View Full Version : WoW: There's griefing, and then, there's GRIEFING!
mouselock
02-08-2005, 10:44 AM
I'm sure this is socially reprehensible, and I'm sure I'll find it so if it happens to me, or repeatedly, or what have you. But as a one-off, I found this really funny:
http://members.cox.net/~tedddee/BOOM.avi
Jason McCullough
02-08-2005, 10:50 AM
Truly inspired.
mystery
02-08-2005, 10:56 AM
Being a market speculator, I would have taken that moment (provided I survived) to scream "RUN ON THE BANK, OMG RUN ON THE BANK" or somesuch panic tactic. All those dead bodies...
IP trace the terrorists!
Sorry, I have no value to add. :(
Ranulf
02-08-2005, 11:00 AM
Eh? What exactly happened there?
Frumple
02-08-2005, 11:03 AM
From the boards:
There's a raid boss in molten core that casts the effect on a random target that's aggro (Biny's pet, in this case) if you dismiss the pet with that effect on it'll hold until you recall that pet for later use. AKA: Auction house attack.
Matt Perkins
02-08-2005, 12:16 PM
That's hilarious.
Agent X20
02-08-2005, 01:42 PM
Bahahah! Classic. Well so long as you're not on the receiving end.
TitoLandrum
02-08-2005, 01:46 PM
Fantastic, I just hope this doesn't catch on, but I know that if I was a warlock, I would be rushing to try this.
Jakub
02-08-2005, 01:47 PM
That's ingenious.
Jamie Madigan
02-08-2005, 02:20 PM
I still don't understand what happened there, though I don't play the game.
RickH
02-08-2005, 02:37 PM
Yeah, how about an explanation for those of us who are not MMORPG nuts (a dwindling minority, it appears).
Union Carbide
02-08-2005, 02:43 PM
Molten Core has a raid boss that casts a curse on a random target in the group. Apparently the curse has a timer that once it expires, everything in a certain radius takes massive fire damage.
If the curse is cast on a warlock pet and the warlock dismisses the pet before the timer goes off, it banks the curse until the next time the pet is summoned. This is a feature of warlock pets that is designed to keep users from dumping negative effects on their pets by dismissing and resummoning them.
So, big baddie casts curse on pet, warlock dismisses pet, goes to IF, summons pet. Bomb goes off, hilarity ensues.
curst
02-08-2005, 02:44 PM
I could be wrong since I don't play it myself and haven't seen it too much in action, but I think it's like this:
Some character summons a pet.
Character and pet go adventuring!
Character and pet encounter a super-powerful boss enemy (I guess it's in an area called the "molten core?").
Enemy casts a powerful spell that affects random targets. It chose our hero's pet in this case.
Character dismisses the pet WHILE the spell is taking effect.
Some time later, character enters this building filled with people.
Character summons pet.
The boss enemy's spell resumes taking effect now that the pet is re-summoned.
Since the spell has a huge radius of effect, everyone in the auction house is hit by it for shitloads of damage, dying a rather fiery death.
edit: basically, what Union Carbide said. I thought I had seen something about how they intentionally made sure summoned animals couldn't be dismissed/resummoned in order to negate harmful spells. It's the law of unintended consequences in action!
Jamie Madigan
02-08-2005, 02:58 PM
Ah, thanks guys. That makes much more sense.
HRose
02-08-2005, 03:16 PM
What's this? A bug, a glitch? No panic, Blizzard is going to fix it in a patch currently scheduled for:
15-Feb-2008
mouselock
02-08-2005, 03:26 PM
It'll get fixed eventually. But it's funny now!
I just spent way too much time at one of the uber-guild's message boards watching folks take a game too seriously. Lighten up, HRose. Until it's an epedimic with people fire-bombing the AH on a regular basis to make sure they get their bid on that item with only 3 minutes left to win, just laugh at it as was meant. Hell, I'm sure the people in the AH were pissed, and I probably would be too, but it's still funny. I'd get over being ticked off quickly, but could enjoy watching the video for at least a couple of days to come. It's a game, y'know? It's supposed to be fun I hear (although don't let Tom Chick know I said that!).
extarbags
02-08-2005, 03:28 PM
Wait, pulling that in the AH would actually stop people from buying things? For long than it takes them to res?
Wow. So FFXI AH > WoW AH, I guess.
No, not at all. It'd be a very short run to the corpse and resurrect.
Jackstar
02-08-2005, 05:04 PM
Have you ever run from the 'yard to Ironforge? Your definition of "very short" doesn't match mine.
Sean Tudor
02-08-2005, 05:43 PM
I'm sure this is socially reprehensible, and I'm sure I'll find it so if it happens to me, or repeatedly, or what have you. But as a one-off, I found this really funny:
Magnificent !
I am sure people were calling for his banning after the incident. :roll:
Backov
02-08-2005, 06:09 PM
No, not at all. It'd be a very short run to the corpse and resurrect.
And you've obviously never died in Orgrimmar either. The graveyard is in freaking Razor Hill!
hermyhermit
02-08-2005, 06:52 PM
I can't lie I didn't really understand this either being maybe one of five people here that doesn't play WoW (or any online game atm) But I DID see truckloads of people die at once from a player cast spell so I caught the general idea of it.
Mass griefing always struck me as funny. Killing most of an auction house is rather hilarious IMHO, even if I had been on the receiving end of it I still would have laughed it 20+ other players around me all dropped dead too.
Wholly Schmidt
02-08-2005, 07:32 PM
I can't lie I didn't really understand this either being maybe one of five people here that doesn't play WoW (or any online game atm) But I DID see truckloads of people die at once from a player cast spell so I caught the general idea of it.
Mass griefing always struck me as funny. Killing most of an auction house is rather hilarious IMHO, even if I had been on the receiving end of it I still would have laughed it 20+ other players around me all dropped dead too.
Once more with the explanation, as best I follow. This player has a pet he can summon and unsummon at will. Before anything in the video happened, the player took his pet into a fight (apparently there are combat pets and non-combat, this must be the former) where some monster cast a spell on his pet that was a time delayed explosion. Between the time the monster cast the spell on this guy's pet and the time the pet would have exploded, the player unsummoned his pet. From a combat perspective, Blizzard figured that'd be a cheap way for pet owners to avoid having bad things happen to their pet, so just unsummoning the pet doesn't remove the spell, it just means that the next time the pet is summoned, it will affect it then. Blizzard didn't count on this guy taking his pet back to the center of a peaceful auction house and resummoning the pet there. Wha-boom!
Graeme Dice
02-08-2005, 08:04 PM
Mass griefing always struck me as funny. Killing most of an auction house is rather hilarious IMHO, even if I had been on the receiving end of it I still would have laughed it 20+ other players around me all dropped dead too.
What impressed me more was that there were quite a few players that didn't die from it.
RickH
02-08-2005, 08:33 PM
That's pretty funny. Are auction halls a place where there is no combat allowed?
mouselock
02-08-2005, 08:42 PM
Actually, PvP combat is allowed in auction houses. It's allowed, well, anywhere, at least on the right type of servers (and with a few caveats - I guess you'd have to hit people who still had their flags up in an auction house).
As near as I can tell, this happened on a PvE server, which makes it all that much funnier. That gnome shouldn't have been able to kill anyone in there, because they were on the same team. But creative use of game mechanics.
As for the people who didn't die, I think they were pretty much all in the guild of the gnome who did it, so have far above average stats. The boss that primed the pet to be the bomb is effectively near the current end-game content, and Afterlife is one of the larger "uber" guilds running around out there (moved or continued over from Everquest), so I'm guessing they're all pretty much decked out.
I think it's the mass carnage that makes it funny. If you pick on one person, you're an asshole. If you indiscriminately slaughter everyone, you may still be an asshole, but it's nothing personal.
(Right after this in funny is the stealthing rogue/druid sneaking up behind everyone in the auction house and using their bizarre trinket that makes everyone dance. Unfortunately the video I saw of it seemed to indicate it didn't work on opposite factions, which is really a shame. I could see actually making a stealth character simply to enjoy sneaking into the other side's auction house, causing them all to AE dance, and then trying to get away.)
No, not at all. It'd be a very short run to the corpse and resurrect.
And you've obviously never died in Orgrimmar either. The graveyard is in freaking Razor Hill!
Sorry, the Ironforge one isn't long at all. And as we're not talking about Orgrimmar, I dont see the relevance.
DeepT
02-09-2005, 06:15 AM
Wait a sec... That guy cast ice block, which is a mage spell. So there is either a way for warlocks to cast ice block OR that was a mage that had a summonable pet of some kind.
Anyway, I can't wait to try this :)
Backov
02-09-2005, 07:28 AM
No, not at all. It'd be a very short run to the corpse and resurrect.
And you've obviously never died in Orgrimmar either. The graveyard is in freaking Razor Hill!
Sorry, the Ironforge one isn't long at all. And as we're not talking about Orgrimmar, I dont see the relevance.
Yes, because that would NEVER happen in the other AH in the game. Never.
Jackstar
02-09-2005, 07:39 AM
I suppose it is barely conceivable that the run from the yard to Ironforge may be termed "short." But, "very short?" Ah, no.
Union Carbide
02-09-2005, 07:52 AM
Wait a sec... That guy cast ice block, which is a mage spell. So there is either a way for warlocks to cast ice block OR that was a mage that had a summonable pet of some kind.
Anyway, I can't wait to try this :)
Go back and read the explanations again.
No, not at all. It'd be a very short run to the corpse and resurrect.
And you've obviously never died in Orgrimmar either. The graveyard is in freaking Razor Hill!
Sorry, the Ironforge one isn't long at all. And as we're not talking about Orgrimmar, I dont see the relevance.
Yes, because that would NEVER happen in the other AH in the game. Never.
We were talking about that video, which ain't Orgrimmar. When it happens there, I'll say "Shit, that sucks, coz it's a bit of a walk!". Ironforge however is nothing.
Jackstar
02-09-2005, 08:26 AM
Ironforge however is nothing.
Your licence to discuss distances is hereby revoked.
Slothrop
02-09-2005, 08:40 AM
Somebody set us up the bomb!!!
Jackstar
02-09-2005, 09:10 AM
Don't mention it.
MikeTwain
02-09-2005, 01:17 PM
Somebody set us up the bomb!!!
It's actually "Somebody set up us the bomb."
mr.white
02-09-2005, 09:18 PM
ahahahaha...that's awesome. There's a lot of work involved in setting it up, and it's a one-shot deal before they need to head back to the molten core but it has potential to be pretty bad if the whole guild really focuses on it.
Here's hoping for a quick and dirty hotfix that removes all effects from unsummoned pets. My hunter will appreciate it :)
mouselock
02-09-2005, 10:12 PM
I can't for the life of me figure out why the fact that unsummoning a warlock pet and resummoning requires a shard and 10 seconds isn't more than enough penalty for removing detrimental effects. I don't know how much of a pain the hunter feeding after unsummoning is, but I know that I would only unsummon a warlock pet if it was a really heinous effect, because it's not particularly cheap and easy to replace it with a new pet otherwise.
Qenan
02-10-2005, 04:44 AM
Why not go for a fix where pets with unexpired effects cannot be unsummoned?
Caveat: I don't play a pet class, so maybe this would be horrible and unfair for reasons I can't imagine.
Gunmetal
02-10-2005, 07:08 AM
Unsummoning (dismissing) a hunter pet costs 50 pet happiness, which is a negligible amount. However, dismissing is a channelled spell, so it's a little inconvenient to do in battle.
Why not go for a fix where pets with unexpired effects cannot be unsummoned?
Caveat: I don't play a pet class, so maybe this would be horrible and unfair for reasons I can't imagine.
Some of the nastier status effects last 3-4 minutes (30 minutes for the disease the maggots in Western Plaguelands give!!)
However, I wouldn't mind this restriction if they gave us a "cure disease from pet" spell first. As it is, you have to ask a paladin/priest for help, or wait it out, since most Hunters play solo
McBain
02-10-2005, 08:56 AM
Yes, because that would NEVER happen in the other AH in the game. Never.
This is absolutely correct. When are there ever that many people in the Orgrimmar AH?
Alan Au
02-10-2005, 08:21 PM
How long does it take to get from the molten core to the AH? Couldn't Blizzard just set some sort of timeout so that effects on unsummoned pets expire after, oh, an hour?
- Alan
Union Carbide
02-10-2005, 08:25 PM
About 10 seconds while hearthstone recall is cast.
Kunikos
02-10-2005, 10:46 PM
What impressed me more was that there were quite a few players that didn't die from it.
Yeh.. Fire resistance items in prep to do the Molten Core run will help a LOT. My guild has been talking about it recently.
Ephraim
02-11-2005, 06:22 AM
This video was hilarious, and based on what I've seen in /gu, it's receiving lots of attention. I heard it was mentioned (or perhaps even shown) on "The Screensavers".
Has Blizzard responded to this at all in a public forum (their own, for example)? You'd think they'd want to say something about it, if only just to reassure people that they're on top of it and planning something.
/Eph
dannimal
02-11-2005, 06:51 AM
How many times has it been re-done since the time in the video?
Is it something that even needs worrying about?
Erik Andersson
02-11-2005, 08:18 AM
They've already fixed the problem, so you don't need to worry about it.
Ephraim
02-11-2005, 10:16 AM
What did they change?
Erik Andersson
02-11-2005, 10:28 AM
The boss doesn't cast it on minions, and the spell only works in the molten core now.
Twosixteen
02-11-2005, 10:38 AM
The boss doesn't cast it on minions, and the spell only works in the molten core now.
Awwww...
Jaysun
02-11-2005, 05:18 PM
What did they change?
From the Blizzard forums:
Baron Geddon (hotfixed)
Baron Geddon’s spell, Living Bomb, has undergone a few changes. From now on, Living Bomb will only work in Molten Core, and it can only be cast on players. This fix has been implemented and is now live.
Edit: whoops, should have read above.
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