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You ain’t got time to bleed in Ghost Recon Wildlands’ new event

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That’s the Predator in Ubisoft’s Ghost Recon Wildlands. The Predator special event kicks off today and runs through early January. Like the Day of Skulls or El Yeti events, the Predator missions feature some light scavenger hunting and a battle with a boss enemy, in this case, the movie monster with the dreadlocks. Track and kill the baddie in solo or co-op modes and you’ll unlock a nifty mask with Predator-vision. If you want to hunt in style, there will also be a DLC pack to purchase that will give players movie-themed weapons, cosmetic bits, and the deadly wrist-blades. Sorry, match-up fans. There’s no sign of the xenomorphs from Aliens yet.

It’s time to be naughty in Killing Floor 2’s holiday event

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The Krampus is here! Running until January 9th, Killing Floor 2 is running a free Krampus Christmas Seasonal Update featuring the yuletide terror of zombie elves, killer snowmen, and the new Abomination boss monster as the Krampus. Players will also get the chance to explore the Krampus Lair map, which is a bit like Santa’s workshop with chainsaws and blood. You’ll yearn for the days when fruitcake or socks were the worst gifts you could expect under the tree.

Road Redemption isn’t X-rated yet, but all things are possible with determination

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There may soon be a porn-filled version of Road Redemption. Nutaku, a Canadian publisher that specializes in online and mobile erotic gaming, is negotiating with mainstream independent game developers to make special builds of their titles featuring adult sexual content. Speaking to PC Gamer, Mark Antoon of Nutaku said the company has a $10 million initiative to fund these sexy-time variants of existing games. In Road Redemption’s case they are working with Pixel Dash Studios and EQ-Games to create a slightly different single player campaign featuring pornographic scenes between missions.

If you’re curious about their catalog, note that there are two Nutaku sites. The original site is very much not safe for work. The site established in 2015 is an “all-ages” site that still leans towards titillation and the kind of imagery that focuses on scantily clad women.

Is the next Portal game a bridge too far?

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That’s the teaser for Bridge Constructor Portal coming from Headup Games. It’s a fully licensed standalone Portal game that mixes the engineering and physics puzzles of a normal bridge constructor title with GLaDOS and turrets. It is appropriate then that the teaser leaked a bit early ahead of The Game Awards since Portal is all about making the best of a bad situation.

Bridge Constructor Portal launches on December 20th for Steam, iOS, and Android devices. Nintendo Switch, PlayStation 4, and Xbox One versions will follow in 2018.

Darkest Dungeon is getting a much-needed shot of color for its next DLC

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Redhook has announced the next DLC for Darkest Dungeon. The Color of Madness will bring an alien infestation to the game. Have no worries about goofy science fiction little green men ruining the bleak nihilism of Darkest Dungeon. The expansion obviously takes its inspiration from H.P. Lovecraft’s The Colour Out of Space. A dreadful comet crashes in the farmlands near Hamlet and unleashes a dark and terrible corruption on the land, like a neverending stream of monsters with leaderboards.

Survive as long as you can stomach, and compare your highest kill count with friends and rivals alike!

The Color of Madness will launch in Spring 2018.

Another Five Nights at Freddy’s game is out, but this one is free

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If you, like a lot of tween fans, love the Five Nights at Freddy’s franchise, get on Steam and download the latest game now. It’s free. There’s no microtransactions or loot boxes. And it might be the last Five Nights game for a long time. Freddy Fazbear’s Pizzeria Simulator is a surprise release from creator Scott Cawthon that is a lot more than it appears to be in screenshots. The innocuous-sounding low-res game holds some secrets for aficionados of the series.

In June, the developer confessed that he was contemplating a break from Five Nights. Assuring everyone that he wasn’t kidding, Cawthon hinted at working on other projects like a VR title or even “a pizzeria tycoon game” for the fans.

The initial changes to Star Wars: Battlefront II are all about the space bucks

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The first big change for Star Wars: Battlefront II is here. Electronic Arts and DICE have outlined their initial fixes to the much-maligned loot box progression system, and the changes primarily focus on the rate at which players amass in-game cash.

Credit payouts after the end of every match are being increased in general, and top scoring players will see even bigger rewards. Daily login crates will give you more crafting parts, which are essential for upgrading cards and increasing the level of classes, ships, and heroes. Finally, the daily cap on Arcade mode is being increased to 1500 credits.

In regular update news, factional challenges are coming. Starting tomorrow, players can pick The First Order or The Resistance and fulfill objectives for their side to attain extra rewards.

At least you don’t have to eat this cereal to get the Super Mario Odyssey prize

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Kellogg’s is making a Mario-themed cereal that will be packed into an Amiibo box. The limited edition Super Mario Cereal coming this month, features packaging that has the same digital functionality as Amiibo figurines. Tapping the box on a Nintendo Switch will give Super Mario Odyssey players in-game rewards like hearts or coins. The cereal itself resembles General Mills’ competing product Lucky Charms. It’s packed with sugary stiff marshmallow bits made to look like familiar Mario assets like mushrooms and power-up blocks. According to Kellogg’s, Super Mario Cereal may hit store shelves as early as December 11th.

Super Mario Odyssey released on October 27th and sold over 2 million units in 3 days.

Aussies get their due in the latest update for Rising Storm 2: Vietnam

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It wasn’t just Martin and Charlie Sheen versus the North Vietnamese Army in the Vietnam War. Troops from Australia and New Zealand joined the fight, and Rising Storm 2: Vietnam has just added those soldiers and equipment to the game. The free Bushranger Content Update features the Australian Army faction, six new firearms, the eponymous Bushranger attack helicopter, and Australian commanders can call in a Canberra Bomber strike. Three new 64-player maps come with the update as well, so you’ll have plenty of territory to test out the toys.

Rising Storm 2: Vietnam will be on sale for 50% off until December 1st.

There’s a possibility of gold in those future Star Citizen hills!

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You can now buy land in Star Citizen. More accurately, you can pre-purchase a certificate to claim land when the feature is implemented. The details are vague and a little confusing, but the gist is that for $50 or $100, you can buy a Land Claim License that you’ll be able to use to grab a plot of virtual real estate in Star Citizen someday. Although a couple of land masses are now in the recently released 3.0 work-in-progress version of the game, there’s no date for when the system will actually be live. According to the FAQ, players that pre-purchase these claims now will not have a significant advantage over people that wait as the claims will also be buyable with in-game money. Because the vision of the final version of Star Citizen includes “billions” of square kilometers of viable property, there will be plenty of good locations to go around, or so the developers say.

What will you be able to do with the in-game land? Building modular outposts, mining, farming, or plain old real estate flipping are listed as possibilities that may come to fruition. The stars are the limit when the game isn’t even done! The developers even supplied in-game fiction to explain the claim sales.

The UEE sells claim licenses for the same reason as any government – to raise revenue to fund public benefit programs, to liberalize its economy, to spur growth and tax revenue, and to fund the military campaign against the Vanduul.

Star Citizen has raised over $168 million in revenue from crowd-funding and early access sales.

Ode is less Beethoven and more Grow Home

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That’s Ode, the latest game from Ubisoft’s indie-ish Reflections. They developed Grow Home, Grow Up, and Atomega and they launched this yesterday with very little notice. The player guides Joy, the little bubble character, through musical landscapes to hoover up scattered stars. It’s all very twee and experimental, which would explain the bargain pricing and lack of marketing, but it’s good that Ubisoft is willing to let Reflections do this kind of thing.

Embark on a journey of pure joy, where every interaction with the environment has an immediate positive visual & aural reaction. Transform your character as you collect fallen stars and ascend through 4 fantasy worlds, revealing melodic landscapes to which you add layer upon layer of music to create a crescendo of sound and light.

Ode is available for Windows PC on Ubisoft’s Uplay service for a modest $4.99.

The Destiny 2 experience is marred by the experience

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What’s going on with the experience grind in Destiny 2? That’s the question a lot of players have been asking over the long holiday weekend. It all kicked off when an armchair investigator dug into how the game throttles the rate of experience gain for players in certain situations. According to the data collected, players that stuck to the seemingly more lucrative XP activities in Destiny 2 may have actually had their XP scaled back by 90% with no notice. Shortly after the publication of the Reddit post, Bungie admitted that there were some shenanigans going on. They did have a system in place that essentially penalized players that stuck to easily repeatable content.

We are not happy with the results, and we’ve heard the same from the community.

It was a stunning turn of events to fans. The speed with which the developer responded to the initial accusations (over a holiday weekend) emphasized the severity of the breach of trust.

But the issue hasn’t ended yet. Further analysis by fans revealed that after the dynamic XP scaling was removed, Bungie increased XP level requirements by 100% across the board. Bungie has also admitted this is accurate. Any way you slice it, you’re going to grind for longer than you thought you were going to before all this came out.

Need for Speed: Payback taps the brakes on loot

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Electronic Arts’ season of loot boxes is off to a cracking good start. First, the publisher had to turn off the ability to buy goodies in Star Wars: Battlefront II due to widespread negative reaction, now they’re revamping payouts in Need for Speed: Payback. According to Ghost Games’ update, players will see increased experience rewards, faster restocks on garage upgrade offers, and an overall better mix of prizes in the game’s “bait crates” – which may be the most on-the-nose name for loot boxes yet.

We believe that owning a garage of customized cars is part of the essence that makes Need for Speed what it is. We’ll keep making tweaks, based on your feedback, and we’re committed to making car progression a much more enjoyable experience.

It’s not a complete suspension of the system, but a little slowdown on the curve.

Soma on Xbox One will have 50% less scares

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Soma is getting an official “safe mode” that removes monster attacks. Frictional Games’ lauded techno-horror game will land on Xbox One on December 1st, and the developers have added a mode that removes monster attacks so the player can freely explore and experience the psychological fear without worrying about running from clumsy automatons. According to Frictional, some mamby-pamby cowards have been too frightened of the monster attacks to play the game. This new version of the game should solve that problem.

Players on PC have had a Wuss Mode mod available almost since launch thanks to the Steam Workshop.