Most driving games are about speed. The idea is that if you’re not going fast, you’re not having fun. Fair enough. That’s a pretty safe approach. So speed is the basic currency in a driving game.
But what Spintires presupposes is, what if it’s not? The foundation for Spintires, literally and figuratively, is mud. The developers at Oovee have built an offroad diving game around the physics of sucking squelching goddamnable tire-drinking mud. At first, I thought the name Spintires was dumb. I kept wanting to write it “Sprintires”, but that makes even less sense in the context of this game. In this game, I wouldn’t know what to do with myself on a patch of paved road. Spintires is about roads that sometimes aren’t even roads. Oh, wait, I’ve been driving along some sort of wash or gully and someplace where there aren’t any trees for whatever reason. Let’s see, on the map, it looks like this leads to, uh, someplace I haven’t explored, so I have no idea. Let’s see what’s up there.
After the jump, where we’re going, we don’t need roads. Continue reading →