One of the many advantages of not being a videogame journalist is that they get to play games early. This means they can do the really dumb stuff so you don’t have to. For instance, building a house zeppelin the wrong way in Windforge, the impending Terraria meets Moby-Dick-but-set-in-a-steampunk-version-of-Bespin RPG.
One of your early tasks in Windforge is to rebuild your house zeppelin after a crash landing. It’s a tutorial for how travel works. You have a balloon for lift, propellers for propulsion, and engines for power (don’t worry, you’ll get your guns once you get to the first town). You engage all these components at a control panel. When you “use” the control panel, the inputs that would normally move your character move your house zeppelin. Moving in a given direction engages the appropriately mounted propellers. Your house zeppelin goes up and down and left and right according to the game physics of the balloon, the propellers, and the engines, with a dash of character skill on top. It’s a pretty nifty moment when your house lifts off and you see it in action the first time. Like the house in Up. But steampunk instead of all those clown balloons.
But in my game, there was apparently some kind of bug. I kept taking damage. And because I didn’t know why I was taking damage, I was unable to prevent the damage. This leads to death. Which leads to reloading. Was it a bug? Was I dying from exposure? Did I need to craft a warmer jacket? Being a putative game journalist, I investigated.
After the jump, a horrible way to die Continue reading →