Before FTL let you manage your crew on their peril-fraught voyage into the procedurally generated deep unknown, there was U-boat sim Silent Hunter 5. You made the same kinds of crew management decisions. Okay, here we go into a battle. This man goes here and that man goes there. It was all very personal.
Uboot seems to take a page from the same ship’s log. At first, it looks like the usual third person naval action game. But as you watch the promo video (Uboot is just a Kickstarter at this point), the view zooms in to a quaint cutaway of the sub. Anyone who’s ever studied the cutaway view of a ship will appreciate this. It’s all very Life Aquatic. I like how the metal sides of the submarine actually slide out of the way. They don’t just vanish like the walls of your house in The Sims. They deferentially get out of your way. And what better way to highlight the terror of a flooding sub than showing the water level rising around your hapless crew members?
The developers in Poland, Deep Water Studio, don’t list any former credits. So you’re taking a chance with a first-time developer. They cite a deal with publisher Playway to match whatever Kickstarter funds they make. Playway has a lot of trash in their catalog, but they appreciate the awkward charm in the Car Mechanic Simulation games, in which you play, yep, a car mechanic. It’s as ridiculous as it sounds. And oddly enough, it totally works.
Uboot sounds even more personal than FTL or Silent Hunter 5. To wit:
You will see the lives of grey wolves in all its glory. We will not add any colour or flavour to it, even if the toilet overflows.
Yep, that’s uh, awfully personal. The Sims Kriegsmarine career track. You can get in on Uboot’s Kickstarter campaign for $12.