Jim Preston
12-14-2004, 04:35 AM
Well, Andrew. You got your wish. Clinching is coming to Fight Night Round 2.
GS: If it's in the game, that doesn't necessarily mean it's in the game, as was proven by the lack of clinching in Fight Night 2004. Will we see the addition of clinching this year, even if its default setting is off?
KT: Clinching was one of the elements definitely missing from Fight Night 2004, and I am glad to say that this has been fixed for Fight Night Round 2. You are able to clinch via a simple control mechanism anytime during the fight. Clinching will give extra energy and health to the boxer who clinched. While you can clinch anytime, if you try to just walk up to the other boxer and clinch him, you will get hit. It is best to try to avoid or block a punch and then clinch. Clinching is extremely fun and gives defensive-minded fighters an extra tactic to master, so it will default to "on."
http://www.gamespot.com/ps2/sports/fightnight2005/preview_6114568.html
Funny, I've been playing an Alpha version of FN Round 2 for about a week now, and I haven't clinched at all. The game is much improved thanks to the ability to block and move, so you can cover up and get inside on someone, rather than trying to dart in between blocking. And being able to move while punching makes it impossible for someone to dance away from you. It really does seem like a lot more of your power comes from your legs, too. I loved FN and am really digging the new one, although there are some things I don't care for -- like the decreased speed and range on the upper cut makes the game a lot more jab-heavy. I suppose that's more realistic, but I always kept my uppercut as my finishing punch in the first one. Working out the swelling between rounds is physically painful to look at. You're moving the analog stick trying to rub the swelling away from a guy's eye and it's a little, well, yeessh. Working the Q-tip into a cut is a little uncomfortable as well. But overall, I'm really digging it.
I know you're not the biggest EA Sports fan right now, but I thought you'd be a little happy at this news.
GS: If it's in the game, that doesn't necessarily mean it's in the game, as was proven by the lack of clinching in Fight Night 2004. Will we see the addition of clinching this year, even if its default setting is off?
KT: Clinching was one of the elements definitely missing from Fight Night 2004, and I am glad to say that this has been fixed for Fight Night Round 2. You are able to clinch via a simple control mechanism anytime during the fight. Clinching will give extra energy and health to the boxer who clinched. While you can clinch anytime, if you try to just walk up to the other boxer and clinch him, you will get hit. It is best to try to avoid or block a punch and then clinch. Clinching is extremely fun and gives defensive-minded fighters an extra tactic to master, so it will default to "on."
http://www.gamespot.com/ps2/sports/fightnight2005/preview_6114568.html
Funny, I've been playing an Alpha version of FN Round 2 for about a week now, and I haven't clinched at all. The game is much improved thanks to the ability to block and move, so you can cover up and get inside on someone, rather than trying to dart in between blocking. And being able to move while punching makes it impossible for someone to dance away from you. It really does seem like a lot more of your power comes from your legs, too. I loved FN and am really digging the new one, although there are some things I don't care for -- like the decreased speed and range on the upper cut makes the game a lot more jab-heavy. I suppose that's more realistic, but I always kept my uppercut as my finishing punch in the first one. Working out the swelling between rounds is physically painful to look at. You're moving the analog stick trying to rub the swelling away from a guy's eye and it's a little, well, yeessh. Working the Q-tip into a cut is a little uncomfortable as well. But overall, I'm really digging it.
I know you're not the biggest EA Sports fan right now, but I thought you'd be a little happy at this news.