Anonymous
01-31-2003, 09:01 PM
Too bad the enemy variety IS rather weak as many reviews stated last year, plus with all those combos available there isn't all THAT much need to memorize or 'pick and choose' select combos based on situational context. Whereas in the DMC series you really have to pay attention to the patterns and weakness openings of your foes, following up with the proper countermeasure skill of your own based on a number of situational factors, Rygar just kind of lets you relax and kick some butt without the tension of failed chances getting in the way. Just hammer out a few different combinations and watch the fireworks show and the combo count rise. There is a sort of zen thing going on once you have enough enemies on screen to bust out numerical scores in the upper 60's. The zone calls...
But boy oh boy does it make up for the relative simplicity of the combat with some slick presentational values. The aural and video delights really create one slick package. There is a decent amount of platforming here, and some really creative environment scripting. Though I could stand to have more 'puzzles' in place of moving so many jars to open arbitrarily placed door barriers, I've been having some good fun overall. Bosses are rather impressive and the sheer size of some of these environs is quite a treat.
Glad I finally sat down to give it a chance.
But boy oh boy does it make up for the relative simplicity of the combat with some slick presentational values. The aural and video delights really create one slick package. There is a decent amount of platforming here, and some really creative environment scripting. Though I could stand to have more 'puzzles' in place of moving so many jars to open arbitrarily placed door barriers, I've been having some good fun overall. Bosses are rather impressive and the sheer size of some of these environs is quite a treat.
Glad I finally sat down to give it a chance.