Jay: Superhero fiction is at its best when it goes beyond the simple trope of a hero trading punches with a villain. Often, the more powerful a hero becomes, the less interesting they seem as their problems and solutions become farther removed from our own experiences. Bringing those conflicts and troubles closer to home can make a superhero tale more relatable and appealing. I have dealt with a two year old throwing a tantrum and I’ve soothed a child roused from slumber due to a nightmare. Now, spin me a tale of a super powered child that throws a tantrum that levels a city block and you have me hooked. Better yet, tell me a story of a child so powerful that her dreams and nightmares are made manifest. In one version of the story, the child is secreted away to a government facility and experimented upon in the hopes of controlling these demons. In an alternate version, the child is never taught how to control her abilities and those same demons run amok. Now, it is up to super heroes to rescue the child and put a stop to those projections. This is what we face in today’s battle, as the Visionary faces her greatest foe, the Dreamer, and is forced to confront this version of her past that grows ever more dangerous as her nightmares consumer her.
Tom: While Jay plays over over to today’s game using heaps of backstory, I’ll be in charge of the gameplay angle. This week’s villain, The Dreamer, is a superlative example of Sentinels developer Greater Than Games at their very best. The Dreamer plays unlike any other villain.
After the jump, awakening the dreamer. Continue reading →