might want to consider razing the enemy cities (except for the enemy capital, which is almost always good) instead of actually capturing them.
Are any of these ideas helpful in the slightest, or have you already tried them all?
Dave Markell
12-03-2005, 09:17 AM
Agreed. As I said in another thread, I don't play above Prince, myself. Prince is fun. AI bonuses nicely balance my superior play skill, making for a good game. Monarch, I can win, but the AI bonuses are starting to get ridiculous at that level and it takes way too much micromanagement and the use of very gamey tactics to pull off a victory. Emperor and above, forget about it. :wink: While I might be able to win, I wouldn't have any fun at all.
Shiroko
12-03-2005, 09:20 AM
Jeesh, I can't usually get through prince.
But I didn't know for sure the AI cheats, I kept believing that in 2005 AIs play fair in games. What cheats does the AI get?
-Shiroko
Dave Markell
12-03-2005, 09:53 AM
Production bonuses, research bonuses, and free units. The higher up you go, the more of each they get. Noble is the level where you and the AI play essentially the same game. At Prince the bonuses start kicking in, and at Monarch and above the free units (starting workers, more than one settler at the beginning of the game, etc) start showing up.
Unicorn McGriddle
12-03-2005, 10:48 AM
Yeah, even Monarch is kicking my ass right now. I think I could, given time, adapt to Monarch, MAYBE, but Emperor is pretty much out of the question.
Mattc0m
12-03-2005, 11:39 AM
Holy crap, I'm only winning about half of my Noble games, still.
Holy crap, I'm only winning about half of my Noble games, still.
Hell I can't even top that although I am getting better! Gotta say despite my frustrations Civ4 has me coming back for more whereas with Civ2 and 3 I usually gave up and shelved them - "great games but uhh back to Falcon 4 I go."
This is a good thread to read (http://www.quartertothree.com/phpBB2/viewtopic.php?t=22714) especially the military unit abilities upgrades. Before I just promoted them willy-nilly (or auto promote) but now I pay attention to who I'm going to fight and in what terrain, etc, and promote accordingly.
Mattc0m
12-03-2005, 12:58 PM
I seem to do fine on the smaller maps (2-3 enemy civs). But if I get the larger games going, I generally get too many enemies from founding my own religion (I want those bonuses), and I simply can barely keep up with both technology, military, and ecomony. Generally I end up about middle of the pack, and it's hard to win a victory (I disable both Time and Space Race victories). I usually just end up having to start new games.
RightWrong
12-03-2005, 01:55 PM
In the civ games, I've never gone above Monarch. In AC, I never went above Librarian. Just not fun after that.
Jack Black
12-03-2005, 02:29 PM
It is insanely hard at Emperor. I very nearly won a game on the Lake's map as Aztec before I got literally steamrolled in the Space Race. The computer turns for troop movement were nearing 3 minutes and each of those last turns there were waves and waves of attackers.
What worked for me (in the beginning and middle at least) was to go to war early and keep all your defenders as promoted as possible rotating out units and promoting them for defense on their first 2 upgrades. Having 8 different unit types fully promoted per city can usually stalemate an advance from a computer player long enough to choke up a supply line. Often the AI, during war, will be careless and not move it's unit's in stacks but instead in singles and doubles in it's own territory before forming it's big stacks. Having heavy defender units (Guerrilla especially) sitting in enemy city radius pillaging the production squares and taking shots at advancing catapult/artillary units is invaluable.
However the key I found was to keep your war status, because if you sue for a 10 turn peace treaty, the AI gets smart and starts making it's huge stacks that it won't break up until it gets smashed on your defending cities which is always touch and go. In the games I have played recently I have made my empire building in a line, in order to maximize my units for the front and minimize the possibility of enemy units have 2 potential strike targets without giving me the ability to shift my stacks.
Also, in Emperor all tech I ever researched was purely warfare. It is impossible to keep up with the huge tech of the AI and at Emperor, you really have to grease the wheels to get any tech-trading (most of the time they already have what you just researched) diplomacy, and I think it is impossible to keep even one other civilization happy with you throughout the course of the game (they will always backstab at the worst possible time).
Civ4 GoTY?
Few other tips that worked out for me: Never build a city with an adjacent hill and get rid of the forests as soon as possible. Any city that you take follows this rule as you will have a very hard time counterattacking a city assult when dealing with significant terrain bonuses.
Iron and Uranium are the 2 most important resources in the game as far as military production, the third being Horses. If you can keep those resources under constant pressure (and pillaging) you can often keep Emperor civilizations with their significant production advantage churning out lower grade attackers during key offensives.
Raze all cities that are one city block away from any of your own that you can. You will lose cities to opponents, particularly on a mistimed offensive or surprise attack. Allowing the opponent to have even a small city near your own will have it grow explosively and produce military units at an astonishing rate. Your best bet to to keep the cities you build (your core 4-6) and use your wars to fund your research by razing and pillaging.
If you don't have or cannot keep a stable supply of Iron/Uranium at any point in the game it will quickly go downhill. Protecting them can and will be a significant portion of your military might.
graller
12-03-2005, 04:02 PM
God bless you all. I play Civ for the empire management, research and exploration. The AI can kick my ass if I venture off the default. I guess I don't have the micro-management skills needed. A few questions:
I can't figure out how to use money or population to speed production. What do you click/do for this?
Troy S Goodfellow
12-03-2005, 04:04 PM
I can't figure out how to use money or population to speed production. What do you click/do for this?
In the city management screen to the very right of the build options there is a column of icons. The top two are your "rush production" possibilities, but you need to meet certain criteria to use them.
Troy
Shiroko
12-03-2005, 04:05 PM
Assuming you have right civics (Inversal suffagre for money and slavery for population) looks for the buttons right of the build options. Those are the top two buttons and you can keep the cursor foor a tooltip to see what each does.
-Shiroko
graller
12-03-2005, 05:12 PM
Thanks folks
I assume eventually people will figure out the right tricks, just like they did on Civ 3.
Really though, the serious difficulty level action will be in PTBS server games. :)
Brad Wardell
12-03-2005, 10:17 PM
Emperor level? Oh man that's so easy. I win every time.
Here are some strategy tips to win at Civ 4 on Emperor level:
1) Use the Civ Builder to immediately give your starting area all the possible resources and of course incredibly good land.
2) Use the Civ builder to be able to look around where all the good stuff is at first.
3) If someone attacks you, use the Civ Builder to give yourself tanks.
4) If someone attacks you and it's hard to get back at them, use the Civ builder to give yourself nukes and nuke every city in your enemy and then take them over.
These 4 key strategy points are very important in winning at Emperor level.
I've sent these tips to strategy guide writers but for some reason they don't return my calls...
;)
Anaxagoras
12-03-2005, 10:35 PM
Here are some strategy tips to win at Civ 4 on Emperor level:
1) Use the Civ Builder to immediately give your starting area all the possible resources and of course incredibly good land.
They nerfed this strat in the 1.09 patch.
The others should still work though... I'll have to try them out.
LarryLard
12-04-2005, 08:22 AM
What I'd be interested to learn is whether Noble really is a completely level playing field. Because in Civ3, while Regent (iirc) was advertised as the level playing field difficulty, in fact there was still a hidden skew, in that in AI-human trades, the AI would value human offerings at only 90% of their 'true' value, whereas in AI-AI trades, offerings were valued at full measure. So if I offered Horseback Riding to the AI, it would regard that as less valuable than Horseback Riding offered by another AI.
Jason McCullough
02-19-2006, 07:02 PM
4x strategy master Velociryx (http://apolyton.net/forums/showthread.php?s=&threadid=148226) has a just fantastic AAR up about winning on emperor.
Chris Woods
02-20-2006, 12:06 PM
At Emperor you're basically gaming the system and counting chickens to gain victory. Some related tips:
* Bronze Working is, essentially, the best tech in the game. Chop, chop, chop.
* Don't build a worker, instead use your starting warrior to steal one from an AI. Just sit near his capitals borders where you can see a resource and wait for it to come along. Declare war and steal it. Bonus points for fortifying your warrior in a forest after doing so. A free worker this early in the game is such an absurd advantage it's worth the war, and the AI you take it from will be so colossally hamstrung they are basically removed from the game.
* Solitaire style cultural victories are still very doable at Emperor. They're pretty unsatisfying, but essentially a guaranteed victory.
* If you just insist on founding a religion, you can get Code of Laws first with some trickery as well as Theology. It's not worth it, though.
* Pay attention to who builds the Pyramids and take them if the constructing city is close to you. Axemen are more then enough, and since you research Bronze Working first and steal a worker, you can start cranking out Axemen really, really early. Axemen vs. Archers is an easy war to win, don't wait for Catapults.
* Always assume if you don't give into an AI demand they will declare war and act accordingly.
* The middle of the tech tree isn't important; it's the start and end that matter. You can get to 0% science and recover easily, so don't fret going on a major conquest to wipe out an AI and keeping any "good" city. If a city doesn't look so hot, raze it, but otherwise wipe them off the face of the earth.
* The easiest leaders to play Emperor are: Cupac (Queecha Rush is sickening, and he has the uber broken Financial trait.). Caesar (Praetorians are broken) and Elizabeth (Financial + Philosophy + starts with mining!)
Emperor is the point where the game really breaks down, I'd just play normally at Monarch.
All in my opinion, of course.
Chris Woods
Mike Hussey
02-20-2006, 01:09 PM
What I'd be interested to learn is whether Noble really is a completely level playing field. Because in Civ3, while Regent (iirc) was advertised as the level playing field difficulty, in fact there was still a hidden skew, in that in AI-human trades, the AI would value human offerings at only 90% of their 'true' value, whereas in AI-AI trades, offerings were valued at full measure. So if I offered Horseback Riding to the AI, it would regard that as less valuable than Horseback Riding offered by another AI.
The AI does get slight advantages at Noble, folks at Civfanatics have noticed and I',m pretty sure Soren confirmed it here a few weeks ago.
I could beat Civ 3 at Emperor fairly regularly, but from all accounts Civ 4 Emperor is a trickier prospect. I still haven't managed to win above Prince yet.
Jason McCullough
02-20-2006, 01:27 PM
At Emperor you're basically gaming the system and counting chickens to gain victory.
Unlike the lower levels? :)
I think it just constraints your options more, as lots of interesting strategies no longer work.
Chris Woods
02-20-2006, 02:41 PM
I don't know, I mean I understand where you are coming from, but Monarch victories are possible without doing slingshot timing or worker-chop or any of the typical "gamed" strategies that start surfacing on Emperor. You can win at that level by just playing your civ to it's strengths without being abusive.
I haven't won an Emperor game yet without being abusive.
Chris Woods
Jason McCullough
02-20-2006, 03:01 PM
Oh sure, but some of the emperor strategies are really need - they're developing all sorts of strange & amusing exploit/strategies based on specific combinations of civilization traits and whatnot. There's a cool one with philosophical & stonehenge, but now I can't find it.
Chris Woods
02-20-2006, 03:35 PM
http://forums.civfanatics.com/showthread.php?t=154872 is interesting. (opening moves discussion; results favor building worker, worker, settler before anything else.)
Chris Woods
wisefool
03-15-2006, 04:23 PM
Darn, that's a good thread Chris.
My civ4 interface tip: I was playing and ugh, man this tech tree is one annoying horizontal scroll why doesn't the wheel mouse HEY WAIT !! The wheel mouse does control it! Yippee!
That thread spoiled me because now playing multiplayer I am really, really tempted not to build that first warrior. Good thing thought, I've capped two capitals early game the last week hehe! kinda means game over thought, but it's their fault for not defending.
Jasper
03-15-2006, 05:01 PM
The early chop out workers and settlers strategy only works because the AI won't attack you early in the game. I suspect this is a design decision, due to the AI getting so many free units at the start. Paradoxically the extra units are to protect against the players rushing unprepared AIs, but their passive presence means that players can instead abuse the AI even worse by settler chopping.
I'd like to see the AI change so all it's free units defend their capitol, with any roaming units perfectly happy to pick off unprotected workers and settlers. I find the game closer and more enjoyable when I avoid rushing to chop settlers.
Chris Woods
03-15-2006, 09:15 PM
From what I've heard, chopping won't speed units in the next patch; only buildings.
From what I have heard.
Chris Woods
Jasper
03-15-2006, 09:35 PM
Woa. That'd certainly change things a bit!
SorenJohnson
03-16-2006, 09:38 AM
not true... but we are re-balancing chopping a bit
jfletch
03-16-2006, 11:48 AM
Sorry for the noob question, but what is chopping?
Troy S Goodfellow
03-16-2006, 12:19 PM
Sorry for the noob question, but what is chopping?
Chopping is rushing production by cutting down forests. By rushing to Bronze Working, you can cut down all trees near your civ and use that wood to push a build order ahead by a lot of turns.
It's a great opening strategy, though it does run the risk of costing you lumber mills if the forests aren't allowed to grow back by the time you get Replaceable Parts. I find lumber mills quite useful, but that early start can be what separates a superpower from an also ran.
Troy
soundnfury
03-16-2006, 12:54 PM
Looks like they've got an expansion in the works. From Blue's:
NEW YORK--(BUSINESS WIRE)--March 16, 2006--2K Games, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO - News), and the Company's world-renowned development studio Firaxis Games, today announced Sid Meier's Civilization IV: Warlords, an expansion pack for the critically acclaimed Sid Meier's Civilization IV for the PC.
Since its October 2005 release, Sid Meier's Civilization IV has sold over a million units worldwide and was named both PC and Strategy Game of the Year by GameSpot. An all-new expansion pack, Warlords pays homage to some of history's greatest military leaders, delivering six new scenarios, giving players the chance to change the course of history with the help of their new powerful "warlord" unit. The expansion pack is loaded with new civilizations, new leaders and more units, resources and wonders that can be used in both single and multiplayer games.
Ryan Markel
03-16-2006, 01:00 PM
Pitboss is in serious need of polish and release, especially with a wicked-sounding expansion in the works ('cause anyone thought they wouldn't).
Troy S Goodfellow
03-16-2006, 01:05 PM
Also, 2k has announced that Firaxis will be working (http://www.2kgames.com/index.php?p=news) on Sid Meier's Railroads and CivCity: Rome.
The railroad thing looks like yet another Railroad Tycoon, so the recent acquisition of Poptop Games means that some train people will be on staff. Not exactly the new idea I was hoping for.
CivCity: Rome will make FOUR Roman city sims this year (Heart of Empire, Glory of the Roman Empire and Caesar IV rounding out the quartet.) Even a Roma-phile like myself will eventually be exhausted by all the forums being built.
The Civ expansion was a no-brainer, especially considering the long customer survey a few months back. I hope this means that the Vikings are back.
Troy
Jasper
03-16-2006, 03:51 PM
not true... but we are re-balancing chopping a bit
Damn, sounded like a good idea; a bit more complex, but probably worth it. Just make it so that if you're producing a unit, any chopped forests go towards the next project.
Can we sucker you into talking about what the change will be, or are you just going to tease us? ;-)
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