Hitman aims to be more like Assassin’s Creed

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It’s no secret that last year’s Hitman: Absolution didn’t do as well as the publsiher wanted. The assassin with a barcode on the back of his head sold 3.6 million units as of the last Square Enix investment data, but that was well short of the target the publisher projected. Sub-par sales means it’s time for a change in direction! In an open letter posted to fans, Io-Interactive spells out some of the ways they’re going to mix things up for the next installment. Contracts mode is coming back, and the protaganist’s “magic pockets” will be done away with. More importantly, the structure of the game will be more open-world than ever.

We’ve adopted an open, non-linear level design approach to the game, ensuring the game will play out across huge, checkpoint-free, sandbox levels. Our aim is to create living, breathing and believable levels which will allow gamers to play around with the AI to create those unique moments every fan of the Hitman franchise loves.

We can only hope that the next Hitman won’t have flashbacks to an alien invasion conspiracy.

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