Hand of Fate is one of the great videogame explorations of how to use cards to spin out a game, to tell a story, and to create a sense of progression. I can’t say enough good things about it. Actually, I guess I already have.
It is no longer content being inside your computer! The developers have teamed up with some boardgame developers to make a tabletop version. As was the case with the videogame, they’re not mucking about with nonsense like publishers. They’re doing what all indie developers do with their boardgames and hoping you’ll buy it before it’s actually available. So today they launched a Kickstarter campaign and more than doubled their goal on the first day. If you want in on the action, it’s a straight-up $60 buy-in. No deluxe editions with a ton of tiny plastic figures, or stretch goals for cobbled-on gameplay elements that they had to think up, or even T-shirts or mousepads or oversized bonus cards. Just the game. Due to be delivered in November. Which is Kickstarterspeak for early 2018.
So, can I be that guy and say it looks weird to see so much color on the cards? In the videogame, the cards are black-and-white, as if they were woodcut prints, like you might find in a volume of Blake poetry. But now they’re all sorts of gaudy colors like you might find in a comic book. I don’t like it and I think they should have–
Okay, who am I kidding? I’m not going to be able to hold out for another 29 days no matter what rationale I invent.