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View Full Version : snes - as good as its going to get


Igor Muravyev
09-03-2005, 07:12 PM
Just thought I'd throw this out,
http://www.xyzcomputing.com/index.php?option=content&task=view&id=415&Itemid=26&limit=1&limitstart=2

I am not a big console gamer myself, but I've noticed the same trend with PC games. In fact, I thought that it was only happening with PC games, but it looks like the same thing is happening across the board as developers sell their soul to publishers who in turn try to squeeze every customer out of their money.

I must say I have to agree with this person with pretty much everything.. I play Chrono Trigger from time to time on my Zsnes or PocketSNES, and I find it easily to be just as fun as the latest games like Dungeon Siege II (if not more fun). Newer games like Doom 3 get played and get deleted in a few days. What happened to all the classics? Tsk.

The author mentions that the only way things will change is if there is less profits to go around.. and I doubt that will happen for consoles -- but I am counting it will happen on the PCs. As long as consoles go more and more mainstream, console ports will probably become too mainstream for a PC user. I just hope when that happens the pc game market starts contracting until only games with good *gameplay* start being produced.

Jim Preston
09-03-2005, 07:32 PM
I didn't get past the first page of this article, so I don't know if its thesis evolves later on, but this tired horse gets trotted out every few months or so. The basic idea that "it's all about the gameplay" is true for a significant portion of the gaming audience, but an equally significant portion is more interested in making lots of stuff blow up, going really fast, looking at pretty reflections on pretty cars, wanting better draw distance, living the illicit life of a criminal, and so on. Like it or not, a lot of people prefer the shallow thrills of Burnout 3 to the "depth" of TD Eve of Destruction.

I weep for this industry if the SNES is as good as it gets, not because there aren't some all-time classics on the SNES -- there are -- but because this industry is growing so much broader that what was possible on such basic hardware. Think Nintendogs is a cool idea that is broadening the market? Thank advances in technology like touchscreen and voice recognition. Like WoW? That wasn't possible in the SNES era. Enjoy making carskins in Forza? No way on the SNES. At the risk of running a Whig theory of history, I actually do think the industry is getting better, in lots of ways.

Finally, most of these Costikyan-style rants usually involve an idealistic memory of the past along with ignoring the fact that during most eras 10% of the content is classic, another 10% is quite good, and the rest is just forgettable filler.

Matthew Gallant
09-03-2005, 07:32 PM
Just thought I'd throw this out
Well, pick it up and put it back where it belongs-- on the stupid shelf.

zabuni
09-03-2005, 08:05 PM
One of the theories that I have held is that the advent of 3d led to the conglomeration of the games industry.

A good 2d game can be created by a small team, even a couple of people if you give them long enough. 3d games up the programming, and they especially up the amount of art needed to make a game, for it to be seen as good by a majority of the game buying public.

That's also my understanding why the DS has been successful. It is much less of a risk in terms of money, to create a DS game than a PSP game. Game companies were used to GBA levels of funding for portable games: that is to say, not much. Large companies could easily make a lot of profit off a branded game, and small companies could make a game with the smaller development costs.

As for the article: Snes is good, everything now sucks. Jeez. Complains about the lack of niche games. My God. The Nippon Ichi series. Culdecept. Katamari Damashi. Rez. Donkey Konga. Pikmin. Dai Senryaku VII: Modern Military Tactics. Phantom Dust. Compare and constrast the chance of any of these games coming out when the big ol N had an iron grip on the market.

Also:

Part of being the successor of the NES meant that consumers would be expecting new versions of their favorite titles. They were not disappointed with games like Super Contra, Final Fantasy 3, Mega Man X, or the new Zelda, A Link to the Past. These games had updated graphics and a few new moves, but did not completely forsake the game play or the spirit of the originals to which people had become attached.

Even worse, innovation is now no longer a priority compared to marketability and profitability. This explains why some many games are simply regurgitated versions of previously successful games

And:

For instance, where is the Xbox version SNES' Harvest Moon, a farming RPG/sim? Though this game is an oddity, even for systems was prolific as SNES or NES, there are no current counterparts for it.

http://froogle.google.com/froogle?q=harvest+moon&btnG=Search+Froogle

:?: :?: :?:

Gendal
09-04-2005, 01:04 AM
Just thought I'd throw this out
Well, pick it up and put it back where it belongs-- on the stupid shelf.

Comparing Dungeon Siege II to Chrono Cross? It's barely even the same genre. Didn't read the article so I don't know whose point that is, but gah.

Jason Cross
09-04-2005, 03:05 AM
We romanticize old games...they bring back a feeling of nostalgia and give us warm fuzzies about those days back when we played them. Life was simpler when we were 14, and "the videogames were better."

Truly, the games today are better than they were then in almost every concievable way. Yeah, you can compare an old classic to a mediocre new game (Chrono Trigger vs. Dungeon Siege 2), but that's hardly reasonable. We think we want games to be "great again" like they were in our youth, but really we just want those days back. We don't want modern games to be like the old games, we want them to be like our memories of old games.

This was the magic of the Pirates! remake. The control, music, graphics, and personality of the game is light years beyond the old game it's based on. But it captured that same feeling - it's the Pirates! we remember, not the game that actually was.

In 20 years, the thirty-somethings of the world will go back and play antique Xbox and PS2 games on emulators or whatever, and write editorial diatribes about how much better the games were back in 2004. And they'll be wrong, too.

RobotPants
09-04-2005, 04:43 AM
I agree with Mr Cross. Games were only "better" back in those days because that's when a lot of us were kids. The only reason I still play those old games is to recall a little of the feeling I got when I first played them as a teenager. Many of them I play now and think "Wow, I remember this!" while just as many make me think "Wow, why in the hell did I love this game so much?".

So no, games weren't better back then. They were newer. There are a lot that will always be genuine classics regardless of the amount of nostalgia attached to them, but there have been quite a few games that have come out in recent years that I would regard as classics as well.

Rob_Merritt
09-04-2005, 07:32 AM
I think what people really miss is the newness. Developers / publishers were taking more chances. Playing around with genre's that weren't define.

Jason Becker
09-04-2005, 08:42 AM
I must say I have to agree with this person with pretty much everything.. I play Chrono Trigger from time to time on my Zsnes or PocketSNES, and I find it easily to be just as fun as the latest games like Dungeon Siege II (if not more fun). Newer games like Doom 3 get played and get deleted in a few days. What happened to all the classics? Tsk.

This is just plain dumb...

dmiller
09-04-2005, 09:21 AM
There was a TON of crap games for the SNES as well. People only tend to remember that top 5-10% of games from that era. I'd have to say that the cream of the crop percentage has gone up with this last generation, and will continue to go up (slightly). Because the market is pretty crowded, more developers need to make better games in order to make any money. They just can't throw out 5 games a year and hope they stick.

Andrew Mayer
09-04-2005, 01:06 PM
Just by way of example, God of War, was easily up to the standards of the best SNES games in my opinion.

We've definitely dropped out of a period of heavy innovation on some level, although if you look at the way mini-games are included within a larger framework, I think the innovation is happening through dynamics within the game rather than than entire games being different.

Taking a look at the sandbox genre in particular, there's a huge diffrerence between games that get it right, or push the dynamic forward, and those that screw it up because they don't understand that what they're creating is a synergy of smaller games.

Kunikos
09-04-2005, 11:45 PM
Just by way of example, God of War, was easily up to the standards of the best SNES games in my opinion.

That ending battle sucked though.

Andrew Mayer
09-05-2005, 12:30 AM
Just by way of example, God of War, was easily up to the standards of the best SNES games in my opinion.

That ending battle sucked though.

I can see why you might not like it, but it does go to my point about the mini-games...

Kunikos
09-05-2005, 01:04 AM
My point is they could have made it an epic battle of a tiny man versus a huge gigantic god, in the same vein as all the other battles versus bosses in the game (the minotaur/cerberus type one comes to mind), instead of becoming a completely different game.

extarbags
09-05-2005, 09:27 PM
My point is they could have made it an epic battle of a tiny man versus a huge gigantic god, in the same vein as all the other battles versus bosses in the game (the minotaur/cerberus type one comes to mind), instead of becoming a completely different game.

They could also have made it so my PS2 didn't lock up right when I was about to finally beat his last (I guess) form. :(

But yeah, what everyone else said.

TriggerHappy
09-06-2005, 08:19 AM
I stopped here.

For instance, where is the Xbox version SNES' Harvest Moon, a farming RPG/sim?

Uhm. It's on the Gamecube.

Shadarr
09-06-2005, 03:27 PM
They could also have made it so my PS2 didn't lock up right when I was about to finally beat his last (I guess) form. :(

But yeah, what everyone else said.
Yeah, that happened to me too. Thank the gods that battle was easy, or I would've been royally pissed about having to do it again.

Daydreamer
09-06-2005, 03:30 PM
If niche games and creativity are dying, could someone please explain the existence of Katamari Damacy, and Trauma Center, and Sigma Star Saga?

jpinard
09-06-2005, 03:49 PM
I thought the SNES sucked. Though that goes for all consoles.

extarbags
09-06-2005, 03:57 PM
If niche games and creativity are dying, could someone please explain the existence of Katamari Damacy, and Trauma Center, and Sigma Star Saga?

And Warioware and the new Harvest Moons and Osu! Tatakae! Ouendan and BOF: Dragon Quarter and Guilty Gear and Phantom Dust and Feel the Magic and, in fact, the Nintendo DS itself?

Dave Long
09-06-2005, 04:09 PM
I haven't read the article, because stuff like this is said all the time without any real perspective, but if you frame the argument that MAINSTREAM gaming was as good as it gets on SNES, then yeah, that's at least arugable and somewhat defensible.

The most popular games in that era were largely the type of games that hardcore gamers loved then and still do now. Only sports was a popular category back then that can still be equated to a more casual fan today. When it comes right down to it, things like Katamari Damacy, however popular, just aren't mainstream enough to make the people who love those types of games happy.

There's certainly a lot of creativity in gaming today. The problem for a lot of people is most of it is confined to products that don't sell as well as the latest movie tie-in, sports game or urban-themed game. I'm certainly happy to find things a little off the beaten path or to play Nintendo DS for a lot of unique game experiences, but in the US especially, creative and unique is just not something that sells well. Developers echo this in interviews when they often say they just can't get those kinds of projects greenlighted. However, if they say "It's like Grand Theft Auto, except...." then everything is ok.

Yes, there were movie tie-ins back then too, but many of them failed next to more hardcore fare.

--Dave

Andrew Mayer
09-06-2005, 04:31 PM
My point is they could have made it an epic battle of a tiny man versus a huge gigantic god, in the same vein as all the other battles versus bosses in the game (the minotaur/cerberus type one comes to mind), instead of becoming a completely different game.

Hey, at least he picked "War of the Monsters" over "Twisted Metal".

Flowers
09-06-2005, 06:30 PM
It all depends on your age. Whatever system and game you are playing on when your brain develops enough for you to zone out is what you will elevate to legendary status as the years go by.

Mine is the Amiga and Ultima 6.