Tony Carnevale, who considers Brogue one of the best roguelkes, explains why the term “roguelike” is being abused terribly by Steam, game developers, and hosts of the Qt3 podcast who consider Spelunky a roguelike. (Apologies for the weird sync issues, which we’ll get sorted out before we record again.)
Given that AI War has so much stuff in it, why would you want an AI War II? Developer Chris Park explains. He also explains what Demon Stalkers is, how AI modder Sorian influenced his approach to game design, and why he’s so over Pixel Junk Monsters.
Tom Chick and Chris Hornbostel wrap up a week of book recommendations for your Halloween enjoyment.
Juho Snellman (aka jsnell on the Qt3 forum) has a long history with Terra Mystica and unique insight into how to play it online. He’s also just back from Essen with a suitcase full of new games.
For their October television recommendations, Tom Chick and Chris Hornbostel spent last week helping you let the right ones in. We’ll talk a bit more about our choices and then announce the topic for next week.
This week, I talk with Rob in Wisconsin about how Halloween is great for terrifying children, the periodic table of elements, illicit Xbox sales, and the finer points of tennis. Then we talk about Infested Planets, one of the best RTSs that you’ve probably never heard of. And it recently got even better!
Let’s talk about the last week’s horror videogame recommendations, and what some of the runners up would have been. We also tip our hand about next week’s Make October Scare Again list.
Craig Miller, who’s never been into miniatures games, explains why he’s playing one now. But as you’ll discover in the course of the podcast, he won’t be playing it very much come February!
This week I get to hang out with one of my favorite Canadians. We talk about the comparative merits of a monarchy and a Trump election, how to win big money in Winnipeg, potentially illegal immigration, not playing MMOs, and videogame dancing. But most importantly, we talk about a game well before its time that far too few people remember.
What happens when one person on a podcast likes Cthulhu Realms and the other person on a podcast doesn’t like Cthulhu Realms? Which one of them will prevail? World traveler, bane of iPads everywhere, and kangaroo expert Skip Franklin tries to convince me Cthulhu Realms isn’t just a cheap reskinning of Star Realms. Whether he succeeds or not, I’d like to point out only one of us has been kicked out a bar in Grand Rapids.
What do the Curiosity Rover on Mars, Klei’s ingenious survival games, user interfaces, the internet spirit of Christmas, and utter obliviousness to Star Trek have in common? This week’s guest, Alexandra Holloway!
Itinerant Brit Alex Chapman talks about an early rogue-like, a flight simulator, and the unfortunately named Faery Tale Adventure as the games of choice growing up with an Amiga in the house. We also clash so dramatically over his dietary advice that I barely manage to stop myself before comparing him to anti-vaxxers.
Why are Brandon and Tom so taken with a goofy Japanese fighting game that has cooking and gardening? And what’s the deal with the developer who makes these kinds of silly things?
Stop me if you’ve heard this one. So Russia and a powerful Western superpower walk into a central Asian country… Tom Chick and Bruce Geryk talk to Cole Wehrle, the designer of a boardgame called Pax Pamir about war and intrigue in Afghanistan, but a long time ago.
Tom Chick and Brandon Cackowski-Schnell talk about the current crop of shooters. What works, what doesn’t, why are we playing what we’re playing, how is Doom like an Akira Kurosawa movie, why would someone not be playing Overwatch at this point, why would someone be playing Battleborn at this point, and are Key and Peele actually funny?