What’s better than one real-time strategy game? Two, of course! Stardock announced Servo and Ashes of the Singularity. Servo, developed by Bonus XP, pits war machines with interchangeable parts against each other. This ties into an RPG progression mechanic that lets you open up more tactical options.
Designing your ideal team of giant war machines is only the first step in Servo. The parts you earn after every battle can be freely swapped on all your Servos between matches, opening up new strategies and team compositions with every game you play.
Ashes of the Singularity features Oxide Games’ new Nitrous Engine technology to render thousands of units on the screen at once with their own A.I. routines. Players with less-than-fond memories of roping tanks together and hoping they don’t wander off can rest easy. In Ashes, these units can be combined into “meta-units” for easier control.
By grouping units together into a meta-unit, you make them aware of each other and alter their behavior to fight intelligently together and support one another. Because a meta-unit can take care of itself within its means, your attention is freed to direct the overall war effort – a good thing, as Ashes of the Singularity’s maps and unit counts are an order of magnitude larger than in a traditional RTS.
That’s a tall order Stardock. Previous demonstrations of Nitrous have been promising, so let’s hope they are able to deliver on the concept.