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View Full Version : Favorite game endings (No spoliers please)


DaveC
01-02-2003, 09:16 PM
It's a tie between Deus Ex and Halo.

Miramon
01-02-2003, 09:29 PM
Kind of liked BG II. I like to see villains tormented....

Supertanker
01-02-2003, 09:31 PM
MoHAA.





I kid, I kid! I liked the ending of Throne of Bhaal, as it was one of the few endings that gave me a sense of accomplishment instead of a sense of frustration (MoHAA) or relief that the game was over (Deus Ex). A lot of games have unsatisfying endings because they must leave open the possibility of a sequel.

Guestacy
01-02-2003, 09:42 PM
Kind of liked BG II. I like to see villains tormented....
You're supposed to put a disclaimer on this that DaveC worked on that game. Sheesh, do you want certain people to pop in and start claiming bias?

Miramon
01-02-2003, 09:44 PM
Oh yeah, Fallout 2.

I really liked that ending because of the way all your actions in the game itself were recapped explaining how the future of the world worked out because of what you did. That was a great concept, executed quite well.

Ben Sones
01-02-2003, 09:45 PM
Fable. Ha ha! Just kidding. I'd actually have to go with Quake... not!

Seriously, my favorite ending was probably the one from Fallout.

Peter Olafson
01-02-2003, 09:46 PM
Questron. Probably the best, most elaborate ending I've seen for any RPG.

More recently, I have to confess I enjoyed the dopey ending for Tiger Hunt. :)

Peter

Kool Moe Dee
01-02-2003, 09:50 PM
Fallout
BG2/ToB
Deus Ex

I'd have to think more about older games...these are just the ones I remembered off the top of my head.

Lee Johnson
01-02-2003, 09:57 PM
Star Control 2.

xahlt
01-02-2003, 10:07 PM
Ok,

Fallout 1/2
TOB
Planetfall
Full Throttle

Nathan
01-02-2003, 10:12 PM
Fallout, Indiana Jones and the Fate of Atlantis, Ico

Anonymous
01-02-2003, 10:13 PM
Strip Poker -- haw.
Infidel by Infocom.
Mafia - the story end combined with the new game mode opened up.
The laserdisc arcade game Chopper Command.
The multiple endings of Soul Calibur on Dreamcast.
Fallout
The Last Express
Ultima III
Whichever Doom game that included a Romero body part.
Alternate Reality - the end chapter was never made, but I read a summary by the game designer of what the end was going to be, and it would have rocked.

LEAST favorite endings:

Ultima 9
Half Life -- the story ending is ok, but i hated the end boss fight
Any game which ends with a contentless screen that just says "thanks for playing."
Any arcade game which wouldn't allow you to continue playing after you finished the game. You shouldn't be punished by losing your quarter for finishing the game.[/b]

dwinn
01-02-2003, 10:16 PM
Bad Dudes

Drunkagain
01-03-2003, 12:19 AM
Good question! For all the great games I've played over the years, I can't think of too many great endings. As a matter of fact the only two that jump out at me are...

Halo & BG 2

Halflife sticks out for sucky ending!

Jakub
01-03-2003, 12:35 AM
Fallout.

Wing Commander IV (there are several really great endings there. Spoiler warning: supposedly the rarest one, and the one I got twice was where you become leader of the Black Lance.)

Come to think of it, most of the Wing Commanders had great endings. There was a strange bug in Wing Commander expansion 1 where the space station you attack halfway through goes apeshit and turbos out. I don't think I ever felt so accomplished as when I successfully completed the "Comet Sweep" mission... toughest mission ever, in the worst fighter ever (damn Scimitars.)

TIE Fighter had a good ending.

Monkey Island 2 had a classic ending. I watched the entire credits as a result and was rewarded with some pretty funny credit commentary too :)

Full Throttle - who can forget that?

Doom Episode 2... I was shitting myself when the Cyberdemon came at me. The Spider Mastermind was a complete disappointment after that.

Both Ultima VII endings were pretty sweet. Ultima VIII sucked. I really liked the magic systems and how open the world was... but you did so many un-Avatar-like things. Scorpia summed it up nice in a rant once.

Man, I'm shocked at how few endings I remember. =/

Anonymous
01-03-2003, 12:40 AM
Daikatana.

Because it ended.

FINALLY, it ended.

voltaic
01-03-2003, 01:49 AM
Eternal Darkness: Sanity's Requiem, the special ending after beating all three paths.

MDK2, with the different characters.

Serious Sam 1, all "boss levels" except for the actual final boss.

The Devil Inside, with the TV show and everything was pretty cool.

James Gutierrez
01-03-2003, 01:52 AM
Planescape:Torment

asspennies
01-03-2003, 02:47 AM
I loved Half-Life's ending, a much better attempt at an "intellectual" ending then Deus Ex's lame "pick your quote of the week" attempt.

Space Quest 3 had one of the best and funniest endings ever.

Star Control 2 had a pretty good ending but I wouldn't call it the best ever.

Anonymous
01-03-2003, 04:04 AM
Darkseed II

LionelThompson
01-03-2003, 06:17 AM
Questron. Probably the best, most elaborate ending I've seen for any RPG.

More recently, I have to confess I enjoyed the dopey ending for Tiger Hunt. :)

Peter

And here I thought I was the only one who would say Questron :P
It was fantastic in that the finale was done within the 'engine' of the game, rather than a couple of cutscenes that seems to be the standard anymore. It was especially rewarding after the 'stress' of escaping the last dungeon in time as the reactor gets closer and closer to exploding (I think a slight spoiler there on a 17 year old game is allowed).

graller
01-03-2003, 06:36 AM
Planescape Torment
Full Throttle

Edited to remove a spoiler

Kalle
01-03-2003, 07:48 AM
Torment, without a doubt.

Full Throttle was a great game but I don't recall the ending standing out *that* much. A fitting ending, no doubt, but not one that tops the chart.

Matthew Gallant
01-03-2003, 08:00 AM
Full Throttle was a great game but I don't recall the ending standing out *that* much. A fitting ending, no doubt, but not one that tops the chart.

Well, the real ending maybe, but the fake-out was pretty cool, I thought.

Jazar
01-03-2003, 08:07 AM
Ultima 7 and Serpent Isle. Both just left you wanting more! What torture. :?

greywind
01-03-2003, 09:16 AM
Grand Theft Auto 3 - where the camera pans off screen and you hear the final gunshot. I fell off the couch laughing. :)

ian

Enkidu
01-03-2003, 09:42 AM
Starflight - when you found out about the fuel your ship used.

Ergo
01-03-2003, 10:09 AM
Another vote for Questron. I've yet to see another RPG with an ending even remotely as good.

Troy S Goodfellow
01-03-2003, 10:25 AM
Planescape: Torment. A little talky, but cool. Like the game.

Troy

Jim Preston
01-03-2003, 10:36 AM
Not the best, but some faves:

Conker's Bad Fur Day
Jedi Knight II
Rez
Outlaws
Interstate '76
Blade of Darkness

Supertanker
01-03-2003, 10:43 AM
How could I forget Mafia? That was great, and I just played it.

Tom Ohle
01-03-2003, 10:46 AM
Monkey Island 1 through 4
Tie Fighter
MDK2
Legend of Zelda (SNES version)
Final Fantasy VII

Ben Sones
01-03-2003, 01:19 PM
Actually, Starflight = good call. The whole end sequence of that game was fantastic, a genuinely surprising plot twist.

Bernie_Dy
01-03-2003, 01:33 PM
Fable. Ha ha! Just kidding.

Ha ha! You remember that one? When I had to review it I somehow ended up with both the original European version and the US version. They had different endings.

Actually, at my age, I'm beginning to forget all the endings of games I've played :) But I did enjoy the Jagged Alliance 2 ending(s). They weren't spectacular movies or anything like that, but if you had different teams each time you played, you got different quotes from each team member.

Here's a question: how many games had endings that didn't copy the Hollywood formula showing a big action scene where the bad guy dies?

Ben Sones
01-03-2003, 01:42 PM
I won a copy of that game in a contest on Games Domain, ages ago. So I ended up with a copy of the UK version that had the... let's say "unsatisfying"... ending. And yeah, I remember it. It's one of the worst endings that I've ever seen in a game, save for one game (I forget what it even was) that rewarded your ultimate success by unceremoniously dropping you to a DOS prompt. That was a good one, too.

Rob O'Boston
01-03-2003, 01:54 PM
Sacrifice. Terrific last battle, that was challenging but beatable. I had dueling Death spells in the last battle with Marduk, and when those babys got rolling every creature was in trouble. I always wondered if Marduk, the last wizard to beat, always had Death as a top level spell, or if he mirrored your wizard's spell. Anyone know?

Anyway, the ending also came with a terrific credits film where they showed tons of concept art/suped up game images. I remember getting a chuckle out of the whole thing. Best. Game. Evar. And. Definitely. Not. Quake.

DaveC
01-03-2003, 02:02 PM
For funky endings I have to say the "unique" music video at the end of the original MDK was interesting.

Desslock
01-03-2003, 02:17 PM
Ultima VII the Black Gate.

Others I really liked:

- Star Control 2
- BG2 - Throne of Bhaal.
- Both Fallouts, because of the impact your actions have on the cutscenes.

RPGs have to win this question.

Ron Dulin
01-03-2003, 02:20 PM
I'm gonna go with Fallout (not 2, though, because the ending had a bug which made made the end be a series of still images with no voice-over.)

First runner-up: Relentless: Twinsen's Adventure (aka Little Big Adventure).

Anonymous
01-03-2003, 03:34 PM
I'll second Wing Commander IV.

Deus Ex was pretty good, as was Mafia and Jedi Knight 2.

I also really like Gabriel Knight 3's ending.

Rodge
01-09-2003, 07:20 AM
For me, in no particular order

Tie Fighter
BG2
Any of the gold box SSI games

And, for laughs, Karateka on the IIe. I remember being very surprised when the princess made sure that the hero would never celebrate fathers day.

One game that I never finished, but was always curious to how it "ended" was H.E.R.O. for the Atari 2600. Once you reached 1,000,000 points something special was alleged to occur, but my thumb always wore off by about 720,000. Curse my soft, sensitive, non-callused hands. Anyone have any idea of what occurred?

Bub, Andrew
01-09-2003, 09:56 AM
And, for laughs, Karateka on the IIe. I remember being very surprised when the princess made sure that the hero would never celebrate fathers day.


There were two endings. The one you saw was your reward if you approached her in a fighter's stance. If you just ran to her, she'd embrace you and you'd get to hear the coolest synth music I wish I could hear right now. Is that tune anywhere on the web?

Xaroc
01-09-2003, 12:00 PM
Sacrifice. Terrific last battle, that was challenging but beatable. I had dueling Death spells in the last battle with Marduk, and when those babys got rolling every creature was in trouble. I always wondered if Marduk, the last wizard to beat, always had Death as a top level spell, or if he mirrored your wizard's spell. Anyone know?

He used death against me the two times I finished the campaign and neither of my wizards had that spell.

-- Xaroc

Jim Hoffman
01-09-2003, 03:18 PM
Resident Evil 2, when I played it the 2nd time.
Didn't expect anything different at the end.. i was wrong, was quite surprised

Alan Au
01-09-2003, 05:36 PM
Uh, yeah, what all of the previous posters said about the Fallout games, BG2, etc. No surprise that the Adventures and RPG's have memorable endings, what with the story element and all...

One of my favorite endings is Beyond Dark Castle, when finished on the hardest setting.

- Alan

Rodge
01-09-2003, 05:42 PM
And, for laughs, Karateka on the IIe. I remember being very surprised when the princess made sure that the hero would never celebrate fathers day.


There were two endings. The one you saw was your reward if you approached her in a fighter's stance. If you just ran to her, she'd embrace you and you'd get to hear the coolest synth music I wish I could hear right now. Is that tune anywhere on the web?

On the IIe version the key was to bow before you approached her, otherwise you ended up hugging yourself. There is some of the music here:http://www.digitpress.com/soundmus.htm, but be warned, some of the game themes are midi format, so put those sharp objects out of reach