In Sarah Northway’s zombie apocalypse strategy game, Rebuild, you manage a colony of survivors through hunger, bandits, zombies, despair, and strife. On the way to the end of the game, you might uncover story beats. Many of these give you choices with important gameplay implications.
One of the most memorable was the option to abandon the colony. To basically betray the characters you were controlling, the very game you were playing, in an attempt to secure a solitary victory. You had to lie about going on foraging missions when you were instead looking for a rumored cabin the woods. Then you had to secretly hoard food for yourself. Sometimes you even had to kill characters who figured out what you were doing. If you pulled it off, the colony fell to the zombies but you, the main character, lived happily ever after. You might have even gotten a high score.
After the jump, why can’t they make a boardgame like that? Continue reading →