The normally accepted theory on how ancient Egyptians hauled the immense stones to the tops of the pyramids as they were being built is via humongous external ramps, some over a mile long, that allowed them to scoot up to the heights needed. The main problem with that theory is that no one has ever found any evidence of those ramps. An alternate, and controversial, theory put forth by French architect Jean-Pierre Houdin in 2007 is that the Egyptians built the pyramids from the inside-out using a spiral system of ramps and chambers that were repurposed into burial rooms as the builders worked up. Unfortunately, we haven’t actually mapped the interior of the pyramids enough to confirm or deny Houdin’s theory.
Last week, Nature published details of a newly discovered large inaccessible chamber in the Great Pyramid of Khufu. Although no one has been able to confirm what the chamber might contain or what its purpose was, its existence was predicted by Houdin’s construction theory.
Here’s where Assassin’s Creed: Origins comes into the story. The newly discovered chamber in Khufu’s pyramid is already in the game! Ubisoft’s developers consulted with Houdin and used his pyramid schematics as a spingboard for their in-game models. His inside-out theory lined up nicely with the team’s gameplay goals. According to what they told Kotaku, the developers bet on Houdin as “the most credible” of sources.
Say what you will of the game’s flaws, but that’s some impressive synchronicity. If the developers got that right, maybe we should watch out for mummies and giant serpent attacks in the future?