In the Breakdown DLC for State of Decay, you’re no longer playing towards State of Decay’s final mission. What was previously a once-and-done zombie apocalypse with an abrupt and decisive end is now an open-ended world without end. In theory. In practice, the difficulty ramps up until you fail. That’s a pretty decisive end, but not at all sudden. It’s also a fundamental part of zombie mythology. The zombies always win. The demise of all your survivors is a matter of when, not if. The main difference is that this time, you know what you’re doing. This time, your heroes are a band of experienced competent ruthless efficient survivalists. This is no amateur hour zombie apocalypse.
After the jump, there’s no more room in hell, but we can accommodate you on a harder map. Continue reading →