The central concept in Stellaris — that a galactic emperor isn’t a god — doesn’t work. It’s a concept Paradox has explored to great effect, especially with Crusader Kings and Victoria (minus the galactic part, of course). Some things are outside the control of a ruler. He does not get to tell each point of population which tile to harvest. He does not get to gobble up territory indiscriminately. He does not get to move sliders willy-nilly. History, Paradox’s favorite subject, is not a strategy game. It is an exercise in limitations. It is about people trying to hold power against the demands of social unrest, religious freedom, petty rivalries, Popes, capitalists, natives making a fuss about self-determination, evolving political philosophies, progress, entropy. To their immense credit, Paradox’s strategy games are the same thing. They are among my favorite historical essays.
After the jump, what does this have to do with sci-fi? Continue reading →