Tom: If I’m going to keep playing Doom — which I had probably better if we’re going to write this review — it will be almost solely based on the campaign progression. Crazy weapon upgrades? Incentivized indiscriminate slaughter? Navigating and exploring using maps? Challenges throughout? The gratifying chaos of pinata monsters popping out candy? Where have I been doing this lately? Ah, right, the latest Ratchet & Clank. There is no shooter that isn’t better by borrowing from Insomniac’s Ratchet & Clank series, even if they don’t admit or realize they’re doing it. Have the Bethesda folks been citing Ratchet & Clank as an inspiration for Doom? I kind of doubt it.
Nick: This is the Doom I always thought I remembered. Thumping drums, melee kills, double-jumps, and chainsaw ammo pinatas. Nevermind that none of that was actually in Doom. Somehow id Software and Bethesda found a way to add all this stuff and trick me into thinking it was always in the series. There was an assault rifle with a zoom scope in the original Doom, right? However they did it, they brewed up some damn fine shooting here.
After the jump, now with extra punching! Continue reading →