Sega and Creative Assembly have announced the Caesar in Gaul campaign pack for Total War: Rome II. The standalone campaign will feature Caesar’s war against Gaul with a shorter, more focused strategic experience in comparison to the main game. Players will be able to take control of Gallic Arverni, the Germanic Suebi, the Belgic Nervii, or Rome and fight in the 18 provinces of Gaul. With the more compact strategic map comes a tighter timeline.
As Caesar in Gaul deals with a considerably shorter time-span (58-51BC) than the grand sweep of the ROME II campaign, each turn represents two weeks rather than a year. This means seasons make a return. The gameplay effects of these aren’t always predictable however, and may vary from province to province. A late autumn may bring a good harvest for example, but a long, dry summer may damage your food production.
It remains to be seen if the standalone Caesar in Gaul campaign will fix many of the issues Tom had in his review of Total War: Rome II.
I hate how glib this sounds, but there’s really no other way to put it: playing Rome II feels like playing a beta. It’s as if someone sent me an early build, but forgot the caveat sheet.
Okay, this is a work in progress, so you’re going to see some bugs. Also, we need to give it another optimization pass to speed up loading times and to improve performance. We don’t have a manual yet, but the ingame encyclopedia has some broad explanations (it should load more quickly after the optimization pass). We’ll be adding more feedback to improve the player experience before we release. Finally, not all the systems are working as intended yet. So again, just keep in mind this is a work in progress and is in no way indicative of the state of the final release.
After the jump, the state of the final release Continue reading →
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