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View Full Version : Chaos theory demo.


tmnt
02-27-2005, 11:22 AM
The demo is of the Lighthouse misson, it weighs in at 603MB

You can download it from http://www.3dgamers.com/dlselect/games/splintercell3/scct_demo.exe.html

Here's a couple of screenies for the 56kers.

The bloom effect is present when you put on you NV goggles, it's the first true use of the affect that i've seen so far.
http://img128.exs.cx/img128/2865/wow2xx.jpg

How the light reflects off the pixel shaders and bump maps gives a truely atmospheric feeling, even if it is running at about 10FPS LOL .
http://img128.exs.cx/img128/4470/justwow9ym.jpg

There's a lot more attention to detail, in previous splinter cells when you would approach a door you would see open door, pick lock or optic cable. Now there's stealth open, bash door, pick lock, break lock, open, among others. The AI doesn't seem to have been revamped but it's always been adequete IMO. Ragdoll interaction is also pretty good, may even be better then half life 2. The missions in pandora tomorrow were just plain shitty. They were linear and had trial/error gameplay, this is entirely not present in the demo of chaos theory, but it still remains to be seen in the full product. The fact that the original team from splinter cell one is developing chaos theory is good enough reason for me to say that single player is going to rock.

I just hope i can buy my ninja PC before it comes out.

mutt
02-27-2005, 11:37 AM
There's a lot more attention to detail, in previous splinter cells when you would approach a door you would see open door, pick lock or optic cable. Now there's stealth open, bash door, pick lock, break lock, open, among others.
I just can't understand how this gameplay dynamic is more popular than Thief's. It completely baffles me. Using Thief's design, you'd have a stealth open move, a bash door move, a pick lock move, etc. and when confronted by a door you would make the choice on your own. In Splinter Cell, you're told, a la adventure games like Monkey Island, what your choices are. Are gamers really so dumb and unimaginitive that they need to be led by the hand this way? I'll just never understand the popularity of this system.

The missions in pandora tomorrow were just plain shitty. They were linear and had trial/error gameplay, this is entirely not present in the demo of chaos theory

Well, this at least is good news. I may even check out the demo, after having been burned by Pandora Tomorrow on the single-player side.

The fact that the original team from splinter cell one is developing chaos theory is good enough reason for me to say that single player is going to rock.

The real question, though, is whether the multiplayer will rock. Pandora Tomorrow had the best multiplayer mode of any game in '04, imo. Will they mess with success? Will they actually improve an already stellar multiplayer game? Inquiring minds want to know.

tmnt
02-27-2005, 12:12 PM
Oh you are going to be a happy camper then. They are introducing co-op! Which also makes me very happy because of the lack of co-op in games. You have to rely on your team mate otherwise your mission is impossible, which i think is awesome. Not much has been added to the VS multiplayer, i played in the beta and there's new weapons and some tweaks to the gameplay.

John Reynolds
02-27-2005, 12:51 PM
The graphics are fantastic, though there's a bit of a online flak over the game's lack of SM 2.0 support. It ships with support for shader models 1.1 and 3.0, which means all ATI users are going to miss out a little on the graphics side, but with a X800 the demo still looks great.

RedTide
02-27-2005, 03:52 PM
Meh, servers are full. Guess I'll have to try later.

Dave Perkins
02-27-2005, 04:01 PM
To me, the single player in Pandora Tomorrow was horrible, and the multiplayer was fantastic. In single player, I quit after about 2 hours, cuz I couldn't bear the idea of memorizing yet another guard patrol sequence. Friggin UGH.

RedTide
02-27-2005, 04:11 PM
I agree with Perkins I was addicted as hell to the multiplayer, but I never completed the first mission cause it was so boring. Same thing happened to me with SOCOM II.

DeepT
02-28-2005, 07:50 AM
Yay, another game with dark corridors. Do they have monster closets too?

tmnt
02-28-2005, 08:07 AM
Huh? Did you even play the demo? It's a lighthouse, you do spend a majority of your time outside, and you have nightvision. :roll:

RedTide
03-01-2005, 12:39 PM
Finally downloaded it. it's really sweet. Feels a lot better then the last couple of Splinter Cell games. Really fun.

Shiroko
03-03-2005, 12:37 PM
Dude, memorizing guard patrols with all the equipment you got in Splinter Cell is useless, just call them to the dark and start disposing of them, if things don't go good pull out the SC2K and put some bullets in their heads.

My favortie thing about the singleplayer is fantastic stroylines, they're highly believable and obviously done by people with suffice knowledge on todeys technology. And the voice acting is superb with all the converstaions between Fisher and Lambert.

The problem is that these games keep coming each year so differences I asssume are going to be small from title to title.

-Shiroko