View Full Version : Unreal Tournament 2003 - Any FPS fans out there?
James Galimo
07-01-2002, 02:12 PM
Can't wait for this one. I've been waiting for a good FPS game. JK2 kinda left me wanting a bit more. It's a decent Star Wars game (Yeah Tom, I know... Fuck Star Wars.), but not a good replacement for UT, Half Life or even Quake (which I've never been particularly fond of). At least as far as Deathmatch goes.
This oughta tide me over untill Doom 3.
Tom Chick
07-01-2002, 02:25 PM
I'm pretty eager for this one to come out, too, partly because I'm tired of everyone at Shoot Club wanting to play Unreal Tournament, which is so Old School to me these days.
Did anyone here fiddle with that illicit demo? What did they think?
-Tom
P.S. James, I'm into Jedi Knight II even though I constantly mutter 'fuck Star Wars' while playing.
Jason Becker
07-01-2002, 02:50 PM
In terms of MP shooters I have spent far more time playing mods than anything released in retail for the past couple of years. Hopefully UT2003 will be worth it.
Anonymous
07-01-2002, 03:10 PM
I tried the demo, but it wouldn't quite start up. Maybe it was XP at fault, or my GeForce 4.. Or, just maybe, the game wasn't actually finished yet.
A co-worker gave me the CD... He pushed it on me.. I didn't want to take it!
Gordon Berg
07-01-2002, 04:28 PM
I'm pretty eager for this one to come out, too, partly because I'm tired of everyone at Shoot Club wanting to play Unreal Tournament, which is so Old School to me these days.
Did anyone here fiddle with that illicit demo? What did they think?
-Tom
P.S. James, I'm into Jedi Knight II even though I constantly mutter 'fuck Star Wars' while playing.
I fiddled with it. Some of the impressions I read on usenet ring true. The graphical look is more like Quake3 now instead of UT. Yet much of the gameplay still feels like UT, so it's a very uncomfortable mix. I don't like the outdoor environments, either. It's just Wrong for a UT-type deathmatch to take place in shrubbery and bushes instead of a complex building with the darkness of space as the backdrop.
Brandon Clements
07-02-2002, 11:50 AM
Kinda off topic, but doesn't America's Army use the UT 2003 engine?
Anti-Bunny
07-02-2002, 07:30 PM
Kinda off topic, but doesn't America's Army use the UT 2003 engine?
Yes.. A modified version, but yes.
Jason Cross
07-02-2002, 09:47 PM
I'm interested in seeing people's reactions to the first major release to use an engine actually designed for T&L graphics cards.
Quite a few games "supported" T&L in the past, and maybe even got a little faster because of it, but they didn't architect the whole graphics engine with the idea that the players will have to have T&L, and the data and artwork will be organized in such a fashion as to let it shine.
UT2003 (slash America's Army) is the first major release to really go that route. Even all the impressive modified Quake 3 stuff, while maybe faster because of T&L and all that, don't really use an engine architected from the ground up to calculate and light every vertex using the graphics card in an effecient way.
In a way, after all this time, it's the first game to truly deliver on the promise of the GeForce 256. :wink:
Jason Becker
07-03-2002, 01:27 AM
"In a way, after all this time, it's the first game to truly deliver on the promise of the GeForce 256."
Ahh...so this this will finnally be that "Hardware T&L Christmas" that Nvidia was talking about. :wink:
"Yes.. A modified version, but yes."
They always say this. Has their ever been a dev that said "Yep its the <insert name> engine and we didn't change a damn thing."[/quote]
wumpus
07-03-2002, 10:42 AM
In a way, after all this time, it's the first game to truly deliver on the promise of the GeForce 256.
Yet not a single pixel shader in sight.
If you do download the illicit demo, remember to remap the fire and alt-fire keys. This has gotten a number of people. You can't start the map without pressing FIRE, and when FIRE is bound to joystick button 0 by default.. that's a problem.
Based on my interaction with the demo, I predict UT2003 will be a huge success. I've always wondered why UT and Q3 didn't go the sports-metaphor route in the gameplay design; it seemed so obvious given the type of gameplay they have. Well, wonder no longer. I call my team "Brutal Deluxe".
The question is, will UT2003 be as big as Madden football for the Sega Genesis was?
Alan Au
07-03-2002, 11:06 AM
I sat in on their press demo. The game looks great, but what REALLY impressed me was.... the game editor.
The tools are great and give me the impression that people (mod makers, engine licensees, etc.) will be able to focus on content rather than technology.
- Alan
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