Sir, you are being hunted by robots in The Signal From Tolva

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Big Robot, the studio behind Sir, You Are Being Hunted, has announced The Signal From Tolva. It’s an open world first-person game centered on exploration and combat. Unlike Sir, You Are Being Hunted, the objective isn’t hiding from robots and the world isn’t procedurally generated. Big Robot’s previous game was strong on visuals and flavor, but the gameplay was hampered by repetitive scavenging and traversal, so here’s hoping that this next game makes the back and forth less of a pain. One of the more intriguing elements revealed in The Signal From Tolva is the faction gameplay that sounds a bit more meaty.

The game world is driven by AI activity that decides where our robots will go, and what they will decide to do. Bots will head out from bunkers to survey crash sites or attack neighbouring bunkers or guard locations. Territory control battles kick off dynamically, with patrolling AI squads skirmishing against each other and taking control of a series of brutalist locations across the planet’s craggy valleys. Battles erupt with or without the player’s intervention, and their consequences can change the course of play by clearing ambushes and capturing or losing vital bunkers that allow for respawning and re-equipping as you play.

The Signal From Tolva will launch in early 2017 on Windows PC and OSX.

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