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Multiplayer will not be coming to Space Pirates and Zombies 2. While a full cooperative multiplayer mode wasn’t planned for the early access space ship mercenary zombie invasion action game, MinMax Games had planned to add a multiplayer arena mode. Alas, it seems the developers were unable to overcome the technical challenges as they moved the project onto an updated version of the Unity engine. The network issues coupled with a lack of interest from fans on their forums, means multiplayer is dead. It’s a blow for the sequel to one of Tom’s favorite zombie games, although it’s unclear if the arena mode would’ve added anything substantive to the gameplay.
We have tried to make it very clear on the store page that in its current form SPAZ 2 is a single player game and we requested that people not purchase the game for multiplayer features not yet implemented, but we know many of you are still going to be quite disappointed.
The developers will be offering refunds to those players that did buy the game for multiplayer despite the studio’s warning. Along with the apology, MinMax assured fans that they will be concentrating on fleshing out the endgame, adding more sandbox mode content, and focus on replayability.
Imagine driving in the middle of the desert and seeing a couch, TV and video game system in the middle of nowhere, or skiing down the side of a mountain and seeing another one of these surprising setups sitting there in the snow, ready for a round of gaming.
Imagine instead that you are placed into a glass box that’s been furnished in the latest dentist’s waiting room style, pitted against WWE wrestler and actor John Cena, and made to un-cork imaginary champagne bottles or milk virtual cows with 1-2-Switch. Such will be the fate of those that attend the Nintendo Switch promotion at the Blue Cloud Movie Ranch on February 23rd. Thankfully, only those that answer their special invitations will be doomed to being locked into a Portal testing chamber with John Cena and a Nintendo PR liaison, but there will be two more demo events available. Aspen, Colorado on the 27th and New York City on March 3rd will host similar events, sans John Cena.
The young male with his arms raised in the center of this image is Umutcan. He’s a sixteen-year-old from Turkey, and he’s the world champion of Just Dance. Yes, there’s a tournament for Ubisoft’s motion controller dancing rhythm game. It’s been going since 2015. The Just Dance World Cup was held in Paris this year, and Umutcan “Technoth” blew the doors off Beyonce’s Single Ladies and Scream & Shout from Britney Spears besting previous champ Diegho San from Brazil. (You can watch the finals here.) Just Dance having a popular World Cup event that gets little mention stateside should come as no surprise when the games routinely dominate sales charts in Europe.
Fans of the World of Darkness universe finally have a reason to celebrate. It’s been over a decade since we’ve had a Vampire: The Masquerade videogame. We have a new one now. It’s Vampire: Prelude from Asmodee Digital. Ever since Paradox acquired White Wolf Publishing and the rights to World of Darkness in 2015, people nostalgic for eyeliner, all-black outfits, and dime store fangs have been ravenous for whatever the company was going to do with the license. Vampire: Prelude is an Apple iOS and Google Play text game written by Sarah Horrocks with art by Zak Smith. The game puts players in the role of a newly born (risen?) vampire that has to work through the change via phone messaging. Apparently, there’s nothing scarier than texting on the morning after.
If you’re not into being undead, but still want a touch of Darkness, the similar Mage the Ascension: Refuge, also by Asmodee Digital is available for Apple iOS and Google Play.
PC players can dip into both games with one purchase on Steam. The last videogame based on the Vampire: The Masquerade license was 2004’s Vampire: The Masquerade – Bloodlines from Troika Games.
Ribbons are now in Battlefield 1. The Winter Update for Battlefield 1 added ribbons, small in-game achievements, that give a small amount of XP every time you attain one. It’s simple stuff like getting five kills with a rifle during a match, or spotting enemies for your squad. There are twenty available for now. The developers claim they’re intended to foster teamwork. Battlefield 4 had them, and like a really famous short guy once said, “A soldier will fight long and hard for a bit of colored ribbon.” It turns out that it’s true even with virtual ribbon. It’s like collecting Pokemon, but they’re not impressive to anyone but you.
For Honor, Ubisoft’s knights versus samurai multiplayer brawler, has bots that can taunt you in ways no one else can. A Reddit user uncovered the fact that the A.I. opponents have taunts that are not available to human players just yet. In the linked example, an Orochi tosses his sword after a kill in a distinctive “mic drop” animation. The bots don’t just use exclusive emotes either. Other players noted that someone on the development team must’ve been having fun with the bot programming because they can even teabag you. For Honor, indeed.
For a long time, the truism for Nintendo was that they do their own thing. Friend codes, Amiibos, waggle, the Wii U – it’s all part of their ideology. “But when are they going to get serious?” detractors would ask. When was Nintendo going to buckle down and stop being weird? The half-tablet, half-console approach of the upcoming Nintendo Switch seems like a continuation of the company’s quirky strategy. Well, they’re not playing around now. The Legend of Zelda: The Breath of the Wild is going to have an expansion pass.
Here’s producer Eiji Aonuma giving everyone the good news. For $20, buyers will get two DLC packs (coming later) and immediate access to three treasure chests in the game’s Great Plateau. The first DLC installment, due in summer, will even follow the industry standard of being a chintzy variety pack consisting of a “Cave of Trials” challenge, the obligatory hard mode, and “a new feature for the in-game map” with no details on what that actually means. Players will have to wait until winter for the second DLC pack if they want actual story additions. If you needed more assurance that Nintendo isn’t messing about, the DLC will only be available in the expansion pass. You cannot buy them separately. Yay for everyone that wanted Nintendo to be more like the other guys!
Cyanide Studios has announced Blood Bowl 2: Legendary Edition. Like the first game’s Legendary Edition, this standalone sequel bundle includes all the DLC that’s been released plus a locker room full of new murderous players and features. Purchasers will get the base game’s eight races, the eight additional races from the DLC, and eight new races for the Legendary Edition like Halflings, Amazons, and Vampires. A new solo campaign, a team editor, and more cheerleaders (really!) round out some of the additions.
New cheerleader models (not one per team, but a bit more diversity).
Cheerleaders will have the same colors as the team they’re supporting.
Owners of the regular game can upgrade to the Legendary Edition with a discount, but even folks that hold back will be allowed to play against Legendary Edition owners thanks to cross-version compatibility. Blood Bowl 2: Legendary Edition is aiming for a summer launch on PC, PlayStation 4, and Xbox One.
It’s a widely accepted truism that no one can get the formula right for a Superman videogame. (Let’s agree to disregard the difficulty Warner Bros. seems to be having with Superman in their current run of films.) The list of games starring DC Comics’ Big Blue Boy Scout is notable for the many bombs and failures nestled between the mediocre or forgotten titles. Superman: The New Adventures, better known as Superman 64 for being on the Nintendo console, is infamously bad. It’s so bad that it holds a special place on the internet as one of the milestones of bad gaming. Running a close second in badness is Superman Returns from EA Tiburon. The 2006 title was supposed to be an open-world game based on the Bryan Singer movie of the same name. But it went wrong. Gloriously, head-smackingly wrong. As recounted to Polygon by the people that worked on the game, the project was doomed due to a number of factors, not least of which was the movie studio’s interference. A key point of failure? Superman’s junk.
“We would send renderings of Superman, and we would get images back from Warner Bros. with his crotch area circled, ‘Make this part bigger; make this part smaller.’ This went on for months. Somebody trying to get the right balance of, ‘Well, I can see he’s got something but we don’t want to make it too big,'” says the team leader.
The story is even funnier if you recall that a point of concern in the movie’s production was how much time and effort the studio was spending on toning down star Brandon Routh’s crotch when he was in the super-suit.
WoW Tokens, introduced in April 2015, can now be spent in other Blizzard games besides World of Warcraft. Blizzard announced that going forward, players will be able to convert their WoW Tokens into 30 days of game time for World of Warcraft, or redeem them for $15 each deposited directly into their accounts as Battle.net Balance. These funds can be used for purchasing a variety of items Blizzard offers for sale, such as Overwatch loot crates or Hearthstone card packs. Previously, the WoW Token was only useful as a way for speculators to legitimately exchange real money for in-game gold or game time, and only in the MMO. With the change to WoW Tokens, market fluctuations reflect the enhanced uses.
WoW Tokens cost $20 real money when purchased in the World of Warcraft in-game shop, so savvy traders will need to take advantage of the gold exchange rates to make a profit on the virtual coins. Careful players should note that the already brisk business for stolen Battle.net accounts will likely rise due to the WoW Token’s newly increased value.
Rainbow Six Siege’s Year Two is about to start. Ubisoft’s tactical team shooter is getting another eight operators and four maps set in Spain, Hong Kong, Poland, and South Korea throughout 2017. The first update, Operation Velvet Shell, will add two characters that screw with the game’s established strategies via magical powers. Mira can create one-way firing windows in walls like a sorceress with a shotgun, and Jackal can track enemy footsteps to their source using what can only be described as witchcraft.
The game’s creative director Xavier Marquis revealed to PC Gamer that Ubisoft plans on bringing the total count of operators to at least fifty, with “aspirations of reaching twice that amount” over its lifetime. The game already has 28 character classes, and the developers plan on adding eight more in year two, leaving players with at least a couple more years of collecting virtual shooter men. Since Ubisoft is already leaning on superpowers for their newest operator additions, how long will it be before characters from For Honor start showing up in Rainbow Six Siege like Blizzard’s cross-promotional efforts?
Stardock’s and Oxide Games’ high-performance PC real-time strategy game, Ashes of the Singularity, and the standalone expansion, Ashes of the Singularity: Escalation, have been on parallel development paths since the expansion launched in November of last year. The developers’ intent was that the base game would be the more casual-friendly title, while the expansion would focus on the hard-core RTS audience.
According to Stardock’s Brad Wardell the games’ code will be merged with the next update, making things simpler for the developers. The benefit for base game owners is that they will get most of the quality-of-life improvements the expansion brought. But that’s not all! People who participated in the early access program for the base game will actually get Escalation added to their Steam libraries for free. Owners of Escalation will get all future DLC for free, if they purchase the game before the next update. Founders, the brave souls that pre-purchased Ashes to get the base game and all future DLC, will get the sequel to Escalation for free.
Thus, putting Escalation and the base game on equal footing, we can see which game has more players. Ashes or Escalation. I know you hard-core RTS players are convinced that Escalation will win. Don’t be so sure. I love them both but it’s Ashes, not Escalation, that my friends tend to prefer for LAN parties due to the relative simplicity.
Ashes of the Singularity’s 1.51 update and Escalation’s 2.1 update is scheduled to be released on February 16. The free upgrades will be available on that date to qualifying owners.
The universe is expanding! So holds the theory that everything is moving outward and away from each other. You’re already slightly farther away from the center of the universe than when the day started. Science! Soon, both Galactic Civilizations 3 and Stellaris will grow as well. More science!
Galactic Civilizations 3: Crusade, features improvements to the core concept of “civilizations” in the game. Stardock is adding a new campaign, new alien civilizations, a new graphics engine, and a new resource system with this expansion. Espionage will offer options for sneaky rulers, and an economy based on the citizens themselves should please the economists out there. Additionally, Crusade changes planetary invasions into interactive tactical challenges instead of being a mostly hands-off affair.
The revamped invasion system in Crusade allows a citizen to be trained as a soldier in order to invade worlds. Strategic and challenging, invasions will require careful planning as you train your legions and determine which tile to attack first. Be careful not to forget to defend your own worlds from your enemies, too!
Galactic Civilizations 3: Crusade is coming in the Spring for Windows PC and will cost $19.99.
Stellaris: Utopia will go big for construction and social engineering. Megastructures like Dyson Spheres, ringworlds, and outlet malls will be all the rage for advanced space-faring cultures. Utopia will also give players new tools to use in their galactic bureaucracies including rights for citizenship, traditions to ease expansion, and bonuses for rapid exploration. The expansion will also allow would-be emperors to guide their factions through evolution.
As your species advances and gains new traditions, it can choose how it wants to evolve as it is further enlightened. You can choose between a biological path, a psionic path or a synthetic path, with various options within these broad categories.
No pricing or launch date has been announced for Stellaris: Utopia.
The video above details the best ways to kill people in Sniper: Ghost Warrior 3, except it misses the best method. A bow and arrow. You can get a set in the season pass for the game, and you can snag the whole package for free if you pre-order. CI Games announced the discount offer that will give early bird buyers the $30 season pass at no additional cost, if they’re willing to open their wallets before the official launch date.
Citing the “long-term investment” in the community, CI Games CEO Marek Tyminski committed to supporting the game with additional content throughout the year. The season pass will include two single player story expansions, two multiplayer maps, an exclusive in-game vehicle, a special sniper rifle and the all-important compound bow and arrows.
Sniper: Ghost Warrior 3 will launch on PC and PlayStation 4 on the 4th of April.