Miramon
01-02-2003, 09:43 PM
So at this point, I'm level 27, and have done all the vaults and quests that I can. Tomorrow I will be level 28 when my quest timers reset. The game is holding my interest partly because of friends playing, partly for unknown reasons. I think the varied terrain, different kinds of monsters, and my character's uberness all have something to do with it. I am so used to being gimped in Anarchy Online that having a halfway decent soloing character is a bit of a pleasant change.
The December patch was actually pretty good, fixing various little misfeatures, and adding some semi-interesting content.
On the other hand, there are clearly still a number of problems with the game. Possibly the next patch will fix various minor problems, but still, there are really only two things to do in AC2 -- craft items, and kill things. The former is not all that interesting in and of itself, and the latter can't stay interesting forever. The quests all involve either touching a series of locations or killing a series of monsters, and have no dialogues, branching paths, or anything like that. AO missions are much worse than AC2 quests, but Earth & Beyond missions are much better, and typical LPMud quests (at least the ones I used to make and play in) are also much better. Black Isle/Bioware style quests shouldn't be all that impossible to code for MMORPGs, yet I haven't seen them yet to speak of (E&B is the closest, but are generally much simpler.)
Anyhow, I continue to be
Miramon@Frostfell, human mage
The December patch was actually pretty good, fixing various little misfeatures, and adding some semi-interesting content.
On the other hand, there are clearly still a number of problems with the game. Possibly the next patch will fix various minor problems, but still, there are really only two things to do in AC2 -- craft items, and kill things. The former is not all that interesting in and of itself, and the latter can't stay interesting forever. The quests all involve either touching a series of locations or killing a series of monsters, and have no dialogues, branching paths, or anything like that. AO missions are much worse than AC2 quests, but Earth & Beyond missions are much better, and typical LPMud quests (at least the ones I used to make and play in) are also much better. Black Isle/Bioware style quests shouldn't be all that impossible to code for MMORPGs, yet I haven't seen them yet to speak of (E&B is the closest, but are generally much simpler.)
Anyhow, I continue to be
Miramon@Frostfell, human mage