See that screenshot up there? See that big green tree in the middle of Ancient Egypt? Guess what that is. That’s a skill tree. Ha ha, get it? A skill tree. But seriously, here’s what it looks like when you use it (i.e. press the E key).
Don’t be fooled by the dippy name. Immortal Redneck is a surprisingly polished, glossily cartoonish, seriously rogue-like, first person shooter set in a procedurally generated catacomb of handmade rooms. Hmm, it feels awfully familiar. Where have I seen this before? Where have I hurtled weightlessly through this kind of bantamweight Painkiller with a grindy metaprogression? Ah, right, Ziggurat! This is pretty much a Ziggurat clone. Which isn’t a bad game to clone, especially if you bring a distinct voice. Think of this as a Redneck Rampage to Ziggurat’s Hexen. Serious Sam as a rogue-like. Shadow Warrior 2 for casuals, but with even dumber jokes. You’re a redneck mummy who comes anew out of a sarcophagus for each playthrough. And whereas the progression in Ziggurat was a bit too oblique for me, Immortal Redneck has an edge in the longer term metagame. You collect your gold as you play, you die, you put your hard-earned lucre into the skill tree however you want, and you try again. I’m sold. The developer is Crema Games and they’ve certainly done the work it takes for a glossy polished game. Who are these guys? Why haven’t I heard of them before? Oh, right, here’s the answer (bolding mine):
CremaGames is a young indie studio from Madrid (Spain) who has been doing apps for Google Play and App Store since 2010.
Welcome to the PC, Crema. Glad to have you here. Immortal Redneck is available on Steam for $20.