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View Full Version : NYC Council Member Demands Atari To Scrap Graffiti Game



Jose Liz
07-22-2005, 10:18 AM
New York City Council Member Peter F. Vallone, Chair of the Public Safety Committee and leader of the fight against graffiti, has called for Atari to scrap plans to release a graffiti based video game that is described as "a groundbreaking graffiti game play system, designed to sharpen your skills as you tag with aerosol spray cans, rollers, markers, stickers and stencils."

"From what Atari's putting out, it appears they want to make crime exciting and to teach children how to get away with breaking the law," stated Vallone, a former prosecutor. "I'm just glad they aren't giving out cans of spray paint with this game."

"I think irresponsible corporations like Atari must get the message loud and clear, we don't want them supporting criminals and punks and if they do we won't support them."

Atari has announced that they plan on releasing "Getting Up: Contents Under Pressure" in September 2005. In this game players are encouraged to break the law by destroying property and hiding from the police. Vallone is threatening a boycott of Atari if they decide to release this irresponsible game.

"I think Atari will soon learn that they are going to be a 'Company Under Pressure,'" threatened Vallone.

Vallone recently blasted Time Magazine for promoting graffiti by displaying a gigantic billboard with various art and tags by infamous graffiti artists. One of these vandals Time hired had a long criminal record and was paid over $20,000 for his efforts. Vallone also called on Time to donate at least $20,000 for anti-graffiti and clean up programs throughout New York City. The same criminal that Time Magazine hired is also in this video game as a so-called "mentor" to novices.

"This punk is going to have an awful lot of money to buy spray paint and destroy our city because of two irresponsible corporate neighbors," stated Vallone.

As a result of this recent publicity Vallone's office received numerous calls from a publisher of a graffiti website http://www.animalnewyork.com/, stating that Vallone's name would be tagged throughout the city. The website also provided a link calling Vallone a "punk" and urging people to call his office.

Vallone has doubled the penalties for graffiti and introduced a number of anti-graffiti measures to help fight this quality of life crime. He recently drafted legislation banning the possession of spray paint and other graffiti tools by anyone under 21 years of age.

Over the last few years there has been a rise in graffiti throughout New York City. The Mayor even highlighted this growing quality of life problem in his State of the City, announcing a major graffiti initiative including creating an 80 member NYPD anti-graffiti task force with coordinators in every precinct.

"Graffiti is the classic example of a gateway crime. It lets crime and lawlessness get its ugly foot in the door," stated Vallone.

The following is the text of a letter sent July 18, 2005 from Peter F. Vallone Jr., Chair -- Public Safety Committee of the Council of the City of New York, to Mr. Bruno Bonnell, Chairman and Chief Creative Officer of Atari, Inc., with copies to Mr. Marc Metis, Senior Vice President, Marketing, Atari, Inc., Hon. Eliot Spitzer, Hon. Michael R. Bloomberg, Hon. A. Gifford Miller, Hon. Raymond W. Kelly, Hon. Richard A. Brown, Hon. Robert M. Morgenthau, Hon. Charles J. Hynes, Hon. Robert T. Johnson, and Hon. Daniel M. Donovan, Jr.:

I write concerning your intended release of a video game called "Getting up: Contents Under Pressure" in September 2005. I request that a copy of this game be sent to me so that I may review it. However, based on the advance promotion on your website, it is clear that it would be completely inappropriate for your company to release this "how to manual" for graffiti vandals.

By copy of this letter, I am requesting that our law enforcement authorities also review this with an eye toward determining whether or not it gives specific instructions on how to commit a crime, which has been considered to be "aiding and abetting" in the past.

Interestingly enough, on your own website a debate is occurring between the criminals on one side who believe your game will result in too many novices spraying graffiti over the "tags" of the veterans, and the punks on the other side who believe that any game that promotes graffiti is a good game. What a wonderful debate you have sponsored! I hope you are very proud of the contribution you have already made to society.

We here in New York City are working diligently to stamp out this scourge of graffiti. I have written legislation which doubles the jail time for these criminals, and a second offense can now result in up to one year in jail. You are personally encouraging children to deface neighborhoods, break the law, and wind up behind bars. This is an appalling lack of responsibility on your part. If Atari sees fit to profit from criminality, then I will ensure that all law-abiding parents and citizens band together and refuse to allow this or any other Atari product in their homes. If this game is released, it will prove beyond all doubt that there is no depth to which a corporation such as yours will sink in search of profit.

So, having a politician blast your game is now part of the marketing schedule?

Tom McNamara
07-22-2005, 10:28 AM
I request that a copy of this game be sent to me so that I may review it. However, based on the advance promotion on your website, it is clear that it would be completely inappropriate for your company to release this "how to manual" for graffiti vandals...

...Interestingly enough, on your own website a debate is occurring between the criminals on one side who believe your game will result in too many novices spraying graffiti over the "tags" of the veterans, and the punks on the other side who believe that any game that promotes graffiti is a good game. What a wonderful debate you have sponsored! I hope you are very proud of the contribution you have already made to society.

What a snarky little weasel.

TheWombat
07-22-2005, 10:33 AM
What a snarky little weasel.

Probably. But he does have a point.

Idar Thorvaldsen
07-22-2005, 10:45 AM
Vallone has doubled the penalties for graffiti and introduced a number of anti-graffiti measures to help fight this quality of life crime.

"Quality of life crime" is such a brilliant term, even when you know about the theoretical framework behind it.

Rywill
07-22-2005, 10:48 AM
That's awesome. Games like Manhunter are out there that show you how to kill someone with a plastic bag or jagged piece of glass, and this guy is up in arms over a tagging game. Also, major Dirty Harry points for the way he keeps calling people "punks." It's like a time warp. Don't lay that heavy on me, man.

dannimal
07-22-2005, 11:27 AM
Drafting legislation to make carrying spray paint if you're under 21 a crime? Seig Heil!

dwinn
07-22-2005, 11:38 AM
Well, you don't want them to end up like this guy (http://www.thesmokinggun.com/mugshots/tribettmug1.html).

Oghier
07-22-2005, 01:31 PM
I don't believe that Postal causes kids to shoot up their neighborhood, or that GTA leads to people running over prostitutes. But, I can see a game about grafitti leading kids to try it in real life. That doesn't seem like much of a stretch at all. I don't know that this justifies censorship, but it's not the same as the ridiculous claims we hear about other games.

Justin Fletcher
07-22-2005, 02:42 PM
I don't believe that Postal causes kids to shoot up their neighborhood, or that GTA leads to people running over prostitutes. But, I can see a game about grafitti leading kids to try it in real life. That doesn't seem like much of a stretch at all. I don't know that this justifies censorship, but it's not the same as the ridiculous claims we hear about other games.
If they're that suggestible, I guess they shouldn't play the Jet Grind games, either. Or see Quality of Life (http://us.imdb.com/title/tt0382255/). Or the museum scene from 1989's Batman.

Thomas Wilde
07-22-2005, 02:50 PM
If this guy had actually played Getting Up, he'd be aware that the real message the game appears to send is that if you want to tag places, people will want to kick the shit out of you.

Further, as I understand it, the graffiti in the game is a method of social protest against a domineering government.

Christ. Read Bomb the Suburbs, grow a pair, and designate certain parks as freefire graf zones. Give the kids an outlet and they'll use it.

Jose Liz
07-22-2005, 03:08 PM
If this guy had actually played Getting Up, he'd be aware that the real message the game appears to send is that if you want to tag places, people will want to kick the shit out of you.

Politicians playing the game they are bashing? When has this happened?

Actually, in his defense, he did request a copy of the game.

RobotPants
07-22-2005, 03:44 PM
Yeah. After he's already called for Atari to stop production. So far, his argument is "Stop making this game because I think it may be bad for kids". Shit like this is just insane. Although, I will admit that games like Sonic the Hedgehog makes me want to go steal gold rings at high speeds.

NatCox
07-22-2005, 04:12 PM
He probably just wants a free copy.

shift6
07-22-2005, 06:48 PM
The notion of graffiti as a "criminal movement" basically began in NYC, so if anybody can get legislation like this passed, a New York politician can.

Rob Beschizza
07-22-2005, 06:49 PM
Graffiti taken out of context is very pretty. But for the people who have to deal with it, clean it off their houses and live around it all their lives, it's no different to having their windows smashed, their cars keyed or finding stinking puddles of piss in ther stairwell on the way to work. It's an expensive, disrespectful nuisance.

Seriously, 99% of it is tags drawn with markers. .99% of the rest is talentless, technique-resistant crap that hasn't moved on since the 1970s.

The game might be super, but lets not pretend that it doesn't exist solely feed of the aspirations of every talentless wannabe graffiti artist nicknamed "Sub".

Think about it. Someone playing a game where they can pretend to be the bottom feeders of the art world.

Coming soon: SPAM TYCOON! Where you can pretend to send millions of spam mails to people and pretend to make $10 for every 4 million emails your computer doesn't automatically send out.

Jamie Madigan
07-22-2005, 07:29 PM
A "how to manual for graffiti vandals"? Can someone more familiar with the topic explain how any manual for graffiti would be longer than half a page with very large margins?

RickH
07-22-2005, 09:42 PM
You need to edit the thread title to: "Moron gives game free publicity"

Mattc0m
07-23-2005, 12:02 AM
How is this old fart boycotting Atari going to do anything other than BOOST the games sales?

Ben Sones
07-23-2005, 06:40 AM
Yeah, seriously. Now you don't even have to break the law--you can stick it to the man just by buying this game!

extarbags
07-23-2005, 06:58 AM
I don't believe that Postal causes kids to shoot up their neighborhood, or that GTA leads to people running over prostitutes. But, I can see a game about grafitti leading kids to try it in real life. That doesn't seem like much of a stretch at all. I don't know that this justifies censorship, but it's not the same as the ridiculous claims we hear about other games.
If they're that suggestible, I guess they shouldn't play the Jet Grind games, either. Or see Quality of Life (http://us.imdb.com/title/tt0382255/). Or the museum scene from 1989's Batman.

Seriously, how did this tard not get up in arms about this when JGR came out? In fact, I expected this thread to be about a controversial new sequel to that game.

And yeah, it's pretty much the same as the ridiculous claims we hear about other games. Games don't make people do things in real life. Period. Whether it's killing hookers, tagging overpasses, or shooting coyotes from a helicopter (http://www.freedownloadscenter.com/Games/Arcade_Style_Games/3D_Helicopter_Coyote_Hunter.html), doing something in a game just doesn't make a sane person want to do it in real life. If anything, it makes them want to do it *less* in real life, because they're already getting some element of that experience out of the game.