Chaos Reborn has been reborn without the chaos

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Add Julian Gollop’s once brilliant Chaos Reborn, a precious relic of another time, to the list of games that didn’t have confidence in their original design. Today’s update adds something called law mode. Which drastically overhauls the gameplay without bothering to explain the changes. It’s furthermore how the single-player campaign mode plays now. How does it work? Who knows. The developers can’t be bothered to include an explanation. All I know is that whereas units used to exist in a binary state of either fully alive or fully dead, now they have a hit point bar. Gone are the days of dramatic reversals of fortune at the hands of a ruthlessly random random number generator, which is exactly what random number generators should be. Instead of a dragon dying on a die roll as surely as a rat, now you have to whack away at it. Now I’m calculating attack power vs hit points. I think that’s what I’m doing. Until someone gets around to actually explaining how law mode works, I can’t be sure.

To be fair, this overhaul isn’t mandatory. You can play Chaos Reborn one of two ways. Either the way it was designed, or the way it was redesigned to pander to people who didn’t understand the design. There are advantages to game design being an ongoing process. There are also disadvantages. Chaos Reborn is an example of one of those things.

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