Charles Wheeler

Marvel vs Capcom 3: the ultimate

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When I started writing this game diary, I was playing Marvel vs Capcom 3. But now, I’m playing Ultimate Marvel vs Capcom 3. It’s better because it’s, well, ultimate-er. There’s a handful of new characters, a few tweaks to various characters’ moves lists, and even a fancy new game mode courtesy of the free Heroes and Heralds DLC. For these modest improvements, I got to pay Capcom an additional $40. These days, you hear a lot about game companies with consumer unfriendly practices, like online passes or launch day DLC. But I really don’t mind giving Capcom a little extra money for another disc. $40 for 12 new characters isn’t really that bad a rate, and for my trouble, I also get the assurance that there’s no userbase fragmentation: all Ultimate MvC3 players are going to have all the characters on the roster. No, it isn’t the money I mind.

After the jump: the unforgivable sin Continue reading →

Marvel vs Capcom 3: easier since you can jump now

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A super jump in Marvel vs Capcom 3 is accomplished by tapping the joystick down before jumping normally. Done properly, it launches you flying into the air, scrolling the screen upwards to follow you. The rules change a little in the air. All your normal attacks have different animations. Some special moves will still work, most won’t, and some new ones become available. And of course, you’re always falling. In many fighting games, it isn’t possible to block while jumping, leaving you particularly vulnerable. In Marvel vs Capcom 3, air-blocking is allowed. Combined with the super-jump, it’s possible to spend a lot more time in the air, a fitting place for the Marvel super heroes. Air blocking is actually one of the signature features of the Versus series. And it all starts with a super jump. But I couldn’t do it.

After the jump, I’m a bad carpenter Continue reading →

Marvel vs Capcom 3: what I expected

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Kick it. Kick it. Kick it.

There isn’t any character more associated with the Street Fighter franchise, and by extension Capcom, than Ryu. In a way, he provides the baseline for how the game is played and discussed. The quarter-circle forward is referred to as the “fireball” motion. The forward, down, down-forward motion is usually shorthanded to “Dragon Punch”. Ryu is the archetypical Capcom character. Above, you can see him engaged in the archetypical Marvel vs Capcom 3 activity.

Kicking. For all that Marvel vs Capcom 3 appears to be a game about fireballs, laser beams, and world ending explosions, at its core it’s a game about low kicks.

After the jump: guessing games Continue reading →

Marvel vs Capcom 3: how about a hug?

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“After you land, immediately down, down special, cancel with special and — boom! — You’re nine frames up.”

My friend Mike is sitting on the couch beside me while I kill some time in training mode. On “boom”, he slaps the back of his hand into his palm, for emphasis. Mike’s generally quite a bit better than I am at fighting games. He knows the jargon and has a group of dedicated players he talks shop with. He has a big honking arcade stick, and will bring it with him when he knows he’s going to be playing. I always enjoy discussing games with him, but I usually understand, on average, about 60% of what he’s saying.

“If you finish her air combo with her butt splash, you can hit special right when you hit them on the ground. You’ll whiff her tag-out attack just as you hit the ground, so you’ll get the recovery frames and can combo into her super.”

After the jump, maybe you can Continue reading →

Marvel vs Capcom 3: only those with fangs should survive!

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The fantastic thing about Marvel vs Capcom 3 is that it doesn’t make a lick of sense. Well, that can be said about a lot of fighting games, but Marvel vs Capcom isn’t supposed to. For example, above we can see a dog, who is also the Goddess of the Sun, fighting a giant mutant-killing robot using a rope made of flowers.

I’ll just let that sink in.

After the jump: origin stories Continue reading →

Marvel vs Capcom 3: I wanna take you for a ride!

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Marvel vs Capcom 2 was a big part of my life in high school. I grew up in a town with a vibrant arcade culture, and as a gaming and comic nerd, I’d followed Marvel’s versus series since X-men: Children of the Atom. So when the 3rd installment of the series was announced, I was understandably excited. But it’s been over 10 years since the last game came out, and probably 6 years since I last put away my Dreamcast and my well-worn copy of MvC2. So, I’m understandably a different person now. In that time, I graduated from college, got married, pursued careers in 2 different industries, and have a real, grown up job at a real, grown up company. So, I figured I’d pick it up for a little multi-player with friends for old time’s sake, and that it’d quickly settle down next to Rock Band in my pile of games that only get pulled out for company.

After the jump: Why does that match count say 792-1242? Continue reading →