The first big change for Star Wars: Battlefront II is here. Electronic Arts and DICE have outlined their initial fixes to the much-maligned loot box progression system, and the changes primarily focus on the rate at which players amass in-game cash.
Credit payouts after the end of every match are being increased in general, and top scoring players will see even bigger rewards. Daily login crates will give you more crafting parts, which are essential for upgrading cards and increasing the level of classes, ships, and heroes. Finally, the daily cap on Arcade mode is being increased to 1500 credits.
In regular update news, factional challenges are coming. Starting tomorrow, players can pick The First Order or The Resistance and fulfill objectives for their side to attain extra rewards.
Darth Vader is awesome. We all know this. Even if you’ve never seen a Star Wars movie, you know that Darth Vader is someone you don’t want to mess with. He’s gigantic. He wears space samurai armor. He has a red laser sword. He’s voiced by James Earl Jones. You don’t want to be on the bad side of that. All that imposing badassery is exactly why kids love to roleplay as Darth Vader. No one scares Darth Vader. Nothing hurts Darth Vader. That bully that torments you at recess? Darth Vader would destroy him. Early bed time? Not for Darth Vader. Time-out in the corner for breaking Mommy’s favorite cookie jar? No chance of Darth Vader agreeing to that! Pretending to be Darth Vader is the ultimate power fantasy. Getting to be Darth Vader in Star Wars: Battlefront II and mowing down hapless rebel soldiers gives you exactly the adrenaline rush and satisfaction you’d think it should. You are a whirling red and black sawblade buzzing through balsa wood. You are become death, the destroyer of worlds.
Electronic Arts has partially backpedaled on Hero prices in Star Wars: Battlefront II. Reacting to strong negative criticism from gamers with early access to the game, EA has announced drastic changes to the in-game pricing of multiplayer hero characters. According to the post from DICE’s John Wasilczyk, Luke Skywalker and Darth Vader will now be available for 15,000 in-game credits (down from 60,000 credits) while Emperor Palpatine, Chewbacca, and Princess Leia will now cost 10,000 credits (originally 40,000 credits) and finally Iden Versio, the main character from the game’s single player campaign, will only cost 5,000 credits instead of 20,000. It’s a welcome change for gamers that did not relish the idea of playing for 40 hours to unlock one new Hero.
But there’s a wrinkle. Game Informer’s Andrew Reiner reports that his post-campaign reward was reduced following the changes. Before the latest update, he earned 20,000 credits for completing the campaign, but after the update, his credit prize was reduced to 5,000. EA says the credit payout was reduced because the intent of the prize was that players should use it to purchase their first hero – Iden Versio. Since her price was reduced from 20,000 to 5,000, the reward was diminished to match. It makes sense on that level, but the fact that players get a credit reward and are prompted to purchase a hero instead of just being given one as an unlock illustrates the way a business model can take over a game experience. The goal here isn’t to reward a player’s accomplishment. It’s to get them to try the in-game store system and participate in the loot box economy. The first hit is always free!
That’s the Totokia War Club. Originally created and used in Fiji, it can be yours in Battlefield 1 for free when you log into the game anytime after November 8th. The giveaway is part of Electronic Arts’ celebration for the release of Star Wars: Battlefront II. There’s all sorts of cross-game promotional stuff in there. FIFA 18 and NHL 18 players can get free Star Wars jerseys for their Ultimate Teams. NBA LIVE 18 fans can participate in Inferno Squad themed multiplayer events to unlock Star Wars uniforms.
But back to that war club. How, exactly, does the traditional “pineapple club” link to Battlefront II? Sharp-eyed nerds should notice the resemblance to the Tusken Raiders’ gaffi stick. There’s your connection. Add a few sci-fi doodads to the totokia and you get a Gaffi stick any desert bandits would be proud to lift over their heads.
You can wait until November to play Star Wars Battlefront 2’s Frostbite Engine powered multiplayer, or you can fire up Star Wars: Battlefront II from 2005 now and play the newly re-enabled multiplayer for this classic title. According to the announcement, up to 64 players can now fight over the fate of the Star Wars galaxy on Disney’s servers. Official multiplayer for the game has been missing since GameSpy shut down their servers in 2014. While third-party servers have existed to fill the gap, the presence of an official multiplayer solution is welcome news to old-school fans.
Star Wars Battlefront will get content inspired by Rogue One: A Star Wars Story. The Scarif DLC pack recreates the tropical beach landscape shown in trailers for the upcoming movie. Shoretrooper enemies square off against Rebel infiltration teams, while TIE Strikers and S-Wing spacecraft buzz around the recently revealed AT-ACT walkers. New hero characters Jyn Erso and Orson Krennic will bring special powers to the firefights, and players will be able to load up with new weapons and Star Cards. Thanks to the generousity of Electronic Arts and DICE, (or perhaps a co-marketing deal with Disney) the Scarif pack will be a free update! Season pass owners will get access to the content on December 6th, while freeloading moof-milkers will get it on December 20th.
PlayStation VR owners of Star Wars Battlefront will also get a free X-Wing VR Mission with the Scarif DLC.
The upcoming Death Star expansion for Star Wars Battlefront will feature space battles. In the new Battle Station mode players will fight each other in iconic Star Wars spacecraft near the legendary Imperial base.
The alphabet soup of filthy Rebel space ships will try to destroy the loyal Imperial defenders in their stalwart TIE Fighters. If the traitorous Rebellion breaks through, their infantry will attempt to steal an innocent droid from its rightful place in the Death Star. New heroes Bossk and Chewbacca can face off during this phase of the battle – a contest that will undoubtedly end in a merciful death for the woolly smuggler beast. (It has to be better than having a moon fall on you.) Should the brave Stormtroopers fail, the fight will go back into space with Rebels futilely navigating the impossibly fortified Death Star Trench while The Emperor’s chosen emissary, Darth Vader himself, dispenses with them. Go home, Rebels. You’re drunk. Like you’re going to get a photon torpedo into a vent the size of a womp rat.
The Death Star expansion for Star Wars Battlefront is coming in September.
Offline skirmish matches with A.I. bots are coming to Star Wars Battlefront. Creatively called Skirmish Mode, Battlefront’s offline gameplay will be available for Walker Assault and Fighter Squadron modes. The console versions of Battlefront will also have offline split screen capability. Although offline modes won’t contribute to persistent account progression, it will offer more opportunity for players to practice on maps that may not get as much time in server rotations. Offline skirmish is coming to Battlefront on July 20th.
In related news, the third DLC pack for Battlefront will launch in September. The Death Star expansion will feature more maps, new weapons, in-game cards, and two new heroes including a “larger-than-life character” that Electronic Arts says we’ve been waiting for. I assume that’s Lobot. The unsung hero of the Star Wars galaxy.
Greedo is coming to Star Wars Battlefront. The hapless bounty hunter (last seen taking a shot at Han Solo) is part of the Outer Rim DLC package coming later this month for the Electronic Arts shooter. Greedo will be a playable hero character along with Nien Nunb, the Millennium Falcon’s co-pilot from Return of the Jedi. Can we get some love for Lando, EA? New locations like Jabba’s palace and a factory on Sullust are part of the DLC, as well as new weapons and equipment.
The Outer Rim is part of Star Wars Battlefront’s Season Pass. It will also be offered for purchase separately, but pricing has not been disclosed yet.
The world loves Star Wars: The Force Awakens. The movie shattered box office records over the holiday weekend and people young and old can’t seem to get enough of the return to classic Star Wars sensibility. Unfortunately for fans of the movie looking forward to recreating some of those epic moments in Electronic Arts’ Star Wars Battlefront, the publisher confirmed that there are no plans to include the latest movie’s content into any future DLC beyond the free Battle of Jakku map that was released in early December. According to EA, they are “focusing on the original trilogy for this release of Star Wars Battlefront” in response to inquiries regarding the newest movie’s content.
The publisher previously announced that Star Wars Battlefront will get four more packs of DLC content in 2016 as part of the season pass. These DLC installments will include new maps, heroes, and equipment, but apparently none of it will be from the seventh movie. It’s not surprising that the future content of the game would continue to adhere to the original trilogy designs rather than incorporating the new movie’s assets since that would require more resources to produce. Sorry, Finn. This is not the game you’re looking for.
If you’re already sick of the snow planet, forest planet, lava planet, and Arizona in Star Wars Battlefront, then Electronic Arts and DICE have some good news for all the Rebels and Imperials trudging through the same four environments. Customers that pre-ordered Star Wars Battlefront will get The Battle of Jakku DLC tomorrow. It’s another desert environment, but this one is less red and rocky than the one already in the game, and it has a bunch of spaceship wreckage strewn around. The free DLC features two maps and a new Turning Point game mode that pits twenty Rebel players against twenty Imperials.
The Rebels spawn in and need to locate three control points in Imperial control and try to capture one of these. The clock is ticking, but if the Rebels succeed with a capture additional time will be added and new control points will be available for capture. Moving through these increasingly challenging checkpoints, the ultimate goal is the Empire’s base where the final stand will take place.
Fans of the franchise will recognize the Jakku aftermath from the trailers for the upcoming movie. The game version takes place during the original trilogy timeline, which means you’ll still have to deal with Boba Fett laying waste to everyone. Players that did not pre-order the game will still get the Battle of Jakku DLC for free, just a bit later on December 8th.
If you played the Star Wars Battlefront beta, you may have noticed that Walker Assault Mode seemed skewed in favor of the bad guys. That wasn’t your imagination. It’s a balance issue according to the developer. The Hoth multiplayer level of the game recreates the famous battle scene from The Empire Strikes back with players taking on the roles of the plucky under-gunned rebels trying to stop the advance of two All-Terrain Armored Transports, (nerd card shown!) or the Imperials assaulting the rebel base. It’s possible to for the Rebel players to destroy the advancing walkers, but it’s not easy. The rebel players have to cooperate and communicate effectively. The stormtroopers just have to press their advantage by shooting at stuff, which can be accomplished without much coordination. According to DICE, they’re going to try to fix the issue. May I suggest making stormtroopers 50% less accurate with their weapons? That would align with the historical record as well as making the level easier for the rebel alliance.
Star Wars Battlefront is releasing on PlayStation 4, Xbox One, and Windows PC on November 17th.
When people think of Star Wars, they usually think of space samurai with laser swords, Rick Moranis in a giant helmet, and space battles. Pew pew! Keeping that in mind, it’s understandable that fans of the franchise were disappointed to hear that Star Wars Battlefront would not have any space battles. Electronic Arts and DICE said they wanted to focus on the planetary combat, which is logical since the game seems to be built on the framework of the Battlefield games. There wasn’t much need to protect the space above China from communist aggression after all.
DICE has revealed that Star Wars Battlefront will offer a Fighter Squadron mode that at least lets space jockeys trade fire with their airborne enemies. The game mode will allow players to engage in starfighter battles over “huge” canyons. Fighter Squadron will likely be similar to the Air Superiority mode already present in Battlefields 3 and 4. Hopefully, the X-Wings and Tie Fighters will be easier to control for new players than the jets in Battlefield which have a distressing tendency to act like lawn darts.
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