One of the side activities people remember with fondness in Assassin’s Creed 2 was the tomb puzzles that could be unlocked under the game’s towns. These six puzzle areas consisted of platform timing, switch pulling, and navigation gauntlets that tested Ezio’s abilities. A little bit of Lara Croft spelunking in between the assassinating. Unfortunately, the series never really returned to that style of gameplay. Later Assassin’s Creed games would substitute the tombs with straightforward map icon collectathons or maddeningly obtuse hidden riddles that lead right back to map icons. Ubisoft is returning to the tomb idea in Assassin’s Creed Origins. Unlike the strangely out of place trap-filled tombs in Ezio’s Italy, having tombs in ancient Egypt makes sense.
“So we put a lot of effort into recreating these tombs. Everything that is actually known we’ve mapped it out, we have images, we have research that’s been done on tombs, we actually try to replicate it as close as possible. So for example, the Greek pyramid, all the chambers, all the corridors are an authentic representation. Now, of course, we have a bit of fun and go a bit further, like, what are the secret chambers that have not been discovered yet?”
Assassin’s Creed Origins will launch on October 27th.