There are two kinds of people in the world: those who recognized the brilliance of Sacred 2 and those who don’t like to think when they’re playing an action RPG. In Sacred 2’s German variation on the Diablo formula, you assembled intricate character builds. You might have had to actually read a manual and take notes to know what you were doing (keep in mind this was back in 2008). Then your Teutonic clockwork assemblage roamed around an open world, maybe following the main quest marker but maybe not. It didn’t really matter. All that mattered was leveling up. Sacred 2 was an action RPG for gearheads. Later, Path of Exile from New Zealand would come along to re-fill the niche with its Antipodean clockwork.
Victor Vran, another German take on the Diablo formula, is actually Bulgarian, but close enough. There’s enough wide-ranging intricacy in Victor Vran to warm the clockwork cockles of a Sacred 2 fan’s heart. But Victor Vran lives very comfortably in a post-Diablo III world. Whereas Sacred 2 was fussy and elaborate, Victor Vran is accessible and splashy, brimming with personality and broad variety. “Dumbed down” you might say if you’re impatient with people who don’t like to think when they’re playing an action RPG. “Also for them” if you aren’t.
After the jump, a cerebral action RPG for dummies. Continue reading →