That’s Inferno Squad member and fighter pilot Iden Versio. Inferno Squad is an Imperial special forces outfit, stuck on the forest moon of Endor, when the second Death Star explodes. According to DICE and Electronic Arts, Iden doesn’t take this news well. Instead of bursting into celebratory “Yub yub!” she does what all baddies do – plot revenge. It’s from that perspective that you’ll experience the campaign story in Star Wars Battlefront 2. It’s a surprising move when the last game couldn’t be bothered to give players any story beyond 15-second snippets in front of some of the levels. Then again, the Star Wars videogame license has always given fans a touch of the dark side. From Star Wars: TIE Fighter to Star Wars: The Force Unleashed, developers have been keen to let fans work under the auspices of Vader and company.
Speaking of evil, Electronic Arts flubbed their game announcement when Bernd Dierner, creative director for the game, told Mashable that “We don’t have a season pass.” Exciting news from a company that seems to love making gamers pay just as much for map packs as they do the base game. With that comment, people expected the Titanfall 2 model of selling cosmetic items to fund live support for Star Wars Battlefront 2. Mere hours later, Electonic Arts walked back that season pass statement.
While we’re not ready to confirm any live service plans just yet, what we can say is this we heard the feedback from our Battlefront community loud and clear. We know they want more depth, more progression, and more content. So we’re focused on delivering that in every dimension of Star Wars Battlefront II. We’ll have more to share about our plans soon.
It could be that the marketing folks really weren’t ready for that reveal so early in the project’s life, or it could be that they really don’t have the plan nailed down just yet. Either way, Star Wars Battlefront 2 is coming for Xbox One, PlayStation 4 and Windows PC on November 17th.